>>11937453
Daily Doom: Summer of Sunlust (playing 1 map per day for Sunlust's 10th birthday)
Tuesday August 12 - Map07: Total Enclosure (that teleporting shotgun map/dead simple map)
Playing on HMP, these are nice and bite-sized little maps, at least so far. I can beat a map on HMP fairly quickly but UV requires a lot more time investment, so I'll probably play on HMP from here on out, at least on weekdays. I didn't find all the secret mancubi, even with the computer area map, which is relevant because this is the first map where most of the monsters are locked behind a secret fight! I also missed this secret the other time I played this megawad. This map also has the most traps per square inch so far. I got repeatedly punished for not saving, even on HMP. To commemorate 1 week of 1 map per day, I drank a cold one and watched decino play maps 6 and 7.
>Hey! This map is trying to scam me!
>>11937553
I like that you came up with your own route. Regarding the megasphere, speedrunners use an archvile jump, though I couldn't correctly time it myself since you easily fly over it