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Thread 3821741

200 posts 50 images /vrpg/
Anonymous No.3821741 >>3821757 >>3821924 >>3822054 >>3822246 >>3822247 >>3822409 >>3822494 >>3822498 >>3822515 >>3822595 >>3822810 >>3822813 >>3822816 >>3824217 >>3824301 >>3824916 >>3825105 >>3832111 >>3838071 >>3838087
A challenge for Avowed enjoyers
People will be quick to say "the reactivity isn't the point, it's not meant to be like Skyrim" but let us not forget that the world reacting to the player's actions, whether it be physically or otherwise, is seen as a hallmark of any good RPG. Saying "it doesn't need to be reactive" for an RPG is like saying "it doesn't need to have satisfying shooting" for a first person shooter.
Anonymous No.3821752 >>3821768 >>3822034 >>3822537 >>3828493 >>3836999
Reactivity in a role-playing game isn't object physics. Your approach to games is like a child playing with toys.
Anonymous No.3821757 >>3822807
>>3821741 (OP)
Its good for immersive sim, like Skyrim
Anonymous No.3821768 >>3822248 >>3822912
>>3821752
ok so in which other form of reactivity is Avowed superior or even notable?
Anonymous No.3821924 >>3822027 >>3822034 >>3822048 >>3822100
>>3821741 (OP)
Avowed is a shit game, but it's not a shit game because cups don't fall over when hit with a sword.
Anonymous No.3822027 >>3822496 >>3824309 >>3824309
>>3821924
the cups not falling over when hit with a sword is due to the same root cause of it being shit in other ways. if they cant be bothered to make the game world feel nice in this way they probably cant in other ways either. it signifies aesthetic corruption, seeing something wrong and thinking it is fine.
Anonymous No.3822034 >>3822136
>>3821752
>>3821924
Object physics are a basic videogame feature that has been around for decades. The fact that a AAA game from 202X doesn't have them is embarrassing.
Anonymous No.3822048 >>3824309
>>3821924
it's shit because it lacks reactivity in all aspects, incorporeal everyday objects being just one of them.
Anonymous No.3822054
>>3821741 (OP)
Ah, yes, my favourite genre - Reactive Physics Games.
Anonymous No.3822100
>>3821924
I'm sure it's not the only reason anyway
Anonymous No.3822136
>>3822034
HL2 physics was phenomenal back then, and its not first vidya to be made
Anonymous No.3822246 >>3822497
>>3821741 (OP)
>"it doesn't need to be reactive"
that's true, but it would be a better game if it was.
Anonymous No.3822247 >>3822410
>>3821741 (OP)
Is there any side quest in Avowed on the level of Elder Scrolls best side quests? Ofcourse no

Avowed is not even better than Fallout 4, let alone Oblivion or Skyrim.
Anonymous No.3822248
>>3821768
>which other form of reactivity is Avowed superior
the form of shilling
the form of discord cope
the form of dogshit taste

those kinds
Anonymous No.3822409 >>3822497 >>3837092
>>3821741 (OP)
It adds nothing and 99% of people don't care because it serves no purpose. The performance and QA costs isn't worth it.

Meanwhile, the best combat system in a first person RPG is in fact very relevant and is what Avowed has. But tards focus on petty pointless shit as usual on this board, because people here don't play games.
Anonymous No.3822410 >>3822497 >>3822523
>>3822247
>Is there any side quest in Avowed on the level of Elder Scrolls best side quests? Ofcourse no
You're right, they're better.
Unless you think something like going to a house to kill rats, then being told to find a hunter that walks around in full plate and a sword to kill cougars is the best shit ever.
Anonymous No.3822494 >>3822496 >>3822497
>>3821741 (OP)
Part 1
there is a reason that these comparison videos don't exist outside of vs-TES-games space
the reason is that in fact almost no other RPG-adjacent games do that even though they could off
it doesn't add gameplay value and it only adds tedium (and you know it)

That's it
there are physics in the engine out of the box, the items are pinned intentionally specifically not to cause the tableware-flying-around-the-room shitshow that is present in TES games
and we know that because they forgot to pin some of the items in place (picrel from my playthrough)
Anonymous No.3822496 >>3822497 >>3822514
>>3822494
Part 2
>>3822027
>if they cant be bothered to make the game world feel nice in this way they probably cant in other ways either
you really should stop having a strong opinion on things before you try them out yourself
avowed absolutely nails the two things it was set out to do, fun combat and exploration, that's where the tiny little details shine that you don't even notice at first but that make the experience feel naturally ceaseless

we talked about it before, let me see if I still have images from that discussion in my temp pile
Anonymous No.3822497 >>3822505
>>3822494
>>3822496
>>3822410
>>3822409
you realize that your posts were already addressed in the OP, right? see here for more details >>3822246
Anonymous No.3822498
>>3821741 (OP)
>go to buy something in a shop
>everything on the counter goes flying because the shopkeeper got too close
>shopkeeper doesn't react
>grab something to drag it back onto the counter
>instantly get a bounty for theft transmitted to psychic guards and the shopkeeper starts screaming for help
Wow, much immersive, very RPG
Anonymous No.3822500 >>3822501
I have never willingly hit an item in skyrim.
Anonymous No.3822501
>>3822500
how would you feel if you hadn't had breakfast this morning?
Anonymous No.3822503
oh that was actually oblivion nvm. you guys are still retarded tho
Anonymous No.3822505 >>3822510 >>3822513 >>3838226
>>3822497
>but wouldn't it be cool if there was also X (some irrelevant feature that actually doesn't make the game better) in the game?
that's a child's argument I see no point of addressing
but if you insist, no I the game would not be better
I WANT the objects I can pick up to be in place because it's more convenient for me as a player, I WANT the objects that serve no real gameplay purpose such as tableware to be static because it is convenient for me as a player
In a game with a lot of "flow" like avowed I WANT the vendor to be in the place I expect him to be at night because that is convenient for me as a player, I WANT the NPC to not be damaged forcing me to reload a save, because it is convenient for me as a player and more importantly it helps to keep the flow
Anonymous No.3822510
>>3822505
This
Object physics and NPC scheduling can be fun if a game is built around them but I don't want to have to wait for 12 hours every time I get back to town just so the stores open so I can sell off all my loot, it's just pointless time-wasting
Anonymous No.3822513 >>3822516 >>3822519
>>3822505
you may not want to admit it to yourself but your brain subconsciously has fun and enjoys seeing the world react to your actions. this has known for a long time.

