Yu-Gi-Oh! General #572
BUILD Sky Striker Edition
Previous thread:
>>95668864Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CAC in them, duel each other, have fun, etc.
>Yu-Gi-Oh! Online PlayAutomated Sims:
โEDOPro website: https://projectignis.github.io/download.html
โEDOPro: https://discord.gg/ygopro-percy
โYGO Omega: https://discord.gg/duelistsunite
โDueling Nexus: https://duelingnexus.com/
โMaster Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/
Manual Sims:
โhttps://www.duelingbook.com/
>TCG Event StreamingNA: https://www.youtube.com/user/OfficialYuGiOhTCG
EU: https://www.youtube.com/YuGiOhCardEU
>Alternative FormatsOfficial: https://www.yugioh-card.com/en/play/alternate_format_tournaments/
Time Wizard Formats Reference: https://www.formatlibrary.com/
>Useful LinksCurrent Official Rulebook: https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf
Wiki: https://yugipedia.com/wiki/Yugipedia
Hypergeometric Probability Calculator: https://yugioh.party/
Stock Market: https://yugiohprices.com/
Database: https://www.db.yugioh-card.com/
For boomers: https://www.pojo.biz/board/forumdisplay.php?f=10
>DecklistsOCG: https://roadoftheking.com
TCG: https://yugiohtopdecks.com/decklists
ALT: https://ygoprodeck.com/
>News SitesOCG: https://yugioh-starlight.com/
TCG: https://ygorganization.com/
>Upcoming ReleasesOCG:
โTactical-Try Pack: Dark Magic/HERO/Mikanko (June 28)
โDoom of Dimensions (July 26)
โDeck-Build Pack: Phantom Revengers (August 23)
โStructure Deck: Power of Fellows (September 6)
TCG:
โBattles of Legend: Monster Mayhem (June 12)
โDuelist's Advance (July 3)
โJustice Hunters (July 31)
โ2025 Mega-Pack Tin (September 4)
โDoom of Dimensions (September 25)
>TQ: Which lore saga is your favorite and why?>TCAC: Fix Witchcrafter with up to 10 cards without going into CaC territory (ie no "reveal this card to set up your grave and field then materialize a naked verre on your lap").
RIP the GOATs; GOAT and Edison.
>>95832230 (OP)>TCaCI will dust off a few old concepts
Witchcrafter Storefront
>[Field Spell]When this card is activated: You can Special Summon 1 "Witchcrafter Potterie" from your hand, deck, or GY. Each time a Spell Card is activated, or discarded to activate a Spellcaster monster's effect, place 1 Spell Counter on this card. You can remove any number of Spell Counters from the field; Apply the appropriate effect, based on the number removed (but you can only use each of the following effects of "Witchcrafter Storefront" once per turn).
โ 1: Place 1 "Witchcrafter" Continuous Spell/Trap from your hand, Deck, or GY, face-up in your Spell & Trap Zone
โ 2: Add 1 "Witchcrafter" card from your GY or banishment to your hand
โ 3: Special Summon 1 Spellcaster monster from your GY or banishment
You can only activate 1 "Witchcrafter Storefront" per turn.
I've liked the idea of giving them a bridge into Endymion stuff by letting them have Spell Counters, but also letting them generate counters when spells are discarded since that's what their archetype does. What it does for them is give them access to Patronus, recover cards and/or monsters, and (generically) resurrect a Spellcaster. All those things make their board a little harder to truly bust, and gives them more opportunities to set up.
What it doesn't do is the EP recursion that the continuous spells do, but it's a Field Spell so that's probably okay.
Thematically it's Potterie selling paintings and clay dolls, which is why she gets summoned when it's activated.
>>95832512Witchcrafter Merchantile Madame
>[Level 5/EARTH/Spellcaster]>[ATK 1000/DEF 3500]"Witchcrafter Potterie" + 1 Effect Monster
Once per turn, during a turn where you summoned a "Witchcrafter" monster, you can also Special Summon "Witchcrafter Merchantile Madame" by tributing 1 "Witchcrafter" card you control. If this card is Special Summoned: You can add 1 "Witchcrafter" card from your deck or banishment to your hand. You can only use this effect of "Witchcrafter Merchantile Madame" once per turn. (Quick Effect): You can remove 3 Spell Counters from your side of the field, then target 1 "Witchcrafter" Spell or Normal Trap in your GY; This effect becomes that card's effect when it is activated on the field.
Stat-wise this is Potterie + Pittore, but effect-wise it's Potterie + Genni. It doesn't fit the mold entirely since it should be combining Pot's recovery effect and Pitt's draw effect, but I think it's fine. The intention is to give them a convenient way to search their cards and put a body on the field, and make Potterie a fusion deployment target. It also gives them an excuse to run fusion substitutes if they really want to (it has the same material requirements with a substitute as Millennium-Eyes Restrict, smile). Konami has been using the bullshit nothingburger "you can summon this for free if this thing happened" clause, so I can use it too.
>>95832612Witchcrafter's Masterful Magic Contract
>[Normal Trap Card]Apply the following effects for the rest of the duel.
โ This card's owner can place Spell Counters on "Witchcrafter" monsters
โ Each time a Spell Card is activated, place 1 Spell Counter on a "Witchcrafter" monster you control
When your opponent activates a card or effect, while you control a "Witchcrafter" monster: You can banish this card from your GY, then discard 1 Spell Card or remove 3 Spell Counters from the field; negate that effect. You can only each effect of "Witchcrafter's Masterful Magical Contract" once per turn.
This one's a cheap cop-out that lets them have Spell Counters to further cement the Endymion bridge, but also an omni-negate while it's in the GY. The counter generation is weaker than the field spell, but it's also a duel-wide lingering effect. Thematically it's the guild getting a vendor's license to sell Potterie's crap outside of their little bystreet, which as a reminder is in Endymion's citadel (that's also why it's name is stupid like that).
>A Field Spell that turns Patronus on and lets them bruteforce a little more easily>A Fusion monster that can easily be summoned and effect dupes for an archetype that doesn't want to activate its spells>A Normal Trap that facilitates both of the above and also serves as an omni-negate>Spell Counters just so they can bridge into a separate archetypeWhat do you guys think?
>>95832512only changes id make is it gains counters when a spell is sent to GY rather than discarded or activated just to save space on the card, and you can only remove spell counters from your field otherwise mirror matches would suck balls.
>>95832612assuming this is a fusion monster, the alt summoning condition is usually worded as "you can only SS "blahblah" once per turn this way" rather than with a leading soft opt. tributing any witchcrafter card seems pretty strong but i haven't played the deck in a long time so im not sure how it'd stack up in terms of a line that youd use after being interrupted.
>>95832667contrary to the field spell, i like that you can remove counters from your opp with this card since its a trap. lingering effects that last the whole duel are kinda icky to manage so maybe this should be a cont. trap instead but i do like the ability to grap this off of trapholic.
i like these
>>95833265another 2 reasons for the normal trap to be continuous is that then you can place it with the field, as well as not having to deal with the question of wtf happens when you copy it with the fusion or rollback. like would you from then on place double counters? you could add a "you can only apply the previous effects of "Witchcrafter's Masterful Magic Contract" once per duel" to fix that though.
>>95832230 (OP)Do you guys think the TCG will limit diabellstar and wanted just like OCG did? The new dark magician cards turn her into two omni negates under 5 summons without using the normal, but she doesn't work as a engine if both cards are at 1.
>WANTED adds diabellstar, diabellstar tosses anything, summons herself, sets deception>dark magician of destruction can now be summoned by tributing diabellstar (the condition can be also met by activating deception, you don't need to start with WANTED), he searches the gaze of timaeus>deception tributes DMOD to add hallowed>chain gaze, shuffle DMOD, summon dragoon>hallowed reveals silvia then sends deception to summon it>banish WANTED, shuffle back deception, draw 1 OR leave it there so it sets itself in the end phase>do the rest of your comboIt's genuinely insane, if WANTED gets ash'd you might have diabellstar already, and if she gets veiler'd you can still tribute her for DMOD (ash negates the EFFECT, not the activation) and search gaze. It even has inherent protection against bystials because gaze is a quick spell, meaning you can chain to them.
>>95833670How's it really any worse than how accessible Fiendsmith is
>>95833778Fiendsmith doesn't fully set up in under 5 summons, caesar and deusirae's negate are a lot more specific (needs to negate a effect that would special summon, needs to target cards on the field), more chokepoints, no apollousa or elf in TCG. Don't get me wrong, it's still a lot better since it's not just negates (the engine can go on the offensive with agnus dei) and you can access it through any 2 cards, but i'm looking at the black witch engine as the modern 2021 was 30 years ago DPE engine, not a fiendsmith replacement.
>>95833265>only changes id make is it gains counters when a spell is sent to GY rather than discarded or activated just to save space on the cardIt functions that way because the first condition is the conventional method while the second is intended to reward you for using their archetypal monster effects
>the alt summoning conditionI was using the text that Xyz Monsters use for their alt summons, albeit unintentionally. It's improper to use it on a Fusion monster, and this one is actually pretty light on text so it wouldn't really be an issue.
>the question of wtf happens when you copy it with the fusion or rollbackI'm pretty sure that it'd be a case similar to Time-Tearing Morganite where you can't activate the card's first effect in spite of it not having any kind of once-per-duel restriction on it, though I suppose the murky territory would stem from the effect duping since there aren't duel-wide lingering effects that can be duped as far as I'm aware.
As for why it's a Normal Trap and not Continuous, it's because of the uniquely stupid way Spell Counters work in that the cards need to be able to have them by card effect (unlike every other counter in the game). As a result, if the card as a Continuous Trap were to leave the field, it would nuke the spell counters off of every monster that can't natively have them. I personally don't like that interaction and don't want it happening, which is why it was a lingering effect, but there's probably some ways you could finesse it to work as a continuous trap.
>>95833670>>95833964It's shit. You have to go -1 to get Diabellstar on board. Then you have to go -1 again to negate whatever handtrap they throw at you. Assuming whatever you send with Diabellstar to summon her doesn't trigger or that Diabellstar sets something other than a second wanted. Its Ash bait if your opponent thinks you can get
Dragoon out. It also makes you lose to Droll.
>>95833670I've learned not to look at OCG banlists since the TCG will just do whatever they want. Fiendsmith, Ryzeal, and Maliss would've already been completely crippled if the comparison were reliable.
This is what I see
>The new Dark Magician fusion is problematic in that it enables Dragoon off of 1 card>It will not get banned unless it instantly breaks the game>Diabellstar is still meta-relevant, and White Forest isn't strong enough that people are calling for bans (or at least not nearly as much as Ryzeal, Maliss, and Fiendsmith)>Dragoon is an old and dusty card that they've already reprinted>WANTED, OR Diabellstar will be limited. The other will be untouched.>Dragoon has a clean 50/50 chance of getting banned just so Gaze of Timaeus can't summon it anymor>White Forest gets some slaps on the wrist to their archetype to lower its consistency. This is unrelated to the Dragoon line, they do this for fun.
>>95834096the reason you cant morganite again is because morganite doesnt increase the draws/normals, it sets them to 2 and you cant activate a card that would resolve with no effect. it might be ruled that the same would apply to this card but the vagueness of it all isnt worth the headache for one line of text imo. the way i see the trap worded now you could reasonably gain the effect to place 1 spell counter more than once, making it a legal activation.
>>95834278now that i think about it some more the restriction might not even stop rollback or the fusion from copying, id have to boot up MD and try to rollback a dai dance to check. a cleaner solution is probably "place exactly 1 spell counter"
Konami of Japan might be testing a new format?
>https://www.yugioh-card.com/japan/event/tacticaltryevent/
>buy TT product (deck or pack)
>take 30 maindeck and 10 ED cards from it
>put in 10/5 cards from OCG card pool
>Compete in BO1 matches, no siding
At the very least, it seems designed to be ported to MD easily enough. If it goes well I could see them replacing the "revitalize old archetypes for advanced" packs with TTPs. I could also see DBPs and core sets releasing more and more busted compact engines so they can fit in the 10/5 card limit.
