>>82229091
>have to make the villains atleast a bit likeable, if they're to live up to the previous movies.
i'd argue you have to make them amusing. as long as your entertained by their evilness, they don't have to be likeable or very complex. palpatine is one of my favorite villains and man did he earn himself that trip done the chute. :p
>that's the only thing I'll give modern hollywood.
word.
>I won't spend 70euro on a game that outside of that is empty as fuck
that's how you vote with your wallet. well done. o7 i will 70+ euro when they make games worth that much.
>I'll just look for something that's better at doing those things.
gotta dig through a mountain of trash for those few, precious gems.
>snipers were so fucking overpowered since they had the whole wounded mechanic for enemies, so you could daisy chain an entire outpost into the open and pick them off one by one.
you know, i was pretty sure i played 2 as well, but i'm not that convinced anymore. guess i just played the first one or completely forgot 2, which would be strange. sounds fun, though.
>guess that's a trend with bethesda games nowadays. Skyrim was the last game that felt truly immersive and alive.
yeah, i don't know if it's just me, but i don't feel like there's a lot of games that really draw you into the world anymore. or that there are many worlds worth getting into. whenever i watch these game reveal shows all the games look the same to me. nothing stands out anymore. :/
>what's that? I think I heard of a friend going to gamescom but idk if that's the same thing.
they always do a trailer show before the event now. should be 8:00 pm cest. maybe they'll show something new.
>made efforts to incorporate it into the further setting instead of relying on it.
true. there's some areas that lean into it more than others, but never too much. dragon butt hell was a bit strange, though.