From a preview article
>Thrown into a mission to capture and hold two important buildings on a remote desert planet, I'm surprised to find that the action feels like a collision of classic strategy series Jagged Alliance with the tabletop game Warhammer 40,000.
>The former inspires the game's chaotic combat simulation, combining the explosive fun of an '80s action movie with an eye for detail that sees the path of every bullet tracked from gun to target. And like Jagged Alliance, your team consists of authored characters—named heroes with their own personalities and backstories—rather than the purely procedurally-generated minions of Battle Brothers.
>But as I'm building my squad with a limited pool of points and dropping them into a deployment zone on the map, it's afternoons rolling dice across a battle mat that I'm most reminded of. Those named heroes each lead their own team of mooks, who copy their armour and equipment, and like a classic Warhammer 40,000 squad, can be assigned one special weapon, such as a rocket launcher or a flamethrower.
>I have the ability to deploy airstrikes—making an educated guess as to where my foes are hiding, I call one in. The resulting blaze misses them all entirely, of course, but it drifts enough to accidentally hit part of the structure they're hiding behind.
>It reveals a particularly well-equipped unit of pirates, but from their newly exposed position, I'm able to catch them in the crossfire between two units and whittle down their morale, forcing them to dive to the dirt, pinned. With them occupied, I'm able to safely move up my own heavy vehicle without fear of their anti-tank weaponry, while a close-range team moves up behind it using it as cover.