Six of Cups edition
>"New" Psion UA: https://media.dndbeyond.com/compendium-images/ua/the-psion/mXCPWlh2yy5tBKqP/UA2025-ThePsion.pdfFeedback open for 5e psion, let them have it https://survey.alchemer.com/s3/8332727/D-D-UA-2025-The-Psion
>2024 PHB Scan (No more fingers edition)https://files.catbox.moe/g8oo9h.pdf
>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h
>2024 DMGhttps://files.catbox.moe/fd04pq.pdf
>2024 Official free ruleshttps://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Ruleshttps://www.dndbeyond.com/sources/dnd/basic-rules-2014
>2024 UAhttps://www.dndbeyond.com/sources/dnd/ua
>2014 Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates
>5etools (2024)http://5e.tools
>5etools (2014)https://2014.5e.tools/
>TroveThe Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg
>Where is the Monster Manual?https://files.catbox.moe/atd38s.pdf
>Resources:https://pastebin.com/X1TFNxck
Previous thread
>>95837043>TQWhat was your first D&D campaign like? Did you enjoy the game more back then?
>BTQWhat drew you to playing D&D in the first place?
>>95858493 (OP)>What was your first D&D campaign like? Did you enjoy the game more back then?I was 13 and it was 3.0. I played a very short dungeon with my friend of my own design. We both played two characters. I remember feeling like a genius for taking power attack, cleave, and great cleave as a level 1 fighter and massacring the goblins. Pic related
>What drew you to playing D&D in the first place?Going to an old WoTC store. The freedom of the game is what really interested me. The imagination and creativity you can use is so much more than a video game.
>>95858493 (OP)How do i do a endless undead zombie encounter for my players? they are lvl 4.
The idea is that they will have zombies disturbing them permanently, they can ignore one but they will accumulate if they don't kill any soon
>>95858624How do they stop the zombies? If it's actually endless that will be a terrible encounter. Otherwise I'd just make it that every turn there's a roll of some sort and a certain number of zombies pull themselves out of the ground or come around a corner etc.
>>95858624There is a domain of horror in ravenloft that is a fortress that every night a zombie horde attacks
i think there is a short adventure of that in that ravenloft module i forgot the name, you can take inspirations from there
>>95858493 (OP)>What was your first D&D campaign like?It's still ongoing. I'm enjoying it quite a lot, but I desperately wish we played twice weekly instead of twice monthly.
>>95859125You have to remember that twice weekly means your DM gets like 2.5 days to prep and twice monthly means your DM gets 2 weeks to prep
>>95858658They exorcise the evil spirit that controls the witch
>>95859214He doesn't start prepping from the campaign module until we all start trickling into his place
>>95858624>>95859257minion mechanics? 1hp fodder that eat up actions but can still swarm if left alone.
you can throw in a few non-minions depending on how you're spawning the zombies, or if players start tearing through the minions too easily
>>95859348That may be the case, but your DM is still talking 4x as much as any single player. Shit's tiring.
The player who misty steps by looking through the keyhole as your mystery badguy is talking to the lieutenant behind the door is the first true test for an aspiring DM.
>>95859693What should one do in such a situation?
>>95859693Why's that? Did you want them to just sit back and let you talk at them rather than take action. I don't go into campaigns knowing how they will end, I have NPCs, goals they want to accomplish, encounters, but how the players manage all of that and where things fall is determined by the dice and the player's choices.
>>95859728You can't tell me that you never once underestimated the player's ability to seize initiative and exert their agency on your plans.
>>95859720I can't tell you exactly what to do because the answer depends on context that Chuddah has not given us. When the situation arises, you will be all alone and will need to find the answer yourself.
>>95859720you learn that all your badguy needs is a goal and motivation, and if you simply remind yourself of that goal in every situation, then you can adapt to anything, and you won't need your pre-written plot.. you will also realize that while the keyhole-stunt caught you off guard, often only one player will now be stuck in a room with the badguy and his goons, and is unlikely to be able to hold the badguy there for long enough for him not to jump out of hte window, and everyone knows that the cinematic trope dictates that you can choose to simply have the villain having disappeared once the player runs to the window and looks down on the street. if you're a super honest dm though you can have a chase, but as per usual, mages make for the best most competent bad guys, and any bad guy who has dimension door can plausibly just disappear with one spell in any situation since they don't need to see where they're going.
