reposting from last thread
i really need some good resources/examples on onboarding players, new players are leaving within 10 minutes and i can't figure out good ways of informing them how the game works without placing walls of text. i don't really play that many games and i have a hard time picking out specific things from a larger picture.
the game is a roleplay life simulator, i've posted it in here before. you start off in a room with a tutorial npc and that's basically it, a lot of people are too adhd to explore on their own so i need some kind of intuitive system to guide them that's not too forced.
i already have three quest npcs that are quite visible from the spawn area, but i don't think this is enough to get people hooked on the game. there are things like cooking, farming, cutting trees, mining ores, running businesses, etc.