Was it a mistake to use squares instead of triangles to make 3D games or is it unrelated to the Saturn's poor performance in 3D?
I know the hardware itself was too complicated to code for and whatnot, but i wonder if using squares also played a role, since it seems like it would take more computational power to render something with more edges/sides. It seems like you could probably make the same models with less polygons if you are using triangles.
I don't know why i've been thinking about it recently.