>>150003828
I may be wrong, but it looks like they didn't build this up linearly from sketch to cleanup to colors to rendering like the normal traditional animation workflow. It looks like a few key stills were fully drawn and rendered in a single layer pre-animation and they drew the moving parts on top of the fully shaded art. There's so much upscale crust and blurriness on practically every shot which I'm guessing is due to drawing either the animated body parts or the final render at the wrong resolution and trying to mesh them together.

If you're going to market your cartoon as a Cuphead homage, the least you can do is research how the animation in Cuphead was done. Tracing Cuphead's design to make a template for your characters is a lazy, shallow way to claim
>it's literally inspired by Cuphead bro!
when it lacks every fundamental pillar of what made Cuphead so good.

As for the plot, I had no idea what was going on besides Poland getting nuked 3 times. The dialog was so stilted and unnatural and abruptly cut, there was no flow at all. It's how autists write scripts where they write what they think a show/movie sounds like instead of what actually works for their characters, almost like generative AI hallucinations that scrape for the lowest common denominator recycled quotes even if it doesn't make sense.

>They'll probably get better in the future as long as they stay dedicated to animation but right now there's a bunch of flaws.
I agree. Sucking at something is the first step to being good at something. They should keep animating and in 10 years they'll have a way better pilot and this will be a cringe yet fond memory. I don't want the people behind this to be discouraged. It's better to make something than make nothing at all.

Just as I was about to post, I was searching up 2D pencil tests on youtube and I saw the creator of this pilot begging someone who worked on Klaus to work on Campout. Small world.