>>1016454
dunno but I'm doing this in unreal with actually 3d sprites. why would I want them to be 2d if theyre actually 3d? I can just make the model the same style and then increase the range of camera angles usable. otoh if I want it to be lower resolution which your image doesn't have like the psp release then i'd be just as well served by using a pixelated render material or something.
I am actually making a kiseki like if it means anything to you.