>>536319241
I don't know the exact context, but I have a feeling this has more to do with exact DnD mechanics, and how they shift gameplay and the appropriate encounter design in regards to action economy, status effects and whatnot
Dragon Ball in contrast doesn't have hard tabletop rules to abide by, and isn't as complex in ability department
It is true it has a literal higher power level, but I don't think it's as much of an issue
There are two aspects to it, unlimited fast flight, and the ability to destroy huge areas with essentially no material in large quantities being able to resist it
On paper, if you dropped any dbz character like that into Divinity Original Sin, or Baldur's Gate 3, they would invalidate those whole campaigns, as they could fly anywhere, above any obstacle, stay out of reach of enemies, and obliterate their strongholds. In practice, the plot will still require you to engage with the locals, gather information, etc.
But that's still being unfair, let's look at an example dragon ball arc, say, Namek
Gohan, Krillin and Bulma travel around, gather information, defeat lesser enemies while evading stronger ones, retrieve dragon balls etc. The story isn't invalidated by their abilities, it's written around them, like any other arc, or any game would. And if you really want to restrict something, there are in-universe mechanics to do that