>>96501732

I have previously talked about how forced movement builds in Draw Steel are some of the most overpowered PCs around: >>96419270

>>96502578

All of the rules are available online for free:
https://steelcompendium.io/compendium/main/

>>96504098

I am a great fan of the tactician as well. I think that the mastermind subclass is plainly better than the others, though; Overwatch is a fantastic triggered ability, Goaded allows damage to be spread around the party, and Anticipation makes Mark much more flexible by applying it to two targets.

In the party I Directed for, I am 100% certain that a tactician (mastermind) would have been significantly stronger and more synergistic than the troubadour we actually had.

>>96504234

Tacticians are offensive support and offensive enablers first and foremost. Defending other PCs is merely a very minor facet of their toolset.

>>96504551
>>96504571

I think that the null is the one class with the highest optimization ceiling in the entire game, particularly as a hakaan null (metakinetic): https://archive.4plebs.org/tg/thread/96220096/#96226573

>>96504681

I really do think that it is the shadow that is the most locked into repetitive routines.