I remember some anon here was trying to run a tournament using CaC cards, I think it was 2 or 3 years ago. Anyone has any info or even remembers the name? I tried searching for everything on the archive but no success
>>95834625The current TT products are
>Eldlitch stun>Live Twins Spright>Cyber Dragon>Exosister>Rescue Ace>Dark Magician>HERO (Masked, Destiny, Elemental)>MikankoAFAIK Live Twins is by far the best (especially if they can splash Fiendsmith in), but maybe they'll bite the bullet and make a custom banlist for the format.
They've been ripping off everything else, when are they ripping off Jojo?
>Secret Spirit monster support
>"Users" are non-spirit monsters that can toolbox spirits and summon them out as quick effects
>Maybe something about moving them to and from the backrow as a form of protection/"Withdrawing", since Konami loves that mechanic now
>>95832464retarded decision by konami but it's not like people will stop playing them because konami changed a few rules around
>>95833670https://kemono.su/fanbox/user/2905805/post/9637184
Big titty witch breeding sex
Heard about the time wizard changes and this sucks because Edison won't even be remotely the same
After a LOT of testing i finally managed to cut down my insect deck to 40 cards while keeping a minimum of 9 handtraps (i'd feel more comfortable with 9 + 3 droll, but alas). It wasn't easy, but thankfully a lot of people were also testing petdecks the whole month and i was able to finally figure out which cards were essential.
This is the minimum (IMO ideal) package, if anyone cares. 45 cards isn't bad (drop called by for 3 veiler and 3 droplet), but until we get a insect link-1 or a better starter, it'll feel bricky simply because rapier has to discard a insect to get the combo going.
>>958363193 droll*
Sorry, it's 4AM here. Have this insect as an apology.
>>95836211all this means is time wizard side events will slowly phase out and thr yearly 3v3 is dead. the people who play the actual formats will continue to do so
>>95833670Dragon Tail can go into Dragoon on turn 0 and they're coming to the west before Dark Magician of Destruction (which is debuting in a Tactical Try booster, so there's a chance that we won't even see it for a few years). It's far more likely that Dragoon gets hit before they consider touching Diabellstar.
>>95838822Primite Draco Tail is one of the worst builds, same with KotS. The best builds are K9 or Magistus. Dragoon isn't getting hit.
>>95838822>It's far more likely that Dragoon gets hit before they consider touching Diabellstar.Yeah, it no longer matters though, somehow i read DMOD's effect as "add a spell that mentions DM from your deck or GY to your hand", meaning i'd get a reusable (gaze shuffles him back to the extra) engine so long as i kept summoning the big breasted witch (easily done since mu rcielago searches sinful spoils cards, and both azamina fusions also search them when they get ran over/destroyed), but the effect only adds gaze from deck, ie i need more copies of it. I guess it's back to the drawing board with my shaddoll deck.
>>95835256I already follow this guy, but thanks. It's a shame he also does futashit though.
>>95838945>thinking they're going to ignore Dragoon + Dragon Tail in the TCG for resulting in non-games because their opponent put a 3000+ atk omni-negating towers on the field before they had a chance to set up>thinking they're going to pre-hit Diabellstar when WF has been falling off for months, to the point that it's at the bottom of tiered statusListen man. I don't have Dragoon, but Dragoon in this scenario has a hell of a lot more working against it than Diabellstar.
Exosister support waiting room.
>>95838945magistus DT is unplayable without spoon, and who knows when we're getting that as we're still waiting on some of the sky striker OCG stories promos from 2 years ago
>>95839178thats the last tactial try deck that is waiting for support right?
>>95839128Dragoon isn't doing anything in OCGland, even with Draco Tail. It won't do anything once the new DM support is out.
>>95839433Which means that Draco Tail K9 will be the most popular build.
>>95840288>DTK9 most popularhonestly i think DT kash or DT fiendsmith have a good chance of being quite strong since those engines aren't hit over here. ive been testing with kash cards and they're really good with the DT stuff, fenrir giving you a free monster to fuse with is actually huge. artemis giving you the free search for fusion fodder is a big part why DT magistus is so good
>>95840288Yes, and? We're talking about the TCG, not the OCG. We removed 3 of the easiest-to-summon extra deck omnis for being too easy to summon. Now Dragoon not only has an easy line into that through Diabellstar and Dark Magician of Destruction, but can also be summoned pretty trivially on turn 0.
>>95834636>>95834820This? https://altsider.github.io/
He tried to host a challonge, only 2 other anons were interested, so he gave up and disappeared. I was curious but I was sick at the time, so I didn't participate in it
file
md5: 260851906c366276c7078ebdb84e4897
๐
>>95840506> * Normal Monsters, when battling against Inferior Attributes, double their ATK.
>>95834938It kills their IRL playing momentum that they had going. Now it'll go back to a sim only and maybe small unsanctioned locals only thing, with "official" "time wizard" "edison" events falling off a cliff. Edison is kind of a victim of its own success. It's probably not big enough to warrant something like an exclusive "Time Wizard" line of prints as cool as it would be. But at the same time it blowing up probably made it unfeasible to deal with all the jank of stuff like "oh now the old printing had this effect blah blah" in a serious tournament setting at a large scale.
The only copium left is that there is a hidden gem of a retro format that all of a sudden became good with the rule changes/errata but I doubt it. It's a minor miracle that people 1.) stumbled upon Edison. 2.) the format still held up well to modern scrutiny and deck building. I bet if other old formats got the attention Edison got and became more "solved" they would fall off with some undiscovered in their day tier 0 concoction. The odds of finding something like an MR4 format that became good without Firewall Dragon or something seems very slim.
>>95841176>back to sim onlye3 said he's gonna host an RBET the weekend of nats in Indy if thats any consolation. his events were already the only edison tournaments worth attending in terms of skill of competition and prizing anyways.
>>95841176>It's probably not big enough to warrant something like an exclusive "Time Wizard" line of prints as cool as it would be.No you see, that's EXACTLY why everyone is mad, they literally just reprinted a bunch of old cards with their original text, so they have no use outside of edison and time wizard. Konmai suddenly announcing that you have to use the latest erratas means those copies are effectively worthless, and that you should stop asking questions and consume product. Never mind the whole appeal of these old formats being using old cards at their prime. It's pants on head retarded. Even fucking trannies of the coast knows not to fuck with the boomers and r_ditors that made their own formats.
>>95841312It's one thing to make some one off pre-errata versions of classics everyone has nostalgia for, but it becomes another thing to do so for entire formats and every card since countless cards have been fucked with multiple times over the years. I think it's both Konami not wanting to deal with that kind of complexity while also low key trying to kill old formats since they were gaining ground on modern which is where they make their money.
>>95841312wotc was just more careful in how they ruined their community format, instead of just a big sweeping change like this they slowly poisoned the cardpool with 10 years of powercreep and direct to commander releases until the format was so broken that any attemps to fix it by the rules committee were answered by massive backlash, creating the perfect opportunity for wotc to pretend to be the good guys and take full control.
For people that follow TCGplayer presales when does the initial presale hype get replaced by more down to Earth prices, is it on launch day, the day after or a slow drip over the next few days/weeks?
I'm asking because there's a few hundred cards I'm looking to buy and I'm looking to pick up the new Orcust cards as well and I figure I might as well throw them in the one giant order rather than placing a new one. If the presale prices will crash by the end of the week then I'll go ahead with my plan but otherwise I might have to reconsider.
>>95842295It's usually days/weeks. My advise is just to keep an eye on the prices and buy them when they're somewhere that you're comfortable paying for them. If they crash after you buy then that's just bad luck, but if they balloon then you've gotten a good deal.
>>9584229599% of the time presale prices are way above the "real" value of cards. Prices become more realistic about 2 weeks after the set drops as it takes some time for people's product to come in, get opened, and then create stock on the secondary market. Even the first week there's usually a decent drop.
NEVER BUY PRESALE (unless you're a mega comp grinder and need the cards ASAP no matter the cost). Learn to have some patience.
I would just buy the released cards now/whenever and then buy those new ones in a few weeks. You're probably not going to be saving a ton of money on the shipping as the chances of overlapping sellers is often slim.
I know it sucks seeing like $20 of shipping on top of your maybe $60 subtotal but speaking from experience doing the same mental gymnastics of "I'll just wait for the upcoming set to release and settle, then buy it all at once to save on shipping." It didn't pan out and it ended up costing more in shipping anyway because the seller overlap was so little.
>>95842295Wait a week at least, people were asking for 30 fucking dollars for the white forest field spell, wanna know how much it costs now? Tree fiddy unironically.
>>95842838It's because it would be a much better deck if droll wasn't in the format, it's virtually unplayable with how prevalent that card ended up being.
I am shocked how anyone wants to bring it to a tournament honestly.
>They made legacy support for MST
>Before Masked Beast, Dark Scorpions and my boys the Batteryman
Who the FUCK was asking for this? I don't hate it, but...
https://x.com/ygorganization/status/1932643868308353196
https://x.com/ygorganization/status/1932644013062115402
https://x.com/ygorganization/status/1932644140598374628
>>95844652I was asking for a basic fucking MST searcher for years, personally. Torrential Tribute had one but MST didn't. Things to think about.
>>95844652Now I want a Hinotama archetype.
I'm coming back to yugioh after many years.
I used to love some of their artworks and sets, like the familiar possessed / spirit charmer girls, where can I get a list of all these kinds of set?
Also I've been looking anywhere for a zip of all the card's arts, any idea where to look ?
>>95846332https://yugipedia.com/wiki/Charmer
There is a structure deck featuring the Charmers if you want to get that, but it doesn't include any of the link versions of the Charmers, and in recent years a cycle of new level 5 maindeck monsters that are based on the Charmers and act as attribute searchers have been periodically released if want everything for collection purposes.
Yugipedia also has just the card arts in the gallery section for each individual card if it has been added to Master Duel at some point. Outside of somewhat dubious and not well-maintained cloud pages there isn't really a single place to download everything all at once.
Draco Tail Flame Swordsman is the best build, actually
>>95846332Different anon,
>https://ygoprodeck.com/tournaments/top-archetypes/If you're looking for decklists then you can use this website. It has user-submitted data for decklists, so there's probably something for charmers out there. I linked to the top archetypes in the current meta just for the sake of it, use the deck search feature.
The bad news is that Charmers as an archetype are 100% unsalvageable if you intended to build those, because their most viable build relied heavily on floodgates that have since then either been limited or banned. They were never competitively viable and casually the aforementioned structure deck dropped with mediocre support for 2020 (good considering what they were working with, but mediocre otherwise), and without an extra deck entirely.
The GOOD news is that every Charmer has a Link Monster variant, whose relevancy rotates with the format. All of them uniformly have a graverobbing effect, and a Sangan-like effect when they're destroyed to search their respective attributes. Dharc and Hiita have been the most meta-relevant recently since they're DARK (one of the most common attributes in the game) and FIRE (an emergent meta strategy as of last year or so)
If you're just looking for the cards and not to play, all of them are cheap as chips since they're basically just packfiller.
>>95844194>I am shocked how anyone wants to bring it to a tournament honestly.Well it's the latest synchro deck so of couse it'd be popular, and even without baronne the deck can still pull its own weight. And i'm sure people also have a lot of impure reasons to play it nothing wrong with waifu decks, but unlike traptrix, these two are human children, their age is never stated but they can't be older than 10.
>>95834925I like the concept ngl although Idk about the backrow part
>>95846862thanks for the link
I'm just looking for these cards for casual play and collection
itsu
md5: a1e038b4bcbbecf5c6ee56e9aef9459e
๐
How were these guys supposed to work again? I ended up with multiple copies of them while play GX Duel Academy.
>>95847506They are joke cards but blue and yellow are Union cards meaning they can attach to red and green to make them strong
They are from Parodius
>>95847140Do you think it's better to just let them bounce back to the hand, or that there's not much point to moving them to the backrow?
>>95834925You're just describing Agrostar but with fake Spirit monsters instead of just having trap monsters
>>95834925There's a synchro that spawns a token when it gets summoned, and you can either attack with it or tribute it for a targeted destruction. Can't remember its name though, but it has to be an aqua because i considered it for my coelacanth turbo deck.
>>95848216Feel like there is no point moving them to the back when the bounce is a mechanic built into them, but that bounce can be integrated in the design, let's say that the "user" card has two effects, one that let's them special or normal a spirit from deck or hand at quick effect speed and another that triggers when a spirt is summoned (maybe the effect changes depending on the attribute of the spirit summoned), now you can take advantage of the bounce and reuse them each turn.