https://youtu.be/MGpFEv1-mAo?t=42
Anonymous No.3822514 >>3822522 >>3822532 >>3824241 >>3828212
>>3822496
>let me see if I still have images from that discussion in my temp pile
Here is a compressed picrel of the sight a player who has just entered the Shatterscarp sees
Notice that the area has been designed so player can immediately notice 3 climbable points of interest in the distance to spark the player's interest?
Anonymous No.3822515
>>3821741 (OP)
None of that is player reactivity.
If you want to be extremely generous, the physics in Elder Scrolls is at best "I guess that's neat" once and you never think about it ever again, until it just becomes annoying when items slide down hills, get lost or just behave in very unrealistic ways which takes you out of the experience.
If physics could be removed in Elder Scrolls to improve even a single thing like combat, writing, quests or actual player reactivity I would've dropped it in a heartbeat.
Anonymous No.3822516
>>3822513
Gayben has never designed a good video game
Anonymous No.3822519
>>3822513
Yes, sure, it can be entertaining (see minecraft, or GTA shenanigans) I'm not going to argue with that
but that's just a different type of game and that's not what I play [FP action-]RPGs for
Morrowind didn't have item physics, and the first moment (out of many) I went
>Fuck
looking at the objects of some room I was interested in fly off because I was a bit clumsy in Oblivion I was pretty fucking glad Morrowind didn't
Anonymous No.3822522 >>3822527 >>3822532 >>3824241
>>3822514
Notice how a light and shadow of the rock arching over form a golden road akin to bends of a river in a distance pointing the player and framing a point of interest?

most players won't even understand what drew them that direction, to them it just occurs naturally
and some players will not even go through that way, they might go some other way
[but I'm pretty sure there are more visual cues for them as well]

now THAT is the attention to detail I want in the games I play
that's just fucking genius
Anonymous No.3822523 >>3822526 >>3822528
>>3822410
Notice how you gave zero examples.

You're cooked, just like your incompetent idols Obsidian.
Anonymous No.3822526
>>3822523
>gives a literal example from oblivion
So you don't even play the games you're shitposting about, what a surprise.
Anonymous No.3822527 >>3822532
>>3822522
I'm just touching the surface here I can sing praise to avowed's level design for hours pointing to specific examples, so I'll just end here because why would anyone put in more effort into a limp-wristed impotent attempt of a bait thread by some easily lead drooling retard?

Is it one of the best games overall? probably not
would I like the game better were some aspects of it better? yeah, sure, 50% of the writing could have been better
would having item physics help it? hell no

PS
Is the game fun to play as is? hell yeah
cope, seethe, dilate, kys
Anonymous No.3822528
>>3822523
Don't you have some DLC for Starfield to be working on, Emil?
Anonymous No.3822532 >>3822535 >>3822539
>>3822514
>>3822522
>>3822527
yeah i don't know why you spent 20 minutes talking about level design when nobody mentioned it or displayed interest in talking about it but hey i'm glad you got it out of your system i guess.
Anonymous No.3822535
>>3822532
>anon directly explains why he brought up level design in one of his posts
>illiterate retard can't be bothered reading a couple dozen words to find out why
Excellent contribution
Anonymous No.3822537
>>3821752
>Your approach to games is like a child playing with toys.
>the world reacting to the player's actions, whether it be physically or otherwise

Your approach to reading comprehension is like a thirdworlder wrangling with the english language.
Anonymous No.3822539 >>3822540
>>3822532
>why you spent 20 minutes talking about level design
good level design is interesting to examine and talk about
it's a good topic, unlike the
>UHHHH CURRENT THING GUYS AMIRIGHT? AMIRIGHT? HAHA
your excrement-filled head is only capable off
and it's not even the current thing anymore
the legion of mindless e-celeb sheeple have moved on to the other 3-second-attention-span whatever are trendy ticktockity things

you and the handful of other obsidian-obsessed basement-dwellers are left alone in your pathetic anti-obsidian crusade no one cares about
Anonymous No.3822540 >>3822542 >>3822544
>>3822539
calm down
Anonymous No.3822542 >>3822561
>>3822540
0/10 bait anon
at this point it is customary to encourage you to do better but I know you lack the capacity so I'm not sending you on futile quests
Anonymous No.3822544 >>3822549 >>3822600
>>3822540
PS also picrel and bye-bye
Anonymous No.3822549
>>3822544
Dark Messiah... home...
Anonymous No.3822561
>>3822542
deep breaths, anon. it's gonna be ok.
Anonymous No.3822595 >>3822602 >>3822603
>>3821741 (OP)
Of course world reactivity matters. Dropping items on a table inside your home and them being there 50 hours later matter. Finding a bandit's corpse on the road you killed half an hour ago matters. Being able to follow every named NPC's personal schedule then rob their house matters. You might hate it but it's true, and it's why no matter how many people seethe about it there hasn't been a Skyrim Killerโ„ข yet
Anonymous No.3822600 >>3822785
>>3822544
Thatโ€™s the first anything Iโ€™ve seen from avowed that looks at all fun
Anonymous No.3822602
>>3822595
>drop item on a table inside my house
>next time I enter it flies off, clips through the wall and is lost forever
It Just Works(tm)
Anonymous No.3822603 >>3822616
>>3822595
You sound like a monkey that thinks physics on bread is all it takes to make you happy.
Anonymous No.3822616 >>3822618
>>3822603
>no argument
Figures
Anonymous No.3822618
>>3822616
Illiterate-san...
Anonymous No.3822785 >>3822799 >>3837289
>>3822600
that's pretty basic shit, lvl 0 skill in the fighter tree
I've captured fun moments but they take more some time and I can't be bothered to figure out how to compress them into the filesize limit without loosing too much

