Perhaps my most cursed build to date, scarab mirage. Duration + movespeed to scarab harder
Opener
>return fire
>fleetfoot
Pop both of these right before you scarab
The imbue
>arcane surge
>duration extender
>Surge of power(scarab)
Pop Arcane surge to increase the scarab duration
The closer
>rapid recharge
>superior duration
>magic carpet
>divine kevlar
Rapid recharge gives us more scarabs for the end game teamfights. Divine kev and magic carpet are both bought for duration. At this stage your scarabs last as long as your cooldown
For those who dont know scarabs are best when each are used against a different target. Hitting the same target only refreshes the duration but hitting different targets means the hp you receive is stacking. In a theoretical 6 man scarab scenario on this build you steal 4500 hp