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Thread 11934137

579 posts 216 images /vr/
Anonymous No.11934137 >>11934490 >>11934639 >>11935273 >>11935281 >>11935445 >>11935481 >>11936446 >>11936698 >>11937358 >>11939315 >>11939536 >>11940586
MYSTIFICATION
DOOM THREAD / RETRO FPS THREAD - Last thread: >>11927083

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
Anonymous No.11934138 >>11935360 >>11936647 >>11936668 >>11937963 >>11937970 >>11940876
=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/qns3f9.zip
Rules: https://desuarchive.org/vr/post/11835634

=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC3: https://files.catbox.moe/aoucg0.7z

=== NEWS ===
[8-09] CPD 2 by Cheesewheel
https://doomworld.com/forum/topic/154633

[8-07] Heretic + Hexen remaster released... and it sucks
https://store.steampowered.com/app/3286930

[8-06] Nugget Doom v4.4.0 released
https://github.com/MrAlaux/Nugget-Doom/releases/latest

[8-03] Urban Warfare, an MBF21 weapon mod
https://doomworld.com/forum/topic/154541

[8-01] Ashes 2063: Death Zone confirmed
https://youtu.be/BpJ7AVXQ9gE

[8-01] DBP75: Patagonian Pilgrimage is out now!
https://doomer.boards.net/thread/4082

[7-27] Doom 2 in Rural Only released
https://doomworld.com/forum/topic/154452

[7-27] PillowBlaster cometh...
https://youtu.be/PNsNWQ1lsis

[7-27] EDGE-Classic v1.50 update
https://github.com/edge-classic/EDGE-classic/releases/latest

[7-21] Fallout: Bakersfield TC, nearing completion
https://youtu.be/6e8WrmOibpM

[7-19] Quake 2 N64 Jam II released
https://moddb.com/mods/n64-jam-ii

[7-17] Cutmanmike releases campfire minimod
https://forum.zdoom.org/viewtopic.php?t=80685

[7-17] Cyber Nights released
https://doomworld.com/forum/topic/150894

[7-16] Sunless Empire released
https://doomworld.com/forum/topic/154269

[7-12] Dead Sea Scrolls released
https://doomer.boards.net/thread/4054

[7-08] Source code to Hexen Hack Editor
https://github.com/snemarch/HexenHackEditor/

[7-08] Colourful Hell updated to v1.04
https://forum.zdoom.org/viewtopic.php?p=1261371

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
Anonymous No.11934147
>Doom
More like The Room starring Tommy Wiseau
Anonymous No.11934152 >>11934160 >>11934167 >>11934207 >>11934290 >>11934870
Anonymous No.11934153 >>11934193 >>11934207 >>11934208 >>11937967 >>11938004
It feels like everyone is hostile towards any new /vr/ projects getting proposed. Is it over bros?
Anonymous No.11934154 >>11934298 >>11934367
How long until GZDoom supports the Heretic + Hexen re-release?

Also what’s the likelihood of a thriving mod community emerging for these games after 30 years?
Anonymous No.11934160
>>11934152
>small ass lead making less hexen games
>unfortunately heretic/hexen dropped
>big remaster
>faggot door
>/vr/ old slop
Anonymous No.11934167
>>11934152
>Imps download switches
>duke3d working community looks interesting fantastic
>/vr/ old slop
>fucked 90s
>unfortunately heretic/hexen dropped
>Doomworld feeling retard techbase
>enemy nightdive engine
>small ass lead making less hexen games
>enough gzdoom
>usually dark devs
>format true megawad cartidges
>lmao stupid sector nightmare
Anonymous No.11934169
Been playing through hexen after I got the rerelease for free, it feels good but some of these switches are fucking annoyingly placed. Behind a statue or on a wall the same colour as the switch have meant I walked across the maps several times before reading a guide.
I'm aware there are markers for progression but that only shows major progression and also the markers don't update so if you forget what you were actually doing you end up racing around looking for clues again.
Anyway, amazed there are 5 total hubs with at least 3 maps each, but only 4 weapons. I get hexen is a different type of game to heretic but this arsenal and roster feel very lean.
Have there been any attempts to expand either? Feels like each hub should have it's own enemies even if they are reskins
Anonymous No.11934193
>>11934153
No, people that want to create will find a way. But project leads disappearing is not good for morale.
Anonymous No.11934207
>>11934153
>>11934152
>cool e2 please

Mb try small scope vr project unironivally? Like 9 slots, one month deadline, vanilla cl?
Anonymous No.11934208 >>11934282
>>11934153
Don't bother proposing. Just get your assets together, release them in a convenient wad, tell people the rules, and start making content yourself. That's how all the speed mapping /vr/ projects were done (tho they all just used vanilla or cc4 textures iirc).
Just start it.

If you build it, they will come.
Anonymous No.11934210 >>11934217
>considered the idea of taking the remastered Quake 2 or Hexen cinematics and crunchifying the fuck out of them into something more fitting the retro aesthetic
>.ogv
>immediately realize "wait i have no video editing software or any idea what the fuck i'm even actually supposed to do"
Anonymous No.11934217
>>11934210
Just use ffmpeg
Anonymous No.11934238 >>11934490
Big fan of class switching in the Hexen remaster. I'm using characters depending on current resources.
>Fighter: Low mana or whenever I need bouncing flechettes.
>Cleric: General use.
>Mage: Either too much mana or zero mana.

Also, Parias' parry is a nice thing but not something I see myself using often. I'd say it's good for making him more interesting before getting the serpent staff.
Anonymous No.11934254 >>11934256
the new hexen fucking freezes on quick save, and doesnt sync with xbox app
Anonymous No.11934256 >>11934259
>>11934254
Heh, kiddo. Consoles are like that.
Anonymous No.11934259 >>11934273
>>11934256
>xbox app
>console
dumb fuck
Anonymous No.11934273
>>11934259
>dumb fuck
That's what he said when his dad slammed the gamepad out of his hands
Anonymous No.11934282
>>11934208
Alright, I'll give it a shot. Will take me a couple months to get everything ready.
Anonymous No.11934290
>>11934152
>trash inventory
Anonymous No.11934298
>>11934154
>Also what’s the likelihood of a thriving mod community emerging for these games after 30 years?
Very unlikely. Target audience of that re-release is not the one capable of making good mods, especially for Hexen.
Anonymous No.11934308 >>11934354 >>11934356 >>11940876
>Doom 2016
>9 years old
It is retro now.
Anonymous No.11934354
>>11934308
No.
Anonymous No.11934356
>>11934308
You joke, but give it until the PS6 for the mods to make a thread on 'considering' making 7th gen retro and then go ahead on it, regardless of feedback - 24 hours later.
Anonymous No.11934359 >>11936091
After playing Alien Armageddon some more I can confidently say that Bombshell is definitely the weakest playable character. Almost everything she has in her arsenal sucks until you feed her enough upgrades and she has no unique properties to fall back on. I personally find her turrets to be the most pronounced example of this. The default turrets do basically nothing, only slightly tickle the enemies, upgraded rocket turrets destroy themselves before they can inflict any serious damage on the enemies due to the splash damage of their rockets. Only after you purchase the rocket upgrade for the turrets and no friendly fire perk you begin to get any worth out of them, before that you practically have no slot six weapon, and what’s even worse the turrets cost two ammo to deploy, yet the ammo pick up gives you the usual five ammo.
Earlier I wrote that I found Deanova to be underwhelming, but later on I found that to not be the case, and now I think that playing her is almost like typing β€œGod” in the console. Between her invisibility, leeching shotgun and blades auto deflect I stay at overhealth and overshield nearly 100% of time, while enemies can’t fight back properly, yes she’s more complicated to play than the other characters, but it pays off.
Overall Duke and Mando have the most firepower and are straightforward to play, with Duke requiring more upgrades to reach his peak. Deanova is the most durable and most complicated character to play; she has a big selection of unique tools in her arsenal. Wes is a hybrid between Deanova and Duke/Mando. Bombshell is the underdog.
Anonymous No.11934367
>>11934154
As you say, these games had 30 years to have a thriving mod community. Or any mod community, really. You can see the results with a cursory glance on idgames.

That reminds me: is ID24 1.0 finally out, now that this is out? Was that what they were waiting for all this time?
Anonymous No.11934370 >>11934385 >>11935618
Are these drinking faucets just an infinite health source? Seems too OP.
Anonymous No.11934373
Hexen
>Level 1
Filler
>Level 2
Really confusing switch hunt
>Level 3
Combat focused, the level is much more linear, but better to navigate

Parry is good but starts to be situational with some enemies. Some speedrunners will take advantage of the potential of the new QOL additions
Anonymous No.11934385
>>11934370
Yeah, but do you really want to stand there drinking from a water fountain instead of blasting aliens?
Anonymous No.11934436 >>11934452
>>11932180
So did they ship only the new iwads or the old ones as well?
In any case can someone send me the new iwads?
Anonymous No.11934452 >>11934463
>>11934436
Heretic + Hexen, WAD files and Common.kpf (no music wads, they're gigantic)
https://files.catbox.moe/5x37uc.7z
Anonymous No.11934453
Any recommendations for fun small add-ons that can be put alongside gmaeplay mods for DOOM? Things like the Champions elite enemies that spice up the gameplay and can be used with any major conversion.
Anonymous No.11934458 >>11935095
Why the fuck is ACS so broken and janky? Seriously, one moment a script or a function works, the other it breaks down completely and does nothing. How has GZDoom not fixed this bullcrap in 20 years?
Anonymous No.11934463
>>11934452
thanks
they just fixed it in crispy btw https://github.com/fabiangreffrath/crispy-doom/commit/eac3f351963078278c34c230b1bd28e866acd765
Anonymous No.11934480
so what ports support the new version of heretic with its enhanced levels and new episode? I heard GZDoom does at at least support the enhanced og levels but I want to avoid that trash.
Anonymous No.11934490
>>11934137 (OP)
Why no demos in Heretic + Hexen?
Is "Original" music actually a SC-55 recordings? If yes, where's OPL options?
Is FM Synth supposed to be quiet?
Why Hexen 64 isn't there at least as featured mod?
Where's hardware render? Didn't they have it in Strife?
>>11934238
Class switching is cool. I kind of get the idea of a book thing, but maybe it should've been an item in your inventory instead.
Anonymous No.11934639 >>11934649 >>11934869 >>11937307 >>11937524 >>11937543
>>11934137 (OP)
> CLASSIC DOOM CHALLENGE <
IWAD: Doom
PWAD: Base Ganymede
Map: E2M6
Author: Khorus
Category: UV-Speed

Beat BASE GANYMEDE E2M6 in UNDER 5 MINUTES.

Anonymous demo made just for you: 3:10 https://files.catbox.moe/se423u.lmp
>Why this map specifically?
Trying something different with a Doom1 UV-Speed. This megawad has some of my favorite classic Doom level architecture
This map has no DSDA demos so here is the doomwiki: https://doomwiki.org/wiki/Base_Ganymede
Previous thread WinRAR: >>11931756
Anonymous No.11934649 >>11934675
>>11934639
>Previous thread WinRAR
I didn't even beat example demo time duh
Anonymous No.11934675 >>11937543
>>11934649
No one did; it was too grindy, lol. Yours was the fastest demo submitted. Congrats! I read a long time ago that map31 nomo was a sort of litmus test to see how good you are at the game, hence my interest in the run, but, alack, alas, not even the anon who effortlessly crushes all my times had any interest in grinding that run.
Anonymous No.11934681 >>11934686 >>11937453
>>11931928
>Daily Doom: Summer of Sunlust
Sunday August 10 - Map05: Gear Up
This map was where I switched to HMP in my last playthrough. I managed to beat it with saves on UV this time around easily enough, but recording a demo was way harder. I have no idea what the intended strategy is, and I wanted to figure one out on my own, so it took me a while to come up with a consistent opening strategy. Now that I have a route, I can beat it consistently. https://files.catbox.moe/wpg26t.lmp
Anonymous No.11934686
>>11934681
I'll send my old demo for now https://files.catbox.moe/r7rrhc.lmp
Anonymous No.11934754
>playing Heretic or Hexen without fast monsters
You didn't beat the game
Anonymous No.11934771 >>11934794
Is DSDA the ranking Boomtard port for Hexen nowadays? Think I wanna play some good old usermaps with some minor conveniences instead of this fucking rerelease.
Anonymous No.11934791 >>11934798
did the original dos versions of heretic and hexen have full mouselook or did you have to look up and down using buttons like in dark forces?
Anonymous No.11934794
>>11934771
According to the readme
>Hexen-style skies aren't implemented yet (layering, etc)
>Dynamic fade palettes aren't being used
>Some of the more advanced features are not implemented for hexen yet, and using them may cause crashes or other odd behaviour.
Anonymous No.11934798 >>11937053
>>11934791
Page up, page down vertical look. With that weird skybox warping and everything
Anonymous No.11934801
>>11929901
>Knightmare Quake 2 and q2yamagi
What’s wrong with these for wanting to play vanilla+expansions Quake 2?
Anonymous No.11934810 >>11934830 >>11934838
trying to get openarena set up. if i connect to a server using openarena with ioquake3, will it download base q3 maps, or does it not work like that? i have *3* physical copies of the game (bought them to play FFA with friends in college) but i don't have a working dvd drive, so installing openarena seems more convenient

maybe i should just play cpma and/or ra3 maps
Anonymous No.11934830
>>11934810
you need ioquake3 with their minor modifications or, even better, OmegA engine. On pure ioquake3 and quake3e you won't be able to connect to some servers if I remember correctly.
Anonymous No.11934838 >>11934859
>>11934810
oh sry didn't read your question properly
no you can't play on q3 servers with OA
Anonymous No.11934859
>>11934838
oh

i'm only planning on playing bots to start until my movement and aim is warmed up

i read somewhere that there's a way to configure cpma to run on openarena and was gonna set up bot ffas in vq3 mode (the cpma bots are waaaaay smarter and play more like a human than the default bots)

guess i'll just have to play basically nothing but aerowalk
Anonymous No.11934869 >>11937225
>>11934639
8:21 https://files.catbox.moe/coatlu.lmp
Anonymous No.11934870
>>11934152
>respect holy bees
>lmao stupid sector
>tiles across balls
Anonymous No.11934927 >>11935074 >>11935103 >>11935207 >>11935229 >>11935257 >>11935267 >>11935480
Havent browsed in awhile. Saw theres a heretic/hexen remaster. Why do yall think it sucks? Ill still download it to check out the new expansion.
Anonymous No.11934932 >>11934935 >>11936358 >>11937193 >>11937598
Yes or no? Re-release specifically.
Anonymous No.11934935 >>11935509
>>11934932
It's fun. It's almost like a proto-Metroid Prime
Anonymous No.11934961
>>11930530
Based department on line 1, sir.
Anonymous No.11935034 >>11935095 >>11935161
I am once again asking about action doom:
1. is it supposed to be played with freelook?
2. are there any health recovery items in the game?
Anonymous No.11935074
>>11934927
I don't think it sucks. I like a lot of the changes.
BUT. When it asks you in the beginning about accessibility options it should also take you to a page where you can toggle all the new features on and off.
Anonymous No.11935095 >>11935161
>>11934458
Sometimes that happens when I forget to add #library in my mods' ACS, or I'm using ACS_Execute instead of ACS_ExecuteAlways. Things were more troublesome back when we didn't have named scripts.
>>11935034
1. It's a zdoom patial conversion so yes, I'm pretty sure. And jumping too. I don't remember about crouching.
2. No, as far as I remember. it's a "1 hit and you're dead" thing.
Anonymous No.11935103 >>11935509
>>11934927
It doesn't suck, that's just the /v/ talking. It's actually solid, runs even better than the Doom 1+2 release in my opinion. I still think source ports are the way to go but I love 'chievement hunting, and the level improvements to both games are welcome changes for the most part. Objective markers in the automap for Hexen are REALLY nice.

