>>536053062
>slave
Limbus Company, which is a far, far less demanding gacha than RXD.
>25,000 EM would take a while for a f2p player to accumulate, meaning you'd have to skip banners and save up for specific stuff.
If I pulled something good (weapon, character), I'd talk about it in the thread, and give my thoughts on it.
>There was so much baked in PVP, either in character design, weapon design, or even 'soft'-pvp like pve content, where you'd be pit against other players, to encourage you to spend EM so you can compete, or entire characters/weapons were pointless if you didn't engage in their pushed pvp, meaning that banners could be fucking TRAPS
>Shit like Dr. Light's Lab was fucking psychotic and miserable but that also just might be me, wanting my top 100 placement.
>Events were effectively p2w, where you could buy additional runs of raid bosses, etc
>7 hours for event Energy stamina to recharge, meaning you might have to wake up early to hit those x5 runs
>Dailies: x10 story runs (dive skip), two co-op missions (do 1-2 w/ second encounter skip with omnidirectional movement characters), x1 pvp (Just idle in practice), two time-attack missions per day (Gotta know the combat skips for first place), x1 gacha (zenny banner), x2 research (cheap & fast stuff), x3 boss challenge (skip whatever i need for chip memories), x100 irregular data (handle during co-op/TA), JOE Challenge (The floor w/ the bee on a conveyor)
I enjoyed my time with RXD, but the idea of going back to it is terrifying.
In contrast, LC dailies are just like, three EXP lux & one thread lux a day, and any 'competitive' content is just turn count autism on cosmetic banners.
The game is generous enough, that I have 106 x10 pulls saved up without spending money on rolls, and I have 988 crates saved up, that allow me to exchange them for a specific character at a rate of 200:1.

I loved Rockman X DiVE, and by playing it so much, it gave me insight into things I detest. PvP is the source of all evil.