>>42767062
I'm a genuine schizo who tends to go for long conversations / roleplays. I think the longest running chain of a session ever was somewhere around 3,200 inputs? I average around 500 inputs per story before I either complete the overarching theme of the story, or the model starts to break down as we've breached the scope of its world-building.
I was the one VN Anon who had the weird magic problem of requiring the balance of both light and dark magical energies, whom was also forced into being an alicorn by A.I. shenaniganry, who then went on an adventure with Starlight in Our Town. (I think I used 2.6 - 3 million tokens up to that point.)
I've been meaning to get back into the Visual Novel, but have been wanting to add custom day / night variants to locations. I've also been watching the events calander idea, so I've held back from jumping into a long session so I don't have to worry about losing all the progress of the chat when I inevitably swap versions.