Maybe you don't need two effects and just something like "special or normal a spirit, THEN depending on it's attribute apply one of the following effects: wind: spin a card, dark: book a face up monster (or s/t card? Hmmm how would that work?), light: banish a card, etc"
>>95848915That fits a lot better, yeah. How about for Spell/Trap support? I'm imagining having the spells replicate the abilities of the more popular stands, or iconic moment
>Time Stop: only certain archetype and Spirit monsters can attack or activate effects for a battle phase>Time Skip: make a monster unaffected by card effects in a chain>Stand arrow: form of removal and/or cycling monsters to special summon a new User or Spirit from deck>some form of search/summon from deck to the theme of "stand users attract other users"
$_57
md5: 71e79cde12320e0ccd169db054ea2cc0
๐
>suddenly get on a big nostalgia trip for yugioh
>haven't really played the official tcg in years
>don't have anyone to play with
I'm a bit hesitant to head to a card shop to play. But is the tcg as riddled with issues as the master duel format? I was thinking on just grabbing a structure deck to scratch the itch.
>>95850393It's a give-and-take relationship. Some of the juggernaut cards like Baronne, Savage Dragon, Apollousa, and Maxx "C" are banned in the TCG, but ultimately it's still the same game. Being able to sidedeck for games 2 and 3 does change a lot though, and gives a lot of flexibility to the game since you don't need to cram absolutely all the tech you need into your main deck.
Ask your LGS if they host Heart of the Underdog events. Those host custom banlists that are typically tailored to keep the topping decks out for lower-power matches (though that's relative-- lower power doesn't necessarily mean casual).
>Any Cyber Dragon structure deckDo yourself a favor and avoid those like the plague. They have never been good.
>>95850446How about Mechanized Madness as a cheap deck to build?
>>95850530It's 5 years old and the cards are not very good. Very unfortunate but EARTH Machines kinda started sucking donkeyballs before the huge power bump when Tearlaments released.
If you're looking for an easy to pilot modern structure deck, I'd recommend the new Blue-Eyes structure deck since it's unironically good. Blue-Eyes, Fire Kings, RDA, Traptrix, and Dark World are the last 5 decent structure decks released, where the cutoff point for a decent and easy-to-build-and-pilot structure deck would be the Traptrix deck. Most of these will get you set up with a playable archetype and a lot of good tech to start out with.
Swinging again for the BEWD deck, it has a lot of good generic tech like Nibiru, Infinite Impermanence, Ash Blossom, Called By, and others.
>https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=1&sess=1&pid=2000001443000&rp=99999
>>95850691A few other things I'll say about them,
>Fire KingsSnake-Eye having OSS banned all but killed this deck instantly, and recently we Limited Bonfire. You can still kinda-sorta make it work, but you'll be playing an uphill battle if you do.
>The Crimson KingBystials are somehow still really expensive, which I suppose is the fault of Maliss. Dis Pater and Lubellion are pretty standard in the deck and they're both ~$15 per copy. You can run them without them and there's probably some budget builds for them readily available, but you're either gonna need to sink some cash into this or run a weaker build. Crimson Dragon only costs a few cents right now, so there's that going for it.
>Dark WorldI won't say it's bad outright, but it's a high-roller deck and kind of hard to pilot as a result.
>Legend of the Crystal BeastsThis sucks donkey balls outside of a structure deck-based vacuum. Psychos and freaks can run it to good results. Normal human beings just see it as it is-- a bad deck.
>Cyber StrikeThis always sucked donkey balls. The only reason people bought it unironically, were Infinite Impermanence, and sometimes Fusion Deployment (to use with Branded before it got synchro options). Unfortunately, Cyberdarks just are not very good, and they depend entirely on your opponent not interrupting you and not being able to answer one 5000 atk beatstick if they don't have said interruption.
>>95850779Also sorry if it feels like I'm just pushing you to run the BEWD deck here. It's really the easiest among the structure decks to pick up since it's the newest one and packed with the most good tech. You don't even need 3 of them (maybe 2, or just 1 with singles to pad things out)
>https://ygoprodeck.com/deck/invoked-blue-eyes-budget-572317Invoked Blue-Eyes would be the best budget build, since thankfully Aleister's prices ended up tanking. And like I mentioned previously, Crimson Dragon is only a few pennies right now, so you can splash that in with something like Stardust Sifr Divine Dragon (ballparks around $10 per copy but you only need one of them) so that you can do Spirit Dragon + Spirit Dragon effects into Blue-Eyes Ultimate Spirit Dragon and Crimson Dragon, Crimson Dragon effect targeting Ultimate to summon Sifr to get negation on-board.
>>95849604Copying anime effects 1 to 1 is fine but let's go back a little bit and see what your custom archetype main strategy is and adapt everything else to help it with what is trying to achieve
Let's say your starting hand is 2 "users", 1 spirit, 1 s/t and 1 staple hand trap, you probably want to normal your users an use them as your engine and main form of disruption, let's say you normal user#1, on normal it searches for a spirit monster and adds it to hand, your opponent chains ash, you chain user#1 second effect which let's you reveal a spirit from your hand, deck or maybe both, it negates the ash (maybe depending on the attribute or not is up to you) and specials uuuhhh shinobird crane ignoring it's summoning conditions for more follow up, your user#1 effect goes through and you ad sakitama, you reveal sakitama and you summon the other spirit you had in hand, shinobird crane triggers and you draw a card.
From that scenario what do you want that s/t card in your hand to do to help you?
From that scenario you have some materials, do you want a spirit ED monster (kek maybe it goes back to ED at the end phase)?
Maybe an ED user?
Do you want a third effect on the users to special summon them if there is a spirit on field (in the previous scenario it would allow you to special your user#2 and potentially give you another search/disruption)?
The effects of the users are up to you, maybe they could change depending on attribute, maybe not, maybe they can summon 1 spirit per turn each, maybe not, I'm just throwing ideas and see what sticks.
>>95850985Also, maybe you want a "unnafected by spirit monster effects" clause in your users, that way there is a world where you could mid game summon dark dust spirit, amaterasu, tsukuyomi, etc so they don't go down with them.
>>95850985>>95851128I think having the ED monsters be Users to keep them accessible might be a good idea, that way even if you don't open with a user you can still get one out from the various spirit monsters you have on hand. Probably have one of them have the ability to cycle Spirits in the graveyard used as material, either by adding them to hand, or Summoning them directly from the graveyard as part of their quick effect. Use that to cycle Aratama to toolbox more Spirits for the specific situation as you gain advantage.
>>95851954I was thinking a Link 2 to be reasonable, but Link-1 that uses a spirit monster or user would be great
>>95851966I mean if you're playing spirits you kinda need some of the most broken shit you can get to have a chance, so a link 1 would be somehow balanced.
>>95850850Late reply, but thanks for the info! I definitely bought the og kaiba deck way back when the cards just came out in the US and I have lost them since. I guess a good starting place is back at the beginning with good olโ BEWD.
>stand summons the stand user
I think you guys got some wires crossed.
Jojo Reference Standard Monster
>[Level 3/EARTH/Psychic]
>[ATK 1500/DEF 1200]
If this card is Normal or Special Summoned: You can add 1 Spirit Monster from your deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Spirit monster. While this card is face-up on the field, a "Jojo Reference" Spirit Monster summoned by this effect does not need to return to the hand during the End Phase.
Jojo Reference Stand Monster
>[Level 4/DARK/Illusion/Spirit]
>[ATK 1900/DEF 0]
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. Unaffected by other monsters' effects, except Spirit monsters. If this card attacks, at the end of the Damage Step: You can roll a 6-sided die; If the result is greater than the number of times this effect has been activated this turn, this card gains 500 ATK, and it can make another attack in a row, also, neither monster is destroyed by that battle.
I dunno, just spitballing. One effect lets you fart out any Spirit monster and let the archetypal ones stay on the field indefinitely. The other (at least, attempts) to simulate an aspect of Stands where they're immune to non-stand users in the anime, while this battle trick in particular does the beat-the-shit-out-of-them thing. You pad it out with strong backrow support and other monsters that presumably have better effects. Anything that could fart them out to help them swarm would do wonders.
>>95852270Also,
>gamble effectYeah it's a gamble effect, but it permanently increases its stats and guarantees that it'll go through at least once.
Some really dumb part of me says that you can combine Argostar and Centuri-Ion in some really stupid way. The Argostars are all level 4 monsters, and the Centur-Ion synchro lines go through a Level 8 tuner and then a level 12 that protects face-up backrow...
There any potential for a casual deck?
>>95852551>bricktur-ion + brickgostarsbased
>>95852551It's not really feasible, no. The only similarity that they really have is their Continuous Trap schtick, and if you're building a casual deck, you'd be better off just doing a Trap Monster-oriented Agrostar deck or a Synchro-oriented Centurion deck.
>>95832464Has there been any testing of how things play out with the Konami changes? Not saying Konami did a good thing here, I'm asking purely from the perspective of Yu-Gi-Oh players being kinda dogshit at predicting future formats on many occasions, so I don't know how much to trust the doom and gloom predictions people are throwing around about shit like "Tier 0 Blackwings".
Two rules questions even though Im pretty sure Im playing them right but
1, Vengeance Dragons first effect it similar to how Mirror Jade works right? Say I use its effect to scale something then link off the Vengeance or whatever, then do something like revive it with Princess I can use its effect again on the next turn because it counts as a new card right? Because the effect refers to "this card".
2, Chorozo can use a monster card even if its in the backrow being treated as a spell or trap for its alternate summoning condition right?
>>95853291White forest is like...horrendously bad.
Droll is just too common to play it.
>>95853302Imagine the sex
>TCAC: Fix Witchcrafter with up to 10 cards without going into CaC territory (ie no "reveal this card to set up your grave and field then materialize a naked verre on your lap").
Too lazy to actualy make cards right now but
>You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.
Unironically just alter that one stupid ass line of text from every spell they have and they will be on their way to at least improving.
>>95853346.....who said anything about White Forest?
>>95853291>vengeance dragonLooks correct to me
>chorozoI don't think so because the requirements specify "monster" and in this case the card would be treated as a spell or trap
>>95853442Theres actually a rules distinctions between "monster card" and "monster"
>>95853454Guess I'll learn something new today
>>95853442>>chorozochorizo
>>95853482Delicious, especially with some queso fresco, lime, and avocado
Chamber and Ilia Sylvia are the other two ultimates
ok
md5: bd70a71c5af0d46a429d47792a6ec444
๐
>>95853346>this archetype is HORRENDOUS!!!>my reasoning? this lingering floodgate that unilaterally fucks over pretty much every deck in the game for doing one of the most common actions in the game
>>95854917If you want me to elaborate further:
It's extremely fragile, Nib/Droll is just death, and Ashe on your first Syncro 6 is also just death. You just lose. Can't recover from 1 interaction very well.
It can't play well going second against maliss, Mitsu, or Ryzeal. Their general strategies do too much.
Trust me, I think the deck is fun but it's virtually unwinnable in a game where EVERY DECK is Droll/Nib and it just kills you one any one resolving.
If your deck has to result in jamming in Sales Ban main in order to even play assuming your opponent didn't make a board as well it's just cooked.
>>95855019>Nib is just deathLike with most other decks in the game if you don't have an extender or Crossout, yeah. Or if you didn't open with the Azamina engine to put Ilia Silvia on the field to negate Nib.
>Ash on (Rciela) is just deathWF is paired with two of the most ashable engines in the game (Sinful Spoils and Fiendsmith). There's a point where it's just an unironic skill issue on your part if you're dying to a single ash.
>It can't play well against (the three top archetypes in the game)And yet it can still play well against all of the other tiered archetypes
But yeah, it's "horrendous" because there are a couple of things above it and it has vulnerabilities.
>>95855249It does very well against anything that isn't Mitsurugi, Ryzeal, or Maliss, that's why it can place at all.
Anon, you say all this but I bet you don't play it. It's not good, this isn't master duel. There are legitimately better decks you can play here
>>95855346You calling a tiered deck "horrendous" just because it isn't perfect is fucking retarded. You talk about it like one would talk about Cyberdarks.
