Anonymous
10/21/2025, 5:59:48 PM
No.723805580
[Report]
>>723804412
I liked playing as a younger character in the earlier MHS entries. gave kind of an underdog feel in addition to being a rider, not a hunter. now its just going to be kinda cringe being a fully grown weakling getting mogged by hunters
Anonymous
10/14/2025, 9:13:16 AM
No.723219464
[Report]
I believe there is still appeal with regards to online persistent worlds.
The problem is less that social media became more prevalent and more that developers started removing the elements that made MMOs special which as you said, was the social aspect.
In EQ it was primarily forced grouping in an open world that is shared with everyone, with lots of downtown to socialize, simple enemy mechanics that made everyone feel comfortable grouping up, few quests so everyone wanted to do the same thing, and people you would come across and play with regularly.
Nowadays, the open world is just a nuisance you pass through once which you do solo because quests are the primary leveling method instead of farming hard mobs, before being teleported into your own little pocket dimension to do dungeons with people you will never see again, who dont speak unless its to whine about something, with retarded enemy mechanics where you need 10 mods and some meta setup so most people dont want to bother especially tanks, and with zero downtown to speak of because of muh hecking mythic + keys. The genre went from glorified chat room to some shitty e-sport checklist e-peen simulator.