Search results for "f7f7ac3a60ec0b0fa4bd5e21b1af003b" in md5 (2)

/tg/ - /acg/ - Alternative Card Games General #597
Anonymous No.96452212
It's difficult trying to design a game without the base interaction of a combat system
/tg/ - Amateur Game Design and Homebrew Thread
Anonymous No.96339846
>>96339188
I think our games are much more different than initially believed. Resource draft sounds interesting, but it is not part of my game. In my game resources are a part of deck building. In order to play a card of a color you need a resource of that color in play, but once that resource is down there is no limit to how many cards you can play. There is no way for the opponent to remove resources, and you still want more of them because they provide space for your Infrastructure which provides space for your money making Productions
While you are able to make your engine more powerful, my game focuses on the dueling aspect by introducing cards that have direct effects on your opponent.
>>96339370
Yes at this point its better to keep playtest/prototype blank or with doodles
>Your fire is looking nicer, kinda pointillism
Thank you, I need to fix my style. Large amounts of random lines are not a replacement for a single well placed stroke