>>722942572
The older games expect you to power through which is why they have large rosters. The newer games have been leaning more towards min/maxing and going full autism building each unit so they don't really feel like they have permadeath much in mind anymore. Old FE and nu FE are like two different series.
>On higher difficulties a random enemy crit can straight up put you in an unwinnable situation
One skill in FE is learning how to calculate risks like that and mitigate them. People will avoid taking engagements with enemies that have crit rates higher than 3% on ironman runs.