I don't have any major complaints. I just wish they could add a screen at the beginning when you boot it up for the first time offering you a chance to learn about and toggle the enhancements they added,
Anonymous No.11935161
>>11935034
>>11935095 (me)
Note that I haven't looked at the 2022 "rampage edition", which from what I'm reading has a different health system. Maybe the new version does have health recovery...?
Anonymous No.11935207
>>11934927
I don't think it sucks, but I kinda hate playing it. Feels like a jumbled modlist while missing basic features and forcing negative ones. Fuck that weapon wheel and the massive delay to scrolling weapons, at least make their raise and lower animations faster if you want to force shit like that in there. Aside from some bonehead decisions, its just fine for newer players to get into the games.
Anonymous No.11935229 >>11935509
>>11934927
It's whatever. The defaults make GZDoom look sane in comparison. Andrew Hulshlop soundtrack misses the point. Heretic got SC-55 OST as original, despite it being composed for Sound Blaster (ptobably AWE32). In Hexen there is no more reason to pick anyone but Cleric ever.
Play N64 version instead.
Anonymous No.11935257 >>11935276
>>11934927
it doesnt suck, its just retarded 4chan contrarians
Anonymous No.11935267
>>11934927
Played the first two hubs of Hexen co-op with friends and had a lot of fun running around doing the key/switch hunts in voice chat. It's not faithful and easy to turn off but the shield parry as the Cleric is also pretty satisfying.
Anonymous No.11935273 >>11935364 >>11935392
>>11934137 (OP)
What do you guys recommend for a standalone Doom monster replacement mod? I've tried Colorful Hell and DoomRL Monster Pack.
Anonymous No.11935276 >>11935368
>>11935257
>noooo you're not allowed to just dislike something that's just being CONTRARIAN
Anonymous No.11935281 >>11935347
>>11934137 (OP)
Does anyone know a wad with a Event Horizon or 40k, something with a sci fi horror theme? Or a underwater themed wad?
Anonymous No.11935347 >>11935367
>>11935281
>Or a underwater themed wad

Deep Breath.
Anonymous No.11935360 >>11937345
>>11934138
>Heretic+hexen news wasnt edited yet
Leaving retards to make the threads brought consequences to this very general and board
Anonymous No.11935364 >>11938950
>>11935273
mod-oh-fun!
Anonymous No.11935367
>>11935347
Was there a quake resource pack released recently? I saw several doom wads recently that have quake themed visuals
Anonymous No.11935368 >>11935401 >>11935414 >>11935481 >>11935493
>>11935276
Why put "...and it sucks" in the news post about the remaster? Are you unable to form your own opinion?
Anonymous No.11935392 >>11938950
>>11935273
Project Malice, Legion of Bones, Ashes Monsters, Bratwurst, Kriegsland Enemies
Anonymous No.11935401
>>11935368
You have to conform with the Redditchan hive mind if you want to be a Le Moast Ebin Redditchan Gentlesir.
Anonymous No.11935414
>>11935368
>/vr/ is one guy
Anonymous No.11935442
I know Doom Eternal is out of the scope of this thread but has anyone ever done any modding for this? Always hated the game but now, during my third try I bought it (pirated versions always had issues with mods) and with couple of mods - classic doom loot drops and classic doom ammo count - game becomes more suitable for a boomer like me. No more adhd weapon switching but game is still challenging.

Anyways was looking through the files and there are tons of them - does anyone know about how purple sludge affects player speed and where?
Basic player speed is actually defined in default weapon file, not in the player.decl like you would expect... This is what I found out already.
Anonymous No.11935445
>>11934137 (OP)
what wad is the op's video
Anonymous No.11935480 >>11935559
>>11934927
I just really need them to fix this janky twitching animation at the end of your swing among other bugs.

Besides that, Nightdive releasing stuff that needs one or two updates for it to be polished is frustrating because they somehow have been doing the same since Blood: Fresh Supply.

It's a probably a mix of them not knowing how to work efficiently and being rushed into releasing the product.

I haven't played the remaster for System Shock 2 but if that version is bug-free then we know they need a really long time for them to make something that just works well out of the box.
Anonymous No.11935481
>>11934137 (OP)
https://x.com/Q2CallOfTheVoid/status/1954616632677949605
Call of the Void coming September 12th

>>11935368
we got ourselvelves a /v/tard trying to take control of this thread as of recently, AGAIN and even splitting the generals.
Anonymous No.11935493
>>11935368
t. megaman guy
Anonymous No.11935509 >>11935571
>>11934935
I recall people generally being positive about, but wanted to hear some more specifics about its current state. Thinking about picking it on sale for cheap.
>>11935103
So far, my main gripes with it is missing demos on title screens: they have them working everywhere, but skipped here... because they were too lazy reimplement/create new demos for Heretic? Sound Blaster version of OST would've been great, but "Original" will do just fine I guess. You also can pick Winnowing Hall only in Multiplayer Level Select and not Solo one for some fucking reason.
There're also a couple of things that they could've done better in line with their current approach: display Gameplay Modifiers more prominently in "New Game" menu and give some kind of prompt for general controls just to be safe.
>>11935229
>Heretic got SC-55 OST as original
Knew it. Felt kind of crazy about all OST options in there. Probably because I'm more used to Sound Blaster in Heretic and SC-55 in Hexen. So, for whatever reason, they picked the latter for both... Didn't both were made in Sound Blaster? What about CD tracks for Hexen, why the fuck leave them out (not that I'm a fan of them myself)?
Anonymous No.11935530
If the riposte after parrying wasn't just an insta-kill, it would've been better. Parrying alone is pretty fun for controlling space between you and the Ettins so far.

Is there a way to mod this? I opened the WAD on Slade and there seems to be no way to modify anything.
Anonymous No.11935532 >>11935689 >>11936139
I was shocked by how good Hexen suddenly became in the new episode included with the Night Dive remaster, simply by fixing the shit level design. I never liked it back in the day, now I love it. It makes me wish for more dark fantasy FPS with magic weapons, but I only know of Dark Messiah of Might & Magic
Anonymous No.11935559
>>11935480
Not sure if it's bugfree but their SS2 remaster includes Shock Community Patch (SCP).
Anonymous No.11935571 >>11935704
>>11935509
>Didn't both were made in Sound Blaster?
Wait, Heretic and Hexen's soundtracks were made with Sound Blaster in mind first? Compared to games like Doom and Duke having the SC-55 in mind.
Anonymous No.11935618 >>11935627
>>11934370
Do you really want to drink from that faucet when there's a broken urinal right around the corner?
Anonymous No.11935627
>>11935618
Ah, the Fallout method.
Anonymous No.11935689
>>11935532
I have always said that Hexen's only real issue is it's level design.
Sure I'd like some weapons ported over from Heretic and dispersed among the classes, but really the singular issue is the level design.
Anonymous No.11935704 >>11935793
>>11935571
I was trying to look into it and all I got was this Doomworld thread about OG source MIDI files of Heretic & Hexen from Kevin Schilder:
>"What MIDI synth (i.e SC-55, GS Wavetable, etc.) is the intended way to hear these tracks? It would be great to have that canonized. I assume a Roland SC-55 mkII is the intended one?"
>A: "Good question. I believe I was composing everything on a Sound Blaster card by Creative Labs. I'm not sure what version. Probably just a Sound Blaster Pro. So, whatever instrument sounds that card was producing at that time."
I'm fucking stupid, but pretty sure that SC-55 and Sound Blaster are different thing at least because they don't sound the same.
https://www.doomworld.com/vb/thread/138001
Anonymous No.11935793 >>11937150
>>11935704
There's a difference between FM synthesis and MIDI versions indeed.
The problem is that the MIDI version of Heretic soundtrack wasn't made for SC-55 either. Hell, SC-55 doesn't play all the notes in the MIDI version.
Just compare:
https://www.youtube.com/watch?v=if6n3QIJqbs&t=1151s
https://www.youtube.com/watch?v=idIGaJPDJ7Y&t=7963s
If timestamps don't work, for you compare The River of Fire in both. In case of the second video with the AWE32 version specifically.
It's fine for Hexen though, because SC-55 was actually used to make the CD version of the music at least.
Anonymous No.11935810 >>11938575
Does the Hexen remaster have an option to turn off respawns
Anonymous No.11935858 >>11935875 >>11936084
>my Windows 10 computer deletes Zandronum.exe because it thinks its a virus
Anonymous No.11935875
>>11935858
it's been all over the tech news that open source repos keep getting compromised and having their dependencies injected with malware, it is completely possible

wait and see if it happens to more people
Anonymous No.11935885
oh, i just googled around, apparently this is a known issue with Zandronum and 32 bit operating systems

time to get a first world computer anon, or maybe even a smartphone!
Anonymous No.11935890 >>11935896 >>11936152 >>11936265 >>11936271 >>11936274 >>11936336
IΒ΄ts Sunday Night Shitshow TIME! This time in Czechbox whit malefactors.

search for "macgu.fun" in doomseeker (zando 3.2 )
Anonymous No.11935896
>>11935890
*zando 3.2.1 fug :DDDD
Anonymous No.11936071
Guys, anybody here remembers Fantasy Quake Rise of the Phoenix?

How do i get it to work on quakespasm?
Anonymous No.11936084 >>11936085
>>11935858
Zandronum 3.2.1 is showing up as a virus for me too. Specifically, Behavior:Win32/DefenseEvasion.A!ml. And I have a 64-bit system.

Google says this:
>Consider a false positive: If it's a game file or a debugging tool, it's likely a false positive.
Anonymous No.11936085 >>11936105
>>11936084
works on my machine
Anonymous No.11936091 >>11936332
>>11934359
I agree, the Blade campaign was great, I loved the final level , the music was nuts.

I am still mid way through the last campaign they did, and that stupid rotation of playable characters is stupid as fuck, but the levels are fun to explore.
Anonymous No.11936105
>>11936085
No big deal. I just added it to my exclusions. Hopefully, it's a false positive.
Anonymous No.11936114 >>11936151
>download the new zandronum release
>it immediately starts mining dolphin gas crypto
This is what I get for being a BYOC player.
Anonymous No.11936139 >>11940235
>>11935532

Well theres Hexen 2 which I think is super underrated and amid evil I guess.
Demon Throne Isekai for Duke is also fun, but has guns.

All others I can think of it are falling more into the rpg side of things, kings field style of game, arx fatalis etc.

We couldve had a great game if Dark Ages was well, actually interesting.
Anonymous No.11936151
>>11936114
But have you tried it with BACON??
Anonymous No.11936152 >>11936197
>>11935890
Only four players? Gay.
Anonymous No.11936154
Whats the current status on Vertex Relocation? Is it done, can we post it on doom world?
Anonymous No.11936197 >>11936202
>>11936152
You could be player number 5.
Anonymous No.11936202 >>11936207
>>11936197
I tried to join, but it said I needed to wait in line to join.
Anonymous No.11936207
>>11936202
Right because of the lives system and they're all in the middle of a level. I can't imagine it'd take too long, it's not complex doom.
Anonymous No.11936239 >>11937970 >>11937974 >>11940194 >>11941248 >>11941254
Hey, in the end, my mod is on doomworld now :)
https://www.doomworld.com/forum/topic/154653-absurdism-100-a-drug-esque-clusterfuck-for-gzdoom-ver-400-and-above/?tab=comments#comment-2957474
If you all want to give any feedback, then I am all ears
Anonymous No.11936265
>>11935890
GG
Anonymous No.11936271
>>11935890
GGs
Anonymous No.11936274
>>11935890
GGs and thanks for joining
Anonymous No.11936327 >>11936358
getting to this room is still a pain in the ass
Anonymous No.11936332
>>11936091
phwoar
Anonymous No.11936336
>>11935890
ggs!
Anonymous No.11936358 >>11936408 >>11936414 >>11936420 >>11937163
>>11934932
One of their better ones. I would've liked it if they had the option of making the level transitions as seamless as Hexen or Strife.
>>11936327
It would've helped if having the key marked the map on what it unlocks. Instead it just points to the area in your picrel.
Anonymous No.11936376 >>11936405 >>11936407 >>11936725 >>11936859 >>11937460
haven't played doom 1 in a week, was watching evo

finally beat e1m8 on uv -fast sv_instantreaction 1

i kept dying until i realized the spectres couldn't path through the field of barrels on the left side of the star

got to e2m2 but i need to dig for secret areas in e2m1, i finished e2m1 sub 100 hp and with only 2 shells left

this is a really fun difficulty level to play, UV in the base game is just too easy for me and Nightmare is way too hard

after i beat doom 2 on this dificulty i'm going to do sigil 1+2 then any recommendations? plutonia? sunlust i'm too young to die? any recommendations for wads that aren't too insanely harder than the base game are appreciated
Anonymous No.11936405 >>11936439
>>11936376
Chex Quest 3
Anonymous No.11936407 >>11936439 >>11936450
>>11936376
That seems like an awfully big crosshair.
Anonymous No.11936408 >>11936414
>>11936358
>It would've helped if having the key marked the map on what it unlocks.
Have you tried finding where to use it yourself, rather than wanting the game to play itself for you?
Anonymous No.11936414
>>11936408
>where to use it yourself
That's already in the pic >>11936358
Anonymous No.11936420
>>11936358
thanks anon
Anonymous No.11936439 >>11936445 >>11936453
>>11936405
lol
>>11936407
it's really not, i'm playing on a 7" phone screen and i've always preferred huge iron sight style crosshairs. i'm trying to save up for a new monitor then i can make it a little smaller, but it's tough with how insane food prices are in the US right now

>get a computer

yeah i don't want to deal with windoze bullshit anymore don't bother flaming me you know who you are, get over your hatred of phones they're just as powerful as laptops now

>get a shitty used monitor
yeah i have a cheap 4k tv if i wanted to play with garbo frame lag i'd use it, i use it for jrpgs but not doom and tetris

in a few iterations of android they are merging it with chromeos and i'm hoping that leads to more apps getting ported and windoze finally fucking dying

>get linux
asfjkdgljklgjdksjlkdgslkjdsgjlkds maybe some day
Anonymous No.11936445 >>11936448
>>11936439
Oh, it's this faggot again.
Anonymous No.11936446 >>11937478
>>11934137 (OP)
Does anyone here who has played the new episode of Heretic ("Faith Renewed") know if it's possible to get the Wings of Wrath in E1M9 ("Pocket Plane") and what the fuck is up with the tagged secret in that level (hidden in a seemingly inaccessible maze in the southeast)?
Anonymous No.11936448 >>11936451
>>11936445
yeah i'm not really trying to get attention i'm just explaining why my crosshair is so damn big and looking for wads, enjoy your 32bit win10 machine while it still works tho
Anonymous No.11936450 >>11936456
>>11936407
i've seen people use crosshairs that extend to all 4 edges of the screen in cs
most players opt for a tiny pixel perfect one tho
Anonymous No.11936451 >>11936457
>>11936448
It's a 64-bit Windows 10 machine, and I've never had a PC stop working. Stupid Zoomer phone nigger.
Anonymous No.11936453 >>11936457
>>11936439
Just get a Raspberry Pi, stop with this phone shit
Anonymous No.11936456
>>11936450
that crosshair to virtually all four corners of the screen was my ezquake/quake live hud

at some point i'm going to dig through the gzdoom docs and see if there's a way to make my own custom hud (it would keep everything in the classic doom places and have a giant 1px line for the crosshair)

on that subject, is ezquake obsolete? use fteqw for multiplayer now? i hopped into a server and got it set up, but literally 0 players online, just downloaded a few classic maps like aero and ztndm3q to bhop around in when i'm bored
Anonymous No.11936457
>>11936453
raspberry pis are fun to fuck with, but there's no way it can get the same level of performance >>11936451
sorry i can't hear you over my 4chan filters
Anonymous No.11936460 >>11936475 >>11937163
Damn guys, I'm starting to seethe. I've died like 10 times on Episode 4 map 1 in Heretic. One mistake and it is over. The worst part about this is it takes so long because I'm luring half the enemies slowly into the crusher or back peddling with the staff for 15 minutes because there's no ammo.
Maybe last time I played this game I was playing one difficulty setting lower or something.
Anonymous No.11936475
>>11936460
It really is a bitch of a level. Don't you love burning an entire tome gauntleting the Maulotaur and hoping you painchance him out of hitting you with the instakill flame trail?
Anonymous No.11936479 >>11936497 >>11940235
We talking about playing Doom on our phones?
Anonymous No.11936497 >>11936505 >>11936586
>>11936479
lmaoooooooo i played that on an old nokia but i never finished it

not really sure why my choice of device upsets you all so badly, it's not like i'm playing on some $200 motorola, it's a $1500 phone with a 120hz screen i managed to afford by financing it $50/mo for 2 years with a $300 down payment (i couldn't get approved for financing for a desktop but i did for a phone)

the win10 fag is gonna be in for a bad time when there's no more security updates so i only need to deal with him flaming me for 2 more months i guess
Anonymous No.11936505 >>11936529 >>11936548
>>11936497
>$1500 phone
I didn't even know they MADE phones that expensive. What is wrong with you?
Anonymous No.11936529 >>11936564 >>11936587 >>11936881
>>11936505
everything is expensive now kid a jar of spaghetti sauce is 4 fucking dollars

give me 1 (one) logical reason why this bothers me you so much without using gamer words. part of the reason i picked this phone is to future proof myself, it comes with 7 years of security updates and had monster specs

>4.47ghz octacore
>12gb ram
>vulkan
>256gb internal storage (i know that's not great but i have a 2tb external laying around)
>who am i quoting?

