>>719801930
It depends in the fight, there's some games that have give bs movesets to their bosses like Expedition 33 final bosses (Paintress, Renoir, Simon) with long windups, multiple fakeouts and followed by rapidly swings that you can't even react because they are not telegraphed, they are just instant.

Compare that to othe parry centric games like Sekiro, every boss in that game is an example of good game design, especially Inner Owl.