>>539195781
I'm mostly impressed at how good the dialogue and story is in general. There are some missions where it feels like they really, really needed to hit a gag/agenda quota (the Outbounders ship drive mission and the thresher breeding mission) but they are very limited.
Outside of that I found myself pretty endeared towards my character and the others because it's played completely seriously and the game allows their writing to be funny, without saying "LOL DO YOU GET IT DO YOU GET IT DO YOU GET IT". The endings to the missions can still get absurd, but it's done in a way that you can appreciate and find the charm in.

Also they listened to feedback and cutscenes are short and impactful, the longest one i've seen so far was around 2 minutes, and even then, because your character takes an active talking role it doesn't feel anywhere near as bad as BL3 where the first time you meet the overarching antagonist you have to watch Lilith fight them and they dialogue at eachother for 5 minutes while your character gets treated as if they literally don't exist by the game.