>>95859728yes, young one, you have learned the lesson of this trial, to learn that you must let go.
>>95859812>You can't tell me that you never once underestimated the player's ability to seize initiative and exert their agency on your plans.Many times and I'm always pleasantly surprised. I like it, rather than having to become zen or whatever the fuck.
>>95859693>player (presumably a squishy spellcaster) is now in a 2v1 behind a locked door>roll for initiativePlay stupid games, win stupid prizes.
Also, the mystery bad guy could still be a mystery if he was wearing any form of disguise.
Session 2 was incredible. God Tom Moldvay is so based.
>>95860463>Moldvay is so basedtrue, what are you running?
>>95860489The Lost City. They made to tier 3 with the chadotic neutral dwarf joining the Guardians of Gorm so far.
>>95860520there a 5e conversion or is your DM doing it all on their own?
>>95860546>conversionConverting games is usually pretty easy. Have a look at what monsters they have and find the 5e version.
>What about custom monsters and NPCsThat's where it gets much trickier and you have to do some actual work. Personally I use this table instead of the DMG's for working out CR. I find 5e gets a bit bogged down with too much HP when you run it RAW
>>95860546It's out of Quests for the Infinite Staircase, I'm DMing. The halfling rogue refuses to use up his oil while the big mommy fire giant Goliath has her lantern on which suits her because she's built for keeping everyone sage behind her rock hard abs so is slinking around mostly blind but has started running his finger along the walls to detect any secret doors. They just found one leading to a store room which had four dust mephits drinking wine from a cask at which point the Goliath barbarian charged at them with her battle axe demanding the wine for herself (she's also an alcoholic (so is the dwarf, they hate each other though)) but the dust mephits challenged her to a drink off for it which the dwarf also joined while the halfling and high elf warlock watched. The Goliath said it should be 2 vs 2 so they all drank and ended up passing out at the same time so the two remaining dust mephits tried to roll the cask away but the halfling stopped them but the dust mephits said they'd kill him if he tried and cast sleep on the halfling which failed his save but the warlock hexed and agonizing blasted one of them with a crit which died in one hit and exploded waking up the halfling which took care of the other one.
>>95860738Thirsty bitches
If I successfully polymorph a BBEG into a beast that can only breathe underwater while we're on land, it dies after 6 turns of exhaustion via suffocation, right?
Assuming polymorph doesn't drop in any way
Dryad
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>>95860738>Handholding>Marriage>Consensual sex>Not rape>Picnics>Enjoying time in the sunshine>Drinking clear cool water together>Not drugging to molest them>Not cutting down trees in front of them while they weep>Cuddles>Hugs>Not teleporting their oak tree to your demiplane to become your sex slave>Raising half fey children with>Pleasant walks through the forest
>>95860781Yes, though your DM will be peeved at you when you turn the bbeg into a fish in the middle of his mountain fortress
>>95860809I wish I wish I wish my BBEG was a fish
>>95860809Not that anon's DM obviously, but if my party polymorphed my BBEG into a fish it means they got through LRs and magic resistance too, so they can have the win, they earned it.
I want to do a Desmond Dobs style cleric that never hurts anyone but is an OP healer that never dies or lets his party die.
Recommendations?
>>95861194Life Cleric or Grave Cleric; High Elf, Half-Elf (High Elf), or Vuman with Magic Initiate to pick up Blade Ward.
>>95861260>Recommending Vuman and Blade WardAnon what edition do you think that guy is playing? Just curious.
>>95861293>>95861260why not just use earth genasi for the blade ward shenanigans
grabbing druid for difficult terrain and control in exchange for healing numbers should make for a more effective build
Is it possible to dip into level 1 Fighter with 13+ Dex, or is Str the only prerequisite in the 2024 PHB?
Have to miss this week's sessions because of some retarded wedding tomorrow :(
>>95861487Having to be a normalfag is suffering
>>95861194Peace Cleric for theme. Life Cleric for somewhat better heals. Shepherd Druid with a Life Cleric dip was the strongest healer, but I can't recommend it if you're 5.5 with level 3 subclass change.
