>>723740357
>>723741262
>Red Eye Necromorphs make NG+ runs unfun because they have Brute health and damage and spawn every few rooms. If you don't have the Hand Cannon now every few rooms you are spewing out an entire reload's worth of ammo just to rip the skin and maybe kill it, maybe not.
>Doors will now randomly close on you and stunlock you when fighting in them which was great fun when I was hours deep into my first playthrough (On Impossible by the way which I completed without many issues outside of this) and I had webm related happen nearly giving me a heart attack and rage all at once.
>Mercer's entire character is ruined, especially because he now overstays his welcome and dies to the Hivemind instead of an Infector.
>Now you have to backtrack for basic ammo pack purchases and med pack upgrades with security clearances you get later on.
>The entire Marker hunt for the alternate ending that makes a guide mandatory due to how hidden they are.
>Hammond's entire story was ruined because now he goes out obsessing over the Asian guy who had next to no character instead of that amazing moment with the Brute.
It's not a bad remake, but the original is still better across the board.
>>723741505
>>723741667
Can't agree. My first playthrough was on Impossible which I completed that same playthrough and outside of instakill segments like the centrifuge, nuke room, or fan room on Aegis VII and webm I was never worried at any point of dealing with anything because most spawn locations are the exact same as the original, and the few things they did change didn't add many Necromorphs to the mix. The main issue was with them sneaking up on you successfully which, like I said, happened a few times.
Contact Beam was buffed hard and better than most guns thanks to not being a waste of credits to fire anymore, Plasma Cutter was still solid, Line Gun was still solid, and Ripper was finally useful for once in the series.