>>95855584Because a deck that can't beat meta consistently is not a good deck lol
Anon, you're being retarded
>>95856958What the fuck are you talking about? It is literally a tiered deck. And it consistently gets top 16 at most events that it's featured in. You're saying that a meta deck can't beat meta decks, when demonstratively it's still beating meta decks. It's not the top of the meta, but it is still meta.
>>95857132Because there's a million syncro players and they wont play fucking anything but syncro decks.
I just noticed that almost all the Malice players at my locals are selling the deck core.
Is the deck bad now?
>>95857187If that were the case then there wouldn't be any more White Forest players since BEWD in general is a better synchro deck. Make it make sense, dude.
>>95852595>bricktur-ionAm I just weird in my deckbuilding? Because I've only rarely bricked on Centur-Ion. Whenever I do brick, it tends to be on supplemental engines or handtraps, and even then that tends to be one-in-a-few-matches sorta thing.
Yeah, I can get fucked over by interruption, but who's deck isn't?
>>95859135some people remember their brick hands more than their good hands. I'm sure there's some calculators out their that will give you your expected brick percentage based on your deck content
Konami backpedaled on Time Wizard! Time Wizard is remaining the same, and they're going to be doing the modern rules/old card pool through creating a separate format named after the Master Duel event, Time Travel.
Looks like anyone who was betting on this change being due to Master Duel was right.
GUYS SOLFACHORDS ARE FINALLY FUCKING PLAYABLE NOW AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
https://ygorganization.com/thedootindood/
Guys I read Nekroz Divinemirror...
Nadir Servant is still at 3...
Are we....dare I say....back??
>>95860984>arbitrary on-resolution negateSorry, Tim. Put it back in the oven.
>>95860995>quickplay spell instead of a ritual spelldumb frogposter
>>95861036I just mean it's super consistent to get to the quick play and nadir servant gets you to nekroz and pop 2 or draw and pop on top of it
It's kinda gravy anon
>>95859135I've always been told that Centurions are pretty consistent, they just don't have very good end boards compared to their alternatives
>>95861226In-archetype, their endboard options that do something are:
>Auxilla protecting face-up backrow from destruction>Primera in backrow protecting level 5 or higher Centur-Ion monsters from destruction>Field spell can allow for a quick synchro into non-targeting destruction + draw>Primera Primus in grave can special summon herself if a Centur-Ion is forced to leave the field (cannot be destroyed by battle if so)>True Awakening send spell/trap for omni-negate>Phalanx banish if set as trap or revive of synchro if in grave.>Chimera can override effects of monster effects CL2 or higher.>Emblema Salvation is a quick-play banish that can put 2 Centur-ions in backrow if popped.Most of these aren't really taken advantage of, though, as most real estate in discussion on it focuses on using it as a Crimson Dragon turbo list. And I get it, there's some damn powerful options that can provide. But a lot of deckbuilding feels like it focuses on it excessively on it and don't really have a backup plan in case things go wrong.
>>95840506I like some of it desu
>>95861299Seeing cool archetypes become bootloaders for generic end boards remains the saddest part of YuGiOh to me.
>>95862188But it's just like old school ygo, isn't that good
I bought a Century Bonanza Box in January. Should I open it? Or keep it sealed?
>>95863209Play with your toys, that's why they exist
>>95860984We've heard this for the last 5+ waves of support. This one is a little better but you're still playing solfa.
The archetype is fun and has a cute gimmick to it with scales mattering but it feels like a deck that was designed without playability in mind and rather just being able to do fun stuff.
>>95863209Why did you buy it?
If you bought it to flip it, then sell it or whatever.
If you bought it for the cards, then open it for the cards.
If you're not familiar with how YGO prices work they are often tied to the value of cards within and the reprint policy we have is very aggressive so products eventually drop in value and/or stop moveing because there's no reason to open it anymore. Stuff like Ghosts from the Pasts and Max Golds are decent examples of what I mean. Yugioh sets very rarely hold long time value.
NGL if you need to come here and have us decide how you play cardboard market gambling then you're likely not savvy enough to keep doing this.
>>95863209>buzzkill answerThere's a lot of subpar cards in the set so I wouldn't expect high value unless you get lucky
>i'm-not-a-faggot answeropen, then post pics
>>95863209QCRs will spike up in price now that they're not being printed anymore so unless all 6 you get are pure garbage, you should be up
I like cards in this set, I would open it
>bare thighs, tummy, pits, collarbones are all okay
>but visible ribcage bones must be covered
fuck, now I feel targeted
at least they didn't censor the forehead
>303 copies of galatea-i sold today
aieeee stop buying her i want the price to drop
>>95865348Just be this guy bro.
>>95865220his stacy must feel so lucky
>going through all my cards and sorting them
>my copy of hungry burger is nowhere to be found
I sure hope there's a shoebox I missed somewhere because this is a big bummer.
>>95862188I can freely admit that with the main engine, you can realistically only expect:
>Field Spell Place in Backrow>Trudea Place in Backrow>Primera search Centur-Ion Card>Primera Primus search Emblema Card>Auxilla search Centur-Ion CardOf these, Primera is functionally guaranteed to search Engine, one of Field Spell and Trudea are very likely to search Extension rather than be free for a utility like Chimera, and Primera Primus is extremely likely to search an Emblema Oath used for getting to Auxilla over the Salvation quick-play. All of this to reach Auxilla, who does have freedom of searching Phalanx or True Awakening - but only if you used Primera to search the field spell rather than Wake-Up (in which case, Wake-Up, send Phalanx to GY)
If you do hard draw some of the cards you would otherwise have searched, then you could use some of these to find other cards, but you also can't really guarantee those.
Crimson Dragon paired with Centur-Ion in these circumstances is fine, since it is just a piece. Might be able to make it one time depending on your hand on your turn, opponent's more likely.
What I absolutely hate is when people start filling out the rest of the cards and solely consider "how to Crimson Dragon" rather than figuring out how a supplementary engine could free up Centur-Ion searches from being forced to be expended on extension, or otherwise have it and Centur-Ion have complementary plays. It feels way like this is the best way to build it and moreso that people are hard-stuck thinking in terms of King Calamity builds even with that card banned.
Like, there's other directions out there. I'm personally trying to tune a build that combined Centur-Ion, White Forest, and Blue-Eyes because LIGHT Spellcaster creates a lot of synergy making each engine flow into the others, and there's inter-archetype compatibility from stuff like Auxilla protecting True Light.
I got into MD last year and had a wild ride of emotions, ending with me quitting around the time of Fiendsmith and Yubelshit
Has it gotten better? Should I get back into it?
>>95868054Current decks in Tier 1-3 and the top of Rogue are looking like this, with the ones that typically play Fiendsmith circled in Red. You're likely to face a decent amount, but also not exclusively it. And the semi-pure variant of Fiendsmith Control favors more of a low to ground and grind game playstyle that can easily rebuild over really long combos with unbreakable boards.
>yugioh is bad because I can't make money off game pieces
Later in the thread it also appears yugioh is bad because "uhhhh I have to heckin read cards"
>>95868818>Konami's policy of purposely making $90 cards only to reprint them down to $4I don't mean to be a Kevin Tewart here, but Konami aren't the ones that decide prices on the secondary market.
>dude they reprint cards with no warningThey will almost always announce when they're reprinting high-value chase cards, or do it when the tins are released
flip monsters are back and bigger than ever!
i hope theres a flip eff handtrap
>>95869513>I don't mean to be a Kevin Tewart here, but Konami aren't the ones that decide prices on the secondary market.It's because they're used to Magic, where Wizards often talks like they pay a great deal of attention to the secondary market or at least care to not upset it too much. They don't realize Konami does not give a fuck about the secondary market.
>>95868818I sure hope that comment was made before the Final Fantasy set came out.
>>95870026A hand trap that sets itself from the hand to the field face down on the opponent's turn might be some cool design space
>>95873126that or like a pair handtrap like izuna and lupus where one sets a dude and then it flips itself up once something else happens
>>95873214I'm imagining something that has a disruption when used as a handtrap and sets itself face down on the field instead of going to the graveyard after the effect goes off, and then also has a separate powerful flip effect. Since it sets on the oppo's turn, they can either use a resource to try to remove it on their turn while it is face down, or let it go and you can try to flip it up on your turn. And if it is an archetype, then if they want to try to destroy the face down they still risk another hand trap flip monster protecting the 1st one and putting itself face down as well and then they have to deal with 2 ticking time bombs.
>>95873269>I'm imagining something that has a disruption when used as a handtrap and sets itself face down on the field instead of going to the graveyard after the effect goes off, and then also has a separate powerful flip effect.setting itself from grave during EP a la the regenesis guys could be strong too
>>95873269>they can either use a resource to try to remove it on their turn while it is face downThis is a bit of a major issue with flip decks. Maybe have there be a trap with an override effect that changes the monster's effect to a Book of Taiyou? Or just making a continuous spell or trap that makes it so if a face-down monster is targeted by an effect, then it is auto-flipped face-up and it's flip effect is activated?
>>95873420You are still getting value out of them with their handtrap effect which you don't normally get with flip monsters. So they have a lot of value going 2nd. But you are right in that they'd still need a gamplan going 1st. So at least one of the cards needs to be a powerful starter where the opponent has to choose between letting it resolve or trying to stop it but risk setting off all the other handtrap flip monsters in your hand. I think this still kind of has the same spirit as flip monsters originally did in old yugioh where there is a mystery element, only now they have to deal with the known on the field vs the unknown in the hand.
Semi-related, but I wouldn't be surprised if more future archetypes get printed with handtrap effects on cards to encourage people to buy more engine and less staples.
>>95873480>Semi-related, but I wouldn't be surprised if more future archetypes get printed with handtrap effects on cards to encourage people to buy more engine and less staples.That's a double-edged sword, I think. Because you have a scenario where people are running fewer generic staples, but where you get situations like Perlereino and Reinoheart where most of their kit was pennies but those two in particular were $90 cards. They'd also probably make them absolutely necessary for their engines to function at a reasonable power level too, so you couldn't just substitute them with generic tech.
That was most of the most infuriating matches of my life, why are the chinese like this? I have never once had a good match with one of these people.
>>95870669A lot of redditoids seem to mentally model TCGs as a mobile game. They think the publisher has both direct and instant control over prices and products.
Another classic I see in other games is when a new theme or archetype comes out and under-performs. The very next set they'll be pissing and moaning about why the "idiot company" didn't do the "obvious thing" and give the weak deck new cards. As if there's no such thing as lead time.
>>95875133>named something like "construct good board">google translates this as "play the cards"I think he's mocking you. Based Chinaman.
>>95875198I will say this, even though that match was just him wasting my time for half an hour it was still far more engaging than any match involving fiendsmith. Not to trying to beat a dead horse, but I'm seriously tired of that engine and endless variation of fiendslop, i'm at the point where I just forfeit if I see engraver because I don't feel dedicating time on a match that simply won't be fun. At least that engine is guaranteed to visit the ban list.
I'm hoping we can get a classic mode or some shit, i'm tired of needing a PHD in dueling just to understand what half of these card effects do.
>>95875247idk how you master duel players put up with combo slop like that. every time i pair with someone on omega and they're running the smiths its a nice grindy control deck and i have a great game.
>>95876774The reason that happens is because of the different banlists.
Master Duel's banlist is tailored around a Best of 1 where the rewards you get are gotten from finishing the games as fast as possible because you get about the same rewards from a short game as a long game - typically expecting you to be playing about 3/4 games a day. Additionally, if you got a bad hand, you can just go next or you can alt-tab out to watch something.
TCG meanwhile is tailored around best of 3 where the only person who actually gets tangible rewards are the people that hit the top of the tournament with the players being expected to need to drive a decent distance and then get 12, 15, or more games depending on tournament sizes. You are stuck in these in these games for the course of the tournament and because things are done manually, you need to be paying attention.
Konami ain't the best at maximizing the banlist for longer fun games, but even with Master Duel having way less of a lead time on changes because of its more frequent banlists able to be created thanks to a lot more data - physical is pushed to get it right more often.
>>95876900i totally understand why it happens, what i dont understand is why you put up with it. just play db or omega, they're free and an actually fun format.