my phone is probably stronger than your win10 machine except for that i have onboard gpu, but even then, onboard gpu is waaaaay better than it was 10 years ago

you're going to see more of this in the future from actual zoomers once android is phased out and chromeOS is on phones

i'll take whoever suggested i get a raspberry pi into consideration as a linux machine once i get my monitor and proper gaming keyboard, but i won't be using it for games, i'll be using it for productivity
Anonymous No.11936548 >>11936576
>>11936505
It's probably that one anon who think he's being personally target by super hackers and can't use PCs or something.
Anonymous No.11936564 >>11936583
>>11936529
A phone is so easily broken or stolen. Even if you can get it replaced, you still lose EVERYTHING. Having broken a phone in the past, the idea of spending two years paying off a $1,500 phone is just phenomenally stupid to me.
Anonymous No.11936567 >>11936571 >>11938856
REKKRbros, it appears Uridon doesn't like us...
https://www.youtube.com/watch?v=AbfoeXVEzM4
Anonymous No.11936571
>>11936567
Literally who?
>713 subscribers
Anonymous No.11936576
>>11936548
it's not that i "can't use pcs" it's that i make less than 10k a year off neetbux and can't afford a win11 machine with the specs i would want, so i live off flagship phones i can make monthly payments on instead

for 3 years or so i've been holding out for win12 to come out in order to make sure that anything i got was in spec to run it, and it's not coming out

you have to understand this dead gravestone is almost 15 years old, doesn't have UEFI or TPM so any idiot hacker can walk into it

i'm looking forward to the mass destruction of windows 10 machines when it hits end of life and no one has upgraded, the reason the meat packing incident happened was they refused to upgrade beyond win7 so the machines couldn't be fixed, you're going to see a huge dip in 3rd world traffic on 4chinz
Anonymous No.11936583 >>11937070
>>11936564
i have samsung care+ insurance, covers damage and theft for $15.95/mo. i used to have verizon and invoked it 3 times, not because of physical damage, but from getting malware in the phone, but i switched carriers when i got hacked the 3rd time because they tried to increase my insurance plan

if this phone ever does break, i have an s24 that i got for FREE i can use as a backup while i wait for it in the shop
Anonymous No.11936586 >>11936592 >>11936693
>>11936497
>it's the zoomer attentionfag who plays doom on his phone and thinks PCs cost $2000
I'm surprised this kid didn't stop posting after how badly he got BTFO in that thread a week or two ago
Anonymous No.11936587
>>11936529
A Pi can run Doom smoothly as long as you aren't playing Project Brootal Complex Deluxe with ray tracing and a million gore effects.
Anonymous No.11936592
>>11936586
you seem to think i got btfo but all you guys did was recommend old and obsolete hardware

the floor on what i need for a desktop is like $500 and that's for a desktop with no video card (i can put my 1050ti in it)

the only time i stopped posting completely was last weekend for like 3 days on evo, i just blend into the crowd

not sure why you need to bitch and moan about my situation for me kid, i played this game on release and played zdoom before the gzdoom fork existed, can you say that?
Anonymous No.11936595
Hello, Verizon? There are hackers in my $1,500 telephone again.
Anonymous No.11936647 >>11936674
>>11934138
[8-10] Odamex 11.1.0 released
https://odamex.net/
Anonymous No.11936668 >>11936674
>>11934138
[8-11] Odamex 11.1.0 released
https://github.com/odamex/odamex/releases/tag/11.1.0
Anonymous No.11936674
>>11936647
>>11936668
jinx!
Anonymous No.11936693 >>11936706
>>11936586
Anon, when has anyone ever left after getting butt-blasted on 4chan?
Anonymous No.11936698 >>11936885
>>11934137 (OP)
Anonymous No.11936705 >>11936715
Really wish the phone fag would stop posting essay responses to bait
Anonymous No.11936706 >>11936714
>>11936693
No, but usually they'd have the decency to move to another general or board
Anonymous No.11936714 >>11936725
>>11936706
Again: When has that ever happened? When a general gets a troublesome user, that shit's like herpes. We're kinda stuck with him.
Anonymous No.11936715
>>11936705
k
Anonymous No.11936725 >>11936791 >>11936854
>>11936714
sorry, i'll ignore that faggot from now on

can we get back to the original question in >>11936376 wads that would be good for UV fast
Anonymous No.11936791
>>11936725
any wads that are too easy for you on UV
Anonymous No.11936854 >>11937428
>>11936725
Scythe 1's first episode basically requires -fast if you want a challenge at all.
Anonymous No.11936859 >>11937428
>>11936376
Why is the floor so reflective?
Anonymous No.11936864 >>11936886 >>11937163 >>11937653
>one of the achievements requires multiplayer
Eh, at least you can just connect two controllers and get it anyway. It was fun having to babysit my teammates whenever the enemies respawned
Anonymous No.11936881 >>11936927 >>11937185 >>11941164
>>11936529
spaghetti sauce is $7
but nevertheless
Anonymous No.11936885
>>11936698
what hath science wrought
Anonymous No.11936886 >>11937653
>>11936864
Are there achievements that require playing the un"enchanced" Heretic/Hexen version?
Anonymous No.11936927 >>11937185
>>11936881
It's 4 bucks where I am for the cheapest (but somehow also the best) option. I live in an expensive part of the country (US)
Anonymous No.11937053 >>11937574
>>11934798
was duke 3d only like that too?
Anonymous No.11937070
>>11936583
lol ngmi
Anonymous No.11937150
>>11935793
>The problem is that the MIDI version of Heretic soundtrack wasn't made for SC-55 either. Hell, SC-55 doesn't play all the notes in the MIDI version.
Yeah, I could tell that the 'Original' version of Heretic was off by title screen music alone. Even though I'm pretty sure I'm more used to some OPL/Sound Blaster version of its soundtrack, which shouldn't be that much different than this one... Maybe. I can't remember for sure.
This stupid shit has been a bit of a headache for me, but at least it's more concrete now. Thanks, anon.
>It's fine for Hexen though, because SC-55 was actually used to make the CD version of the music at least.
I mean, SC-55 still sounds better than an actual CD version though. Not just because its incomplete, but because that was felt too much: like it's trying too hard to be an epic grandeur piece. Remix is even worse at this, I would say. Pretty sure this one is actual CD:
https://downloads.khinsider.com/game-soundtracks/album/hexen-beyond-heretic

And this is Sound Blaster (16?) for Hexen and Heretic, I believe. You actually get at least very close to it with FM Synth with original FM patchset. Still a bit too quiet and a title screen on Heretic with those setting sound kinda off. Maybe that's just a matter of figuring out the right amount of FM chips needed to be active.
https://downloads.khinsider.com/game-soundtracks/album/hexen-beyond-heretic-ibm-pc-at
https://downloads.khinsider.com/game-soundtracks/album/heretic-ibm-pc-at

I guess MIDI Synth is just some basic General MIDI or whatever?
Anonymous No.11937163
>>11936358
>One of their better ones.
Alright, I would assume it's on DOOM 64 levels then. Thanks.
>I would've liked it if they had the option of making the level transitions
Don't think I would mind it too much, but only one way to find out.
>Strife
That one is okay too, right?
>>11936460
>Maybe last time I played this game I was playing one difficulty setting lower or something.
Probably. That map is just annoying in general.
>>11936864
Good thing I have two gamepads. Although, right now, it might actually be slightly easier to keep an eye for public Co-op sessions.
Anonymous No.11937185 >>11937428
>>11936881
>>11936927
Why don't you guys just buy tomato paste and the starchy pasta water to it? It's way better and you can just add italian herbs to it for cheap.

The little 8 ounce jar is enough for 1 pound of pasta (basically enough for 4-6 people). I split it in half and get 2 meals out of it with leftovers if pasta is the main dish.
Anonymous No.11937193 >>11937394
>>11934932
it's a best of both worlds combination of the Saturn and PS1 versions. PC is a different and inferior game but worth playing for the sake of it.
Anonymous No.11937225 >>11937307
>>11934869
https://files.catbox.moe/nhra6q.lmp
fuck this lineskip
Anonymous No.11937297 >>11937313 >>11937339 >>11937418
Have you played every GZDoom game that's released on Steam?
Anonymous No.11937307 >>11937524
>>11937225
5:05 https://files.catbox.moe/mzor0b.lmp
followed your >>11934639 route
Anonymous No.11937313 >>11937336
>>11937297
hands of necromancy was promising and has some cool areas but ran like shit and i dropped it when i got a handgun for a weapon of all things
Anonymous No.11937316 >>11937346
I thought the Hexen re-release would fix things but I got stuck in the second level regardless, I keep going back and forth between the worlds to find new bits but I haven't gotten a hint in a long while.

Given the somewhat open nature of it, I am not sure how to follow a guide for it.

Last major thing I did was press a button in that room with the square white pillars going up and down in that undeground looking level.
Anonymous No.11937336
>>11937313
Did you play anything else?
Anonymous No.11937339 >>11937452
>>11937297
I've played one of the ones that was taken off steam for copyright violation.
Anonymous No.11937345
>>11935360
Yeah this needs to be changed, no fucking reason to be there whatsoever.
Anonymous No.11937346 >>11937357 >>11937382
>>11937316
by second level you mean first hub?
because second hub is pretty straightforward iirc
Anonymous No.11937357 >>11937465
>>11937346
They made it even easier and The Seven Portals is still filtering the fuck out of people, lol.
Anonymous No.11937358
>>11934137 (OP)
Is this where heretic gets difficult?
Anonymous No.11937382 >>11937395
>>11937346
Nevermind, it was a stupid hidden in a shadow lever all along, meanwhile I lost time wandering in the secret level, lest I got that temporary invincibility out of it, thought beside meds and the green bombs I haven't been inclined to use any of the special items, I am just fighting the same cannon fodder over and over, even now in the Shadow woods.
Anonymous No.11937394 >>11937475
>>11937193
>PC is a different and inferior game but worth playing for the sake of it.
I don't think I end up picking it, but I guess still worth considering. Feel like I'll be more than satisfied with just Exhumed.
Anonymous No.11937395 >>11937425
>>11937382
>just fighting the same cannon fodder over and over
Play with fast monsters if combat is too easy for you.
Anonymous No.11937397 >>11937417
Did dpjudas discontinue VKDoom? The repo is marked read only now.

https://github.com/dpjudas/VkDoom
Anonymous No.11937417 >>11937449
>>11937397
Who the fuck would want that?
If you want performance, you have Helion now, no other port is even remotely close.
If you want to play GZDoom mods, you have literally no other options than to use GZDoom, sometimes even no options outside of specific build of GZDoom.
>oh look we're almost like GZ we already got support for this small subset of GZ features
Good? What do I do with it when poorly coded mods don't want a small subset, they want ALL fucking features? Can't even wipe my ass with it.
Anonymous No.11937418 >>11937461
>>11937297
No, probably won't unless I know the people who made it and I want to support them. There's lot of slop like Borrowhelen out there, though admittedly the shovelware exists on Itch for the most part.

In general, not a fan of the commercial aspect of GZ modding. Feels at odds with the whole prior culture of modding, but I *get* why it's a thing. Feels like a lot of the people using fucking GZDoom as an engine are failed devs who couldn't work with a proper engine or big names who want a side of cash with their clout.

Either way, not worth my money unless I want to help a homie out a little.
Anonymous No.11937425 >>11937574
>>11937395
just making them faster wouldn't make it any more fun, I am disappointed that I only got 2 weapons and nothing worth using the artefacts on.
Anonymous No.11937428
>>11936854
thanks boss, i downloaded scythe, scythe 2, and scythe x. i'll check scythe 1 out as an intermission between doom and doom 2
>>11936859
lighting mod (relighted) it looks like ass with the default config but i spent some time configuring it and it looks cool, but sunlust cranks really bad with the reflection on. someone recommended a fork called relite for high end pcs but i'm not using that one
>>11937185
my mom sent me a recipe and when i crunched the numbers on all the spices i gotta buy i'm only saving like $0.50 with no guarantee it'll come out good (i'm a terrible cook) and also i use a 24 oz jar for 1lb of pasta
Anonymous No.11937449
>>11937417
VKDoom was supposed to be an engine powering Nash's game Disdain, it has Quake style lightmap support, afaik that's it's main thing.
GZDoom has lightmaps too but it's a really outdated version of them and I don't think you can even find the utility needed to bake for them anymore.
Anonymous No.11937452 >>11937571 >>11937578
>>11937339
What was that?
Anonymous No.11937453 >>11937553 >>11940526
>>11934681
>Daily Coom: Summer of Cumlust
Monday August 11 - Neo Gerouru
The most creative map so far, both in terms of visuals and of traps, I think, and my 2nd fav map so far. I didn't have enough time to give the map the attention it deserves. I only beat it with saves on HMP. I got smacked around on UV before running out of time.
Anonymous No.11937460 >>11937476
>>11936376
Can you record demos on delta touch or whatever you're using or do a screen recording at least? If so you can try our challenge. No need to -fast it's fast enough already
Anonymous No.11937461 >>11937539 >>11939638
>>11937418
>Feels like a lot of the people using fucking GZDoom as an engine are failed devs who couldn't work with a proper engine
That's a really retarded way of looking at it.
Anonymous No.11937465
>>11937357
Did they fix that one elevator door looking like a non-interactible wall?
Anonymous No.11937475 >>11937709
>>11937394
for clarification, the PC version is not the one that was re-released. the re-release is a combination of the best versions.
Anonymous No.11937476
>>11937460
you can, but there's 3 problems

1) the demo is dumping itself in an android system folder you can't access on newer versions of android, but i figured out how to trick android into giving me read access so i can copy a demo out. this is also really annoying cause now i have a 16kb file i can't delete. however, this bug might get fixed in a future version of android and then the creator of delta touch is going to have to figure out how to get demos to save in a different folder (any contact info for him so i can report bug?)
B) i've been playing your challenges on and off, but i'm really bad at doom movement. it might take me 20-45 minutes to UV Max your levels even abusing saves
iii) do i have to disable graphics mods to post a demo? been meaning to test that
>who am i quoting?
Anonymous No.11937478 >>11937530
>>11936446
im still trying to beat that level, any tips?
Anonymous No.11937501 >>11937519 >>11937528 >>11937709 >>11937848
>Inb4 anyone calls me a contrarian
Here are my list of grievances with Heretic + Hexen rerelease:
>New episodes are clearly balanced around the "enhanced" weapons, with them being annoyingly difficult to play with the OG balance (maps basically requiring you to know where items and weapons are in advance, skipping enemies just to rush them)
>The Heretic changes already existed, Xaser's fan project and NotJabba's crappy mod got shoved into the rerelease and are being promoted as new content
>The "original" soundtrack being recorded on SC-55, despite there being multiple threads on Doomworld in which Kevin Schilder, the original composer, confirmed he was using a variation of a SoundBlaser card
>No way to turn off weapon wheel and secret revealed message
>Gameplay modifiers having their own separate menu (understandable that you can only pick them when starting a new game, but they didn't have to be hidden behind a small button prompt at the bottom of the screen)
>The new, cut enemies added into Heretic are mid and were clearly cut for a reason, with one of them being interchangeable with the Golem and the other one being janky and garish
>No new assets for Hexen apart from the Cleric shield and some cut textures that were already used in fan projects
>Cleric shield is both janky and OP
>Can't use + and - to change the HUD size on the fly, have to go into the menu to change it every time
>No keybind to restart the level
>Can't turn off level stats in the automap, spoiling the enemy/ items / secret count for new levels
TL;DR:
Heretic is a mess of cut content, fan projects and mods mashed toghether, Hexen feels half-assed because there were fewer fan projects to take content from
Here are the good things:
>People on consoles can play the game, with some mod support
>Class switching on the fly is a cool addition, but it should have been MP exclusive
>Made puzzles retard-proof (how hard is it to remember that there are 3 locked doors to check)
Anonymous No.11937519
>>11937501
>randomly changed the all weapons codes so that your muscle memory no longer works to something that is also much more annoying to enter than a 3/5 letter string
Anonymous No.11937524 >>11938073
>>11934639
>>11937307
4:51 https://files.catbox.moe/p1xsld.lmp
Anonymous No.11937528
>>11937501
I think the Trolls in Heretic having the ability to slide forward while swinging is kinda neat. Makes them a little more engaging than Sabreclaws that can just be baited constantly.
Anonymous No.11937530 >>11937537
>>11937478
In the clusterfuck outdoor area, this worked for me:

1. Hit the switch to trigger the enemies
2. Tome of Power + dragon claw to clear most of the undead warriors on the west end while the pillar in the sunken center area lowers
3. Hit the switch on that pillar, run forward and grab the tempest wand, and get back up the elevator on your right
4. Use the tempest wand and remaining tome effect to finish killing undead warriors on the west end
5. Circle around to the east end picking up health and ammo
6. Run like hell until the last pillar south of the tempest wand lowers
7. Take the teleporter back inside
Infighting will clean up much of the rest of the trash after that
Anonymous No.11937537
>>11937530
sick, will try it out later today. much appreciated
Anonymous No.11937539 >>11937576
>>11937461
Sounds like something a failed dev would say.
Anonymous No.11937543 >>11937582 >>11937583 >>11938073
>>11934639
UV-Speed in 2:26
https://files.catbox.moe/na7doj.lmp
I think it's kinda annoying when mappers put monster blocking lines places without any visual indication, maybe that's being authentic to the vanilla levels it takes influence from.

