>>720041613
10 Biggest Video Games That Received Government Funding
Government funding for video games often comes in the form of grants, tax incentives, or direct subsidies from agencies like the U.S. Department of Defense, Canada's Canada Media Fund, the UK's UK Games Fund, Germany's Federal Ministry for Economic Affairs, Australia's VicScreen, or EU's Creative Europe program. These can support development, prototypes, or production, and are typically aimed at cultural, educational, or economic goals. "Biggest" here refers to commercial success, sales, player base, or cultural impact among funded titles (excluding pure propaganda or unreleased games). Note that many AAA games benefit from tax credits (e.g., GTA V via UK/Scottish incentives), but I've focused on those with documented direct grants or funding. Here's a list of 10 notable examples:
Grand Theft Auto V (Rockstar North, 2013)
Received tax rebates and incentives from the Scottish Government and UK Film Tax Relief (via UK government programs), totaling millions in support for development in Scotland. It's the second-best-selling game ever, with over 195 million copies sold and $8.6 billion in revenue.
Cult of the Lamb (Massive Monster, 2022)
Funded by VicScreen (Victorian Government, Australia) with an early grant for prototyping. This roguelike hit has sold over 5 million copies, praised for its cult-management mechanics and indie charm.
The Long Dark (Hinterland Studio, 2017)
Supported by grants from the Canada Media Fund and other Canadian federal/provincial programs.
Watch Dogs: Legion (Ubisoft, 2020)
Benefited from French government tax credits and subsidies through the Centre National du Cinรฉma et de l'Image Animรฉe (CNC), plus UK incentives for London-based elements.
This War of Mine (11 bit studios, 2014)
America's Army (U.S. Army, 2002)
Detroit: Become Human (Quantic Dream, 2018)