Just you wait though surely OP will post the same old webms of some retard playing the game like a retard on purpose to prove "it's not good"
Anonymous No.3822799
>>3822785
Iโ€™ll wait til itโ€™s on sale for 20 bucks
Dave No.3822807
>>3821757
>immersive sim, like Skyrim
Fuck off
Anonymous No.3822810 >>3823721
>>3821741 (OP)
>let us not forget that the world reacting to the player's actions, whether it be physically or otherwise, is seen as a hallmark of any good RPG.
Uhhhh..... what? What??? What are you even fucking talking about.
Anonymous No.3822813
>>3821741 (OP)
Not even comparing it to Skyrim, the second I saw that table in the top clip not react I would never look at them again.
Anonymous No.3822816 >>3823749
>>3821741 (OP)
I find it hilarious THIS is the hill shitposters want to die on when they want to hate on Avowed.
No combat, not quests, not world design, not narrative, not dialogue system, not writing, not characters, not skills and skill trees, etc.
No, smacking bread. That is by far the most important thing in a good RPG. All those games you like that don't have it anon? They're all shit.
Anonymous No.3822912
>>3821768
Choices and consequences and build variety
Anonymous No.3823721 >>3823745
>>3822810
no understand English, sir? i suggest more hours on Duolingo!
Anonymous No.3823745
>>3823721
Nevermind him. He likes jrpgs
Anonymous No.3823749 >>3823751
>>3822816
To be fair, it is pretty embarrassing for Avowed.
Anonymous No.3823751 >>3823813
>>3823749
The dogshit combat in Elder Scrolls games is more embarrassing. As is Starfield.
Anonymous No.3823813 >>3823823 >>3824089 >>3824425
>>3823751
Players currently on steam:

Starfield
>6470
Oblivion Remastered
>5036
Oblivion Original
>738
Avowed
>365
Anonymous No.3823823 >>3823870
>>3823813
>high number = game good
Anonymous No.3823870 >>3823939 >>3824089
>>3823823
Low number = avowed was a funny flop mogged to oblivion. I mean by oblivion
Anonymous No.3823939
>>3823870
What in Oblivion was that?!
Anonymous No.3824072
Not paying 60 dollars for it but the game does look fun, I look forward to buying it on cdkeys for 15 bucks in 5 years.
Anonymous No.3824089 >>3824194
>>3823813
So you're saying Starfield is better than all of those games. Says a lot about your tastes.

>>3823870
This doesn't hold up either, because both Oblivion and Skyrim are consistently played by obsessed modders that just stare at naked women. If not for mods those games would be irrelevant.

Besides, you resort to logical fallacies, like any close-minded idiot does. Which is you even admitting you're wrong without realizing it. So concession accepted and don't need to reply to you anymore.
Anonymous No.3824194 >>3824231
>>3824089
>So you're saying
that Avowed flopped
Anonymous No.3824217 >>3824234 >>3824235 >>3824238
>>3821741 (OP)
The enemies and combat are more reactive in Avowed, which matter more than some clutter which is only there to get blown away during fighting enemies.
In fact they do have reactive clutter in some niche scenes, like the top of the lighthouse which I could cherry pick if I cared about spergs here.

Avowed is an ok game with some decent combat and builds, it's dragged down by woke/campy/reddit bullshit, and likely DEI hiring leading to poor design choices.
Anonymous No.3824231 >>3824320
>>3824194
Absolutely none of us know that, you fall back on juvenile fallacies and openly admit you can't disprove anything.

But what else can you expect from a retard like you incapable of basic discussion?
Run along now, leave the thinking to people with functioning brains.
Anonymous No.3824234
>>3824217
>likely DEI hiring leading to poor design choices.
Youre in the wrong side of history kiddo
Anonymous No.3824235 >>3824267
>>3824217
>woke
I'm sure you can name like 15 things woke about it, right.
Anonymous No.3824238
>>3824217
>it's dragged down by woke/campy/reddit bullshit, and likely DEI hiring leading to poor design choices.
Not only that, Obsidian has limited resources and they were all poured into Outer Worlds 2.
Anonymous No.3824241 >>3824244 >>3824426
>>3822514
>>3822522
Too bad the map is empty, the NPCs are boring, and the combat is awful.
Anonymous No.3824244
>>3824241
But enough about Skyrim
Anonymous No.3824267 >>3824281
>>3824235
1. Silly color scheme reminiscent of pride parades
2. Furry race
3. Girl Boss 1 companion npc
4. Girl Boss 2 furry companion npc
5. Girl Boss 3 prostitute madam - literal hoe boss
6. Girl Boss 4 pirate boss that has the lightning pistol
7. Your head is a literal shroom
8. Harry potter wands
9. Corporate Memphis in dream sequences and ancient wall art
10. they/them pronouns in character creator
11. gay fish man's gay fishman boyfriend quest
12. Collect the abortion herb quest for hoe boss, you are scolded if you don't give them up
13. Cap'n Cuckbeard's comments, pic related
14. lantern jaw women in soldier/warrior positions abound, effeminate males do too
15. All the POE2 holdovers, woke goddesses, black italians etc.

I will say it isn't as pushy about ideology as POE2 or Veilguard and it's mechanically better (and finished) unlike POE2.

The DEI factors aren't just the content but likely Microsoft H1B hiring that give it a bit of a hollow feel, not as bad as Starfield but something is off, phoned in feeling, generic, whatever you want to call it.

It's not even a bad game, but it's their missed opportunity cost to have an actual winner in favor of the constant social justice barrage from the usual suspects combined with derivative hack development.

