2 results for "fcd497d58a0c04bb01a10a3501bc2ca9"
>>723740357
>>723741262
>Red Eye Necromorphs make NG+ runs unfun because they have Brute health and damage and spawn every few rooms. If you don't have the Hand Cannon now every few rooms you are spewing out an entire reload's worth of ammo just to rip the skin and maybe kill it, maybe not.
>Doors will now randomly close on you and stunlock you when fighting in them which was great fun when I was hours deep into my first playthrough (On Impossible by the way which I completed without many issues outside of this) and I had webm related happen nearly giving me a heart attack and rage all at once.
>Mercer's entire character is ruined, especially because he now overstays his welcome and dies to the Hivemind instead of an Infector.
>Now you have to backtrack for basic ammo pack purchases and med pack upgrades with security clearances you get later on.
>The entire Marker hunt for the alternate ending that makes a guide mandatory due to how hidden they are.
>Hammond's entire story was ruined because now he goes out obsessing over the Asian guy who had next to no character instead of that amazing moment with the Brute.
It's not a bad remake, but the original is still better across the board.

>>723741505
>>723741667
Can't agree. My first playthrough was on Impossible which I completed that same playthrough and outside of instakill segments like the centrifuge, nuke room, or fan room on Aegis VII and webm I was never worried at any point of dealing with anything because most spawn locations are the exact same as the original, and the few things they did change didn't add many Necromorphs to the mix. The main issue was with them sneaking up on you successfully which, like I said, happened a few times.

Contact Beam was buffed hard and better than most guns thanks to not being a waste of credits to fire anymore, Plasma Cutter was still solid, Line Gun was still solid, and Ripper was finally useful for once in the series.
>>712664686
>Story changes are worse, especially regarding Hammond.
>Skin system makes combat so much worse because you have to rip the skin before you can actually deal damage to the Necromorph which means your first 2ish shots are pointless and deal nothing.
>The skin system also led to things like the Force Gun going from the best gun in the game to one of the weakest because it takes like four point blank shots on Hard/Impossible to kill a lot of Necromorphs.
>The red-eye Necromorphs introduced into NG+ mean that if you don't have the Handcannon you now have a significantly worse experience overall as they take upwards of two reloads of most guns to kill and only drop normal drops.
>Backtracking makes the flow of the game so much worse, especially when you have to get to Hydroponics.
>Removing the meteor minigame was whatever, but making it a small lane you had to traverse through wasn't that fun either.
>Armor upgrades aren't as interesting to obtain visually and culminate in the worst final upgrade in the new Security Suit that looks like some sort of knockoff Punisher armor rather than a military outfit.
>The control scheme isn't like 2 or 3 and feels really bad when using the Zero-G unless you reconfigure the entire control scheme to be similar to it, and even then the leveling out and landing is janky compared to hose two.
>Aegis VII changes to add that entire Zero-G shaft wasn't interesting or necessary and heavily breaks the flow of the area.
>Forcing the player to upgrade their security clearance just to explore new areas feels like ass because you just end up going through the exact same rooms in every single section of the ship to open up one door you're not even sure will have a new blueprint or if it will just have a single Power Node.
>The doors now randomly automatically close on you which can stunlock you into stupid garbage like this.