>>717874183
Unironically, the biggest thing that has to be overhauled about BotW to Zeldafy it properly, is this
>Remove the "Towers"
>Remove 120 Shrines
>Replace it with 1 dungeon for each region
>Put bits of "level design" into the Open World that awards Heart Pieces and Stamina Upgrades directly
>Make some areas physically inaccessible to the player until they've found an item that can physically get them over there.
I can lax a little bit on the last point as Rafts and Korok Leaves show that Nintendo also Open Endified the "Zelda items" You can get weapons that throw like Boomerangs as well, but it's unreliable and so it's never used for any puzzle. But they basically have the foundations available in the free-form gameplay. But the problem is when you finally take the raft across a place that feels puzzly, you just get Shrine #93 or whatever, and it's 1 room that's over in a flash and you go back outside and feel like it was pointless because you don't need more hearts or Stamina now.
It's as if they made Super Mario 64 in a Zelda game. It's their way of pivoting the design when the Map is 20x larger than usual, but it starts to feel terrible when only 4 main dungeons exist, and there are 4 other regions in the game with literally nothing but Korok Seeds and Shrines in them, unless you count endlessly respawning enemies as "content".