>>11934675
>the anon who effortlessly crushes all my times
I'm gonna assume this is me. I do nearly every challenge, but it's not always effortless, hence why I missed the last one and might miss more. I think the last thread also went kinda fast due to the heretic/hexen release, but since you noticed, here's a nomo demo for map 31. Time is 30.83 seconds
https://files.catbox.moe/q2z416.lmp

My goal was anything under 31 seconds, which took a few hundred attempts, most of them under 10 seconds (I ended up binding restart to my mouse wheel). I've known how to SR50 for while, but grinding out this made me realize it's hard to actually benefit from that unless you're really good at fast and precise turning. It's given me an appreciation for movement based runs, but I could've told you beforehand that most of /vr/ wouldn't like it.

On the topic of last thread concerning dwindling challenge participation: when I was making challenges I was expecting people to get bored eventually, so I figured I'd just wait a few weeks if nobody replied one thread. So far that hasn't been necessary, but I think it's a sound strategy when you consider most have never really speedran at all. Secondly, I think most people prefer shorter/ easier/ visually unique maps, and so do I frequently.
Anonymous No.11937553 >>11940526
>>11937453
first attempt: https://files.catbox.moe/loxl3d.lmp
I think this map is easier than both MAP05 and MAP07, sort of a breather. Megasphere secret is stupid and probably annoys speedrunners a lot. Otherwise yeah, beautiful map.
Anonymous No.11937571 >>11937578
>>11937452
The Forgotten Sprites, it was a Russian thing on pre-GPL GZDoom, had Doom2.wad just sat in there along with assets from Star Wars and UFO Enemy Unknown.
Anonymous No.11937574 >>11937626
>>11937053
Almost was, but a bunch of people at the time tried out Future Shock, talked about how awesome it's full mouselook was, and this influenced 3DRealms to put in similar mouse control for Duke.
>>11937425
I can sympathize: The aesthetics are great and the weapons that are there can feel good to use, but the limited roster of both weapons and enemies can make the game feel like a drag. The biggest draw to the game, as iffy as it can get, is its level progression.
Anonymous No.11937576
>>11937539
Nice elaboration retard. Can you explain why did the GZDoom devs go out of their way to make GZDoom GPL compatible then?
Anonymous No.11937578
>>11937452
>>11937571
Anonymous No.11937582
>>11937543
>since you noticed, here's a nomo demo for map 31. Time is 30.83 seconds
Extremamente basado.
Anonymous No.11937583
>>11937543
>Leaving mastermind alive
Masterful as always. You might've been able to shave a few seconds if you hadn't been shooting at her and had let her infight a cyber but fast run anyways.
Anonymous No.11937598 >>11937709
>>11934932
It's good but I still like the Saturn version the best.
Anonymous No.11937626 >>11937653
>>11937574
I am still enjoying it but it makes want a complete inventory and enemy rebalance.

Either implement some artefacts as weapons, or attach their use to the Mana pool or give them a slow recharge because I have no real incentive to use them, so far is like in Doom terms I have been fighting mostly imps and zombieman (who use melee), I wouldn't waste the BFG on them.
Or maybe their ammo reset at every new level.

You get the typical case of "this items looks important I better save it up" and then just forget about it.
Anonymous No.11937653 >>11937667
>>11936864
cheers for the idea anon, I did try to find a coop game but I think the game already died.
Having to go through seven portals again sucks regardless though. At least I can work on the mage cheevos I guess.
Do frozen enemies never break without player input? I don't recall ice shards piercing enemies, maybe that was one of the enhancements?
Also how does the fighter's combo thing work? I never noticed a difference with his hits
>>11936886
I don't think there are any that require either version unless the og ice shards didn't perma freeze enemies. There isn't anything like "parry 10 centaurs"
>>11937626
Been having the same problem with the inventory. Quartz flasks and flechettes get used constantly but I can't think when I would use boots of speed or armour bracelets outside of one time uses. The invuln item isn't even that useful when quartz flasks are so plentiful combined with cleric having a self heal.
This game needed like a per hub enemy roster or just more enemies that do different shit
Anonymous No.11937667 >>11937706
>>11937653
>Having to go through seven portals again sucks regardless
I feel some maps are more enjoyable on second playthrough when you learned them. AV20 is one example. I believe portals too
Anonymous No.11937706 >>11938196
>>11937667
I got through it in like 40 minutes because I only half remembered the sequence of events, did go faster though especially because I didn't go through the secret level this time.
Don't know how I will get 10 frozen enemies at once though, I can't think off hand where a crowd that big is.
Anonymous No.11937709 >>11937848
>>11937475
I'm well aware of that. While some alternate versions of a game can definitely be fun and very different, sometimes you're more than okay with playing just one.
>>11937501
Also this:
>No demo playback because they're out of sync in latest version of Heretic, so it seems like they were to lazy to fix it and instead cut the whole thing.
>>Class switching on the fly is a cool addition, but it should have been MP exclusive
I think it's cool because there's actually a chance that I play as not Cleric for once.
>>11937598
Noted. Why though?
Anonymous No.11937760 >>11937816 >>11937960 >>11937970
Apparently there's more Vault stuff that wasn't able to be put in the Heretic and Hexen remasters, but they're hoping to do so in a future patch.
https://twitter.com/SVKaiser/status/1954702850526790011
Anonymous No.11937769 >>11937773 >>11937774 >>11937814 >>11937834 >>11938108
I almost never played games on steam so i'd like to know Why people care for achievements so much? Do achievements require single segmenting a level or save scuming is allowed? If latter does using an in-game cheat 'infect' your savegame so you can no longer get achievements?
Anonymous No.11937773 >>11937817
>>11937769
You can both save-scum and use cheats. The only restriction is that you can't get achievements while playing a mod.
Anonymous No.11937774 >>11937814
>>11937769
usually achievements check for the input of cheat codes but savescumming, that's not common (the game will typically be balanced in a way you just can't save except a point to get an achievement)

as far as i can recall acheievements started on the xbox 360 not steam, a lot of it had to do with xbox live profiles showing off that you nolifed a particular game, then you had people like my little brother who would rent games for no other purpose than to gain achievement points - why he did this, i have no fucking idea, but if makes him happy to watch a number go up so be it
Anonymous No.11937814 >>11937817
>>11937769
>>11937774
Wait, were you asking about Heretic + Hexen or just in general? My answer was about H+H.
Anonymous No.11937816 >>11938070
>>11937760
That's why I respect old console games so much. You just didn't had a luxury to half-ass your work and release a barely functional product full of half-assed shit you hope no one will notice, and even if someone does you can always slap a lazy, equally half-assed update.
Anonymous No.11937817
>>11937814
Shit, quoted the other guy instead of myself.
>>11937773
Anonymous No.11937834
>>11937769
>i'd like to know Why people care for achievements so much?
They're sometimes quite fun and achievements can be a good marker for beating the game and carry some satisfaction with them.
>Do achievements require single segmenting a level or save scuming is allowed?
Generally, whatever works for you is good enough. Even if it's cheesing or straight up cheating.
>If latter does using an in-game cheat 'infect' your savegame so you can no longer get achievements?
Depends on the game. If you talk about Heretic + Hexen, it's not really a thing. You can easily cheat your way with all achievements in Quake 2 and DOOM + DOOM 2 as well. I only recall it being slightly tricky for Quake's re-release.
In case that makes you wonder:
>"Why bother with achievements if you don't get them legitimately?"
The answer is simple: everyone has their own idea of fun. There're plenty achievements that's straight up annoying (not just multiplayer ones) to a point where it's totally valid to cheat in order to get them. And just because someone uses something like SAM doesn't diminish the experience of a person who actually put in an effort for his achievements.
Anonymous No.11937848 >>11937943 >>11938186
>>11937501
That's a great list, but allow me to add one important thing on top of that, which no one has talked about yet:
>providing essentially a new modding standard for classic Heretic (and to lesser extent Hexen), where you can use UMAPINFO, ACS and some other stuff
And it was needed, as HHE sucks, so if you wanted to do custom stuff for Heretic you've been better off with any of the advanced ports, like ZDoom, Eternity, Edge or Vavoom.
But the big problem is: there is no Woof or Doom Retro for Heretic and Hexen and Raven games support in DSDA isn't the greatest, even if it is slowly improving. In a way, that is a lot more disruptive than ID24 ever was.
>>11937709
>I think it's cool because there's actually a chance that I play as not Cleric for once.
Now, when Cleric is more broken than ever?
Anonymous No.11937923 >>11937934 >>11937935 >>11937983 >>11938061 >>11938601
Vanilla Duke episodes are quite ass. I like the expansions much more, especially life's a beach.
Anonymous No.11937934
>>11937923
I don't think they're all ass, but I do like AWO more than all of them.
Anonymous No.11937935 >>11937939 >>11938065
>>11937923
Any recommendations? I'm soon to finish duke I want my challenge privs back :DD and I want to try some user content
Anonymous No.11937939
>>11937935
>life's a beach
I can't read lol
Anonymous No.11937943 >>11938201
>>11937848
>That's a great list, but allow me to add one important thing on top of that, which no one has talked about yet:
>>providing essentially a new modding standard for classic Heretic (and to lesser extent Hexen), where you can use UMAPINFO, ACS and some other stuff
>And it was needed, as HHE sucks, so if you wanted to do custom stuff for Heretic you've been better off with any of the advanced ports, like ZDoom, Eternity, Edge or Vavoom.
>But the big problem is: there is no Woof or Doom Retro for Heretic and Hexen and Raven games support in DSDA isn't the greatest, even if it is slowly improving. In a way, that is a lot more disruptive than ID24 ever was.
Yeah, right, forgot about it.
It HAS potential, but at the moment it would mean Crispy and DSDA have to adopt it, with Crispy being on life support basically and DSDA barely nearing completion, it might just kill them both outright (hopefully not).
Anonymous No.11937960 >>11937970 >>11938070
>>11937760
>make a museum to showcase unused assets
>leave a bunch of things out
Anonymous No.11937963
>>11934138
If that Halloween project will be brought back shouldn't someone bring back the guidelines too?
Also does anyone remember an edit of Peter Steele with his dick out edited to make him look like Caleb holding a dynamite?
Anonymous No.11937967
>>11934153
Another stupid idea:
Hhhow about we do a Hexen deathmatch wad
Anonymous No.11937970 >>11938070 >>11938131
>>11937760
>>11937960
Even the "Digital art book" of the new Doom turned out to leave out some stuff when some artists suddenly posted more shit.
Games can be like virtual museums at times.
>>11936239
Better link this >>11934138
Anonymous No.11937974 >>11938131
>>11936239
I'd like to try projects like this but gzdoom makes me want to puch a hole in my screen sometimes. How do I configure it so:
> status bar is correct size like in every other port
> sound is like in every other port
> map like in vanilla or boom instead of beige, blinking door animation instead of stupid pulse
> as strict as possible
Anonymous No.11937983 >>11937993
>>11937923
bro... the christmas "expansion" exists
your opinion is invalid
Anonymous No.11937993 >>11938001
>>11937983
>bro... the christmas "expansion"
Anonymous No.11938001 >>11938061
>>11937993
nuclear winter
Maps mostly consist of sloppily thrown together remixes from the original episodes and you get to fight some enemies a toddler could've made
Anonymous No.11938004 >>11938009 >>11938017
>>11934153
it's more disillusionment given the lousy track record starting with protons. no one has faith in project leads if they're gonna keep disappearing.
Anonymous No.11938009
>>11938004
Didn't the Fore/vr/ Alone lead complete it despite getting into a car wreck IRL?
Anonymous No.11938017 >>11938925
>>11938004
I feel I can lead a project. I'm somewhat experienced with slade and deutex and have a ton of free time till the end of summer. But i'm a very shit mapper, much worse then the bronyfag. I can spew out one map maybe.
Anonymous No.11938039 >>11938052 >>11938056 >>11939029
I've been gassing so many centaurs that I'm going to hear that grunt-grunt-scream combo in my fucking sleep
Anonymous No.11938050 >>11938673
I'm exactly halfway through Eviternity II and I think it's an overall improvement from the first one, but no single level stands out like the first's MAP32. I did really like the Battletoads/Sonic/First Person Guitar Hero secret level. Wish I could easily find more like that.
Anonymous No.11938052
>>11938039
woah parias, easy on the mushrooms
Anonymous No.11938056 >>11938060 >>11938202
>>11938039
>I've been gassing so many centaurs

We need a Hexen equivalent of the fart version of E1M1, stat!
Anonymous No.11938060
>>11938056
Baratus farting...
Anonymous No.11938061
>>11937923
L.A. Meltdown is short and sweet and Lunar Apocalypse is great.
>>11938001
Only the first two maps are remixes and they are the best part of the expansion. The rest of the maps are new (except for a part copied from Doom's E1M1 in the third map) and shoddy (though I got a soft spot for Santa's Corporate HQ).
I still play it during winter season sometimes.
Anonymous No.11938065 >>11938084 >>11938390 >>11938703 >>11940871 >>11941692
>>11937935
>I want to try some user content
Oh boy where do I start:
>Roch series
>Red series
>WGMegapack
>Shaky Grounds
>Blast Radius
>Duke Hard
Those are fan episodes, vanilla stuff but Blast Radius has some enemy recolours with new attacks. There's a ton of solo maps too, I can't name anything off my head, too many different authors I don't know much about (simply weren't there back when scene was much bigger). MSDN should help with that, check Hot Maps section
Anonymous No.11938070 >>11938075
>>11937970
>>11937960
There is a lot more, so it means that Iron Mountain's archives as the other devs kept everything safe, it brings hope for Heretic 2.

>>11937816
>nintendrone coming to shit a pc game thread
/vr/ needs as schism so you fangs can fuck off to your own board
Anonymous No.11938073
>>11937524
ty for playing fren. you can actually see your heart rate going up as you fight your way to the final soulsphere, the last bit of health in the map
>>11937543
very clever, good example of playing smarter and not harder
Anonymous No.11938075
>>11938070
>nintendo out of nowhere
Meds. Now.
Anonymous No.11938080 >>11938196
I have an idea on what to do with the now broken Cleric class in Hexen:
Shield can only be used after being picked up, and reduce one of its 25 armor points (not AC) by one for each projectile reflected.
Anonymous No.11938084 >>11938095 >>11938106
>>11938065
I'm trying to setup life's a beach now. I've downloaded this scheissu https://archive.org/download/msdos_Duke_Caribbean_-_Lifes_A_Beach_1997 and I want to setup it with eduke32. I've put the GRP and MAPs to eduke32/beach and now I launch it with
>eduke32 -g beach/VACATION.GRP
So now I just do New Game -> User map -> VACA1.MAP? Is it all?
Anonymous No.11938095 >>11938106
>>11938084
It seems to use the same music track for every map? Is it right?
Anonymous No.11938106 >>11938213
>>11938084
>>11938095
if you did everything right you should start it just like you would start original game, from episode selection menu. You are trying to start it from user map tab so thats why all music is the same
Anonymous No.11938108
>>11937769
The great thing about Steam isn't beating the games, it's showing everyone online that I did.
Anonymous No.11938131
>>11937970
I honestly didn't wanted to add that in for reasons, but honestly?, thank you :)
>>11937974
The only thing that I can reccomend is watching some gzdoom strict config videos
Anonymous No.11938186
>>11937848
>Now, when Cleric is more broken than ever?
Yeah. I'll most likely play with enhancements disabled like I do with Heretic anyway.
Anonymous No.11938196 >>11938216
>>11937706
>Don't know how I will get 10 frozen enemies at once though, I can't think off hand where a crowd that big is.
I picked a corner in Hypostyle and started blastin', they added up real quick.
>>11938080
Am I missing something or is it only the cleric that got a new gameplay mechanic? Nothing for the other two classes?
Anonymous No.11938201
>>11937943
The reason why I didn't list Crispy (outside of it being mostly focused on Doom), is because it is way out of scope to add a ton of shit to Heretic, when even Doom support there is basically vanilla. Same goes for its fork Inter-Doom/Heretic/Hexen.
For the time being potential H+H mods will likely be supported just by GZDoom, which, while sucks as vanilla-like experience, is what you'd have to use for most new Raven stuff anyway. DSDA support might come next, but the experience will still likely be relatively miserable.
In theory, Eternity Engine is close enough to vanilla and got support for basically everything needed Heretic-wise, but I wouldn't bet on it adding everything together, as its development is painfully slow (and only got worse since nearly all developers got poached by Nightdive). Unless there would be new contributors.
And potentially, one could ask the guy behind Doom64EX-Plus, to whip up H+HEX-Plus of sorts, he seems like a guy that might be interested in it. But that's a long shot and there is no readily available source code to go from.
Speaking about that, I'm pretty sure that there is no proper documentation for the modding standard either, at least yet. Even ID24 was better at that.
And of course all of that is just about Heretic and Hexen modding scene, which is semi-dead. I doubt it will kill it, but as is it doesn't help it either.
Anonymous No.11938202
>>11938056
This is basically how I've felt everytime the game throws a room full of centaurs at me
Anonymous No.11938208
1 hour 30 minutes on Heretic Episode 4 map 2 before caving and looking up a video and realizing that my game bugged out and I was softlocked. Yeah that's a no clip right there, fully justified.
I seem to remember the level being really annoying on the original version too, so I assume the softlock isn't remaster specific?
Anonymous No.11938213
>>11938106
oh i actually needed vaca15.ssi and I have to select it in eduke32 startup menu
Anonymous No.11938216 >>11938221 >>11938287
>>11938196
>Am I missing something or is it only the cleric that got a new gameplay mechanic? Nothing for the other two classes?
They were slightly tweaked. Out of notable things, Mage's Frost Shards got reworked and are more useful now and Bloodscourge homing got removed (supposedly for better control).
Anonymous No.11938221 >>11938429
>>11938216
Wish fighter and mage got a right click like cleric for their weapon 1. Something like an uppercut that stuns for a little bit for fighter and maybe like a charge shot for mage.
Cleric feels like he has the most rounded arsenal out of the three and giving him a oneshot parry is very cool but makes it so there's little reason to play the other classes other than flavour imo
Anonymous No.11938271 >>11938278 >>11938284 >>11938504
>made a wad that replaces the Hulshult remix with the Xeotroid cover music (https://youtu.be/IxQ65lYNbmI)
>both were made with .ogg files so i made a new wad and replaced the old one
>played an entire hub to make sure it worked correctly
>right after uploading i went and loaded a save file only to be met with a "The memory could not be read." crashlog
>starting a new game seems to work fine for some reason

