Search results for "f27d36ea431494855471c438c5db7935" in md5 (4)

/vm/ - Thread 1950483
Anonymous No.1950485
/v/ - Elemental: Indie Deckbuilder
Anonymous No.719984379
Elemental: Indie Deckbuilder
> Elemental is a 1v1 card battler deckbuilder. Its core unique mechanic is elemental scaling : all attack and restore cards scale with one or more elements, whose values (strengths) are randomized at the start of each game, which makes each game play out differently. Then, various cards are able to change (reroll, increase/decrease, flip, swap) the values of these elements, thus changing how strong other cards are. There are also special Relic cards (somewhat inspired by roguelikes) which (once bought) provide ever-present passive or active effects. Additionally, the game features a fairly unique for its genre shop mechanic, where you pay to refresh the set of purchasable cards, which is however shared with the opponent. There are also new twists on classic mechanics such as face down cards and interruptions, which provide interesting tactical decisions. Lastly, with its two win conditions and multiple possible deck archetypes, the game really rewards adapting to what's available each game.

New gameplay showcase is now up: https://youtu.be/F1p0CdXhxBU [Embed]
And here is the itch.io page: https://indjev99.itch.io/elemental
/vst/ - Elemental: Indie Deckbuilder
Anonymous No.2138615
Elemental: Indie Deckbuilder
>Elemental is an online 1v1 card game where players build their decks and take turns playing cards from them. Their decks start weak, but they can improve them by buying better cards or removing weak ones. Each player also has some mana (used to play cards), gold (used to buy cards) and HP (if it reaches 0, the player loses). Some cards give gold, deal damage or restore HP, while others provide various forms of utility, shielding or buffs. Seven elemental dice determine the strengths of various cards: Chance, Fire, Earth, Water, Nature, Gold and Magic. They are rolled at the start and stay as they are. However, some cards can change the values of these dice, thus changing how strong other cards are.
>Elemental scaling is Elemental's core unique mechanic that sets it apart from other games in the genre.
>Many cards' descriptions have an element symbol instead of a number, e.g. "Deal Fire damage to your opponent". This means that the amount of damage dealt is equal to the current value of the Fire die. We say that this card scales with Fire. Note that the die is not rerolled when playing such a card.

>This mechanic makes dice control (using cards that can change the values of the dice) crucial, as doing this can drastically change the strengths of other cards. One player might have a deck that is on paper 2x stronger, but if all dice it scales with are 2s, while all of the dice the opponent's deck scales with are 7s, the opponent is still stronger.

New gameplay showcase is now up: https://youtu.be/F1p0CdXhxBU [Embed]
And here is the itch.io page: https://indjev99.itch.io/elemental
/tg/ - Elemental: Online Deckbuilder
Anonymous No.96479674
Here is a screenshot of the bot cooking me.