>>96343950
I would say no. Both are unimpressive marketing attempts and they don't provide a solid ground for learning it.
My personal recommendations would be the either the Original 3LBB OD&D or AD&D 1E simply because they are where people who've played a while usually end-up after they hit up against the flaws of the other versions.
The former is the simpler system but also more unfinished and assume a whole lot more work on the part of the DM, a bit more of a do-it-yourself system.
The latter is the more complete package that requires you to read a bit more upfront. (around 338 pages combined between the PHB + DMG although a lot of that is tables you can just skim over)
My personal recommendation would be AD&D 1E with OD&D as something you can return to later when you're actually skilled enough to run a lighter game well.
Why 1E then?
Well for one it's the D&D system that holds up best over long-term campaign play, it can actually handle high level player characters as well as it can low level ones.
It has the best DMG out of any system out there, to the point that we always recommend reading it even if you're running something else. (quite a lot of it is commentary on the PHB sections as well so to get the most out of it you'd end up reading the AD&D PHB to boot)
It's the one with all the D&D cultural touchmarks in their original unexpurgated form like the drow, demons, devils, all the classic magic items and classes.
It's broadly compatible with everything released by the TSR-era D&D so you can run Basic modules only by bumping up the treasure quotas a good bit. (though personally I would ignore everything made after 1984 except the cool settings like Dark Sun)
It also has some very, very good advice for running it coming out the CAG podcast crowd.
There's a new edition of OSRIC coming out that's meant to teach AD&D 1E to newcomers specifically that's looking to be very good.
Cont in the next post.