End Game Round-up: Day 2
>Torifune's Shawl; the ship
Do wish it had more QoL like lifting you off from anywhere but it's still a very appreciated way to expedite movement across Tokyo. Noble attempt of the mini-map trying to differentiate landing zones from the other areas even if overworld-map doesn't.
>Multi-Demon Fusion (Cernunnos)
It was a fight that used Megidolaon alright, the most notable thing being my team having a strong inclination to missing with their multi-target, do I need to farm AGL Incenses for all of them? I can excuse Wukong for being in the mid 60s and maybe fucking over math somewhere but Demiurge, you're level 96 with a fucking +1 ACC boost, what's your excuse?
>South-West Tokyo (Tennozu + Toyosu)
Very appreciated the Monochrome Forest folk have a home without Girimehkala considering you can't go there anymore. Shout out to Kiba Storage reminding me of the man-made horror known as Twisted Tokyo. Gauntlet Whore, why can't you have an emergency mapper program that let's a player keep track of their steps, I don't see you handing out pen and paper for this shit.
>Baal + Beelzebub
Baal was neat in that he threw a variety elements instead of almighty but wasn't much of a fight. Beelzebub scared me because while Demiurge might've had Antichthon, he wasn't spamming it as much as Beelzebub would spam Megidolaon after Heaven's Bow wasn't working out enough, Lilith could live two when buffs were in order but not 3. Took a few attempts to optimize my damage, was stubborn in having Wukong stay even if he was just a bad debilitate bot. Notably this means I completed all the sidequests you can in NG for chaos route.
>Trivia: Where are my early/Mikado Demons at now?
They became Demiurge, Seth, Amaterasu, Lilith, and Wukong.
>Fucky happenings
Lilith, why are you doing more Attack damage than Wukong? He has more Str/Dex than you. Can't even say level-scaling because this persists even after both hit 99 and Wukong has a lot more STR.
(1/2)