>>95859720>>95860133>Play stupid games, win stupid prizes.>Also, the mystery bad guy could still be a mystery if he was wearing any form of disguise.Correct, you have to assume that the players can disrupt or get to your guys at any second as soon as they're around. This is also why you employ the zelda-style videogame dungeons of a central boss door at the entrance that needs to be opened by exploring other rooms to find the key at your own peril. Or why having a dungeon like a wizard tower where you have "The final room" at the top is a bad idea since the party can just climb or fly up and bypass the entire dungeon through spells.
The most bulletproof way is to have non-linear dungeons with several entrances in all directions where the "boss room" is in the middle, surrounded by rooms all around it. But a linear dungeon with the final room at the end works as well too.
>>95861744linear dungeons underground unlike the linear wizard tower* I should say
>>95861744>Or why having a dungeon like a wizard tower where you have "The final room" at the top is a bad idea since the party can just climb or fly up and bypass the entire dungeon through spellsOnly if they actually know that it's the boss room, though.
Last campaign my party and I were flying into some kind of magical flying fortress (more like a floating hunk of rock with some cave space inside it.)
There was a hole on the top, and a hole on the bottom.
The bottom, we would later find out, lead to some stables with chained-up griffons for the enemy to use, and an easy enemy encounter.
The top lead to a room with a beholder.
It was a very room with 0 cover and 60-ft high ceilings, the beholder did not reveal itself until we had already landed in the room, and the exit hole was in the ceiling and we had pretty much burned our only means of flight in the process of getting there.
If we had gone into that dungeon the "intended" way, the beholder encounter would've been easy because we could have use the hallways outside his room to either play with cover or force him to get close to us.
Instead it was nearly a TPK just in the process of everyone trying to make it to the door of the room.
>>95861786>It was a very roomVery large* room.
Also if it wasn't obvious, the beholder took us completely by surprise. We had no indication that anything like that would be there.
>>95861791that's a cool story, really succintly shows the appeal of having multiple choices which made you think of how different it could have played out afterwards.Also shows that you don't need this hyper formulaic 5 room dungeon stuff that people are pushing. Encountering the boss first thing can be memorable and engaging too. What was the reasoning for entering at the top rather than the bottom? Do you remember? I guess being able to stand safely on the roof gave it a bit of a sense of safety which would naturally make players more inclined to enter that way.
>>95861850>Also shows that you don't need this hyper formulaic 5 room dungeon stuff that people are pushingFunny enough, although we were playing 5e mechanically, the adventure (and thus all the maps, most enemies, and such) was an old AD&D 2e adventure. Perhaps that had something to do with it.
>What was the reasoning for entering at the top rather than the bottom? Do you remember?>I guess being able to stand safely on the roof gave it a bit of a sense of safetyI think that was it. Entering through the bottom would've meant flying in directly rather than landing first. Though being able to stand on the roof didn't really make a difference when the hole was like a 100-foot tunnel nearly straight down, but we didn't know that before we landed.
To be honest I don't quite remember the exact decision-making process, since I had stayed up late the previous night and I'm pretty sure I had dozed off between when we embarked to the fortress and when we actually started sliding down the tunnel.
While we're discussing dungeon and layout design, I think my biggest DnD failure as a novice DM was whenever I created an adversary for the party that was an absolute nightmare for any generic goons to deal with. I did my best acting to come off as an insufferable "leader" with a penchant for micromanaging. Because of this, and because my players had to this point, been extremely thorough and hyper-cautious throughout their dungeon crawling, I made the decision to subvert expectations and put the BBEG's lair access literally in the main foyer of the absolutely gargantuan dungeon I sketched out (heavily inspired by the layouts of Stormveil and Lothric castles from Elden Ring and Dark Souls III, respectively). My players went in and were immediately able to apprehend the guy.
Following an utterly grueling and unbelievably glacial hostage scenario that literally lasted a month of real time (three multi-hour sessions) my party drove off the enemy forces and had free reign of the castle.
They fucking immediately left without exploring anything. I nearly strangled all of them.
>>95862253when players get really cautious and start running away or avoiding threats and locations when they've literally been stomping every threat before it is very annoying. Probably why it's worth articulating before starting a campaign that part of the buy-in is that you are adventureres with adventerous and bold spirits who will want to explore. This was probably easier in the early editions when people played with xp per monster/gold acquired to encourage it more.