It might be one of the last of these kind of shitshows hopefully, since Veilguard flopped and owlcat dumped PF for WH, but who knows. Leftists aren't completely demoralized yet I suppose.
Anonymous No.3824281 >>3824290 >>3824291 >>3824293 >>3836532 >>3837040
>>3824267
>1. Silly color scheme reminiscent of pride parades
Living lands was already established as being vibrant and strange from PoE1. Color != woke and claiming it is makes you a fucking retard.
>2. Furry race
Nothing to do with woke and already established in PoE1. Antho races is bog standard in fantasy settings.
>3. Girl Boss 1 companion npc
There are no girl boss companions. The one you suggest is actually very restrained and isn't pushy, which you would know if you played the game.
>4. Girl Boss 2 furry companion npc
See 2
>5. Girl Boss 3 prostitute madam - literal hoe boss
>6. Girl Boss 4 pirate boss that has the lightning pistol
Be specific, so I can tell you why you're wrong and retarded.
And also, if it's a gang boss and they wouldn't behave like a "boss" it would be retarded, monkey.
>7. Your head is a literal shroom
>8. Harry potter wands
>9. Corporate Memphis in dream sequences and ancient wall art
You really have no idea what woke is.
>10. they/them pronouns in character creator
Irrelevant, you can choose not to use it. Basically all modern games go with bodytype 1/2 and shit anyway, who gives a shit.
>11. gay fish man's gay fishman boyfriend quest
Fags have been in games since forever, but apparently they're not woke because...?
>12. Collect the abortion herb quest
Again, you have no idea what woke is if you think abortion is woke.

i don't even have the energy to reply to the rest when you already failed at literally everything so far, while making it clear you have zero idea what woke is.
No surprise you're a mega retard.
Anonymous No.3824290 >>3824298
>>3824281
absolutely did not read. go fuck yourself
Anonymous No.3824291 >>3824298
>>3824281
You seem angry that I was able to come up with 15 so easily but admittedly I just skimmed your delusions and denials.
Anonymous No.3824293 >>3824298
>>3824281
Also don't put words in my mouth since the original criteria was woke/campy/reddit which all those things certainly are but in your reddit rage you only seem to see the word woke. I find leftists have a problem where they use this reductionist thinking about everything.
Anonymous No.3824298 >>3824302
>>3824290
>>3824291
>>3824293
>get told
>resort to logical fallacies
As always. Stick to the mentally handicapped play area where toddlers like you belong and sperg out there. Leave adult discussion to the functional adults.
Anonymous No.3824301 >>3824313
>>3821741 (OP)
How come they still haven't ported these animations to Skyrim yet
Anonymous No.3824302 >>3824308
>>3824298
>"they/them isn't woke" but he wants to use big boy debate words like fallacies

You're a joke, you should understand this sooner rather than later in your life.
Anonymous No.3824308
>>3824302
>he thinks cherrypicking isn't a logical fallacy
Good little retard.

Care to explain how antho races is woke? How wands are woke? Mushrooms on a head is woke? You know all that full blown retarded you IGNORED? Plugging your ears is something legit tards like you do.
Anonymous No.3824309
>>3822027
>>3822027
>>3822048
Oblivion is also a bad game despite having this. It's paper thin when it comes to the RPG elements. Having physics doesn't change that, especially since maybe two dungeons have traps with rolling boulders or logs, and there's a mission where you drop a stuffed head on a dude to kill him (you don't actually see it happen, he just dies).
Anonymous No.3824313
>>3824301
because they suck
Anonymous No.3824320 >>3824427 >>3824761
>>3824231
Oh what's the matter? Is the baby gonna cry?

If Starfield had Avowed's poor player stats, you'd be here talking shit. Too bad you can only cope and seethe.
Anonymous No.3824425 >>3824429 >>3824763 >>3824833
>>3823813
>it's not as popular as those super popular franchise games
so?
avowed is definitely far from an actual flop and is doing about baseline steam numbers
for comparison another AA rpg released at the same time window
remember when retards were making calls obsidian is going to get closed after avowed "flopped"?
yeah, no
you are never right about anything, because you are a literal retard
Anonymous No.3824426
>>3824241
>Too bad the map is empty
>the combat is awful
you are literally making things up
>the NPCs are boring,
some NPCs are boring, but then again this holds true for bretty much all games
Anonymous No.3824427 >>3824428
>>3824320
>If Starfield had Avowed's poor player stats, you'd be here talking shit
I'm not sure if you are a real bethestard or if you are pretending to be one
either way, no
I never think about Starfield, I'm not interested in learning anything about Starfield, I'm not interested in discussing Starfield
I just don't fucking care about Starfield at all

PS
in fact I never cared about a single bethesda game since fallout 3, no, not even skyrim, that shit is just boring, I'm never playing it, and I never going to care
Anonymous No.3824428 >>3824505
>>3824427
>I never think about Starfield, I'm not interested in learning anything about Starfield, I'm not interested in discussing Starfield
> I just don't fucking care about Starfield at all
> PS
> in fact I never cared about a single bethesda game since fallout 3, no, not even skyrim, that shit is just boring, I'm never playing it, and I never going to care
Kek
Anonymous No.3824429 >>3824471
>>3824425
>for comparison another AA rpg released at the same time window
Tainted Grail
>1941
Avowed
>299
Anonymous No.3824471
>>3824429
>released at the same time window
son do you have troubles reading the calendar or something?
Anonymous No.3824505
>>3824428
Anonymous No.3824761 >>3824869
>>3824320
You're clearly the overemotional one here, otherwise you wouldn't be back pedaling and goal post moving so hard (hint: people that know they're wrong but don't want to admit it because they're emotionally fragile do this a lot, i.e. you).
Anonymous No.3824763
>>3824425
Don't argue with retards. They think active steam player numbers are relevant for single player rpgs people play, beat and move on.

These people do not care at all about how good or bad games are. They probably barely even play games, they just schizo post for attention on 4chan.
Anonymous No.3824833 >>3824842
>>3824425
>remember when retards were making calls obsidian is going to get closed after avowed "flopped"?
in the background microsoft actually closing a bunch of studios might I add
pretty obviously they are quite happy with obsidian
Anonymous No.3824842 >>3824869
>>3824833
What people don't realize is that Obsidian makes games that review well, don't need huge budgets, can work on multiple games at once, don't need 10 years to make a new game and their games sell well enough. That is very valuable to have.

