>>718381314
Monolith were already starting work on AVP2 since the start of year 2000 when NOLF 1 released in November , so 1 year later when they were already in pre-production for AVP2 they got a new engine for NOLF2
ne of the supervisors complained because AVP2 wasn't using the new engine cause they were already 1 year into production with it ... which is ironic since they didn't even really used most of it if you read Nathan's postmortem on what went wrong with AVP2 , most of the game was not functional during the 1st year and in the 2nd year they had to bring a lot of crew members from the other games to finish the damn game.

https://www.gamedeveloper.com/design/classic-postmortem-i-no-one-lives-forever-2-a-spy-in-harm-s-way-i-


Monolith are great at hiding the faults of their engines and making something still look good, but in the hands of those who never worked with the level editor and don't understand its cons and pros it ends up looking very bad when they use poor res texture and open spaces with no proper lighting like FEAR's expansions showed us.

Engine/renderer wise? Lithtech looks wise at best rivals GoldSource which was already 4 years old ... and falls behind badly compared to dedicated engines like the Serious engine and heavy hitters like id Tech's and Unreal's engine that already got good looking textures, flame/light/particle effects and detailed object models correctly without slowingdown and taking load times and requiring processing power 3x times more than its competition.