I feel like the main reason MMOs have died is because of the rise of social media and the Internet losing its novelty.
MMOs peaked in the 2000s. At that time, the Internet was too new for someone to grow up with it, the idea of playing and chatting with your friend through the computer was extremely new and novel. It was basically treated as a second life, you'd be playing WoW and see your friend come on, then you can chat and play with them, it was an entire social experience meeting new people and joining groups too.
With social media, it took away the game part and was just about being social, basically lowering the barrier to entry. Hell, there were so many MMOs that didn't have gameplay beyond chatting and hanging out with friends.
The reason why Roblox is so popular is because they were able to combine social media with an MMO. You don't even have to launch the game to do anything, you can just treat it like Facebook
MMOs peaked in the 2000s. At that time, the Internet was too new for someone to grow up with it, the idea of playing and chatting with your friend through the computer was extremely new and novel. It was basically treated as a second life, you'd be playing WoW and see your friend come on, then you can chat and play with them, it was an entire social experience meeting new people and joining groups too.
With social media, it took away the game part and was just about being social, basically lowering the barrier to entry. Hell, there were so many MMOs that didn't have gameplay beyond chatting and hanging out with friends.
The reason why Roblox is so popular is because they were able to combine social media with an MMO. You don't even have to launch the game to do anything, you can just treat it like Facebook