Meanwhile look at Bethesda. Starfield was in development for 8 years and came out as a mega flop. Imagine if their next game came out with 8 years or more dev time and was another flop like Starfield.
That is lightyears more costly and worse. With a company and structure like Bethesda, basically every single game needs to be a banger homerun.
Anonymous No.3824869 >>3824888 >>3824889
>>3824842
Avowed began development in 2018 and came out 2025
>>3824761
>You're clearly the overemotional one here
Avowed
>132 players
Dragon Age Veilguard
>550 players

I'm posting numbers and observing all the cope you come up with
Anonymous No.3824888 >>3824895
>>3824869
>Avowed began development in 2018 and came out 2025
Not active development. Pre-prod is entirely different. Starfield also had way bigger team and budget. You're not even countering anything, which you seem to think you are.
Anonymous No.3824889
>>3824869
>let me not discuss op or the games to post a logical fallacy while pretending anyone gets upset
Whatever helps schizos like you stay close-minded and sleep I night, I guess. Or maybe you're just desperate for attention, which is more likely. So basically, no more (you).
Anonymous No.3824895 >>3824896
>>3824888
>Not active development
So you're trying this cope.

(In truth, Avowed had to be rebooted after wasting 2 years of development)
Anonymous No.3824896 >>3824899 >>3824902
>>3824895
>retard quoting meaningless numbers has no idea how game development works
Every time, kek
Anonymous No.3824899 >>3824901 >>3824903 >>3824966
>>3824896
>Even so, it was still failing to coalesce. By January, the studio had decided to replace the projectโ€™s leadership team and reboot the game.

>This came as a shock to the Avowed team, which consisted of 80 people who were preparing to enter production. Now they would have to develop a third vertical slice and essentially start over from scratch.

>โ€œNormally if youโ€™re stepping back and reevaluating your creative direction, putting together a new vertical slice and revised production plans, you would do that with a very small team,โ€ Patel said. โ€œWe did not have a very small team at that point.โ€
Anonymous No.3824901
>>3824899
But it ended well
>Obsidian isnโ€™t saying whatโ€™s next for the team, but Patel said she wants to keep directing games. The idea of something new is appealing, she said, but it seems more likely sheโ€™ll be building on Avowedโ€™s foundation for expansions or sequels.

>โ€œNow that weโ€™ve built this wonderful world, and also built this team strength and muscle memory around the content and gameplay in this world, Iโ€™d love to see us do more with it,โ€ she said.

Oh wait, Carrie Patel left Obsidian
Anonymous No.3824902 >>3824914
>>3824896
Don't reply, he's only here to shitpost and attentionwhore. Not discuss or even stay on topic.
You can spend 10 hours and he will keep attentionwhoring with the exact same shitpost reply. Like a bad comedian with only 1 joke.
Ignore him and he will be desperate enough to seek attention in another thread.
Anonymous No.3824903 >>3824906
>>3824899
>this came as a shock to the Avowed team, which consisted of 80 people who were preparing to enter production
>>who were preparing to enter production
Do you even read what you post, or just mindlessly copy-paste and hope nobody else does either?
Anonymous No.3824906 >>3824908
>>3824903
>Avowed, the ambitious role-playing game that they had been developing for more than two years, was going to be rebooted.
Anonymous No.3824908 >>3824909
>>3824906
>>who were preparing to enter production
Anonymous No.3824909 >>3824910
>>3824908
>Avowed, the ambitious role-playing game that they had been developing for more than two years, was going to be rebooted.
Anonymous No.3824910 >>3824914 >>3824918
>>3824909
So if they were "preparing to enter production", how could they already be in production? Riddle me that.
Anonymous No.3824914
>>3824910
see >>3824902
Anonymous No.3824916
>>3821741 (OP)
Avowed is garbage but holy shit this bait is somehow even worse.
Anonymous No.3824918 >>3824923
>>3824910
>So if they were "preparing to enter production", how could they already be in production?
They had been in development for 2 years.
Anonymous No.3824923 >>3824928
>>3824918
I accept your concession.
Anonymous No.3824926
it's like /vrpg/ is trying really hard to be worse than /v/ and /b/ combined
Anonymous No.3824928
>>3824923
I accept your concession.

Now, if you're all done with coping about..
Anonymous No.3824931 >>3824951 >>3824957 >>3824969 >>3828158
>Avowed enjoyers
No such people exist. I have seen precisely one (1) jewtuber "defend" Avowed by saying "erm, it's not as heckin' bad as the RACIST ANTI-WOKE CHUDS CLAIM!!", simply for contrarianism and anti-anti-woke street cred. It's PatricianTV
Anonymous No.3824951 >>3824955 >>3832805
>>3824931
Plenty of people like Avowed, despite your headcanon. The most common praise is the combat being the best first person RPG combat system to date.
Level and world design is also solid. Some quests are good. Decent amount of reactivity. Art direction for the world is pretty good. List goes on.

But unlike you, some people don't form some juvenile camp culture where you attack or defend something based on who made it or what will make you cool on 4chan. Amazingly, they follow this concept of playing a game, enjoying it for what it is and then moving on.
Anonymous No.3824955 >>3824962
>>3824951
>EEERM, JUST PLAY THE HECKIN' GAME CHUD
No, i will not mr marketer man. The artstyle and color palette is disgusting and nauseating to me, and Pillars of Eternity sucked ass. I don't need to see shit to smell shit.
Anonymous No.3824957 >>3824958
>>3824931
>only le funny people on youtube matter
>>>/v/
Anonymous No.3824958 >>3824962 >>3824964
>>3824957
The point i was making was that Avowed was so shit that not even the industry shills that shilled Outer Worlds could bring themselves to praise it.
Anonymous No.3824962
>>3824955
I didn't tell you to play the game, shitposter. But basic reading comprehension is not something you possess, as you just demonstrated.