Kex doesn't really like it when you try to mod it even a little bit, does it?
Anonymous No.11938278 >>11938289 >>11938442
>>11938271
there are zero good ports on the kekxold engine
Anonymous No.11938284
>>11938271
>Kex doesn't really like it when you try to mod it even a little bit, does it?
Yeah, Nightdive basically only makes sure the bare minimum for whatever THEY want to do works and never bother checking other stuff.
Kex Quake for instance doesn't even support custom color palettes despite the very initial release of the game allowing you to swap them around.
Anonymous No.11938287 >>11938302 >>11938329
>>11938216
I wanted to make certain I wasn't overlooking something like I did the 'enhancements enabled' option for Hexen.
It's strange that only the cleric gets any new features, and personally it's one that honestly doesn't feel too "cleric-like" and something that would suit the fighter better.
Anonymous No.11938289 >>11938324
>>11938278
Killing Time?
Anonymous No.11938302 >>11938761
>>11938287
>fighter directly depicted as having a shield
>gives it to the cleric instead
Yeah, shit's retarded.
Anonymous No.11938324
>>11938289
I liked it though I wish they changed more around: This was the song you heard when you fought all the clowns for the first time in the 3DO version https://www.youtube.com/watch?v=93ujc_kMWLI For the PC it still just plays in a random spot in the wilderness.
Anonymous No.11938329 >>11938384 >>11938386 >>11938429
>>11938287
In terms of fantasy suitability, shield works for Cleric just fine. Falcon Shield gives Cleric the most armor in game and Parias is a warrior-priest. It makes sense for him to rely on technique like parrying, rather than on brute strength, like Fighter would.
But from the game perspective, I hate that he got the most love as well, with his only weak spot getting removed.
Hell, if shield wasn't added, I'd argue that class select feature would be actually useful for people that find bludgeoning ettins with a mace too much of a slog.
Anonymous No.11938384 >>11938623 >>11938649
>>11938329
Nta but I agree with you and I hate it even more because Fighter got nothing and Mage's quirks got removed instead of reworked.
Also wtf is that remixed soundtrack, no one on Doomworld has good music taste (apart from Nicolas Monti) and Hushult just made everything devolve into le epic part midway through.
Lastly, the Steam forums are a shitshow of Nightdive head first onto concrete glazers who are very aggresive and condescending regarding any criticism and casual vineswinging 3rd world jajas screaming refund because there's no true 3D perspective 'like GZDoom'.
Anonymous No.11938386
>>11938329
>It makes sense for him to rely on technique like parrying, rather than on brute strength, like Fighter would.
It would make more sense for him to rely somewhat on his magical cleric abilities like the rest of his kit leans towards. A "parry" is a more natural, magicless technique that makes sense for someone lacking nearly any magical ability, especially for someone like the fighter who seems as agile as he his strong.
Maybe they could have all benefited from their own "flavorful" block/parry mechanic, like the mage has some "magical shield" he could throw up that blocks ranged attacks and allows him to keep casting.
Anonymous No.11938390 >>11938427
>>11938065
Can I play all these with Raze or do some require eduke32?
Anonymous No.11938427
>>11938390
Everything except Blast Radius should work. But Raze is bad and you should feel bad for using it
Anonymous No.11938429 >>11939384
>>11938329
>I hate that he got the most love as well, with his only weak spot getting removed.
What actually bothers me the most is that Xaser/Wayfarer's Tome dude guy also gave the mace that "GZDoom weapon mod" smooth animation that looks like blurred ass at 144 fps. It's even visually out of place with the original game.
>>11938221
>Wish fighter and mage got a right click
All I can think of is give Fighter something to guardcrush centaurs and sleeping afrits. Maybe charge his punch without a combo. Lets you overwhelm the few checks on his momentum. One of his diffs is named Berserker after all.
Mage being able to charge any weapon into a super would be really fitting. Laser beams, huge waves of frost, lightning storms, whatever Bloodscourge does. It follows closer to their D&D roots with how magic use was limited but tide-turning.
Anonymous No.11938442
>>11938278
Turok series remasters are decent, despite the flaws. Turok 1 and 2 got a modding scene thanks to them and Turok 3 got a lot more enjoyable in general. Yes, I'd prefer if changes in maps layout were toggleable and I hate the fact that Turok 3 multiplayer got fully cut (not even the splitscreen is in), even if those options would be of no use for most of the port customer base. Overall, they were a huge net positive for the Turok community (however small it is).
They also raised awareness of console version of Powerslave. You can argue that it's still worse than Saturn version in certain ways, but it is a lot more accessible and can be played with KB/M.
Now, I would absolutely agree that the community ports/patches should be used if possible and most of Nightdive releases are a mixed bag at best and I'm usually spending time shitting on them too, but turning a blind eye on the few merits they got only makes the arguments against them weaker.
Anonymous No.11938470 >>11938495
He can't keep getting away with it
Anonymous No.11938495 >>11938513 >>11938765
>>11938470
Don't worry, they already run out of any relevant Doom engine games, he won't contribute much.
Anonymous No.11938504 >>11939029
>>11938271
Probably something to do with TRAKINFO lump that ND added in the Doom port?
Anonymous No.11938513
>>11938495
Yeah, I would hope that they won't butcher Hexen II and Heretic II (not that anyone here cares about those games).
Anonymous No.11938545 >>11938652 >>11938947
regarding remasters, i'd like to see a quake live remaster at this point

or at least a quake 3 remaster with quake live maps, netcode, and balance (trust me, you don't want to deal with quake 3's hitscan damage on modern connections and mice against player who gut gud)

anything to get people playing deathmatch again

i feel like arena shooters could get huge again if they focused on clan arena instead of ultimate tryhard sweaty dueling (which is fun but i've probably gotten too old to play at a high level) but when lameass quake champinos came out they didn't add clan arena because id figured if they didn't, they would add other modes, so instead, no one played that trash game except for money and to warm up to play for money

or maybe just quake 5: arena, i don't know, i'm just sick and fucking tired of modern fps

i've been trying to figure out how to get openarena with cpma set up in vq3 mode with ra3 maps to practice my aim but i got a lot of appointments this week and i've been under a lot of irl stress so i don't feel like recalling 1000 console commands and configuring a hud, easier to just rip and tear huge guts against a bunch of imps
Anonymous No.11938563 >>11938593
Up next: Strife Veteran Edition+ featuring an all-new campaign.
Anonymous No.11938572
I'm playing sulfur
Anonymous No.11938575 >>11938604
>>11935810
pls respond
Anonymous No.11938593
>>11938563
Featuring Return of the Order and Day of the Acolyte!
Anonymous No.11938601 >>11938610
>>11937923
>you're blocking my sun, asswipe :D
Anonymous No.11938604 >>11938654
>>11938575
You mean the occasional ettin that gets respawned, often in areas you're revisiting? Not that I'm aware of.
Anonymous No.11938610
>>11938601
>soon, i will be blocking where the sun don't shine, cumrag
Anonymous No.11938623
>>11938384
>Lastly, the Steam forums are a shitshow
It's on me for checking Steam forums, but I didn't expect them to be this retarded. Like it's known to be shitty, just didn't knew it would be that bad.
Anonymous No.11938631 >>11938647
>retarded newfags now think Heretic & Hexen always had infinitely tall enemies just like Doom and don't know that it's just Nightdive fucking up
Anonymous No.11938647
>>11938631
Wait, ND fucked up flying?
Anonymous No.11938649
>>11938384
>casual vineswinging 3rd world jajas screaming refund because there's no true 3D perspective 'like GZDoom'.
Based. Chicken man knows best.
Anonymous No.11938651 >>11938774 >>11938794
Maybe they'll do a Daikatana remaster next year.
Anonymous No.11938652 >>11938686
>>11938545
I dread at the idea of Kex being merged with the Quake 3 Engine in any way. The engine works very well on its own.

They could just shut down Quake Live and update Q3 so that it has matchmaking so they can trim the playerbase down to a single game, but I don't know how they would go about remastering it though. Quake Live is about as good as Q3 can look imp.

Won't happen because it's a multiplayer game, So it needs maintenance and relatively constant support. Which is a gamble they need to take and it's even more unlikely considering how they very much abandoned Quake Champions. A Quake 3 Remaster won't revive arena shooters, no matter how much nostalgiabait they try to pull.
Anonymous No.11938654
>>11938604
It is a nonissue in the base game, but incredibly annoying in the expansion, where it constantly respawns in centaurs and serpents, while you are running around trying to find where the hell the hell you are supposed to go.
Anonymous No.11938673
>>11938050
What do you think of second one's MAP32?
Anonymous No.11938686 >>11938691 >>11938708 >>11939985 >>11940150
>>11938652
due the modernity of the q3 engine it wouldn't need Kex, it'd just need a fresh coat of paint like starcraft remastered got with high res textures and probably better shaders/lighting

quake live *IS* shut down, there is only a master server and everything else, skill matching, servers, etc, is handled by community servers

there have been repeated attempts to recapture the magic of arena fps and they all fuck it up for some reason, part of why is that it's not id software official

sc remastered did pretty well, it's easy to find a game at any level of play, and i think q3 remastered could do well in the two major regions people used to play quake, NA and RU

the only thing that's gonna piss some people off (but not pros i think) is that you NEED to modernize the netcode and nerf the rail, 100 dmg rail is just too powerful once you know what you're doing, 80 is a solid that puts you net positive when picking up RA/MH but not YA/50
Anonymous No.11938691 >>11938697
>>11938686
What do you think of Xonotic?
Anonymous No.11938697
>>11938691
i don't remember it, isn't that the one where you can stack to 999/999?

indie arena fps i've played are warsaw 1000 years ago, splitgate (it's ass and more like halo) reflex (really sad it didn't pop off) and diabotical (the only reason i played it i figured it would be the last hurrah for a quake guy like me)
Anonymous No.11938703 >>11939063
>>11938065
Thanks for the recs. Should I generally pistol start each map or play continuously?
Anonymous No.11938708 >>11938740
>>11938686
The main issue is that id themselves are not touching their old games, they're all really being outsourced to Nightdive. They'll probably need to find someone else to do that job for them.
Anonymous No.11938740 >>11938747
>>11938708
>id themselves are not touching their old games
Well it's literally not THEIR games. Nobody is still there from the Doom or Quake days besides the office manager. Half of them are probably zoomers.
It's a miracle they haven't just switched to Unreal Engine, frankly.
Anonymous No.11938747
>>11938740
i like UT and Unreal Engine except for that it has the most aggravating mouse accel ever (doubly aggravating if the UE game won't let you access console and shut it off)

i heard UT99 is open source now and been meaning to check it out
Anonymous No.11938761 >>11938772
>>11938302
Looks at this shit, fantasy game art peaked in the 90s it was still clinging to Frazetta while having that 90s grain style.


Finally managed to make Rise of the phoenix work, for a 1997 30 megs pack, this is super neat, I missed this shit back in the day, you have multiple classes, more powers and mechanics than hexen 2.

What a nice cute diorama castle up there.
Anonymous No.11938765 >>11938771 >>11938825
>>11938495
They're going to go after Hacx next, maybe Chex Quest as well.
Anonymous No.11938771
>>11938765
>Chex Quest 1 + 2 + 3, now featuring a new fourth episode!
Anonymous No.11938772
>>11938761
Anonymous No.11938774 >>11939031 >>11939982
>>11938651
That or our posts are gonna jinx things and now they're aiming at Deus Ex.
Anonymous No.11938794 >>11938804
>>11938651
If any games really need a remaster/rework, it's this or Blood 2. I always liked the aesthetic and monsters in the latter.
Anonymous No.11938804 >>11938831
>>11938794
I think making janky games with amazing concepts better woudl be dope.
Requiem Avenging Angel, Yeah Blood 2, at least they are trying Sin which I love.
Anonymous No.11938810
Anonymous No.11938825 >>11938832
>>11938765
>Xaser putting finished version of Hacx 2.0 behind paywall
I can believe that.
Anonymous No.11938826 >>11938831
Beat the main campaign of hexen lads.
It was a good romp overall, seven portals sucked cock, hub 2 sucked less but had some very annoyingly hidden switches when no other switches in the game are as hidden, hub 3 onwards the level design actually picked up.
The game is either way too long or the enemy roster way too lean. I sure love zapping ettins for 6 hours.
Anyway, starting deathkings now. Are there any new weapons, artifacts, enemies? Or is it just harder maps?
Anonymous No.11938831 >>11938885 >>11939982
>>11938804
They've been trying Sin for awhile now. I remember some time back there was an anon here thinking the Q2 remaster was in service of it. Apparently development for it was "picked up" again according to some random Steam forum posts.
They could also have a go at other Raven IPs like Soldier of Fortune, or just pretty up Return to Castle Wolfenstein. There's still some stuff at the bottom of that barrel.
>>11938826
>Anyway, starting deathkings now. Are there any new weapons, artifacts, enemies? Or is it just harder maps?
Just harder maps, and according to some posts here I don't even know if the newest "official" episode has much new stuff.
Anonymous No.11938832 >>11938853
>>11938825
I hate that I believe it too.
It's not like this didn't basically happen >>11928614
Anonymous No.11938853 >>11940638
>>11938832
Funnily enough, it becoming paid is probably the only possible way Hacx 2.0 would ever be finished in the first place.
Anonymous No.11938856
>>11936567
Ow. My feelings.
Anonymous No.11938885
>>11938831
>just harder maps
bit lame, I'll put up with it to cap off the cheevos for hexen then I can move on to heretic and remember what a good arsenal is.
I've heard there were a couple of mods/maps made for hexen but not many? I assume it's kind of annoying to map for hexen
Anonymous No.11938904 >>11938918
Had a dream about a made up D64 map, maybe I could learn about D64 mapping at some point to make it a real one.
In that same dream, there was this custom boss that was like a giant female cyberdemon, big enough for her sprites to be detailed.
She looks like a muscular anthro bull chick with Cyberdemon features and one of her attacks was shootign a rocket to the sky, then like 5 fall to some places.
Anonymous No.11938915 >>11938935 >>11938946 >>11939004
>there's a hole in an inconspicuous corner of the map
>when you fall to it you activate a trigger that unlocks the rest of the level
>it's mandatory you do this

You know I've heard a lot of people shit on Hexen's level design but I really think they're mostly thinking of Caves of Circe
Anonymous No.11938918 >>11938923
>>11938904
Did she have booba tho?
Anonymous No.11938923 >>11938940
>>11938918
Yes.
Like it wasn't an HDoom type anime girl, she was like one of those anthro bull/cow chicks with muscles with the coloring and features of a Cyberdemon.
Anonymous No.11938925
>>11938017
You can lead my project anytime you'd like, captain.
Anonymous No.11938935 >>11939029
>>11938915
there's also the switch hidden behind a statue in darkmere.
Anonymous No.11938940
>>11938923
Hot.
Anonymous No.11938946
>>11938915
>but I really think they're mostly thinking of Caves of Circe
I've been seeing a lot still struggle to get past Seven Portals even with the hand-holding.
Anonymous No.11938947 >>11938953
>>11938545
>when lameass quake champinos came out they didn't add clan arena
CA has been in QC since 2020.
Anonymous No.11938950
>>11935364
>>11935392
Thank you!
Anonymous No.11938953 >>11938962
>>11938947
Okay, and QC came out in 2017. How would you feel if you didn't have breakfast this morning anon?
Anonymous No.11938962 >>11938990
>>11938953
On account of not having had breakfast this morning, exactly as I currently do.
We've had five years to see what CA could do to boost QC's player base, the answer is fucking nothing.
Anonymous No.11938990
>>11938962
yeah because all the new players got assraped and left

they call it "onboarding" in most esport

a lot of veterans don't like CA (esp the ones working at id who didn't design it) and they thought that if CA wasn't available everyone would dogpile into duel and they didn't, they just fucked back off to other fps games

everyone who wanted to play CA just stayed in QL and we thought it was kinda funny how some players started migrating to QL once the matchmaking in QC couldn't find games anymore

look how popular fortnite was. imagine an arena shooter where the crown jewel wasn't dueling or ffa deathmatch but 32v32 CA bloodbaths on super huge maps

the 15v15 CA era of quake was really cool and kept me wondering if we could go even bigger
Anonymous No.11939002 >>11939015 >>11939020 >>11939021 >>11939039 >>11939042 >>11939062 >>11939091 >>11939163 >>11939240 >>11939249 >>11939256 >>11939335
So what other games should Dumpster-Dive "remaster"? Shadow Warrior? Redneck Rampage? Marathon? Heavy Metal F.A.K.K. 2?
Anonymous No.11939004 >>11939029
>>11938915
it shows up on the automap
Anonymous No.11939015
>>11939002
deer hunter
Anonymous No.11939020
>>11939002
Slawshank Redemption
Anonymous No.11939021
>>11939002
Womb Room.
Anonymous No.11939029
>>11938504
You're probably super right. I made it so you'd need to replace the original PWAD with the new one but I wasn't aware of the TRAKINFO lump in the actual IWAD. Or that it used SHA-1 security.