But now a lot of people are more interested in the RP aspect, which can be cool, but can also lead to stuff like chasing realism and "my character wouldn't stay here to do this, he would do the logical thing and leave to meet his siblings in the city" or whatever
has anyone here played the MCDM illbringer class? i was planning on a volo's scourge aasimar zealot barb that uses radiant consumption to keep up rage even when stunned and can trigger additional saves when the spell or ability allows for it but my dm was open to trying the illbringer instead which is kinda cool, an apparent hero of the light working behind the scenes for hell
shadowtouched feat at 4 for 18 cha and opening two spells known for the architect of ruin subclass
It's important for every DM to master running at least one campaign book so they can run a campaign for people pretty much at the drop of a hat right? How long would it take to write your own entire go to campaign versus just picking up a book for once?
I wanna run a fey-related adventure for my players, is Witchlight as faggy as it looks? And if so, does anybody have any other recommendations? I don't mind converting adventures from older editions.
>>95863258what's wrong with witchlight, faggot?
wtf
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>>95863265It seems very soft and unadventurous, like something made for streamers or children. I might be wrong though, I haven't read it yet.
>>95863293you don't seem to possess the qualities of dark whimsy to pull off a faerie-game, I wouldn't bother if I were you.
I want to expand my monster repertoire. Recommend me some monster books, with interesting/unusual/rarely done monsters, high CRs (minimum 10) and interesting statblocks (I can do a huge blob of HP that bites once a round myself). If they're not on 5etools please give hints on how to acquire them.
If you have high CR homebrew monsters (or low CR but with interesting abilities that could be adapted into high CR), do share as well please.
>>95863864do you have all the kobold books loaded on 5etools already? that's the fundamentals
>>95863926Yeah, I have nearly all monster content loaded on 5e tools and usually search for monsters by looking for a certain type sorted by CR, but maybe I missed out on something. I'm particularly fond of kobold's ToBs and Total Party Kill Bestiary.
>>95863843>to be fair, you have to have a very dark whimsy to run this pacifist module for women
>>95862253>subvert expectations and put the BBEG's lair access literally in the main foyer of the absolutely gargantuan dungeonThat's pretty funny, but I don't know if it's funny enough to bet your whole final encounter on.
You could have subverted the subversion and had the guy they fought in there (if they went in there) be an arch-henchman/second-in-command who had Seeming cast on him to look like the BBEG as a decoy, or something.
>>95863258>>95863293>The characters have an ally in the carnival: a planeswalking gnome bard named Ellywick Tumblestrum. The characters don't know Tumblestrum, but she knows them because her lute has magic strings that whisper secrets to her as she plucks them. >These strings guided the gnome bard to the carnival and revealed to Tumblestrum that the characters' fates are intertwined with the fate of Prismeer. She has bought a ticket for each character who isn't a carnival employee. (The tickets are waiting at the ticket booth by the entrance.)>Tumblestrum can be found in the Feasting Orchard (described later in the chapter) and serves as a helpful guide if the characters need direction.I remember reading the adventure when it came out, it was very soft but that thats they were going for, not dark fantasy or horror fatasy. The original hook to get the players in is actually cool. If you want to run this module, do something else first. Phandelver, icespire peak etc. and at the start of that module, have the players cursed.
>Lost Things>Ability to keep secretsdisadvnatage on deception checks
>Ability to smiledisadvtage on persuasion checks
>Artistic creativitydisadvantage on performance and any check that requires a tool
>Cherished doll or stuffed animalup to you
>Handwritingno body can read their handwriging without magic. scribing a spell or copying one into a spell book takes twice as long
>Sense of directiondisadvanttage on survival checks made to travel adnm can't benefit from a map
>Sense of fashion-2 to all CHA rolls.
>Three inches of heightMake it 9 inches, make NPCs comment on it or kinder once help them reach things on higher shelves for them.
Some are harsher than others and some can be largerly ignored depending on the character, but living with these curses for long enough and eventually finding out that they can't remove them with remove curse, might give them a better drive once the carvival rolls around.
>>95863864Monster manual expanded. They made a bunch of them. Fifth edition foes is good too.
>5etoolsI just use pdfs and put everything I need in a word document
when is it right to punish a forgetful character instead of going "roll to remember"?
>>95864902Context is important.