>>3824958
Which isn't even a valid point, just deflection and something you made up. but clearly you are just here to attentionwhore, so why bother trying to be reasonable. Especially when you don't even know how to read.
Final (you) and all that. Just don't come crying about not giving you the benefit of the doubt later.
Anonymous No.3824964
>>3824958
>>only le funny people on youtube matter
>>>/v/
Anonymous No.3824966 >>3824970 >>3824971 >>3824979
>>3824899
can you stop acting retarded?
>80 people who were preparing to enter production
it is pretty clear that this means a full team of 80 had not been working on it yet up to this point at least
Anonymous No.3824969
>>3824931
nah there are plenty of reviewers who didn't care for the rage-bait train
https://www.youtube.com/watch?v=iItqUdHTNpU
Anonymous No.3824970
>>3824966
Be easy on the retard. He doesn't know what pre production means and desperately wants to defend Starfield.
Anonymous No.3824971 >>3824976 >>3824985
>>3824966
They were moving from the โ€œpre-productionโ€ phase into the โ€œproduction phaseโ€. Hope this helps.
Video games were better when they were made by a half-dozen nerds fucking around.
Anonymous No.3824976 >>3825327
>>3824971
and 4chan was better when it was a niche board for intellectual mavericks and not sub-105 IQ retards who feel they need a space to say nigger such as yourself, so what is your point
Anonymous No.3824979 >>3824983 >>3824985
>>3824966
It means they had been in development for 2 years and had to reboot.
Anonymous No.3824983 >>3824991
>>3824979
this might be news to ignorant people like you, but a game is not in development in pre production. that's when you sit and talk about what the game should be and do research.
it's like saying a house is in production while the architect is still doodling on a piece of paper or that dinner is being made when the chef hasn't even gone out to shop the groceries yet.
Anonymous No.3824985 >>3824991
>>3824971
>>3824979
>implying they had 80 full time employees working on pre-production
you gonna keep up the "i'm stupid" act I'm gonna stop replying to you
Anonymous No.3824991 >>3825036
>>3824983
>>3824985
Avowed started development in 2018.

Cope away
Anonymous No.3824992
damn
this level design talk has made me want to replay the game
but I'm waiting for the NG+ to be included with the 1.6 patch
which is only scheduled to release in september
Anonymous No.3825036
>>3824991
It's ok Emil, there's probably someone out there that liked your Starfield game.
Anonymous No.3825105
>>3821741 (OP)
Skyrim has 0 reactivity besides the guards' small comments, why would you even compare them on that? It's one of the things I hate it for.
Anonymous No.3825266
I have never played a game in my life because I could knock bread off a table in it
Anonymous No.3825327
>>3824976
>and 4chan was better when it was a niche board for intellectual mavericks and not sub-105 IQ retards who feel they need a space to say nigger such as yourself, so what is your point
This was always Something Awfuls retarded little brother, kiddo. I am 100% certain that you donโ€™t remember those days. You may not have even been alive then.
Anonymous No.3828158
>>3824931
>PatricianTV
Watched some Oblivion boomer roasting this guy about "having to minmax(Attributes)" in Oblivion but was still weak as hell because he was playing in a convoluted way. I will always side with spreadsheet autists over retarded fags.
Anonymous No.3828212 >>3828214
>>3822514
>notice 3 climbable points of interest in the distance to spark the player's interest?
YAWN
Anonymous No.3828214
>>3828212
I too prefer Todd's
>see that mountain? you can't go there
Anonymous No.3828265 >>3828271
Did anybody notice how the guy shilling Dreadfire 5 years straight on /VRPG/ suddenly dissappeared when Avowed came out?
Do you notice the strange similiarity between this anon relentlessly trying to defend Avowed and him coping about "nooo gay pirates totaly aren't us trying to ram our gay fetish down your throat"?
It's funny when you don't even need forum names to identify some of these troons.
Anonymous No.3828271
>>3828265
Maybe you should stop being a tinfoil schizo when the only obsessive one here is you. Not like me saying this will help your medical condition.
Anonymous No.3828493 >>3828495
>>3821752
Video games are literal toys for children you fucking loser lol
Anonymous No.3828495 >>3828497
>>3828493
>the analogy completely flew over his head
Maybe stick to playing with childrens toys, that seems to be the limit in terms of complexity your brain can handle.
Anonymous No.3828497 >>3828565
>>3828495
Video games are flashing lights in your picture box that are designed to give your brain dopamine and waste your time. The only purpose is for people to have fun. There is a reason millions like skyrim and not whatever tranny game this is nobody has ever heard of. Your "analogy" is retarded, was the intended message for you to receive
Anonymous No.3828565 >>3828638 >>3838053
>>3828497
>still doesn't understand the basic analogy
>doubles down on his schizo shitfit
ebin, even a child knows to ask when they don't understand something. no no, go ahead and keep sperging out, you do you.
Anonymous No.3828638 >>3828641
>>3828565
Why am i expecting a manchild on vrpg who thinks he is an rpg scientist to do anything but what you are doing now lol
Anonymous No.3828641 >>3828761 >>3838053
>>3828638
hey anon, what's 1+1? this is the level of basic you consider science and big brain.
you still didn't understand a basic analogy. you're such a mental toddler you can't even ask for clarification and instead choose to sperg out even harder.
it's ok to admit you're retarded and need to be spoonfed something everyone else understood.
Anonymous No.3828761 >>3828853
>>3828641
>um reactivity doesnt mean the game reacting to what you do it means when i get to hecking speech check 100 the final boss and it makes it so when i talk to the town guards they call me silver tongued devil
Do you think the "point" youre making hasnt been regurgitated 100 times on this board in the last 3 days? Skyrim still beats every other game at this

