>>717978831
Clone PS2 era Ratchet and Clank in setting of classic Mega Man. Each level should be an extensive zone with platforming and combat challenges with weapons obtained being useful for navigation rather than just "this hits that boss harder". It's literally free real estate. I don't think anything like that will happen though. Capcom want a smashing success in the vein of MonHun and SF, no point for them in making a game that will only sell 1 or 2 mil.