← Home ← Back to /tg/

Thread 96479550

22 posts 4 images /tg/
Anonymous No.96479550 >>96488871 >>96488946 >>96493752 >>96495104
Elemental: Online Deckbuilder
>>96315518

OP here, sorry for disappearing, am back. Was busy with work on some competition. Thanks for all the interest!

>Elemental is an online 1v1 card game where players build their decks and take turns playing cards from them. Their decks start weak, but they can improve them by buying better cards or removing weak ones. Each player also has some mana (used to play cards), gold (used to buy cards) and HP (if it reaches 0, the player loses). Some cards give gold, deal damage or restore HP, while others provide various forms of utility, shielding or buffs. Seven elemental dice determine the strengths of various cards: Chance, Fire, Earth, Water, Nature, Gold and Magic. They are rolled at the start and stay as they are. However, some cards can change the values of these dice, thus changing how strong other cards are.

>Elemental scaling is Elemental's core unique mechanic that sets it apart from other games in the genre.

>Many cards' descriptions have an element symbol instead of a number, e.g. "Deal Fire damage to your opponent". This means that the amount of damage dealt is equal to the current value of the Fire die. We say that this card scales with Fire. Note that the die is not rerolled when playing such a card.

>This mechanic makes dice control (using cards that can change the values of the dice) crucial, as doing this can drastically change the strengths of other cards. One player might have a deck that is on paper 2x stronger, but if all dice it scales with are 2s, while all of the dice the opponent's deck scales with are 7s, the opponent is still stronger.

Did some more work on the AI opponent since a lot of people seem to be playing against it.

New gameplay showcase is now up: https://youtu.be/F1p0CdXhxBU

And here is the itch.io page: https://indjev99.itch.io/elemental
Anonymous No.96479674 >>96497329 >>96505644
Here is a screenshot of the bot cooking me.
Anonymous No.96480957 >>96481646
Looks really interesting. I will check it out.
Anonymous No.96481646
>>96480957
Thanks.
Anonymous No.96483666 >>96485511
Glad to see you back OP! How was your holiday weekend?
Anonymous No.96485511
>>96483666
I was in the scientific committee for the European Junior Olympiad in Informatics, so I was very busy with that. Which is also why I disappeared. So, not much of a holiday.
Anonymous No.96488871 >>96489218
>>96479550 (OP)
What's next on the agenda for updates?
Anonymous No.96488946 >>96489218
>>96479550 (OP)
Thought this was Elements: The Game for a secon and got excited. Oh well. Is this game any good?
Anonymous No.96489218 >>96502001 >>96502001
>>96488871
I will work on some UI stuff like prompts on what is going on, what you are selecting (cards to discard, etc.)
That system should also be useful after that for an interactive tutorial, which also needs some backend changes, as it is not easy to do right now.

>>96488946
I've never played this Elements game, is/was it good?
>Is this game any good?
I hope so, hah.
Anonymous No.96493752 >>96501232
>>96479550 (OP)
neat
aesthetically it's not very appealing to me but I'll give it a try
how'd you develop this? Javascript and html or with a specific engine?
Anonymous No.96495104 >>96501232
>>96479550 (OP)
What inspired this in the first place?
Anonymous No.96497329 >>96501232
>>96479674
Well, if the bot can beat the person who created the game, that's a good thing.
Anonymous No.96500992
Bumping
Anonymous No.96501232 >>96501862 >>96510646
>>96493752
>aesthetically it's not very appealing to me but I'll give it a try
Thanks for trying it, do let me know your thoughts and feel free to post feedback on the discord (or here). May I ask what is unappealing about it. Aestethics is definitely not the game's strong side (for now at least), but I've tried to make it inoffensive and legible at least, while focusing on the game design and tech.
>how'd you develop this? Javascript and html or with a specific engine?
C++ with no engine, using GLFW, OpenGL, ImGUI, OpenSSL.

>>96495104
Honestly, one afternoon I was in the mood and wanted to make some board/card game (I've always loved game creation, both digital and OTB) and happened to have 7 colorful dice and decided on that as the main component (other than cards). I came up with the main idea and immediately knew I like it and want to design the game around it. Then slowly all the individual cards, mechanics and/or rules got added and/or refined with more ideas and a lot of playtesting.
>>96497329
Not very often, but yeah, it happens. Especially if I am limit testing.
Anonymous No.96501862 >>96514193
>>96501232
gotta play it a bit more to give proper feedback on gameplay, but as for aesthetics I've just never been a big fan of a sort of medieval fantasy setting
I'm also a bit of a stickler on card templates but I know you'll improve on that later if you keep at it
I assume the art is placeholder?
>C++ with no engine, using GLFW, OpenGL, ImGUI, OpenSSL.
damn wish I was smart enough to understand all that stuff, my programming knowledge is basic and I can't figure anything out on my own
I have a card game too I wish I could put out as a free web-browser game, maybe someday
Anonymous No.96502001 >>96506125 >>96513465
>>96489218
>>96489218
Yeah, the game is great. You can still fin the flash version online. Its fairly fun, you get to choose your element and get card rewards and money for buying cards the more you win. If you don't you lose the gold, so its like a fun gamble slowly improving your deck and moving through the tiers.
There's a fan version website that might as well be a sequel, it's much harder and the enemies have optimized decks. Even so, you can use broken strategies right back at them
The game loves when you break it.
Anonymous No.96505644
>>96479674
Nice. You do great work.
Anonymous No.96506125
>>96502001
Sounds interesting
Anonymous No.96510646 >>96514193
>>96501232
How many times has it beaten you?
Anonymous No.96513465
>>96502001
Thanks for letting us know.
Anonymous No.96514193 >>96515308
>>96501862
>gotta play it a bit more to give proper feedback on gameplay
Feel free to add me on discord, if you have interest in chatting about the game: indjev99
>I've just never been a big fan of a sort of medieval fantasy setting
Ah, fair enough. For me scifi is like that (I actually reallyl like scifi, but I dislike it in games). Out of curiosity, what themes do you like?
>I'm also a bit of a stickler on card templates but I know you'll improve on that later if you keep at it
I do want to, yeah. I just ideally want to get some semi active players before I am ready to bite the bullet of going on a designer/artist/art director hunt.
>I assume the art is placeholder?
Yes.
>damn wish I was smart enough to understand all that stuff
It's more about experience. I've slowly been "training" my skills in this sort of toolset/stack working on various smaller projects. I think most would say going with something like Godot is a better idea, though.
>>96510646
I don't keep track. I'd say about 20% of games? Also really depends on whether I am trying out a new strat or not.
Anonymous No.96515308
>>96514193
I might do that, thanks.