>"have you met the crimson trader?">"oh yea, that one teifling merchant we met in the captial city after rescuing him from the bandits"roll to remember, DC 5 or really, just givi it to them.
>"have you met the crimson trader?">"umm..." "OOC: can i roll to rememeber?"You can give them as much or as little rope as you want. Enough to get them back on the rails or they simply lose out on the bonus quest, XP, and rewards.
gib context.
>>95864952Obviously, I ask people to roll to remember if it has been a hiatus between sessions as a way to get players back in track. But there were some cases where players meet a named NPC like twenty times in a row and still forget about him the next scene.
>"have you met the crimson trader?">"who was that guy again?" OOC: "can i roll to remember?">previous scene was them meeting the crimson trader and having a whole section interacting with him>i ask if theyre withholding information>"no, we actually forgot"Or meeting the NPC multiple times throughout a campaign and still forgetting.
Same applies to key items that are directly told of the moments they are important for.
>>95865014well, the players are retards, not the characters. If they've met a character severla times, they'd remember them. But it could just be the players disintrested. Do they have a picture of the NPC they are talking to?
It could go a long way to helpng them remember someone.
>>95865059>Do they have a picture of the NPC they are talking to?Yes. They have descriptions of their appearances too, and they are still clueless even when I copy-paste a line from their descriptions.
>>95865219Yea, sorry man, they are just unintrested.
You do buy books, right Anon?
What's the best class to play as if I want to be a full on shrunken head, bone through the nose, rape a virgin to cure aids racist African witch doctor
>>95863258Never run hard fey. Instead, run folk horror/myth.
>>95865729Rogue.
>pocket frogs
So with the new monk having a d8 at 5th, is dampir bite actually worth something now?
if you can get your hands on an amulet of health you don't really have to worry about further investment.
>>95864902Always. They could have written something in the party journal, but they didn't so they forgot.
>>95859125>>95859214I run 2 campaigns on the same day and timeslot, alternating them each week. Gives me a week to prep each which is fine.
>>95865898The bite doesn't say you _can_ use con modifier but that you do use it instead of strength
To me, that makes it incompatible with monk's dexterous attacks which says you can use dex instead of strength (bite just use con)
>>95865957yea, its why I mentioned amulet of health. but turning it into a d8, and then later a d10 weapon amke its pretty viable before you get to later in tier 3 and 4
What buffs would (you) give to Ancestral Guardian Barbarian in 2024 rules?
>>95866066whats wrong with it?
>>95863293>>95864542>Hasn't read it>Has already fabricated a version of it in his head based on nothing
>DM plans an encounter where we briefly sense an invisible ghost as he flees from a murder scene through the wall
>when we get to that part of the session, our sorcerer instantly incapacitates him with psychic lance
>he fails every check to avoid being incapacitated and we kill him easily
>he was supposed to be the center of an investigation spanning the next few sessions
oops
What's the best anti-mage class? Monk with a million attacks to break concentration and picking up mageslayer feat?
Are there any auto-filling character sheets in Google Sheets? I thought that would be a good way for my group to share their sheets with me since we don't use a VTT.
I'm looking for damage spells that can be cast with quicken spell and not make it obvious that it's you who cast it, so no projectiles shooting out from the caster etc. I was thinking of Raulothim's Psychic Lance
, but it says "a shimmering light shoots out of your forehead" so kind of a no-go, but then it describes how you can use it on targets without seeing them by uttering their name and I'm trying to picture how that looks. If you're casting it from behind a wall, does a shiny light beam just shoot out from the caster's forehead and noclip through the wall to the target?
>>95866498can be cast with subtle spell*
Where can I find a guide on the reproductive customs for playable races? Like something that explains why there's half-elves but no half-gnomes per example.
This is briefly mentioned In the phb but I want something more comprehensive
>>95866404Psi warrior with mage slayer, their bonus psychic damage is not a rider, but a seperate source of damage. With mage slayer, thats two concentration checks which are both at disadvantage, with a single attack.
And if you're using a Greatsword or glaive, you get graze which deals damage on a miss. They are making a concetration check at disadvntage regaurdless wether you hit or miss.
shout out to 11th level Monster hunter rangers.
