>>23461662
>>23461670
>>23461674
I find it really amusing that the Nintendo handheld SRW games go out their way to glaze Gundam Seed and Destiny by giving them the UC Zeta/CCA treatment while allowing only one other non-UC Gundam series to share the spotlight with (J had G Gundam, W had Wing, K was Cosmic Era only, L had Wing again, and UX had Gundam 00). SRW J essentially gave every Coordinator character the Zero System which only got stronger in W and K before it was ultimately removed in L along with SEED no longer having the Mazin Power +25% to final damage buff nerfed to 10% damage and further nerfed to +40% critical rate instead by the time we got to Z3 and V.


SRW J
>Coordinator
+10 to CQB, RNG, SKL, DEF, EVD, and ACC at 150 morale
>SEED
+10 to CQB, RNG, SKL, DEF, EVD, and ACC at 130 morale

SRW W
>Coordinator
+11 to CQB, RNG, SKL, DEF and +15 EVD and ACC at 150 morale
(+15 to CQB, RNG, SKL, DEF and +20 EVD and ACC at 170 morale)
>SEED
+10 to CQB, RNG, SKL, DEF, EVD, and ACC at 130 morale

SRW K
>Coordinator
+11 to CQB, RNG, SKL, DEF, EVD, and ACC at 150 Morale
(+15 to CQB, RNG, SKL, DEF, EVD, and ACC at 170 Morale)
>SEED
When morale is at 130, +10% to final accuracy and evasion and final attack damage increased by 25%.

SRW L
>SEED
When morale is at 130, +20% to final accuracy and evasion and final attack damage increased by 10%.

SRW Z, Z2 (Part 1 & 2), BX
>SEED
When morale is at 130, +20% to final accuracy and evasion and final attack damage increased by 10%.

SRW Z3 (Part 1 & 2), V
>SEED
When morale is at 130, +20% to final accuracy and evasion and +40% to critical rate.