>>95875247>>95876774>>95876900I like fiendsmith but I can't imagine with how long MD takes to resolve ANYTHING that it's fun to watch their 15 step combo to make desirae every fucking game isn't annoying
I cannot imagine watching Fiendsmith Memento on MD i'd go fucking crazy
I've decided to collect cards I like to fill up a binder. I'm curious, does Divine Arsenal AA-ZEUS have like a thematic set that it belongs to? Like I know all the Tri-Brigade and Sky Strikers are all part of a group of cards. I was just curious if Zeus had its own like, gundam card line?
>>95879119No. Zeus is just a standalone card that currently only has a sister card in the form of TY-PHON. It can always change in the future, but that's where it is as of now.
>>95879119Not an archetype but ZEUS has a counter part, "Super Starslayer TY-PHON - Sky Crisis"
>>95879446>>95879448Unfortunate, I am grabbing TY-PHON today. I do hope they give him more cards, the art is cool.
>>95879472I wouldn't get your hopes up. There's no indication that we're getting any more and even Ty phon was completely random.
The best part about playing mimighouls is knowing that meta niggers do not know how to. And it's important to play mimighouls, so you can remind meta negros they're not allowed to have anything good in life. They're allowed to have 20 minute fiendslop combo chains and blue eyes snooze decks, and OTK strats they saw on youtube and that's about it.
Hey, that's a pretty good flip effect! Not that a meta nigger would know! AHAHAHAHA!
>>95879794What were they supposed to be doing? You say it like they had some sort of input/response on them having dragon set on their field and then had any input/response on it getting flipped up.
I don't think this gamestate has anything to do with the opponent's knowledge and you're huffing your own farts here. You're acting like a faggot rather than just posting something normal like "Check out this in-archetype out to a PEP."
>pulled QCR 7th Art Dark Magician Girl and QCR Cartesia from the same Stampede tuck box
D-did I win?
>>95879900faggot, he was running the psychic end punisher OTK combo, that card is notorious for being impossible to take out because it's immune to card effects and always has 10k atk, you can't even use nibiru on it. But the keyword here is it's immune to your OPPONENTS effects, mimighouls technically count as your effects so the dragon deletes them. This also works on other cards people consider invincible like chaos angel.
>You say it like they had some sort of input/response on them having dragon set on their field you can negate it for one, it's a special summon. You can also tribute mimighouls for summons, they're not that hard to get rid of.
>>95879794>kashtira cards on field>calling others meta niggers(lol
>>95880037the only cards I use are kashtira birth and kashtira unicorn, its negate bait mostly. People see kash, panic and waste their ashes on it, and then I can use the cards I actually care about freely. It's also helpful for getting rid of fiend garbage.
>>95880024>you can negate it for one, it's a special summon. You can also tribute mimighouls for summons, they're not that hard to get rid of.You're missing anon's point. Obviously you can in theory deal with the Mimighoul's effects. But your opponent has 1 card in hand, a set monster (which could be another of your Mimighouls?) and PEP. What is he meant to do when you go Master flip Dragon? Nothing right. What he does or does not know about Mimighouls doesn't really factor into you outing his PEP.
>PEP>notorious for being impossible to outIn what world, lmao.
>>95880024I wouldn't really consider PEP impossible to get over in TCG due to sideboarding, but in MD I can give it an single drop of truth due to the Bo1 nature. HOWEVER, you should be packing outs to Towers[-likes] such as Underworld Goddess though for this exact case. I know you have space for it since we have likely your list here
>>95828920, drop Phoenix IMO.
>Explaining outing PEP/unaffected by opp effectsWhat did you think I ment when I said "Check out this in-archetype out to a PEP."? I know how PEP works because I play PUNK and am very familiar with it.
>you can negate itDid they have a respective negate at the time for such an action?
>You can tribute over itI can buy tributing over those sets EXCEPT, the field spell prevents you from normal [tribute] summoning.
You want to claim metafags don't know mimighoul cards, but you don't even know the cards!
>>95880188Wait should I run this in my ninja deck? That'd skullfuck Floofags
>>95880194The lock applies to players who have a monster set on field. So if you BoM that player then yes it would prevent them from NSing after. So if chained it would fuck with them by the time they go to resolve their effect.
>>95880085> But your opponent has 1 card in hand, a set monsterwow, it's almost like he got outplayed! I never hear anyone saying bullshit like baronne or apollousa are OP because i'm supposed to stop them from reaching their endboard, but the second there's a reliable counter to someones boss? Oh now it becomes a problem.
>What he does or does not know about Mimighouls doesn't really factor into you outing his PEP.He could have read the card effects and realized my master was a far bigger threat than the kashtira unicorn he wasted two ashes on.
>In what world, lmao.It's immune to card effects and it always has a shitload of ATK. The only way to stop is it take damage, which most of the time is just suicide and it can just banish a card if I try to do this.
>>95880188>did they have the respective negategee, maybe they shouldn't have wasted their negates! No one has any sympathy for me when I don't have the outs, but all of a sudden it's a problem when the roles are reversed.
>I can buy tributing over those sets EXCEPT, the field spell prevents you from normal [tribute] summoning.first off the dungeon isn't always going to be on the field, it needs setup. Second off that's just one form of summoning. The card doesn't prevent special summoning, and punk monsters basically only special summon.
>>95880258I accept your concession.
>>95880249didn't read, I flip my Jioh and activate his ability, targeting your post and Jioh again
>>95880268doesn't stop the effect from happening, already had people try it.
>>95880292Anon you have been flipped facedown, you can't reply
>>95880249>I never hear anyone saying bullshit like baronne or apollousa are OP because i'm supposed to stop them from reaching their endboard, but the second there's a reliable counter to someones boss? Oh now it becomes a problem.What is this persecution complex bro. No one is talking about any of those cards.
>It's immune to card effects and it always has a shitload of ATK. The only way to stop is it take damage, which most of the time is just suicide and it can just banish a card if I try to do this. Incorrect on all counts. You yourself are the one who came into this thread crowing about how easily you outed it. Pat yourself on the back for it if you want anon but don't expect everyone else to suck you off for doing something so simple.
>he wasted two Ashed on your UnicornIf he Ashed you twice then you got to rip his extra twice, which means if he got to PEP then it's because you let him get to it which further undermines your claim that PEP is some super scary unoutable threat.
>dungeon isn't always going to be on the fieldBut it is in your screencap.
>>95880350>While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effectsAnd guess what happens when someone opens their game by playing chicken game and running punk? So yes, it is effectively immune to card effects because i'm extremely unlikely to have any way of dropping my health below 2000LP, unless I run into his PEP which is usually suicide. Oh but we're forgetting the other important detail here
>You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them.Nothing about what I said was incorrect.
>who came into this thread crowing about how easily you outed itbecause the whole point of this combo is to OTK, most decks aren't built to handle it. Once PEP is out on the board the match is effectively over.
>got to rip his extra twiceI had to make the decision to rip PEP or rip his fiendsmith, which literally every single deck. I figured letting him play PEP so I could counter it was better than letting him get his multi-use omni-negate out.
>which further undermines your claim that PEP is some super scary unoutable threat.And now we're back to the classic argument of "my stupid boss is totally fair because you're not supposed to let it show up". And makes it even funnier that you have such an issue with me countering it.
>>95880465>And makes it even funnier that you have such an issue with me countering it.I do not have an issue with you countering his boss monster, anon. My very first post in this chain was me claiming that he was easy to out. I am simply saying that you are making a mountain out of a mole hill.
>my stupid boss is totally fair because you're not supposed to let it show upThat is not what I am saying at all. I'm saying that even if the "stupid boss monster" shows up it is easy to out.
>I had to make the decision to rip PEP or rip his fiendsmithYes anon that was literally my point. You made the decision to allow him to keep access to PEP because you knew it was easy to deal with.
>once PEP is on the board the match is effectively overIf you're bad maybe or if you just play into it super hard which you definitely would not have done considering you looked at his ED and saw it was in there
>Nothing about what I said was incorrect.>immune to card effectsOnly activated effects and only if your LP are lower
>always has a shitload of attackIt's default is 3500 and takes time to get higher and only jumps by the difference between each player's life
>only way to stop it is to take damageOr you could, I dunno flip up Mimighoul Dragon or do any of the dozen other ways of outing it
>it can just banish a card if I tryThat is an ignition effect not a quick effect so he can only use it on his turn.
>point of the combo is to OTKYour deck literally ends on a Threatening Roar.
>>95875133Play blind second sky striker, it's not a particularly good deck, but it's playable in every tier and i love the seethe it generates.
>6 cards to get rid of backrow (all of them searchable), so you'll never lose to stuntrannies>draw power up the ass, you actually WANT to get ash'd/droll'd to bait handtraps for your secondary engine (tenpai, the deck won't need it once we get the new support) and turn off their roach>multi negate boards? there's always a super poly target for them (fusing a synchro with silvia then ramming it into desirae is particularly funny, there's genuinely nothing they can do because her reflect damage effect is continuous and they can't target ANYTHING to stop it) and droplet (which can send the draw spell/boardbreaker you just used for free)>triple tactics talent/thrust punish by flat out searching the out or ripping a handtrap/stealing a boss monster>once you get the opponent to waste their interactions on your raye cards, you normal summon paidra and watch them consneedThe deck is so fun i'm considering playing it irl, even if it would earn me a punch to the face (i've seen runick enjoyers get dragged outside and beaten for being faggots lol).
>>95880631This might sound crazy, but I want to have sex with that fictional character
ive been playing nothing but goat format in paper, and since there the master duel cup going on i decided to log in and get a couple of games to get some freebie gems. after spending 2-3 hours playing games, i confirmed that i really dont enjoy advanced. is there any other tcg on this board that in could get into and plays like goat format?
>>95879985you did it son, I'm proud of you.
>>95879794>activate impulsegood game kiddo :)
>>95881002draft mtg is kinda goat paced but it doesn't have explosive plays like bls or anything like that.
>>95879794Bro I get the cathartic feeling you get when you out a deck with your petdeck, but like, be normal.
droll is like the suit that turns blue when you're cold but also shocks you at the same time
>>95883899Stop playing charmies the same turn you play droll.
nearly got sharked at locals
>went full boardbreaker because nothing but droll will stop any meta deck
>i went second, opponent established his board
>full combo + enough shit to break his board
>i use lightning storm to clear his backrow, he chains silvia
>i chain droplet and send storm and a brick (monster)
>he tries to chain desirae
>you can't activate spells nor monsters
>"huh? but i can because it's a quick effect, let me call the judge"
>read droplet first
>"no, judge!"
>judge arrives and explains the ruling, dude is adamant that he can chain desirae, as he heard of that specific interaction (negating droplet) from a lot of other players
>judge explains that he can only do so if i special summon a monster and paradise is in GY (lacrima doesn't work if the opponent sends a monster), as you can chain desirae to it to negate droplet (and again, this wouldn't work if i send a trap as cost)
>dude gets mad, but we keep playing
>negate silvia and desirae, wipe his backrow
>he only has 1 other monster and 2 cards in hand
>as soon as i add a card, he uses ash
>i had a extender already, so i continue
>swing for lethal
>"it's not enough to kill me, i'll call the judge again"
>judge arrives and explains that droplet also halves attack
>"it does? let me read it"
>"i don't see the attack halving effect anywhere"
>judge grabs the card and reads it loudly, then asks him to read it as well
>"no, i believe you... still, it doesn't add up to 8k"
>judge whips out his phone
>"the machine isn't always correct (LOL), i'll do the math"
>gets it wrong ON PURPOSE by not factoring in the attack halving effect
>goes back to the "droplet doesn't say that it halves attack anywhere" narrative again
>gets disqualified as a result, since he's both blatantly sharking and wasting time (30 minutes arguing because this dude can never be in the wrong)
how is it even possible to be this much of a faggot? and yes, the dude was the stereotypical ygo player: obese, acne-ridden and smelly
>>95884757>negate silvia and desirae, wipe his backrowSilvia tributes itself for cost.
>>95881002There's no other game that plays like yugioh unfortunately.
>>95884757>stereotypical ygo player: obese, acne-ridden and smellyThe average White Forest player
But honestly it's just a dude who refused to accept he lost, it's annoying for sure.
