>>536681434
Here's a somewhat contrived comparison of the disparity between left side tree and right side tree. Whereas rangers can path straight to the outer ring and collect 2 and 3 pointers that are almost always relevant to their builds, warriors are constrained by niche passives along their main highways, and access to crit in inoportune regions that don't grant access to jewel slots. This is just basic math. In the same number of points, without really trying, the ranger has vastly more %damage increases, vastly more %evasion scaling (an additional ~60%), and access to base crit, herald scaling, as well as free selection of generous nodes on the outside of the tree scaling accuracy, crit, damage and attack speed.

Look at the warrior tree and you'll note the pathing is completely fucked, the crit nodes aren't as numerically good, and are marred by downsides that make it more difficult to use, ramping mana costs etc. The main outer highways also give less access to generic stats like accuracy, attack speed, and crit, and instead grant a bunch of niche stats, that aren't necessarily useful to your character. The warriors tree is much more disorganized, mathematically provides less %damage, and has less access to jewel slots if going for crit scaling.

If you are a dev, you need to understand how poorly this is designed even at a visual glance. It's plainly obvious to see the pathing superiority in the top setup, the ability to dip for crit and good nodes like subterfuge, and the lack of any comparable scaling on the left. Dex classes even have more generic access to their own attributes on nodes you are taking anyway. The left side of the tree, which has been hamstrung into strength stacking, actually has to take a bunch of shit nodes it doesn't want to get attributes.