Annoying.

>>11938935
If you're talking about the one in that outpost. They actually moved that statue a little bit letting you see the switch better

>>11939004
It really didn't. It only shows you the location of the key. I might have to play it again since it's likely that it's triggered to disappear from your automap once you reach the room adjacent to the hole without you actually falling into it. It still is a very obtuse way to progress the level.

>>11938039
pic related
Anonymous No.11939031
>>11938774
The GMDX mod is so high quality while also not feeling or looking modded that nightdive or anyone else would have their work cut out for them
Anonymous No.11939039 >>11939062 >>11939776
>>11939002
Of all those I think RR would be the most likely to get any attention: Changes to level progression with map markers, rebalanced weapons, changed enemy behaviors, I can almost see it.
Anonymous No.11939042
>>11939002
Bust Hillary 3D.
Unironically though, Prime Target. Having to use SheepShaver is bullshit.
Anonymous No.11939062 >>11939147 >>11939187 >>11939982
>>11939002
SiN.
>>11939039
Bold of you to assume that anyone at ND wants to touch anything Build after the whole Fresh Supply fiasco.
Anonymous No.11939063
>>11938703
Red series was released one map at a time so I think you good pistol starting. Same with Duke Hard. The rest are continuous, in general pistol starting is not that big of a deal in Duke, if mapper wants you to pistol start he can easily force it on map side of things, like Death Row in original game for example.
Anonymous No.11939091 >>11939103
>>11939002
Duke Nukem 3D
Anonymous No.11939103 >>11939121
>>11939091
Do we really need a version even worse than World Tour?
Anonymous No.11939121
>>11939103
For some reason people really want them to have as much of a monopoly on retro games as they can, even when it results in a substantially worse thing than the version they got pulled from sale by releasing theirs.
Anonymous No.11939147
>>11939062
>Bold of you to assume that anyone at ND wants to touch anything Build after the whole Fresh Supply fiasco.
I wouldn't underestimate anyone's need for projects and cash, and I've still seen more people for than against their FS port in spite of its issues.
Anonymous No.11939163 >>11939237
>>11939002
South Park, since it's based on a modified version of the Turok 2 engine.
Do it in 2027, for the show's 30th anniversary.
Anonymous No.11939187 >>11939196 >>11939223 >>11939226
>>11939062
the Fresh Supply situation was just Atari refusing to go forward with the updates
Anonymous No.11939196 >>11939225 >>11939261
>>11939187
Oh hey, Civvie!
Anonymous No.11939223
>>11939187
It was bound to be bad from the moment someone got bright idea to fuck with Build Engine a lot without understanding it.
In other words, it would've been avoided if the port simply stuck closer to the original codebase.
Anonymous No.11939225 >>11939261
>>11939196
hi barack obama
Anonymous No.11939226 >>11939229
>>11939187
We've been through this like ten times over the last 3 threads alone. Stop defending Nightdive incompetence and/or laziness.
Anonymous No.11939229 >>11939274
>>11939226
stop defending Atari
Anonymous No.11939237 >>11939272 >>11939371
>>11939163
Would be neat since they could fix at least some of the issues it had but Matt and Trey hate the early SP games (apart from Chef's Luv Shack, apparently) so it's unfortunately not very likely that it'll happen. I hope I'm wrong though but I won't get my hopes up either.
Anonymous No.11939240
>>11939002
Chex Quest
Anonymous No.11939249
>>11939002
Area 51
Anonymous No.11939256
>>11939002
Operation Body Count
Anonymous No.11939261
>>11939225
>>11939196
oh hai mark
Anonymous No.11939272 >>11939278
>>11939237
Maybe someone will care enough in the future to recompile it.
Anonymous No.11939274 >>11939280 >>11939302
>>11939229
Did John Atari tell Kaiser to make it shit on purpose in the first place?
It's not like BloodEX was a rush job either, Kaiser had begun to work on it even before getting hired by Nightdive, same as with Powerslave and Turok.
Anonymous No.11939278
>>11939272
You're not wrong, somehow I forgot about those. I can definitely see that happening at some point.
Anonymous No.11939280 >>11939302 >>11939316
>>11939274
i'm not denying ND's attitude, i'm telling modern Atari suck dick too.
Anonymous No.11939291 >>11939293 >>11939604
Next nightdivemaster will be TekWar
Anonymous No.11939293
>>11939291
i'd buy that for a dollar, but i'm not sure i will like what they add to make it fuller.
Anonymous No.11939302 >>11939329
>>11939274
>>11939280
There's room for both Nightdive and whoever the fuck is wearing the Atari brand as a skinsuit this week to be shit.
Anonymous No.11939315
>>11934137 (OP)
Honey, it's time for your yearly Alien Vendetta replay.
Anonymous No.11939316 >>11939327
>>11939280
No one is denying that Atari aka Infogrames sucks major ass, just like their subsidiary Nightdive. This French menace was infamous since the 90s, making them a easy scapegoat for FS failure.
Nightdive released a shit product in a rush after seeing community actually making good sourceports, paid SSShillmanlives, made a few patches (yes, it actually had the updates) and was glad to move on during the first opportunity presented, as the whole thing was an embarrasing trainwreck for them, just like the System Shock Kickstarter.
Anonymous No.11939327 >>11939345 >>11939348 >>11939365
>>11939316
my special grudge with Atari is that they allowed this piece of shit on the market and won't have Nightdive fix it. Even now that they own Nightdive they the thing remains unpatched. most Nightdive games release super buggy but they keep patching them at least.
Anonymous No.11939329
>>11939302
They're the same. Atari owns Night Dive.
Anonymous No.11939335
>>11939002
I've tried everything I could to get Blood 2 running on my machine with no luck, so that one.
Anonymous No.11939345 >>11939484
>>11939327
>but they keep patching them at least.
For about six to nine months tops and then drop the support.
Anonymous No.11939348 >>11939484 >>11940651
>>11939327
>they keep patching them at least
lmfao, Quake 2 literally only got one update
Anonymous No.11939365 >>11939484
>>11939327
Dude, Nightdive can't even patch multiplayer levels into Rise of the Triad, despite it being a piss easy job.
Even if Nightdive could do something, they wouldn't, unless some employee got free time to waste, but honestly, updating BloodEX would be not unlike polishing a turd. It will never be as good as any of the current community offerings.
I suggest you appreciating it as a monument to Kaiser's hubris and Nightdive's incompetence. Add to that shitty nuAtari practices if you must, though that really didn't need any more additions at that point.
Anonymous No.11939367 >>11939382 >>11939408 >>11939446 >>11939673 >>11939693 >>11940651
If you buy Nightdive remasters, you are a cuck. No exceptions. There is no reason for these versions to exist, and certainly no reason for anyone to pay money for them. Selling "remastered" versions of open source games is heresy. The entire point of something like Quake being open source was id saying, "okay, we did our best, we made our money, now you can keep the fire going". And people did, for literal decades. You want to make a sourceport, or a mod, or a custom wad? Great. You want to take somebody else' work from 30 years ago, make mediocre changes to it for muh QOL, add some shitty "new episode", and then sell it for money? Kill yourself. It's a shame people will actually throw cash at this garbage instead of just playing a modern sourceport for free.
Anonymous No.11939371 >>11939374
>>11939237
Despite them hating the old games, I could imagine Matt and Trey wouldn't outright say no if remasters were actually pitched. I think the real core issue if that those games simply werent popular enough in the long-term for any company to be interested at this point. Nightdive very likely would prefer to pursue other games in the first place.
Anonymous No.11939374 >>11939569
>>11939371
>I could imagine Matt and Trey wouldn't outright say no if remasters were actually pitched
yeah because they big noses and love money, news at 11
Anonymous No.11939382 >>11939391
>>11939367
>open source = legal to pirate
Are you underage?
Anonymous No.11939384 >>11939387
>>11938429
>blurred swing
That fucking pisses me off
Anonymous No.11939387
>>11939384
It's not even a good swing arc to justify the blurring.
Anonymous No.11939391 >>11939393 >>11939401
>>11939382
>it's not le heckin legal, pay the corporations!!!
Are you retarded?
Anonymous No.11939393 >>11939397
>>11939391
>>>/v/
Anonymous No.11939397
>>11939393
>g-go to /v/
Good dog, pay those nightdive lards for a game you probably already bought 30 years ago.
Anonymous No.11939401
>>11939391
I didn't have to pay anything because it was a free update to something I purchased years ago and before that owned on a disc. You are a zoomer who sees "open source" and assumes it means freeware.
Anonymous No.11939408 >>11939441 >>11939453
>>11939367
I pirated every single Nightdive release and still think that your logic is retarded.
You still had to buy Quake and I'm pretty sure that id was confrontational with Freedoom devs at some point.
And if you want to screech about Nightdive here and now, you should've screeched about Quake Live and Doom 3: BFG Edition first. Nightdive id remasters just follow that.
Anonymous No.11939441 >>11939470
>>11939408
were you actually any good at quake at any point in your life?

ql >>>>>> q3

that's not to say q3 is bad, ql is just a straight improvement in virtually every way except one, they had to cut the gore out to get a T rating, but honestly who gives a shit when gameplay is king
Anonymous No.11939446
>>11939367
Imagine caring this much.
Anonymous No.11939453 >>11939493
>>11939408
>I pirated shittier versions of games I already bought
Cool story bro.
>And if you want to screech about Nightdive here and now, you should've screeched about Quake Live and Doom 3: BFG Edition first
>implying I haven't spent years calling QL and BFG shit to begin with
And for the record, QL was a free browser -based game to begin with. Not that you'd know because you're a zoomer spendthrift.
Anonymous No.11939470 >>11939494
>>11939441
No one said anything about QL being a bad game.
QL was absolutely a shit company practice, first turning Q3 into a browser service, then making it a paid game on Steam (and deleting almost all of the Team Arena content somewhere along the way).
I mean, I did enjoy it back when it first launched and I got it for free at Steam when it was F2P there, but let's not pretend that it wasn't a shitshow on the level of Nightdive, if not worse.
Anonymous No.11939484
>>11939345
>>11939348
>>11939365
Turok was last patched in April
Anonymous No.11939493
>>11939453
>I pirated shittier versions of games
Yes.
>I already bought
No, I never bought official copies of all the old Doom and Quake games. I do have them on pirate CDs however, which I bought at the time when it was cheaper to do than downloading them via dial-up.
The only thing I was pirating from the web at the time were NES and Mega Drive games due to their small size.
>QL was a free browser -based game to begin with.
It had paid subscriptions. I.e. it was "free".
I was there, I got my friends there and we never paid anything, but it was still id profitting off Q3.
Anonymous No.11939494 >>11939518
>>11939470
think of this way for a second

even if the remaster is shit (i don't feel like picking it up so i don't care) if it gets more people into retro fps isn't that a good thing?
Anonymous No.11939509 >>11939625
So tired of gzslop being posted here.
Anonymous No.11939518 >>11939537 >>11939982
>>11939494
It depends.
Personally, I don't mind remasters as long as they don't change the original game much or make the changes optional.
My main problem with H+H is that it makes a lot of unnecessary changes by default and obscures the proper way to play it, meaning that everyone who would decide to play it wouldn't even know that he plays the heavily changed version made by people that actually are more into different game and love to make gameplay mods.
That makes the game more palatable for the modern audience? Should've shipped Brutal Doom instead of D+DII then, I heard they love it.
Anonymous No.11939536 >>11939539 >>11939547
>>11934137 (OP)
what wad is that in the webm, op?
also: been playing through The Chilling Winds of Dis (puss2). shits groovy
Anonymous No.11939537 >>11939551
>>11939518
i've never played either game so i can't comment on the changes, i'm just glad people are playing fps games that are good instead of more "realistic" military garbage like bf and cod

anything to get more people's foot in the door
Anonymous No.11939539 >>11939540
>>11939536
Pretty sure it's Godless Night.
Anonymous No.11939540
>>11939539
thanks anon.
Anonymous No.11939547 >>11939548
>>11939536
looks kino
Anonymous No.11939548 >>11939554
>>11939547
it is. can be very difficult at times, though.
Anonymous No.11939551
>>11939537
I'm glad we agree that NAM is where the genre peaked.
Anonymous No.11939554 >>11939629
>>11939548
i really dig the style so i'm ready to suffer
Anonymous No.11939557 >>11939559 >>11939993
Wait, i though the waytome mod for heretic was good? enemies die faster and you die faster? isnt that a good compromise? Also
>NOOO MY MOD THAT WAS NEVER GONNA GET UPDATED GOT KILLED
Imao
Anonymous No.11939559
>>11939557
I hate to say it, but that guy is a coward.
Anonymous No.11939569
>>11939374
???
Anonymous No.11939604
>>11939291
Poor little rat…
Anonymous No.11939625 >>11939629
>>11939509
but everyone enjoys gzdoom.
glES 3.2 at the other hand
Anonymous No.11939629 >>11939654
>>11939554
its really good. the style design is fantastic. there are a couple of glitches though, specifically in the second level, but nothing game breaking.
>>11939625
>but everyone enjoys gzdoom.
more like everyone is forced to use it...
Anonymous No.11939638 >>11939642 >>11939643 >>11940024
>>11937461
I wouldn't call them failed devs, but GZDoom is an archaic piece of shit. The only real advantage it has is it works out of the box. If you want to work with any other engine, it's on you configure things like damage, projectile collision, object pooling, optimization, etc.

It's a much harsher learning curve than GZDoom, but once you get the hang of it, working with them is a dream compared to being hardlocked to GZDoom's idiosyncrasies. You have no idea how much I don't miss manually setting sprite definitions or trying to tard wrangle SBARINFO.
Anonymous No.11939642
>>11939638
are there other source ports that work with gzdoom mods? i hear edge does, but i have no experience with it.
Anonymous No.11939643 >>11939646 >>11940024
>>11939638
>or trying to tard wrangle SBARINFO.
I fucking wither a little every time I see how easy it is to make HUDs and shit in other engines like Godot nowadays.
Breaking off from ZDoom/Zandronum is gonna be like ditching weighted training clothes for me.
Anonymous No.11939646 >>11939650
>>11939643
Hi Kegan. I hope you're doing well.
Anonymous No.11939650
>>11939646
I still draw breath. So I can't complain.
Anonymous No.11939654 >>11939663
>>11939629
>more like everyone is forced to use it...
Not him, but not once have I felt like I was forced into using gzdoom. Sure, some mods may be designed for it, but theres more than plenty that aren't. Woof has been my usual go to port, while I only occasionally load up gzdoom when its called for.
Anonymous No.11939663
>>11939654
more and more mappers are relying on gzdooms technical abilities for wads, unfortunately. i couldnt care less about mods themselves otherwise, as i only play vanilla through doom retro (see: 11939536 )
Anonymous No.11939673
>>11939367
Fuck I hate Quake fans so much
Anonymous No.11939678
>Drag and drop the remaster iwads on gzdoom
>it actually runs
Uh,not sure why i assumed it wouldnt, faith renewed doesnt work however
Anonymous No.11939693
>>11939367
Uncle Phill gave it to me for free, and I feel lazy about setting up the fan source port. When I want the vanilla experience (no time for that), I download some source port. Not to mention that it's better to have something with maintenance than the abandonware we used to get. It pains me to buy any corporate game. While I could buy some indie game that has been updated for over 15 years.
Anonymous No.11939776 >>11939981
>>11939039
That'd really be going for bottom of the barrel stuff. The only places I've seen people unironically or maybe I was trolled all along recommend redneck rampage are places that discuss and love the sprite era doom/build games. I've given it a fair shot and I genuinely think it is garbage and not palatable to a modern day retro enthusiast audience even with heavy handholding.
Anonymous No.11939784 >>11939795 >>11939797 >>11939850 >>11939853
Half-Life LEGITIMATELY has nothing going for it and is one of the most overrated games ever that trampled actually important 1998 GOTYs like Thief, Unreal and Homeworld only because it was indirectly propped up by their later GOTYs and is easily accessible as a first-party title on the main PC DRM platform. Pre-Xen it has no art direction, no sound design and no sense of place, a linear sequence of baby Casali's first "realistic" Quake maps that look like aqnitro. It's actually insane that nintroons get lost in this game because you can only move *forward*, the different paths in Power Up are split as far apart as they could be. Other than the Zero-G music samples, there's minimal ambience and nothing for the eye to catch in these concrete colons but "gameplay elements". No gameplay either, just back-to-back running trivial obstacle courses with two headcrabs occasionally popping up behind a corner. The AI is retarded and fumbles their basic attack patterns trying to retreat and the marines don't aggro when you shoot them with the crossbow; but they do shout "MY! ASS! IS! HEAVY!" unlike the Skaarj and Quake 2 Ground Zero gunners, so can those really compare? Friendlies are slapstick comedy relief only illusorily deeper than the Nali from Unreal. The famed scripting is mogged by the bombing sequences in Blood. Pseuds call Half-Life 2 the triumph of technology over artistry but that game sure could create a mood when HL1 is defined only by "SCRIPTED EVENTS, VOICED NPCS, SKELETAL ANIMATIONS, DECALS, MATERIAL PROPERTIES, DSP EFFECTS and COCKROACH AI". The favorite "first-person shooter" of neurological cripples who hate first-person shooters.
Anonymous No.11939792
https://www.youtube.com/watch?v=vOA-2nffob8
Anonymous No.11939795
>>11939784
>Half-Life LEGITIMATELY has nothing going for it and is one of the most overrated games ever that trampled actually important 1998 GOTYs like Shogo, Blood 2 and SiN
ftfy
Anonymous No.11939797 >>11939876
>>11939784
It must be a pasta, but...
>Movement
Weird compared to Quake and Unreal
>Gunplay
Awful
>Level Design
Mixed in with that, the use of props is naive for its time and has good environmental storytelling compared to other games