>Magic-User's Nemesis>At 11th level, you gain the ability to thwart someone else's magic. When you see a creature casting a spell or teleporting within 60 feet of you, you can use your reaction to try to magically foil it. >The creature must succeed on a Wisdom saving throw against your spell save DC, or its spell or teleport fails and is wasted.>Once you use this feature, you can't use it again until you finish a short or long rest.very cool, but you get it fairly late.
>>95866555half races don't exist anymore
>>95866724Sounds like humans have a lot of plapping to do
What are some astronomy/astrology/stars-related items if I want to be autist about theming a Stars druid?
>>95866724They really fucked up half-dragons.
>>95866931something like Final Fantasy 14 Astrologian driftglobe weapons
>>95867007>FFXIVYeah I'm using AST Urianger as my character icon so I already have that theming in mind
But I'm looking for actual RAW items that are space themed that are from sources other than the PHB and DMG
>>95867024Nice!
ask your DM if he lets you have "Deck Of Oracles" it's a rare magic item
it basically gives you one portent die/ lucky once per day and let's you cast Divination
N is for
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>>95865458I recently bought Tales from the Yawning Portal. I'll support the non pozzed books. 5.5e can suck my FUCKING DICK
>>95867024>>95867081There's also robe of stars, but it's a rather powerful item, it's very rare
>>95865458just for collecting purposes, to play we all use tables and sites like 5e wikidot
>>95865458Yes I prefer physical books and always use them at my table. Half my players use dndbeyond or 5e tools though.
>>95865458I bought many of the books, but haven't bought any of 2024 because I've decided to write my own revision instead.
>>95867440Not everyone likes having a laptop out during the game. An old group I played with would turn the lights off, put out some candles for light, and we'd play using just physical books and dice. It actually added a lot to the experience.
>>95859720Kill him, he’s going in solo against 2 presumably very strong opponents.
>>95867492nah, why are you making your own revision
>>95866724Unironically based, divine enforced segregation is the best
>>95867519Because WotC's changes were shit and didn't address most of the core issues. So I gave maneuvers to all martials, gave invocation-style features to anything that wasn't a fullcaster, dragged Mystic out of the trash and rebalanced it, and revised feats heavily.
>>95860738Shouldn't the joke be that the book is filled with extremely sexy dryads while their friend is flat and unremarkable?
>>95867558so you wanted more character building options and more character options in combat?
>>95861194Pascifistfags fucking suck
>>95860781Seems like an oversight really
>>95865458I bought the 2024 PHB last year, as a present to a friend.
>>95863864Just write your own??
>>95867582While wanting to retain 5e’s bounded accuracy, action-movement-bonus action paradigm, concentration rules, and lack of emphasis on buff stacking, yes.
If a creature/character uses all their movement in a turn attack rolls against them have disadvantage for 1 round yeah or nay
>>95867744What the fuck, absolutely not
You could just spend your movement running circles around shit for easy cheese
>>95867744So now everyone except raging barbs have effectively (normal speed - 5)?
>>95867756What value do you think this adds to combat when everything will be able to effectively dodge and attack in one turn
>>95867776Promotes movement rather than just standing there wacking
>>95867789you mean it promotes using up all your movement in your turn, how would this affect positioning?
>>95867796True, they can just do 5ft shuffle - let's say they have to be at least half movement from where they started to get the disadvantage to be attacked, note this doesn't prevent AOO
>>95867800what about running a few extra weaker minions in combat that force people to change them down while they zerg the mage or use more area of effects to promote the characters not standing next to each other. There's nothing quite like a Cone of Cold to make your players think about spreading out a bit
>>95867750This is all that needs to be said. It's a fucking stupid idea. Might as well just put on the Benny Hill theme every combat as people constantly circle each other on their turns. Stop replying to trolls and bots.
>>95867789You should be doing that through the encounter design, not by appending nonsensical rules.
>>95866404i think that its shadow monk simply because a lot of spells rely on sight, and he has a darkness on demand
only thing thats missing from 14 is silence, but stunning strike goes way beyond what silence can achieve
mist step eldritch knight or a ranged battlemaster with disarm make short work of em
>"i want to be a devil!"
>ok heres tiefling
>"i want to be a celestial!"
>ok heres aasimar
>"i want to be an elemental!"
>ok heres genasi
>"i want to be a dragon!"
>ok heres dragonborn
>"i want to be a yuan ti!"
