>>11916870
Yeah, contextually showing a character an item in OoT was a design flaw. Although the game does tell you that you should show the item to a character (showing the royal letter to the Kakariko guard for Death Mountain access), it doesn't have proper context.
It isn't too hard to figure out putting the item on a C-button, and pressing the button in front of the character after talking to them, but this was apparently enough of an issue that Majora's Mask implemented specific functionality for showing an NPC an item mid-dialogue. Some players still mucked this up though and would accidentally drink a red potion in front of Koume instead of giving it to her, because of confusion in how to do it.