HL1 was good, but Halo, released not long after, was better
Anonymous No.11939834
If there's one thing about H+H I can appreciate, it's the fact that they gave Heretic's fourth and fifth episodes their own unique skies and intermission maps.
Anonymous No.11939837 >>11939845 >>11939903 >>11939982 >>11940041 >>11940286 >>11940297 >>11940327 >>11940454 >>11940463 >>11940474
i like the new level designs. i do. it's very nice dark fantasy stuff. but...
Anonymous No.11939845 >>11939903 >>11940041 >>11940297 >>11940327 >>11940454 >>11940463
>>11939837
i still feel they threw something out with the bathwater because they couldn't figure out what to do with the water motif. it's an awfully large part of the game to just delete.
Anonymous No.11939850
>>11939784
>grok, generate me an over the top but mildly believable 4chan rant complaining about half life's impact on video games
Anonymous No.11939853
>>11939784
>COCKROACH AI
I will now buy your game.
Anonymous No.11939876
>>11939797
the rest of it i could somehow reason away to be a retarded opinion, but
>unironically shilling for gaylo: babby's first fps
8/10 bait
Anonymous No.11939903
>>11939837
>>11939845
that episode with the stained glass looking bathhouses is probably the best looking part of heretic
Anonymous No.11939981 >>11940002 >>11940004 >>11940192
>>11939776
Chicken man unironically loves Redneck Rampage and hates Blood
Anonymous No.11939982
>>11938774
Deus Ex is in Embracer's hands, so it's more likely to be handed to Aspyr instead.
>>11938831
>>11939062
>Apparently development for it was "picked up" again according to some random Steam forum posts.
SiN's development will be on the same speed as System Shock 2, if not slower. Good luck waiting for it.
>>11939518
Second this. Most of enhancement stuff was completely unnecessary.
>>11939837
Please, don't tell that this is an enhanced version of Episode 3.
Anonymous No.11939985 >>11940150
>>11938686
Q3Ex by Dumpsterdive will be more like early WC3: Reforged. It's gonna be pure vanilla with 85fps physics, no cg_truelightning and no cg_forceenemymodel with all effort going into Darkplaces with QRP-tier graphics, placing Team Arena weapons on all of the baseq3 maps and an expanded botmatch campaign from Quake Arena Arcade and Quake 3 Revolution. On the bright side, it'll be a wakeup call to carry VQ3 out of the balkanized and outdated OSP/RA3/3wave sludge it's in. Q3A's server browser is the worst there's ever been. QL's, Warsow's and UT4's CA scenes already have the biggest NA playerbases out of everything AFPS because normgroid TF2 converts can't wrap their heads around map control and were sold on these games as PvP aim trainers.
Anonymous No.11939993
>>11939557
Never actually heard people complaining about the Tome before this new release. But desu I never asked either. Now I feel bad for only beating Heretic with it.
Crispy or International?
Anonymous No.11940002 >>11940019
>>11939981
>chicken man

that's fucking Moorhuhn Jagd.
Anonymous No.11940004 >>11940192
>>11939981
The best aspect of redneck rampage is how it looks, maybe that'd appeal to an engine autist, i don't know.
Anonymous No.11940019
>>11940002
>Le [NO] chicken.
Anonymous No.11940024 >>11940032
>>11939638
>>11939643
>trying to tard wrangle SBARINFO
Any (funny) horror stories?
I'm a consoomer, not much of a modder. All I know is it's old as fuck at this point.
Anonymous No.11940032 >>11940289
>>11940024
SBARINFO is an awkward and crusty son of a bitch. Here's a good example of that:
Say you want an animated element on your HUD, right? Now if it's just something that's constantly animating like a health bar or some glowy shit, you can use ANIMDEFS alongside SBARINFO to make that work, easy peasy. But what if you want something that only animates at a specific time, through a set number of frames?

Now you're in for some shit. You see this shit in pic related? How this is working under the hood is when the player recieves damage, they're given a stack of token items that're taken away steadily thanks to a script. The HUD is constantly checking to see how many of these items the player has, and jumps to the appropriate frame.

See how it says this goes down to line 1623? This one class in Combined_Arms has an animated HUD face that consists of 1221 lines of code like this. This is all because I can't simply call an animation to only play at a specific time, because ANIMDEFs are effectively GIFs that are constantly looping. Now I'm pretty certain if I was using newer GZDoom and Zscript I could potentially make something less awful, but I go for Zandro compatibility.

This is easily one of the most awful and beautiful things I've made using these fucking tools. All in the service of just making a silly bowling ball head man look around and wiggle when he takes damage.
Anonymous No.11940041 >>11940075 >>11940101
>>11939837
>>11939845
Dude, D'Sparil's multimillion gold bathhouse dome under the sea made E3 the most memorable episode in the game. What is this crap?
People who "remake" stock maps are childish for doing things like this.
Anonymous No.11940062
Is Zako the best wad ever? Yes.
Anonymous No.11940075
>>11940041
>All this text
A-ha! U must be so mad ur jelly
Anonymous No.11940101 >>11940113
>>11940041
>People who "remake" stock maps are childish for doing things like this.
I think there's a difference between people doing it for fun as their interpretation of something and a company coming along and selling their remade maps some thirty years later.
Anonymous No.11940113
>>11940101
While also making it de-facto new canon.
Anonymous No.11940150 >>11941112 >>11942603
>>11938686
>>11939985
The problem with late QL, QC and Diabotical was that they were trying to make games that appealed to everyone but the core demographic and ended up with games that appealed to nobody at all. Quakelikes appear dead compared to other niche genres like fighting and RTS games because they have no visibility.

People learn about games from YouTube recommendations and Twitch's sidebar, people want charismatic talking heads to bundle up under as a 'community', people want a parasocial reality show bundled with the game that they will dedicate most of their time to. No normie will want to betray their established friend groups to learn a multiplayer game without a tie-in media pipeline. AFPS only has obscure trash autists who openly despise competitive PC games and a dark forest of goychat servers.

When a newcomer makes the conscious effort to learn Quake after learning about it from Team Fortress 2, Minecraft and KovaaK's, he'll flock to QL or QC, mapping their experience with live service games where there's only a few worth getting into like "DotA 2 vs LoL" or "CS2 vs Valorant" onto a sea of a gorillion different games QuakeWorld, Quake 2, Adrenaline Gamer HL, Quake 3 Arena, Challenge ProMode Arena, Open Arena, Painkiller, Quake 4, HL2 Deathmatch, Warsow, Xonotic, Quake Live, Reflex Arena, Quake Champions, Doombringer, Open Fortress and who knows what else each of which is still playable, still has servers hosted, still receives community support and new maps, has reasonable feature parity with the others, yet all of them are less demanding of variety players because the mechanical differences between them are not as insane as between fighting and RTS games (even the maps sometimes overlap). Server browsers like the All-Seeing Eye used to give small games the same ease of access and amount of attention as to big ones like Fightcade does, but they've gone extinct with Steam and CoD:MW2.
Anonymous No.11940176 >>11940182
Are the Classic Marathon games on Steam the best way to play those games?
Anonymous No.11940182 >>11941112
>>11940176
Yes
Anonymous No.11940192 >>11940220
>>11939981
>>11940004
I feel compelled to post this again: https://www.moddb.com/mods/redneck-rampage-in-doom-wip

Goes pretty well with Doom 2 In Rural Only.
Anonymous No.11940194 >>11941061 >>11941248 >>11941254
>>11936239
I want to download but it returns an error
Anonymous No.11940220 >>11940253
>>11940192
Did the files get deleted or something?
Anonymous No.11940235 >>11940367 >>11941218
>>11936139
>Well theres Hexen 2 which I think is super underrated and amid evil I guess.
NTA but I thought Hexen 2 was good up until the Egypt(?) part where you have to deal with a sun dial or some shit like that because I got filtered and wandered around the maps for an ungodly amount of time.

>>11936479
I remember playing this on my cellphone and it was pretty fun, way too easy though. Did any of you fags play the second Doom RPG game, that was pretty badass.
Anonymous No.11940253
>>11940220
Huh. I have it downloaded so it shouldn't be hard to find. I think I got it from here: https://www.gamepressure.com/download/doom-1993-redneck-rampage-in-doom-v06-alpha-mod/zf108bd
Anonymous No.11940259 >>11940268 >>11940342
Saw some Blood 2 discussion and got curious, are there mods that unfuck it?
Anonymous No.11940268 >>11940273
>>11940259
Extra Crispy didn't impress me. Unfucking Blood 2 is like unfucking Trespasser, gameplay mods don't solve the content itself being shit.
Anonymous No.11940273
>>11940268
Yeah, changes to the maps themselves would be required. The balance probably would need to tweaked heavily, but then there's the cutscenes and probably a bunch more bullshit to fix and tweak.

It's probably not worth it.
Anonymous No.11940286
>>11939837
Wouldnt you have pimped areas as an evil wizard?
Anonymous No.11940289 >>11940292
>>11940032
That is funny. And awful.
I might have to get in touch with the devs of my fav. That seems like a pretty fundamental issue case given the benefit of hindsight, and I don't know if plugging in SBARDEF is enough to solve that.
Anonymous No.11940292
>>11940289
I keep saying this but I'd seriously kill for a visual SBARINFO editor. Though thinking about it, I'm not actually sure how feasible that'd be.
Anonymous No.11940295 >>11940302 >>11940976
>Maulotaur removed from E4M1
Anonymous No.11940297 >>11940301
>>11939837
>>11939845
Wait, they actually changed vanilla levels in the game?
Anonymous No.11940301 >>11940304 >>11940308
>>11940297
It's a toggle.
Anonymous No.11940302 >>11940326 >>11940923
>>11940295
It didnt do anything beside cucking you from 100% kills
Anonymous No.11940304 >>11940308 >>11940312
>>11940301
It's the default setting that you have to untoggle in a menu named 'Gameplay Modifiers'.
Anonymous No.11940308 >>11940310 >>11940315
>>11940304
>>11940301
How do I achive this on source ports? Just load heretic_ex.wad?
Anonymous No.11940310
>>11940308
EX has all the changes yes, the normal one doesnt
Anonymous No.11940312 >>11940339
>>11940304
Most of the changes come from here https://www.doomworld.com/forum/topic/133275-wip-sacrilege-heretic-remix-project/

Commit history soz nightly Crispy and International Heretic already have support for the kex wads.
http://latest.chocolate-doom.org/
Anonymous No.11940315
>>11940308
HERETIC.wad (all caps in the DOS folder) is the old one,Heretic.wad is the new one that has the 6th episode,Heretic_Ex is the gameplay mod with the new colorful textures and map changes (needs HERETIC.wad or heretic.wad to run)

Thats what i have seen from my test so far, havent tried running it on crispy
Anonymous No.11940325 >>11940329
What's the best way to take out Maulotaurs in Heretic? They're resistant to splash so no Phoenix Rod, and the powered version gets me too close to them.
Anonymous No.11940326
>>11940302
>NOOOO I NEED MY BING BONG WAHOO NUMBER!!!!!
good
aspergers should learn to deal
Anonymous No.11940327 >>11940554
>>11939837
>>11939845
what map is this?
Anonymous No.11940329
>>11940325
Using gauntlets+book is cool
https://dsdarchive.com/files/demos/heretic/97145/E4M1-53151.zip
Anonymous No.11940339 >>11940364 >>11940370
>>11940312
Crispy or chocolate?
Anonymous No.11940342
>>11940259
The best solution is just to accept it's popcorn trash and play on easy so the clown balance doesn't fuck you over. Multiplayer might be funny though.
Anonymous No.11940364
>>11940339
I choco will probably never support it. It aims to emulate the dos executable and widescreen graphics is obviously out of scope.
Anonymous No.11940367 >>11940387 >>11941218
>>11940235
>NTA but I thought Hexen 2 was good up until the Egypt(?) part where you have to deal with a sun dial or some shit like that because I got filtered and wandered around the maps for an ungodly amount of time.
IIRC that's the part of the game where "lets hide progression behind secrets, actually" comes into play. Its a decent game but fuck that shit.
Anonymous No.11940370 >>11940405
>>11940339
Chocolate will probably never support the new heretic iwad. It aims to emulate the dos executable and widescreen graphics are out of scope.
Anonymous No.11940387
>>11940367
>IIRC that's the part of the game where "lets hide progression behind secrets, actually" comes into play. Its a decent game but fuck that shit.
Yeah it's mostly smooth sailing up until that part, which is a shame because I enjoyed it far more than the first game.
Anonymous No.11940405 >>11940496
>>11940370
I will give crispy a try them,gotta see how many of the maps i have are actually compatible
Anonymous No.11940438 >>11940450 >>11940754
Left doesnt work with crispy heretic, right works at first glance, pretty sure the heretic_ex wad could break a few more but i gotta actually play the maps someday
>Icebound first switch wont work in crispy for some reason
Anonymous No.11940450 >>11940493
>>11940438
Could be one of the ZDoom-isms that seldomly appear on Lutz's maps, his much newer Hellscape also has these
Anonymous No.11940454
>>11939837
>>11939845
Wtf dude, straight up removing the most iconic parts of Heretic to replace them with something that looks like average Cacoward bait
Anonymous No.11940463
>>11939845
Too much water and blue
>>11939837
this is WAY better, more 'wizard-ish'
Anonymous No.11940474
>>11939837
Looks like one of those circus brothels from Romania
Anonymous No.11940493 >>11940531
>>11940450
When you're doing sector shadows like these, are the flats really can be aligned so seamlessly?
Anonymous No.11940496 >>11940497
>>11940405
I would like to play crispy hexen multiplayer with someone sometime
Anonymous No.11940497 >>11940508
>>11940496
i really tried to get into hexen but the gameplay is such a fucking slog that i bounced off several times

plus i would most likely just die to pitfalls
Anonymous No.11940508
>>11940497
I was so happy about picking cleric when I realized how fucking much of a pain in the ass those shielded faggots are. Dog bless gas bombs.
Anonymous No.11940524 >>11940558
So, what is the difference between these two? both run in crispy but i cant tell whats changed
Anonymous No.11940526 >>11940585
>>11937453
Daily Doom: Summer of Sunlust (playing 1 map per day for Sunlust's 10th birthday)
Tuesday August 12 - Map07: Total Enclosure (that teleporting shotgun map/dead simple map)
Playing on HMP, these are nice and bite-sized little maps, at least so far. I can beat a map on HMP fairly quickly but UV requires a lot more time investment, so I'll probably play on HMP from here on out, at least on weekdays. I didn't find all the secret mancubi, even with the computer area map, which is relevant because this is the first map where most of the monsters are locked behind a secret fight! I also missed this secret the other time I played this megawad. This map also has the most traps per square inch so far. I got repeatedly punished for not saving, even on HMP. To commemorate 1 week of 1 map per day, I drank a cold one and watched decino play maps 6 and 7.
>Hey! This map is trying to scam me!
>>11937553
I like that you came up with your own route. Regarding the megasphere, speedrunners use an archvile jump, though I couldn't correctly time it myself since you easily fly over it
Anonymous No.11940531 >>11940538
>>11940493
Can't say I understood the question. You can't manipulate the flats on the old map formats, as they're stuck to the fixed grid of 64 units. Geometry is aligned to the flats, rather than the opposite. Why wouldn't you crack open the wad and see for yourself? It's called Hellscape.
Anonymous No.11940538 >>11940604
>>11940531
>they're stuck to the fixed grid of 64 units. Geometry is aligned to the flats, rather than the opposite
Thanks. That's neatto.
Anonymous No.11940554
>>11940327
Stagnant demesne - colunnade
Anonymous No.11940558 >>11940570
>>11940524
IIRC the larger file contains the new sprites and graphics used in both Faith Renewed and the enhanced levels.
Anonymous No.11940570 >>11940602
>>11940558
Yet the enhanced levels (the EX files) dont work at all because the "Character changer" new thing crashes crispy (Or so i assume thats the culprit) so its safe to guess i can use the larger file without repercussions to play crispy?
Anonymous No.11940585 >>11940596
>>11940526
70% of this map are secrets and i don't want to grind it again. So here's pretty terrible playthrough without secrets: https://files.catbox.moe/pmyzl6.lmp
Anonymous No.11940586 >>11940595
>>11934137 (OP)
> Ultimate Doom
> Eps 1-3, fast
> Pretty straightforward, though have tough moments

