>>3816782
I am talking exclusively from a CRPG design aspect.
You fail to understand the difference between operating in an established universe and a specifically crafted one. You fail to understand the concept of escalation and audience's investment. You fail to understand the basic arguments I am making. It's not about reality or realism, it's about narratives and how they reinforce immersion and reactivity and facilitate proper role-playing beyond adherence to rigid structures that are fundamentally based on superficial factionalism. If you have shit world-building, then obviously it is going to affect any story or narrative or tidbit, ESPECIALLY if you are going to try and make a smaller scale "living world" experience out of it. Which is exactly what RPGs try to do.

You are unable to understand the purpose of utilizing established universe and effects of relativity, or have piss poor cognition.
You probably have such dogshit standards too, and subpar IQ. 'Cause your arguments are just petty passive-aggressiveness and none of them address points. Genuinely "but I had breakfast today"-tier.