>>534816101
apparently they just added multi-threading support last week? not sure what this is referring to, since a game server has to be multithreaded by definition to handle multiple connections. either way though, threading code requires some of the most complicated mental models in all of dev, and bugs are usually non-obvious and difficult to reproduce, diagnose and fix. if they just added major multi-threading support, this can open up a huge can of worms of new problems, unless they got really lucky and got everything right on the first try (this almost never happens).
what you really need to be worried about is the 1.5k bugs with ~100 "critical." this means that even if they get the servers working, the rest of the game is a horrid unplayable buggy mess. and how long does 1.5k bugs take to fix? no one can say, but easily years. this is "start over using AzerothCore" territory, except that decision should have been made 3.5 years ago.