> Thy Flesh Consoomed, fast
> first couple of levels are literally barely possible
> next levels are a fucking breeze
Who came up with this?


also any progress on the new doom pic?
Anonymous No.11940595 >>11940598
>>11940586
>Who came up with this?
Mostly idSoft, and it was when they were preoccupied with making Quake stuff. They crammed out some levels real quick to help justify Doom 1's retail CD release.
Anonymous No.11940596
>>11940585
and here's my old demo with secrets https://files.catbox.moe/4davtm.lmp
Anonymous No.11940598
>>11940595
I mean they are fun, but kind of an assrape on fast. Especially second level if you go into it without getting secrets in the first
Anonymous No.11940602 >>11940616
>>11940570
Theoretically, you should be able to. In my experience, Doom-engine games and their source ports usually ignore any extraneous sprites in the wad file.
(As an aside, I somehow misread the wad files as Heretic, hence why I mentioned FN instead of VOG.)
Anonymous No.11940604 >>11940621
>>11940538
You can see that the column arcs were made for 64 grid first. Could be the conscious choice of the author so flats were laid after seamlessly. There's a button on the bottom that switches the size of the grid display, but as a general practice it's not really encouraged to go down below 16. Moonstone by Eternal uses 64 for everything, and despite that, it looks good due to the good texture usage.
Anonymous No.11940607 >>11940729 >>11940889
hope I dont get banned for this, but are there any modern games in the style of Doom like Boltgun? I liked that a lot
Anonymous No.11940616
>>11940602
That is fine, thank you for the help and info its much appreciated
Anonymous No.11940621 >>11940898
>>11940604
>but as a general practice it's not really encouraged to go down below 16
Like, don't make architecture too tiny? As I understand this grid size is only visible in UDB and won't affect the wad file in any way
Anonymous No.11940638 >>11940675
>>11938853
That means the first Quake 2 engine polished and improved after years.
Anonymous No.11940651 >>11940674 >>11940678
>>11939348
Quake 2 updates were slowed down in part money, and second NINTENDO and SONY being asshats with permissions and money on top of it to rush things and id wasn't already happy with Both for a while

>>11939367
>misuing a office space meme
>posting like a juvenille /v/tard
>knows shit about how source ports and retro gaming works
adding PS2 games into /vr/ were a mistake
Anonymous No.11940653 >>11940710
Found it
Anonymous No.11940674
>>11940651
>unmodded switch owner
Anonymous No.11940675 >>11940792
>>11940638
Ha. If they did rebuild HacX II and release it alongside, I'd have to give it up.
Anonymous No.11940678
>>11940651
we had to deal with kids like him when Legacy of Rust/Doom 1 + 2 came out and we'll deal with them again once some other IWAD is remastered
Anonymous No.11940710 >>11940718
>>11940653
Can you link the post itself?
Anonymous No.11940718 >>11940749
>>11940710
https://www.doomworld.com/forum/topic/154611-hexen-heretic-nightdive/?page=4

Warning:Alot of arguing and bitching in some pages
Anonymous No.11940729
>>11940607
Project Warlock II might scratch that itch.

On-topic: replaced the chainsaw of my mod with a Quake 2-esque blaster.I think it's not that OP given it takes around 20-25 shots to kill an HK , it's kinda slow and it also damages the player if used in close range. Should be decently balanced, and a nice addition to the arsenal since ammo limits are all much lower than vanilla.

Webm:
>https://webmshare.com/6XVQV
Anonymous No.11940749
>>11940718
Thank you.
>Warning:Alot of arguing and bitching in some pages
Well, that's a given. Especially since, if I recall correctly, some Nightdive people do sit there. Hopefully people bitch about things like demoloops and making "Gameplay Modifiers" option more visible.
Anonymous No.11940754 >>11940761 >>11940772
>>11940438
Elf Gets Pissed uses decorate for a bunch of stuff, so does Unbeliever.
Anonymous No.11940761 >>11940775
>>11940754
Shit, 'bunch of stuff' as in? like the map will break sometime later?
Anonymous No.11940772
>>11940754
>so does Unbeliever.
If it works in chocolate according to the author it should work in crispy without issues, right? or it doesnt function like that?
Anonymous No.11940775 >>11940797
>>11940761
Weapons, player class, monsters, decorations, probably some other zdoom-based stuff as well.
Anonymous No.11940792
>>11940675
I want xaser doing this because i want the fags at Slipseer tearing their buttholes off with their fingernails in rage that Quake 2+3 and Classic Doom communities are aligned against them.
Anonymous No.11940797
>>11940775
Well, it should work with the default iwad, hopefully?
Anonymous No.11940852
I love Doom.
Anonymous No.11940871
>>11938065
Try Boxes and Doors trilogy. Incredibly technical and rooted in Half Life by design.
Anonymous No.11940876
>>11934138
Remaster seems fine, they could have added more, but it's good for what it is, wonder when all the changes will be ported.
>>11934308
Anything post 360 doesn't really feel old in that way yet, gaming hasn't really changed fundamentally. But I'm a zoomer so what do I know?
Anonymous No.11940889 >>11941236
>>11940607
Hell-forged
forum.zdoom.org/viewtopic.php?t=13397&
Eviternity 2 (the original is good too)
https://eviternity.dfdoom.com/
Ancient Aliens
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/aaliens
Arcane dimensions
https://www.moddb.com/mods/arcane-dimensions

>Those are mods
And they're better than boltgun by a mile. I like boomershooters, but many are at best palette cleansers.
Anonymous No.11940898
>>11940621
>Like, don't make architecture too tiny?
Yes, it's not much of an architecture but fine detailing past that point. Doesn't complement substantionally to the old game with its set texture and entity dimensions, could get in the way of player's movement too. Guys use it to draw so-called "doomcute", as in protracted out of the desk office utensils or random miniature men corpses on the floor. It's easy to tell whether someone used a mini-grid just for your regular walls, it's most always crude and out of place.
Anonymous No.11940923 >>11940929
>>11940302
>he didn't kill the maulotaur
I mean, it's a shitty investment of your resources going forward, but is doable. The level got Tome of Power FFS.
Anonymous No.11940929 >>11940971
>>11940923
yes and about 7 iron liches
Anonymous No.11940971 >>11941029
>>11940929
Yes, unironically git gud.
Heretic E4M1 is the only opening level I love more than Doom E4M1.
Anonymous No.11940976 >>11941026
>>11940295
No? It's still there. I was able to telefrag him.
Anonymous No.11941026
>>11940976
Oh, they moved him, my bad
Anonymous No.11941029 >>11941064
>>11940971
I agree, McGee is a genius mapper ;)
On a serious note, both expansion episodes are absolutely great, only E1 is close.
Anonymous No.11941061
>>11940194
Weird...Just wait me a moment to fix it please
Anonymous No.11941064 >>11941078
>>11941029
>I agree, McGee is a genius mapper ;)
you can't even joke about that when he was actively sabotaged by a human worm going by the name of w*ll*ts, given that he had to present his work to a sociopathic team leader
Anonymous No.11941073 >>11941080 >>11941085
are the new Hexen/Heretic episodes connected to Doom: The Dark Ages?
Anonymous No.11941078
>>11941064
I was joking about both E4M1s being made by him.
I'm dead serious he and Hall is a genius mapper.
Anonymous No.11941080 >>11941087
>>11941073
>are the new Hexen/Heretic episodes connected to Doom: The Dark Ages?
Yeah, check out /r/doom
and stay there
Anonymous No.11941085
>>11941073
Yes. Zoom happens in the same universe as Sump.
Anonymous No.11941087 >>11941101
>>11941080
for clarification, i don't intend to play the new game i was just curious
Anonymous No.11941101
>>11941087
don't mind him, ppl here start menstruating during new releases
Anonymous No.11941112 >>11941118 >>11941238
>>11940150
what should these games pursue then in terms of core audience? Like what is the core feature set that you build around and then add flavour to?
I would assume you start with quake movement and quake-tier arsenal and powerups but is there anything else?
afaik the most recent quake games all had that
>>11940182
are the steam versions using aleph one?
Anonymous No.11941118
>>11941112
Yes
It's the exact same except you play through steam, it's free and all
Anonymous No.11941134
playing through deathkings, this time at max difficulty.
Didn't know that difficulty tunes the riposte timing on the cleric's parry to be near 0 frames it feels like, so no chance to oneshot centaurs or ettins anymore. Also idk if it's this mapset or difficulty but centaurs are WAY more projectile happy this time around.
Might be a good idea to run mage in this case because without gas bombs centaurs take an eviternity to kill and this map I'm currently on just dumps centaurs on the player
Anonymous No.11941139 >>11941154
>new slopdive release
>thread quality declines greatly
grim
Anonymous No.11941154 >>11941167 >>11941240
>>11941139
At least it's a different flavor from the MM8 shit.
Anonymous No.11941164
>>11936881
Can of Tomatos is $2/3
Garlic is 30 cents a head
Onions are 1.15/lb
sautee onion and garlic, add crushed tomatoes, simmer, add spices if you'd like
Anonymous No.11941167 >>11941184 >>11941258 >>11941285
>>11941154
I think that retard fucked off already. I think everyone agrees the old OP image was outdated as hell, but arguing for some nintendo inspired deathmatch mod to be noted was autismal beyond belief.
Anonymous No.11941184 >>11941285
>>11941167
>but arguing for some nintendo inspired deathmatch mod to be noted was autismal beyond belief.
Especially after the first time it was attempted to remove two different mods to shove it in, especially since it's a mod that's barely ever been talked about or played around here.
Anonymous No.11941218
>>11940235
>>11940367

Guys this kind of shit just flabbergasts me, because I thought it was true as well, THAT single fucking puzzle in Egypt is easy as fuck, you just have to read two fucking lines from the horoscope and see the issue, and fucking count to 12.

You seriously have to be either illiterate of brain dead to not solve that puzzle. And Iam dumb motherfucker.

I dont understand this Hexen 2 meme even the retards on youtube say it about that single fucking level in Egypt, its really one of the moments where I really doubt iam among humans.
Anonymous No.11941236
>>11940889
eh after I finish TFC and HOE on fast I think I need a break from doom. Maybe hexen and heretic will do.
Probably will have to play quake desu
Anonymous No.11941238 >>11941298
>>11941112
You don't need new games, you need to gas up the ones you have. The core audience for these games are the people who play them and everyone who wants an AFPS game that caters to their playstyle and kinesthetic preferences already has one, *the communities themselves are developing them*, noobs could rummage for what they end up liking in that massive backlog too (if there were any accessible guide videos...). Quake Live's alternate gamemodes never recovered from 2015 weapon nerfs and create-a-class trying to appeal to a casual audience, Quake Champions couldn't figure out what it wanted to be until it was too late, Reflex was stillborn because it was a CPMA clone that was too different from VQ3 for eastern europeans to get and too different from CPMA for its oldfags to make the transition, Diabotical was stillborn because it was a near-1:1 Quake Live clone with an Overwatch artstyle and automated circle jumps inconveniently gated behind Epic Games Store that couldn't even retain the people who wanted just that because it added secondary firemodes and smoke grenades. You're not solving a social problem with corporate suit-tier technical solutions and shitting out new games with no marketing that'll totally not flop this time.
Anonymous No.11941240 >>11941398
>>11941154
Worse flavour tbhf but that's me
Anonymous No.11941248
>>11940194
>>11936239
Alright, I not only fixed up the link (I hope), but now it has another link just in case the first one shits itself (with some tweak for the mod itself :])
Anonymous No.11941254
>>11940194
>>11936239
https://www.doomworld.com/forum/topic/154653-18-absurdism-a-drug-esque-clusterfuck-for-gzdoom-ver-400-and-above/
Alright, I not only fixed up the link (I hope), but now it has another link just in case the first one shits itself (with some tweak for the mod itself :])
Please ignore that first post...
Anonymous No.11941258 >>11941279
>>11941167
> I think that retard fucked off already.
The original one did eons ago, but there were recent waves of people trying to add that game as an entry but unfortunately the ruling class of this thread for some reason is determined to never add it in.
And I think it's that latter part which is why we have such outdated content to begin with.
Anonymous No.11941279
Migrate as soon as possible
>>11941257
>>11941257
>>11941257
Also
>>11941258
Many of the old images are in need of a update, the issue is that the guy who did those and even those 2 quake and doom videos disappeared and we have morons who would derail any attempt at making new ones, if i get to do a new OP again i will add the updated images if someone posts it
Anonymous No.11941285
>>11941167
> that retard GOT fucked off
ftfy

>>11941184
> Especially after the first time it was attempted to remove two different mods to shove it in
the first time was either a troll or genuine hyper autism, but let's be honest there were at least a couple of attempts to add it with which not everybody agreed, but many people did and objectively they were at least worth discussing and then finalizing in *some* form. Instead they got wiped and memoryholed.
And every time it happened it created a new wave of people who seem to be mostly doing it out of their sense of justice. I used to think these waves of MM8 die off due to people getting bored, but there were people posting evidence of what had been actually happening and now it seems like the only reason megaman8bit is not discussed is because it's effectively forbidden to discuss it as we've seen (for whatever weird reason)

> especially since it's a mod that's barely ever been talked about or played around here
that's true about like 80% of wads on that pic. Like do you see house.wad being ever discussed? Well it occupies two slots. Nobody has an issue with that for some reason lol
Anonymous No.11941296
Oh, he's back.
Anonymous No.11941298
>>11941238
What I'm getting at is that making a one definitive Quake Infinite that you expect every Quake player and newcomer alike to have to put up with as the one big live service melting pot is not going to work (not when you're ZeRo4 and the NA pro players you're paying to stream QC are boring spergs nobody outgroup wants to watch atleast) and AFPS should embrace the same degree of balkanization as tradrogues or fighting games with their eleventy gorillion of Alpha 2s, 3rd Strikes, MVC2s, KoFs, Melees, UMK3s etc.
Anonymous No.11941398
>>11941240
>Worse flavour
Yeah, like choosing between spit and dead cockroach in your restaurant serving, you're able to scoop over the latter at very least.
Anonymous No.11941692
> DUKE NUKEM 3D CHALLENGE <

Record a demo of Duke Hard E1L3 "CONSTRUCTION DESTRUCTION"
Use difficulty 3, make secrets and kills counters red

> Mod download
https://www.moddb.com/mods/duke-hard/downloads/duke-hard-episode

> How to record a demo with eduke32
1. Set demorec_diffs to 0 otherwise it won't record for some reason
2. Assuming you extracted the mod into "dukehard" dir, the command is
eduke32 -gamegrp DUKE3D.GRP -mh dukehard/duke3d.def -j dukehard/ -l3 -s3 -r
Or propose a better way if there is one

> Example demo
7:17 https://files.catbox.moe/v1tcmd.edm
Yeah that's very slow, I suck at duke still

> Why this map
I like how fast and explosive it is :)
Thanks >>11938065 for recommending me Duke Hard (Going Down for duke?)
Anonymous No.11942112 >>11943015
>I'll chib ya m8
Anonymous No.11942279
Reminder
Anonymous No.11942603 >>11943050
>>11940150
>BG3 success BTFO OP statements
Anonymous No.11942709 >>11942741
it looks like his vestigial twin's ass hanging his chest with some weird pants on. Don't know wtf I'm looking at.
Anonymous No.11942741 >>11942843
>>11942709
It's like a short scaly caestus that he's holding/wearing with his left hand.
Hold out your left fist and you should be able to see the part of his arm that's supposed to be, the bump on the bottom right is his curled thumb.
Anonymous No.11942843
>>11942741
aka gape grater
Anonymous No.11943015
>>11942112
GET OFF MY PLANE
Anonymous No.11943050 >>11943187
>>11942603
BG3, like Elden Ring and Amogus, blew up because of the network effect, influencers shilling it to normies and normies shilling it to all of their friends. *That's my point*, retard. Helps that it was inoffensive capeshit too, though.
Anonymous No.11943187
>>11943050
Catering to women Bioware-style helped too, note how most of the BG3 talk is all about shit like romance and sex more than anything else.