>>95884757>negating a silvia with droplet after it activated its effectyou're both retarded. maintaining the gamestate is the responsibility of both duelists.
I haven't seen the fiendsmith engine used/played a lot locally, is there a reason you don't just go for the 7k attack desirae with all 3 link monsters equipped to it every game?
>>95887646It's really only 1 disruption and kills your follow up.
>>95887646It typically isn't used as a trump card like Accesscode Talker because it's extra cards in your extra deck for what is effectively a winmore monster. Furthermore, you could just play Accesscode Talker instead.
>>95887646agnum punch then tag into desirae in bp is 6400 and much safer if you're pushing for damage. and there's no reason to kill your followup by shuffling back lacrima instead of req when you make the desirae cause then you can hold it and lacrima revive agnum tag back into desirae on your opps turn instead of being forced to shotgun the negate if they out it.
>>95887680Agnumday is much better than Access, its insurance if your Desirae gets dealt with on top of being more damage. mostly a turn 3/4 play, you never want to make it turn 1.
>>95887646you wanna send it from extra with the trap and then make it on turn 3 to close out the game once they're down to only a couple cards. its not strong enough as an opening play.
The Time Machine event in MD really shines a light on how absurd the turn one in the modern game has gotten. I was running a six samurai deck I used way back during the DAD days, far from meta, lightsworn was just better, but still viable and very fun. I opened on a total brick, all I had that I could play was mirror force shield and bottomless trap hole. I didnโt get my starter out until turn 4, in that time my opponent set up his board and I started putting together a strategy, baiting him into a false sense of security by wasting a cylinder knowing he had MST. He then synchroโd which I ate with the trap hole and then set up my board. One of the advantages of six samurai is how they special summon off each other and they all have complementary effects, like the archer dude can destroy spells and the purple guy can destroy face downs without flipping (very relevant in 2008). Got lethal by turn 11.
In modern yugioh you can never have a recovery like this, if you donโt draw a hand with a minimum of 3 forms of negation and two starters youโre just gonna lose on turn 3. No strategy, no feeling out your opponent, virtually no interaction beyond trying to interrupt their retardedly long combo chain. Hell, most of the time if I do have the out my opponent will just surrender instead of using their brains. I swear to god everyone just looks up โepic awesome unbreakable fiendsmith start #perfect #notgayโ on youtube and just plays that shit verbatim, so if you disrupt them they donโt even know what to do so they scoop.
>>95888325It may be better when it hits the field, but it requires that you dedicate a full 5 cards to Fiendsmith's engine (Moon/Requiem/Sequence/Desirae/Agnum) to bring Desirae out at full power, and hope that you just don't get interrupted during a format where one of the top decks in the format is running Bystials to advance their own gameplan. Juxtapose that against Accesscode, whom as a trump card you can summon off of a spent S:P you used for removal and 2 other monsters on the field to get a beefy body and at least 1 additional removal.
>>95889226Also I'll just clarify this in case it wasn't clear enough; I'm speaking strictly of their roles as trump cards. Accesscode is just a better one since you don't need anywhere near the same amount of investment and shit-has-gone-right as Desirae + Agnum.
I mean if we're talking about locals there's the whole Accesscode is under a dollar and the Fiendsmith engine is still over $200 even after Engraver's price crashed reason.
>>95889226oh im sorry anon, i thought you meant access was better in fiendsmith, not as a generic game closer.
New robots for any fellow /m/fags here
>>95889923im sorry but these cards look so bad. dont they just instantly scoop to 1 kaiju? seems like the second they get taken seriously enough for people to commit sidedeck space to them they're all of the sudden unplayable.
>>95889226NTA, but your autism is showing. Anon was asking about why you don't make Desirae equip 3 when you're already playing Fiendsmith. Randomly bringing up Accesscode Talker being less ED slots makes no sense in the context of the discussion.
>>95889972>>95889923The boss monster doesn't do anything, and it doesn't do enough to bring back the monsters from grave to do anything either, it's a cool archetype missing some form of consistent recursion
>>95889923How could they fumble so hard with these? All they had to do was make them geargia monsters and nobody would complain if they sucked.
>>95890244TCG archetype exclusive, almost none of the exclusive archetypes except Mitsu and Burning Abyss were even playable, they exist to make booster boxes suck so you buy more packs to get the secrets you actually want.
>>95890341>danger>kozmo>kaiju>subterror>spiral>ghoti>plunderall very playable decks at one point or another. i think there are literally more tcg exclusives that are playable than ones that were laughably bad, but i havent actually gone back to count.
>>95889923why the hell are they still making shitty protect the castle strategies when that hasn't been strong since towers turbo?
>>95890807because at the end of the day protect the castle is peak ygo
>>95891298nah, set 5 pass is
>>95890121It isn't unreasonable to assume they're talking about it as a trump card when they're talking about putting a fatass body on the board that can negate a bunch of cards at once. And even with that aside, I still answered the question without that context since it's a high-investment setup that requires you to eat more of your extra deck space just to facilitate something that can pretty easily be outed in a number of ways. Heaven forbid your opponent run something like Forbidden Droplet or TY-PHON to completely invalidate the guy after you spend all those resources getting him set up, or something as pedestrian as Nibiru or a kaiju-like monster (Sphere Mode is not bad in this format, if you could believe it).
To the point of the extra deck space, I'll reiterate that their basic engine where you end on Desirae+Sequence already eats up 4 extra deck slots (Moon/Requiem/Sequence/Desirae, which can expand even further depending on your deck with Exciton Knight or Necroquip Princess, but typically will not include all of them). It matters a hell of a lot if you're dedicating a single extra deck slot to Agnum since it either reduces the other tech cards you have available to you, or you have to start cannibalizing the primary engine you're running just to make space for it. Most people don't do this, because Desirae+Sequence already does the job it needs to do more often than not (negating 2 cards on the field) and don't want to eat into more of their precious ED space.
>>95891659(Note: Desirae + Agnum gets stunned by TY-PHON)
>>95891659>I haven't seen the fiendsmith engine used/played a lot locally,i.e. anon doesn't know how the engine works
>is there a reason why you don't just go for the 7k attack desirae with all 3 link monsters equipped to it every game?its pretty obvious to anyone with a 3rd grade reading level that anon is asking about this line in the context of a deck playing the fiendsmith engine already. as in they want to know why you choose one line over another, hence the comma between the two phrases. its okay that you have bad reading comprehension anon, you can admit it. comparing it to accesscode is completely irrelevant because anon wanted to know about the correct play to make with the fiendsmith cards, not about other generic cards that can do similar things.
>>95891710...yes, their question still gets answered by explaining how much extra deck space it demands. The explanation I gave is still valid regardless of whether or not Accesscode Talker is in the discussion, but you're getting hung up on the fact that he is.
>>95891813...yes and your explanation is shit. there are plenty of topping decks playing agnum in the current format. you don't actually address the root question: why do decks that are already playing the full fiendsmith engine not end on desirae with all 3 links equipped
https://ygoprodeck.com/deck/fiendsmith-memento-612723
https://ygoprodeck.com/deck/fiendsmith-memento-612722
https://ygoprodeck.com/deck/millennium-fiendsmith-mitsurugi-612713
https://ygoprodeck.com/deck/fiendsmith-memento-612680
https://ygoprodeck.com/deck/millennium-fiendsmith-mitsurugi-612539
https://ygoprodeck.com/deck/fiendsmith-memento-612502
https://ygoprodeck.com/deck/fiendsmith-mitsurugi-612500
https://ygoprodeck.com/deck/fiendsmith-ryzeal-mitsurugi-612497
https://ygoprodeck.com/deck/fiendsmith-ryzeal-mitsurugi-611595
https://ygoprodeck.com/deck/fiendsmith-bystial-611360
https://ygoprodeck.com/deck/fiendsmith-mitsurugi-611328
all of these are topping lists from this nats season playing agnum, your answer is irrelevant and insufficient because you didn't understand what anon was actually asking.
>>95891866>Your explanation is shit. Look at all of these decks with archetypes that lean very heavily into their main deck that can afford to slot in Agnumday!
>>95891884I accept your concession
>>95891889I accept that you don't know how decks function. Thank you for wasting our time.
What would you call Napoleon's/Bonaparte's Toy Soldier to differentiate it with Yugi's?
>>95889028I feel like a large part of this is that people refuse to learn how to go second or what to do if their board is broken. I have had games where I started with a hard and a soft garnet in hand with no disruption that have gone longer after I started deliberately going second to practice that. You can't just combo guide, you have to be careful and flexible, especially the timing of your normal summon.
I like playing Monarch decks
>>95890383>I think there are literally more tcg exclusives that are playable than ones that were laughably badIm fairly sure this isn't true. It's likely the fact that we've memoryholed most of them. I can make up a quick spreadsheet.
I feel like you've stretched the definition of being a "deck" a bit much with danger and kaijus. Dangers were just bodies and draw power for better decks, never actually a deck's prominent play style. Kaijus are just glorified removal spells, they don't even have a way to actually set up anything.
>>95893872i wouldn't doubt that most are memoryholed, i bet if we actually counted it be slightly favored for bad decks, but noble knights took up a ton of the tcg exclusive slots for a long time, so there are less than there should be. i do think danger/slash draw ftk counts as a danger deck; that ba sekka's kaiju hydralander deck that deck that andres torres topped in 2018 with counts as a kaiju deck as well, he was playing one of every kaiju in the main after all.
>>95894001 (me)
*slightly favor good decks
>>95893872>>95894001Here's the most complete list of TCG exclusives I can gather by going through each core set one at a time on yugipedia. Many of the tier lists or other content often skips some like Materiactor (yes, it was actually a TCG exclusive even if it took forever to fill out. If you're gonna count noble knights then this one counts too).
I'm trying to be as critical as possible to these archetypes. I'd prefer to avoid cases of "but what about this ONE top in the middle of africa" being considered good. Like I'm not putting "Tombkeeper" up a tier even though it had 1 success story, best you're getting is Mid. Cases like Danger FTK are not even close to a representation of the archetype and are basically just cards that cycle with no other application, I'll give it Mid at most. As for the Kaiju stuff, I'm looking at yugioh fandom wiki and don't see any kaijus in his YCS Mexico City 2018 BA list.
TLDR There's more bad ones even if you put all the Mid archetypes that play their gimmick into Good.
>>95894474I feel vindicated, ty autistic ygo anon
>>95894474Beetrooper were closer to Mid than Bad. They weren't meta but they weren't War Rock.
>>95894474thanks for your work anon. the ba sekkas kaiju hydralander list i was thinking of was dinh-ka bui getting second at ycs utrecht in 2018, just got the two mixed up. i think its totally fair to put them in mid tho, the original discussion was playable or not. honestly idk about including the anotherverse prize cards, seeing as they're just 4 vanillas but regardless a 13 to 16/15 spread of playable to laughably bad as i originally put it is pretty even.
Please tell me the new machine deck is fun to play but not meta please. I been waiting for so long for a deck to care about please dont be meta.
>>95894474While they aren't archetypes, let's also not forget about Reborn Tengu, Maxx "C", and more recently Necroquip Princess (who still doesn't have an OCG printing). TCG can sometimes hit damn hard with singular cards.
>>95894903It's not meta, it kinda suck without more support.
>they printed knightmare unicorn in the new battles of legend set with the orcust emblem on it
>but it's not the alt art with iblee on it
for what purpose
>>95895105Im thoroughly convinced the only reason they made necroquip is because they knew they'd have to ban fusion lacrima because of the TCG time rules but still wanted smiths to make a r6nk turn 1
>>95894647The bad category could be broken up into 2 like "Bad" and "Unplayable" but I don't really think the distinction between a grade D and E deck is a whole lot different.
The most success it saw was during Verte-DPE format and I'll let you guess why each of the thumbnails for those decks is DPE rather than any beetrooper card. The deck is functional as is many other decks in the Bad category but the deck lacks some sort of internal merit for me to want to bump it up to Mid. Like it really lacks the sort of interaction required for today or for it's time.
>>95894780See some of the above. I feel like people label things as Playable too often when they really mean Functional. Like come on now, hold your standards maybe a little higher than the bar being on the floor. Like Libromancer is ((playable)), but the plan is what? Go minus 4 for an omni negate that needs you to bounce yourself?