Youre a manchild loser im going to reiterate btw
Anonymous No.3828853 >>3828910
>>3828761
>still doesn't understand a basic analogy and is too much of an autistic manchild to admit he doesn't so someone can explain it to him
Anonymous No.3828910
>>3828853
>he cant understand my deep compelling metaphor about the trve qualities of games designed for 12 year olds
Anonymous No.3832111 >>3832113
>>3821741 (OP)
slopgame
Anonymous No.3832113
>>3832111
Samefag.
Anonymous No.3832140
Avowed is just what an average game looks like. I'm not particularly offended that it isn't designed to be played for 600 hours, though it was overpriced. I miss the days when there were just a ton of normal fucking games that came and went and it wasn't a scandal.
Anonymous No.3832805 >>3836266
>>3824951
>Decent amount of reactivity.
This game has ZERO reactivity in any shape or form.
Anonymous No.3836261 >>3836947 >>3837920
I figured a way to make this game way more immersive, disable the hud. If you're playing a melee character it's basically useless. You'll know you are low on health when the edge of the screen turns blood red, running out of stamina is pretty fucking apparent when your character starts to breath heavy and wont do shit. Only indicator I have on is the red skull that tells you the enemy is dead and not just stunned. Makes combat way more fun when you actually have to pay attention to things, enemy positions and such. All the little details suddenly pop out of the world.

tldr. fuck you I like it turn off the hud bitch
Anonymous No.3836266
>>3832805
If your opening statement is a disingenuous biased lie, you better not be hoping for a serious reply.
Anonymous No.3836532 >>3836556
>>3824281
>Basically all modern games go with bodytype 1/2 and shit anyway, who gives a shit.
People who don't want to clarify their gender beyond how they present.
Anonymous No.3836556 >>3836563
>>3836532
If you want to waste energy getting triggered over a game during character selection referring to the body types as 1 and 2 then you go ahead. I'm not that thin skinned and easily triggered or petty pointless shit.
Anonymous No.3836563 >>3836575 >>3836951
>>3836556
Getting triggered over it NOT being body type is even thinner skin.
Anonymous No.3836575
>>3836563
Both you and those fags are thin skinned. You should form a club.
Anonymous No.3836947
>>3836261
>mace in the back
When will RPGs stop putting weapons in the wrong places? Do they put boots on the hands and helmets on the ass?
It's not like it's secret knowledge exclusive to hisorians expert in an extremely niche and specialized field ffs.
Anonymous No.3836951
>>3836563
If it's important enough for multi-billion, multinational investment companies to reward the hiring of consultants telling you to replace the simple and natural male/female choice with an absurd "body types" counterpart that doesn't make sense it's important enough for me to complain.
Anonymous No.3836953 >>3836965
>getting triggered over what has become global industry standard and is the pettiest thing ever to get angry over
Imagine being this entitled, spoiled and mentally immature.
Now imagine not being it. Feels good not being an overemotional manchild, right?
Anonymous No.3836965 >>3837015
>>3836953
Too scared to quote my post, troon?
Anonymous No.3836999 >>3837022
>>3821752
>Your approach to games is like a child playing with toys.
Lmao. Hate to break it to you, but vidya is literally toys, anon.
Anonymous No.3837015
>>3836965
Desperate for (you)? Quite sad. Then again, you are a manchild. So it is to be expected.
Regardless, point has been made repeatedly and never disproven. You are factually a thin skinned overemotional manchild.
Now please, if you want another (you), you need to come up with some better bait next time to humor me.
Anonymous No.3837019 >>3837026 >>3837031
>does dumb immersion-breaking subversion thatโ€™s completely pointless and unnecessary and adds nothing to the game
>heh, why do you even care? Imagine caring about this. U mad bro? triggered, snowflake? If you donโ€™t like it, maybe you should start your own federal reserve and start giving out billions of ESG dollars for propaganda, huh chud??
Stunning and brave.
Anonymous No.3837022 >>3837025
>>3836999
>+160 posts in
>anons still missed the obvious meaning of the statement

The incredible stupidity present on this board never ceases to make me laugh. Like the other idiot before you, you will now deflect instead of admitting you didn't understand what was being said.
I'll be nice though, here's what that post meant since you're very slow
>reactivity != physics in a game
>basic physics has nothing to do with game reactivity
>in most games with physics, it has no impact on gameplay and is purely visual
>making the case that smacking bread around means skyrim has incredible amounts of reactivity comes across as desperate, if that is the pinnacle of 'reactivity' the game has
>in roleplaying games, when people talk about reactivity, they talk about their roleplaying decisions having impact. like if you choose to kill a king, the world reacts to it. the bigger the reaction, the stronger the reactivity
If someone made an RPG where the only """reactivity""" was smacking bread around and otherwise ignored any and all actions you did with your character, who you killed, who you helped and so on it would not have good "reactivity" in anyone's mind. Including people on this board.
It's a stupid premise made by a very stupid and desperate person.
Anonymous No.3837025 >>3837028 >>3837032
>>3837022
You sound mad.
Anonymous No.3837026 >>3837033
>>3837019
>beginning of the game has you choose body type 1/2
>this breaks anons immersion for the rest of the game
Impressive levels of autism. I suppose you also ignore all the other immersion breaking things inherent to games. Like leveling up, becoming encumbered and unable to walk after going 0,01kg over your supposed carry limit, not being able to walk up a 45 degree incline and sliding off, not being able to interact with most things in the world like doors that are uninteractible, and so on.
But the least immersion breaking things of all? Why making important NPCs immortal by just making them take a knee for a few seconds and then stand up.
No anon you're right. I bow to your unequaled autism.
Anonymous No.3837028
>>3837025
Not at all. I love calling out idiots for their own stupidity. Feels real good.
Anonymous No.3837031
>>3837019
Holy buzzwords/10
Anonymous No.3837032
>>3837025
and I get that, it's a bit irritating you having to explain somewhat obvious things to mouth-breathing retard

he is right though
Anonymous No.3837033 >>3837304
>>3837026
>more gaslighting
Anonymous No.3837040
>>3824281
Based response, ignore the dimwit
Anonymous No.3837092
>>3822409
>the best combat system in a first person RPG
Is Tainted Grail
Anonymous No.3837289
>>3822785
Poor bear.
Anonymous No.3837304
>>3837033
>let's use buzzwords i don't even know what they mean to deflect from me not being able to counter anything that anon said
If the type 1/2 thing is so incredibly immerion breaking for you, then the actual immersion breakin stuff (which I listed examples of) should definately be much worse for you.
That is, if you actually value immersion?
Anonymous No.3837554 >>3837555 >>3837881
I'm beginning to question wether there's two LLMs trained on a data from some extreme autists rambles having a bitching fight in this thread. No way that shit is organic. We're doomed.
Anonymous No.3837555 >>3837574
>>3837554
I see no reason to continue feeding (yous) to that faggot since he's obviously duplicitous and arguing in bad faith.
Anonymous No.3837574
>>3837555
>bad faith

