>>724678660
Morrowind
>*player swings*
>Player Attack Roll: (Weapon Skill + Agility/5 + Luck/10) × (0.75 + (0.5 × (Current Fatigue/Maximum Fatigue))) + Fortify Attack Magnitude + Blind Magnitude
>Enemy Evasion Roll: (Agility/5 + Luck/10) × (0.75 + (0.5 × (Current Fatigue/Maximum Fatigue))) + Sanctuary Magnitude + (Chameleon Magnitude/5)
>Enemy Block Roll: (Block + (Agility / 5) + (Luck / 10)) * (0.75 + (0.5 * (Current Fatigue / Maximum Fatigue))).
>Enemy Armor Reduction Calculation: (Chest * 0.3 + (Shield + Head + Legs + Feet + Right Shoulder + Left Shoulder) * 0.1 + (Right Hand + Left Hand) * 0.05) * ( ArmorSkill / 30 )
>Final Damage Calculation: (Weapon Damage * ((Strength + 50) / 100) * Condition Modifier * Critical Hit Modifier) / Armor Reduction
- REDDIT SPACE -
Skyrim
>*player swings*
>Player Damage: (base damage + smithing upgrade)* (1 + 0.4 * skill/100) * (1 + perk % damage boosts) * (1 + % damage from items)
>(times two because it was the ebin power attack!)
>Enemy Armor Rating: (base armor rating + item quality) × (1 + 0.4 × (skill + skill effect)/100) ] × (1 + unison perk ) × (1 + Matching Set) × (1 + armor perk)
>Enemy Damage Reduction percentage: (armor rating × 0.12 + (3.00 × number of pieces worn))
>Final Damage Calculation: damage * damage reduction
Morrowind has simply more depth