>no proper 240p 1x scaled version of Mega Man 9 exists
>Capcom shat it out in 480i/p on Wii and stretched HD modes on the 7th gen consoles
>it's pre-scaled in a funny way on all machines so it doesn't downsample back to 240p even if you try cropping and fucking with it
>any attempt to CRT-shade it is fucked as a result with misaligned scanlines
>the Steam version has nearest-neighbor non-integer baked
Good one, Inti. Guess we have to wait for it to get decomped after I'm dead. At least the Wii version looks decent in a sharp-bilinear way if you uprez it.
At least you can give it a decent "sharp bilinear" look by uprezzing the Wii version. Fucked for CRT shaders, though.