If you want to apply the definition of Functional then I feel like you could put many of the decks from bad into Functional vs Not such as Libromancer but then something like Kaiju/Danger drops as those are non-functional archetypes.
Anotherverse is just a little joke I tacked on at the very end. Fun fact: the TCG gets these prize cards slightly before the OCG does and is an archetype, which by technicality makes them a TCG exclusive archetype.
Also TylerTGW is an english and TCG exclusive card which is funny to think about.
>>95894903I heavily doubt it will be meta with this first wave. Right now, the deck only has extension, and that extension only really works when playing pure or if used before you have any non-archetypal cards. It can end up with a S/T negate and a monster pop with a fairly short combo if it can get going, and it has no normal summon...but I struggle to think of something you'd want to pair with it to give it enough of a ceiling. Especially with the Attributes and Levels being a bit all over the place.
>>95895105I definitely agree there are a few strong TCG exclusive cards once in a while, but if we want to do a similar comparison for non-archetype cards there is a huge pile of TCG exclusive packfiller that really tips the scales towards the garbage side.
Although I should say in some fairness that's how cardgames as a whole are. If every card was good then the term packfiller wouldn't exist.
>>95895214>The deck is functional as is many other decks in the Bad category but the deck lacks some sort of internal merit for me to want to bump it up to MidI would still say that Mimighoul, Bee Trooper, and Myutant don't really belong with most of the stuff in the Bat category since they just function better than most of the other ones listed alongside them, in relation to their respective time periods at least. Though it's your list and not really that far off from reality for the most part.
>>95894903>>95895301Musing on this slightly further...if you have a deck who's main engine has a generic Machine lock, then R.B. could serve a bit of a purpose in that deck as a supplementary engine if you are playing 1x of each card.
Under this paradigm, an opening hand with Funk Dock or any R.B. monster becomes a free body on board before your normal summon. Otherwise, whenever your primary archetype can no longer combo and you have 2 machine bodies on board:
>Make the Link-2 Booster.>Link-2 searches Funk Dock.>Funk Dock search, add Rocket.>Link-2 uses its effect to summon Rocket from Hand.>Link-2 + Rocket to make Brute Blues.>Brute Blues searches Stage Landing>Stage Landing to get either Driller or Cutter.On opponent's turn, you use whichever one you got as interaction, and then Funk Dock gets the other to the field.
If you got Driller or Cutter beforehand due to hard drawing, probably have the Link-2 search Stage Landing so you can get Rocket on field to make Brute Blues after reviving Driller/Cutter. Brute Blues search Funk Dock, but Funk Dock searches nothing because it's effect only works with one in deck.
A second wave could maybe change this up, but for now, it's just a small, functionally garnetless package to get a Pop and S/T negate for machine decks. At least for situations where you can't go Closed Moon into Fiendsmith.
>>95895214i 100% agree that functional =! playable, but i also dont think that not being playable = existing only to make boxes suck like
>>95890341 was saying. i think theres a fair middle ground of being a fun deckbuilding exercise while also leaving room for growth from new support. spiral went from one of these technically functional decks to a tier zero powerhouse after all. i really only brought it up because i think its important to differentiate between themes that never had a chance like tistina, and the ones with potential.
>>95895544Nevermind, reread Stage Landing. It's lock is not rest of the turn, but for the entire turn, so you can't even do that.
I have even less of an idea of what you could put this in.
>>95895434Again, I could split Bad into something like Bad and Ultra Bad but I don't think there's really meaningful distinction beyond X archetype is bad and X archetype is bad in a non-functional way. They're both defined by a general lack of performance (today or yesteryear, doesn't matter) and I would associate the term Bad with all them.
>MyutantThis was the same set release and format as Tri brigade Zoo and VW VFD turbo, followed by Drytron negatefest. A spell negate and a pop were not quite there.
>Bee trooperI agree the deck could vomit bodies onto the board but with scythe lock and DPE running the format it could have been any of the other decks without insect lock baggage.
>MimighoulSo recent that someone playing since last year should know how things were. It plays to at least a somewhat modern standard but were doing Snake Eyes, Tenpai, and Fiendsmith stuff at this point.
>>95895624I've been trying the Adventure engine in it as a way to insulate the link 2. Rite only locks out onfield effects of not-special-summoned monsters. So the theory is that you establish enough material to make the link 2 such a the terrortop engine or in archetype bodies in hand, then do the adventure stuff, then make the link 2. If things go wrong you can always tribute summon over the token as you're not likely to use Rocket's effect that turn at which point you turn your effects back on or could use it as material. Rider removes itself after negating so that helps.
Feels a bit clunky but it's been like a day, give it some time to lab.
>>95895806Anger Knuckle, F.A. Shooting Star, and F.A. Dawn Dragster are all potential things that could theoretically squeeze under the lock. But all of them sorta need running a side-by-side engine to do anything rather than having any direct synergy with R.B. or being accessible through an ED bridge.
Chimera Doll can theoretically be used as a bridge to Gimmick Puppet, but no idea if there's anything useful there.
Appliancer has a long list of ED cards that can be summoned under the lock, and Brute Blues does have some arrows that are quite compatabile with co-linking, but not a single one of those look useful.
On a theoretical basis in a pure build, you could end up going Link-2, get Funk Dock, Funk Dock search, special the search, Link-2 revive, use the searched and revived to make Clockwork Knight, then Link-2 + Clockwork to make the Brute Blues who can get interaction via searching Stage Landing. Any Fiendsmith or other engine that cares about type would be forced to remove the Clockwork Night, but this feels only consistently achievable in-archetype if there's no interruption. And not every engine really cares about type.
>>95895648>remembering Myutants existMan, I really wanted them to work. Such a cool theme.
Man, this is cancer. I sure hope Konami bans this card and never repeats this clear design mistake.
>placed an order on tcgplayer last friday
>still didn't get an email saying it shipped
My orders usually got shipped within a day, was I just lucky in the past?
>>95897873How much was it? Usually low cost orders and no tracking means they WILL drag their feet shipping it
>>95898031All the parts of the order that are yet to ship are over $50.
Justice for my boy.
Give him his own archetype, Konami.
For those who have tested it, what are your thoughts on Super Quant post Duelist's Advance?
This guy is adorable. He's just a litlle dude.
How do I build skull servants if I don't want to buy horus? I'd imagine running them pure isn't enough for locals. Do they pair well with lightsworns?
>>95898688A common misunderstanding in Skulls is that straight milling is all you need to do. You need to factor the density of useful names in your deck and the more you dilute your deck with other archetypes the less likely you are to hit the names you want. You could mill a ton of cards but for every non-skull you mill it means a loss in your gameplan because it's random at the end of the day. IMO you're better off going for higher quality but fewer mills/dumps rather than diluting your deck that results in higher varience.
Tear is an example, sure it was fun to put extra stuff including Lightsworn but it often became brickier and the best builds ended up being pure. Save once ishizu dropped which was to the benefit of fewer and smaller mills by turning them into effectively larger mills at no cost-benefit loss. But those are banned now for that reason.
>>95898115is it 50 on one package? or 50 in 8 packages?
>>95899142The total order is over $400 with 10 different sellers, so 10 packages. All the sub $10 packages shipped by Monday but all the $50+, except one, didn't ship yet.
>>95899189If it doesn't ship today I'd bitch then anon
>>95897873As per TCGplayer's policy doc orders should ship within 2 business days and weekends do not count at business days. I'd send out an email to TCGP at the end of today if you dont get an order shipped notice from the seller.
Source: https://help.tcgplayer.com/hc/en-us/articles/217283987-When-will-I-receive-my-order in the first 2 paragraphs
im really liking this new direction they've been taking rituals in recently where their pend eff is their own ritual spell. gives them the shaddoll fusion feel of cheating the summon a bit without being too generically abusable.
>>95899496Explain its use please, i've never actually used a ritual or pendulum deck i want to build dogmatika though, basically you scale this thing, use its effect to ritual summon it by tributing something from you hand or field, then you just go through your normal combo until you have to tribute, that's when you use miracle raven as the whole tribute and he searches another ritual monster, right? I feel like it should have searched a ritual monster OR spell, since you never see ritual decks even in locals.
>>95899830its just a janky tcg exclusive that got announced, it has a companion card too. i doubt it'll see any serious play but i think the concept is interesting for sure.
>>95899830>you never see ritual decks even in localsYou do know Mitsu one of the best engines right now right? Its tied for best deck of the format.
>>95899830You search it with Readying, scale it, then ritual summon it with the token you summon off of Readying. Then it can be used as the full material for any ritual monster you want to summon to trigger its search. It decouples Ritual monsters from the extra deck a little bit since they've famously been reliant on Dogmatika Maximus/Nadir dumping Arc Light to search for them, and gives them a backup plan in case their first search fails.
>since you never see ritual decks even in locals.The other guy pointed out Mitsu already, so I'll also throw in Voiceless Voice which was meta for a time. It (probably) has some synergy with Ryu-ge since it's a Scale 0, but I'm wholly unfamiliar with their engine. That's just a guess.
>>95894903I would surmise that this archetype would be used in conjunction with other weaker machine strategies as a payoff.
Examples I can think of are bad earth machine brews, machina, appliancers, and deskbots. A good reason is that machina redeployment, metalcruncher, gearframe, urgent schedule, machine dup would be the best ways to get into this archetype/engine that already pair with these aforementioned decks with 1, 1.5 and 2 card combos.
The big reason I dont think R.B. is that good is the fact that once you lose your link 3, there's not a good avenue to reborn it and regain it's effects due to it's arrow, you basically have to make the link 3 again.
AG, Crystrons, Trains, mecha phantom beasts and Cydra tend to run big machines in the extra and have already solid game plans where the R.B. archetype doesnt really complement them or playing around stage's turn lock.
>>95900331you're almost never hard making the link 3, you wanna cheat it out with the normal spell.
>>95899081I see what you're saying. After some testing, pure really does feel the most consistent.
>>95900527If you hard open it or the fieldspell, sure.
If not, you have to go into the the link 2 and get it off the field to clear the emz for the spell to cheat out the link 3.
Some strategies might not be able to cheat out the link 3 with the spell immediately like appliancers, or if the board has anger knuckle in the emz.
It's not that it's a make-or-break scenario if you can't cheat out the link 3, it's just non-pure R.B. builds have to consider if the payoff is worth it.
Personally pure R.B. feels like it's just Ancient Gears with better in engine tools to deal with boards if built as a blind second deck, but having a better game plan when going first compared to AG.
>R.B.
>U.A.
>F.A.
what is this obsession with naming archetypes this way
>>95898575Taking cues from Miracle Raven...
>Dokurorider Rides Again!>LVL6 DARK Zombie/Ritual/Pendulum/Effect>ATK 1900/DEF 1850>Pendulum: <(7)> >Once per turn, during your Main Phase, you can Ritual Summon this card, by Tributing monsters from your hand or field whose total Levels equal or exceed 6.>Effect: If you have no card in one of your Pendulum Zones, you can place this card from your hand or from face-up in your Extra Deck in your Pendulum Zone. You can Ritual Summon this card with "Dokurorider Rides Again!". Must be Ritual Summoned.
Strike that...
>>95900758>>95898575Taking cues from Miracle Raven...
>Dokurorider Rides Again!>LVL6 DARK Zombie/Ritual/Pendulum/Effect>ATK 1900/DEF 1850>Pendulum: <(7)>>(Quick Effect): You can Ritual Summon this card by Tributing monsters from your hand or field whose total Levels equal or exceed 6.>Effect: You can Ritual Summon this card with "Dokurorider Rides Again!". Must be Ritual Summoned. (Quick Effect): If you have no card in one of your Pendulum Zones, you can place this card from your hand or from face-up in your Extra Deck in your Pendulum Zone.
>>95900741>If not, you have to go into the the link 2 and get it off the field to clear the emz for the spell to cheat out the link 3.just use the eff of the link 2 to move it out of the emz?? 2 r.b. shitters makes link 2, move & revive grab n spell, cheat out link 3, grab field, search and special dude then the field floats that dude into the other disruption after you use it. the whole point of the deck is that the n spell is a board-in-a-box. 1 r.b. maindeck guy + any machine, field spell, or the n spell are all full combo. its not strong imo but it does function as a self contained lil package.