It's called poking holes in your own arguments and logic. Something you clearly don't like. But that's your fault for not thinking things through before typing. So you have no one to blame but yourself.
Anonymous No.3837881 >>3837920
>>3837554
I'm sure the random shitflinging just happening to be when it was on page ten was purely a coincidence
Anonymous No.3837920
>>3837881
The week-old bump was this guy talking about the hud: >>3836261
Anonymous No.3837946 >>3837955 >>3837965 >>3837976 >>3837983
Bits and baubles falling around are like dynamic shadows. They aren't important, but they should be a given in a modern 3D game. This is no different than people shitting on Bioshock Infinite for having worse lighting than FEAR. A lot of little things like this make it feel like graphics are going backwards visually despite becoming more demanding, very shitty.
Anonymous No.3837955
>>3837946
That's not a fair comparison. Fear took place mostly in small confined spaces, allowing more resources to be dedicated to it's lighting, plus the darkness was part of the game's core design of horror. Bioshock takes place in larger environments and also isn't a horror game, so the devs prioritized other things.
You're right that visuals are getting worse recently but your example isn't the best.
Anonymous No.3837965
>>3837946
>They aren't important, but they should be a given in a modern 3D game
no, they shouldn't and that's why they mostly aren't
Anonymous No.3837976
>>3837946
The moment you allow actual interactible items, weapons, consumables and such be affected by physics you will not only severely increase performance demands but create ton of potential gameplay issues.
Gear flying away by the physics during combat so they become hard to find. Items flies off edges, into lava, etc. Quest items getting lost. List goes on.

It's not a question if you can or can't do it, but should you do it and why and is it worth it? The answer is almost always no, unless it's relevant to the gameplay.
In the case of Skyrim, it does absolutely nothing worthwhile with the physics. Meanwhile immersive sims like say Dishonored and Prey do way more with it, because the gameplay is more built around those kind of interactions.

Plus, physics is not reactivity.
Anonymous No.3837983
>>3837946
>they aren't important
Correct.
Anonymous No.3838053
>>3828565
>>3828641
You are a Jeet, aren't you.
Anonymous No.3838071 >>3838186
>>3821741 (OP)
As someone who hated Avowed, I disagree with you. It didn't suck because it was missing interactive physics. It's not like being able to hit a bread roll and have it fall would have fixed the game. It could have been good without physics, but it was just a bad game. People just use interactive physics as an easy thing to point out.
Anonymous No.3838087
>>3821741 (OP)
I really couldn't care if I can set in motion a whole bunch of physics calculations to mess up a table. I'm simply not going to play the game, since it costs triple what it is worth
Anonymous No.3838186 >>3838218
>>3838071
>People just use interactive physics as an easy thing to point out.
No, they comment on it because they haven't played Avowed and don't know what the weaknesses and strengths of the game are. So they focus on what some tiktok or youtube short video showed them, knocking bread around.
Quality threads and discussions on this board. You can really tell people are RPG enthusiasts here.
Anonymous No.3838218 >>3838224
>>3838186
>So they focus on what some tiktok or youtube short video showed them, knocking bread around
I believe the origin of the webm in question is gmanlives bloke who had several incidents of shilling for obviously flawed games and taking a PR hit for it
that made him happy to ride the avowed hate-trend started by muskbois when M$ didn't give him a tip + tax, so he could "redeem" his reputation a bit in the eyes of saars
a sidenote on muskybois
lmao can you believe what a prominent figure he was just less than a year ago before he made a fool of himself on several occasions, the H1B visas, the salute, being obviously high in public, the PoE2 "gaymer", all the doge fuckups, losing Trump's favor etc
What a ride man what a ride!
and the hilarious part is he probably still has some of those fanboys

PS
jesus christ, the buzzwords, I'm close deleting everything I've just wrote
fuck it, posting as is
meme gaymer gets meme posts
Anonymous No.3838224
>>3838218
I have no idea who any of those people are, but the Avowed hate did not feel organic.
People could have complained about not having a fucking light source in caves, the UI not really having a good middle ground between being cluttered or just turning it off (boss HP takes up a massive amount of screen, but it isn't something you can individually disable. Assuming that hasn't changed since I last played anyway), forced companions in a first person rpg with a lot of exploration, a lack of some major Pillars enemies that were mentioned in the living lands (trolls namely, but mature spores instead of just sporelings is also a major one. I think Vithraks are supposed to be there too), certain weapons like pikes (you can literally play someone who was in Tall Grass, but there's no two handed spears), a lack of other race body types, etc
I think it's an okay game in spite of everything, but people talking about how you can't knock bread off the table there being no consequences for taking food from a table or whatever are just out for ragebait clicks
Anonymous No.3838226 >>3840048
>>3822505
oh i get it, you want to play mobileslop looter shooters. it's just weird you posted the thread on /vrpg/
Anonymous No.3840030
Weird West is the immersive sim/rpg you fags want but I never see you guys talking about it. You go looking for games that don't have the things you want in your wrpgs.
Anonymous No.3840048
>>3838226
>you want to play mobileslop looter shooters.
unironically those are the ones where loot can dissapear so you need a dedicated box in your base to automatically store and spit out loot that you couldn't find, flew of a ledge or something

so that seems more your thing
Anonymous No.3840054
you want choices and consequences why dont you live life instead of waiting for a game to program it in