3 results for "f1b6d49c352ffd1bdacd41e7ead640d1"
>>721068060
let's have some of that
there is plenty of RPG elements for an action RPG
>environment interractions
climbable towers, ledges, rocks and shit is the fun type of environment interactions, and there is plenty of that
items not being pinned in place is the not fun type of environment interactions, so I'm glad they are mostly pinned unless thye forgot to pin it [picrel from the early release build]
>>721068060
let's have some of that
there is plenty of RPG elements for an action RPG
>environment interractions
climbable towers, ledges, rocks and shit is the fun type of environment interactions, and there is plenty of that
items not being pinned in place is the not fun type of environment interactions, so I'm glad they are mostly pinned unless thye forgot to pin it [picrel from the early release build]
>>3821741
Part 1
there is a reason that these comparison videos don't exist outside of vs-TES-games space
the reason is that in fact almost no other RPG-adjacent games do that even though they could off
it doesn't add gameplay value and it only adds tedium (and you know it)

That's it
there are physics in the engine out of the box, the items are pinned intentionally specifically not to cause the tableware-flying-around-the-room shitshow that is present in TES games
and we know that because they forgot to pin some of the items in place (picrel from my playthrough)