>>95900751We end up shortening the names ourselves anyway like Ancient Gear to AG in text so to me it's pretty inoffensive. Just say the full name if you want to say the full name.
>>95900790unfortunately pendulum effects of monsters are always spell speed 1 ignition effects or they're trigger effects. as non-quick play spell cards thats just how they work. same reason why no continuous spells have quick effects. there's no precedent for monsters in face-up extra having quick effects either, they're always triggers, but at least that isn't disallowed by game mechanics.
>>95900934That's fair. Version 2 is an unplayable shitpost version anyway, it would introduce way too many loops. I thought it was funny, though.
It would probably be:
>Pendulum Effect: During your Main Phase, you can Ritual Summon this card, by Tributing monsters from your hand or field whose total Levels equal or exceed 6. You can only use this effect of "Dokurorider Rides Again!" once per turn.I just thought since the card would never actually hit decks that it would be fun to have the joke of
>Dokorurider Rides Again! And Again... And Again!
>>95900994a cool way to do it would be to have the pend eff to summon be a trigger on your opponent doing some action, then the monster eff is a trigger when it hits extra to re-scale itself. then you would even need any once per turns as its reliant on your opponent playing into it. theme wise i think it should be scale 6 so it has 666 on the card. i do really think the Dokurorider Rides Again! and again and again concept is super funny.
>>95901194No I don't think you can get away without putting a once per turn on it (assuming your post has a typo intending to say "wouldn't"). A 2nd copy would loop with itself as long as you gave the opponent something that triggers each time which isn't outside the realm of possibility as I remember there was a gimmick deck that did it in the past too except we have Transverser noe rather than just shien spy. Another thing is, this loop is optional triggers (like six sams, not pole position) and therefore not subject to infinite loop break rules.
>Scale Doku from hand>Ritual summon it with some fodder>Scale 2nd copy>Ritual summon 2nd with the 1st Doku on field>1st was tributed, goes to ED>You can rescale the 1st again since the 2nd is out of the scale>Repeat loop using each other as fodderAll at SS1.
What to do with this loop is up to you but I'm sure there's an FTK that could be cooked up.
>>95901194Problem is that depending on what you pick as your trigger, this can happen.
>>95901440 has a good explanation, but here's another reason why this is a problem
>Pendulum Effect: When your opponent declares an attack, you can Ritual Summon this card, by Tributing monsters from your hand or field whose total Levels equal or exceed 6.Situation as is
>Two Rides Again!, one that has been RSed in ATK position, one in scale>Opponent declares an attack>Trigger ritual summon Rides Again! in scale using monster zone>Now both of them have been Ritual Summoned>A replay occurs>Move the just-Tributed Rides Again! to scale using its Quick Effect>Trigger the scaled Rides Again! to tribute the targeted versionIf it's a trigger like that, I could theoretically just keep forcing the replay as much as I wanted, even though the ref would probably penalize me and force me to stop, while the other player would consider slugging me in the jaw.
>>95901523Wait, no, fuck, that only resolves once. Terrible example, my bad.
>>95901440honestly i think thats fine, depending on what action you make the rider ritual summon eff trigger on. something like when your opponent activates a card or effect would be too much obviously, but something as simple as the exosister rank up trigger condition would work fine. looping infinite vanilla bodies on field is less powerful than six sam loops, and waaaaay less powerful than the linkuribo grinder golem infinite token loops that were legal when that card was printed since its a two card + giving your opponent a monster combo for just unlimited link mats. there's plenty of straight up two card ftks flying around. a simple solution to this loop would be a "cannot be ritual summoned with "dokurorider rides again" as material if you're really scared tho.
>>95901854nvm about the infinite mats part, i misread what you were describing. i do think looping trigger effs like that is unpleasant, but like i said you could just lock it out of using itself as material and it'd be fine.
>>95894474Bee Trooper I love because big bug funny, but man... what happened with War Rock? Like even in casual settings they stunk.
>>95901876Or you could just stick to the standard of making it a once per turn rather than trying to force some kind of cute limitation on it. I'm not trying to discourage CaCs from being fun, but is there a reason you would want to do it more than once per turn and take the simple tried and true option?
>>95902055the reason would be that the original joke that anon described was that it rides again and again and again, i.e. always coming back. yes its easier to just make everything an opt and call it a day but thats not only less interesting, but it takes away from the theming that tha CaC was designed around.
>>95902044The running fan theory is that it was intended for duel links and this was just where they decided to drop the pile of garbage. Might as well add to the existing pile of garbage that is TCG exclusives.
What I want to know is who thought the archetype was going to be good enough that it deserved a secret rare field spell.
>>95899496So you can only use this guy as a full ritual material if he's on the field, right?
>>95902106>this card you control can be used as the entire Tribute.yep
>>95898575Just as soon as we get a Stygian archetype.
>>95902093>What I want to know is who thought the archetype was going to be good enough that it deserved a secret rare field spell.Yeah, that's weird, also, wish the spell protected Warriors once in the battle phase instead of sending itself to the GY.
>>95894474Bee Trooper was solid on release. With verte you could get the dragoon for a negate to support your endboard. The deck only became bad when it lost verte access.
Libromancer was also seeing solid results for like a single months. Zero support and ungodly levels of power creep did it in.
Mimighoul was rogue when the support dropped. Still a decent deck.
Gold pride had like a solid year of play.
The rest seem okay though, looks good.
>>95902252Shit. Was it dragoon or was it DPE? I'm losing sense of time and my memories are failing me. Getting old sucks.
>>95902093>What I want to know is who thought the archetype was going to be good enough that it deserved a secret rare field spell.KONMAI wasn't thinking "this field spell is good, lets make it a secret", it was thinking "this set has pot of prosperity and we made it a secret, lets shit up the pool with worthless cards so people don't get their playset with a single case and buy more boxes ".
>OCG gets cool precon functional decks
>we get all new cards rarity bumped and milked
why people just bow down and take it up the ass?
>>95902252>>95902287>bee trooperAt that point people had moved on to DPE and go into Dagda in order to Scythe lock people. The deck really didn't put up anything noteworthy itself and it was just the Nth best pile of extenders to make Verte/DPE. I'm sorry, but it wasn't doing anything in-archetype for me to say it was anything to write home about. There's a reason why every thumbnail for the "tops" it has are DPE rather than any bee trooper.
>libromancerI think yugitube really oversold the performance of the deck, namely MBT who won a side event at a tournament with it. I'll loan up to it, I fell for that hype and bought into the deck. That deck did not perform nearly as well as people were preaching but I did fall in love with Doombroker (given the trap and agent to 'loop' it) which are awesome cards.
>mimighoulI think people are overhyping this deck again due to it's recent release in MD. In the TCG the deck was nothing and people are getting tricked by the representation it has in MD as well as the general crowd and OCG playerbase being unfamiliar with it. People will be disillusioned with it soon enough.
>gold prideI agree it saw solid rogue success for a good while as PUNK GP which is why I gave it Mid. It had enough interaction and extension to feel like a proper spot in the meta at the time.
Did Punk fell of to obscurity and is moral to use. Or is still bullshit to use and go agaisnt.
>>95903179Was it ever bullshit? I've seen it paired with gold pride and as a engine in zombies, and both decks were fine. I have not played against it with the new support, but i've heard it's just one monster negate, a book of moon (for monsters with 2500+ ATK) and a quick effect (shitty) lightning storm on legs.
>>95903179It's just a bad combo flowchart deck. It's not bad there's just no reason to play it over other solitaire decks.
>>95898575Featuring retrains of these guys for maximum motorcycle mayhem
What sleeves do you guys use to play?
>>95903179I want to say it's moral to use these days. It has incredibly easy to target weak points in its combos where a single point of interaction will cripple their endboard. But I've only seen it played pure, admittedly playing it with other engines might fix that weakness. The new cards are nasty as extenders and the nib immune line that goes into the quick effect synchro to bounce back 4 or 5 cards is good enough to be cancer if it ever gets over its chokepoints.
>>95903356>there's just no reason to play it over other solitaire decksyeah right why would anyone play this shitty deck haha...
>>95903866As long I'm free to play it pure. Thats good enough for me.
I don't soil decks with engines like every other soul on this planet does.
What would you say is the minimum number of handtraps (or equivalents) a deck should be running nowadays?
where
md5: 9cde447a00d394209377ed692767fe47
๐
>>95903894it changes drastically format to format. last format people were running almost 20, this format you can get away with 11. also heavily depends on what your deck does going second.
>>95903894>how many handtra-YES
Everything is 1 card starters now so the answer is "yes". Every space you don't absolutely need to make your end board 1.5ish times should be a handtrap.
>>95903871Just make sure you practice the deck in a sim before picking it up in paper. The other guy was right in it being a spreadsheet combo deck. There are a ton of lines you have to learn based on whatever card or combination of cards you open.
>>95903957you gotta be playing crossout, called by, & talents in this charmy & droll run format. but otherwise yeah.
>>95903988Dont care for physical cards at all, but thanks.
Is anyone else following the Celebrity World Championship on youtube? shit is genuinely fantastic
>>95903492Dragonshield Dual colors (?, whatever the black inside ones are called). They're good quality, easy to find, not able to see through the backs, and comes in perfect amounts. There's better sleeves but honestly it doesn't matter beyond a point. It's a matter of practicality in the end.
How long do you guys microwave your cards for?
>>95903492>>95904620Yeah they call them "matte dual", by which they mean dual color(black inside) not that it's matte finish on back and front.
I tried a few different combos and I currently prefer using said matte duals together with the dragon shield clear outers to double sleeve. I live near the tropics so dealing with foils is a fucking nightmare and double sleeving helps. No inners I tried seemed to fit properly into the dragonshields and were too tight besides, so regular+outer it is.
>>95905498Dragon shield makes decent inner sleeves that I use along with their matte duals, the only time they felt like a tight fit was getting them on those maximum gold el dorado cards that had a bulging gold foil outline around the card border.
Depending on the batch of matte duals sometimes the inner sleeve is harder to slide in without it slipping off but for those cases I just put an unsleeved card on top and push it using that then remove it. I recently bought about 20 boxes of dragon shield matte duals and I'd say about 2 of them felt noticeably tighter, the rest had the inner sleeve painlessly slide in.
I have heard of people using KMC perfect fits as inner sleeves with dragon shields too.
>>95905600Yeah I use KMC inners + DS for standard size games like Flesh and Blood with no problems.
I promise I was not fat fingering the sleeving process. If I just got really unlucky with the batch, that's good to know.
I've definitely grown somewhat attached to my chunky retard deck, though. Picrel.
>>95905831When I was a wee lad a kid showed up to locals with his 200 card deck all inside top loaders. He would need to stand up to draw from it.
Is this an actual card in Korean Yugioh or is the joke that the junkie's little girl is so poor/pickpocket/friendless that her most prized possession is a counterfeit Yugioh card that's also a metaphor for the guy being just this random shady pawn broker who ends up secretly being a hero?
>>95906368>no borderits obviously counterfeit, thats the joke.
>>95906499Color seemed fucked too and idk if their cards say 1st edition in english, but I didn't know what they look like in Korea since the older Japanese ones look completely different
It's pretty based and I never noticed this detail because last time I watched this movie I hadn't gotten into Yugioh yet
>>95906499what's wrong with modding your cards to be borderless?
>>95906755sometimes when I'm hungry I take a little nibble out of one of my trap cards after all
>>95906755why not mod your fingers to be borderless by ripping out your fingernails while you're at it?
here's the new one
>>95907046
>>95832230 (OP)>>95832512>>95832612>>95832667Does this card help witchcrafter or magistus at all? I'm gonna get a copy because rilliona/verre is in it and i like her, but if it's useful i'll get a playset instead.
>>95907074Not enough to make up for the archetype's inherent faults, but yes. The first effect isn't that great, while the second effect gives you some really good redundancy in the face of negation. Keep it in your hand in anticipation of an Ash, then fart out Haine so that you can protect your Vice-Madame before she hits the field. If Genni is in your GY (or can conveniently be sent there), you can dupe the second effect again to get Verre on the field, if not one of the lesser witches for further setup.
It also makes getting 2haine out really, really easy if you unironically run two. I like the marauding captain-like effect personally.