>ok heres yuan ti pureblood
>"i want to be a mindflayer!"
> ...
i have felt this way since before playing bg3
>>95866404>anti-mage>not a mageThat's where you fucked up. Get counterspell and dispel magic at the very least. For a spellbreaker aesthestic, my vote is paladin. Watcher oath.
>>95868541How can you balance a playable squid for a level 1 party
>>95868546they dont actually have to be a mindflayer in the same way that tiefling, aasimar, genasi, dragonborn arent actually what theyre inspired by but are instead just derivative of them and feature some abilities from the race the race theyre derived from
like obviously you wouldnt want a player character to be able to extract other creature's brains or have them be soulless abberations but instead they could maybe have gimped telepathy or a gimped version of mindblast
>>95868541>>95868541>>"i want to be a mindflayer!"No.
>>95867641I do, I want new ideas and inspiration and cool art to accompany it
>>95868541Gith. Arguably Kalashtar.
>>95863864frankensteins
man-made abominations (humans with animal parts stitched onto them, animals with human parts stitched onto them)
parasites
disease mutants (think of something good and beautiful warped into something utterly horrific like watching a pretty woman get hooked on drugs and slowly wither away into a toothless, balding skeleton where there was once beautiful and healthy skin its ruined by weathering, track marks)
>>95868564mindflayers are monsters from another realm
they require eating one brain a month to survive
mind flayers are a hive-minded.
There are a mountain of other races you could be, some psionic, and allowing a mindflayers to exist in normal society requires reworking that society to fit around mindflayers.
>>95868581im not asking to be an actual 1:1 mindflayer, the examples i listed are not 1:1 to the original race. playing a dragonborn doesn't make me an actual full-on dragon
>>95868584ok, you can be a githyanki.
>>95868541literally all wotc needs to do to justify "nice" mind flayers is to say two things
>Once a mind flayer is no longer dominated by the elder brain, they start regaining their old personality and alignment, though rediscovering memories requires them to retrace their past, which leads them to become adventurers>Mind flayers can live off animal brains, but the resulting malnourishment can leave their psionic abilities feeble, and presents a constant temptation
>>95868593>>95868593>literally all wotc needs to do to justify "nice" mind flayers is to retcon the core principals of what makes them evil.
>>95868606they're literally just vampires that look like squidward
>>95868615mindflayers are the parasite tadpoles inserted into their ears, not the host body
can anyone point me to a decent dm as the warlock's patron homebrew?
>>95866718>When you see a creature casting a spell or teleportingooh, that would include non-spell teleports then, very useful. Late feature though, but a monster slayer with mageslayer feat flavored as a witch hunter could be pretty sick. Would make me less aversed to the magic that's attached to the ranger which is a bad fit for a survivalist, but fits for more of an inquisitor-type. cool, cool.
>>95868492yeah monk seems quite good at first glance, being able to get to your target with a ton of movement speed without relying on magic that can be counterspelled seems good too.
>>95868543I like both. The guy who uses magic to thwart others and the guy who manages to get to them without using it is also cool.
>Watcher OathThis is great. Thematic ext. spell list, advantage on Int, Wis, and Cha saves is huge.
Looking at the new Mageslayer feat it has that save which is big, but the removal of the reaction to hit the spellcaster as they cast is kind of lame, felt very appropriate. Not sure why they did that.
>>95868838>>Watcher Oath>This is great. Thematic ext. spell list, advantage on Int, Wis, and Cha saves is huge.A monster slayer ranger gets a more selfish and more efficient version of this, pic related.
>prosit's the same bonus action used to get the bonus damage, stacks with protection from evil and good, and applies to all saves, not just mental saves
>Consit's only you, and it's only your target.
What should I cut/alter? This is supposed to be a necromancer that empowers themselves rather than relying on an undead army, but I might have overbuffed it. Debating on making death knight spend a 3rd level spell slot, but I'm not sure.
The idea is that it's on a similar power level to bladesinger, but not as front loaded.
>>95869047>spell Wizard spellThat's what I get for making homebrew at 4AM
>>95869047imma be real with you chief that subclass smells bland and id rather not play it because there is no real "hook" to it
its almost like a shittier circle of spores
why would you want to get more resilient and almost melee focused if you have no reason to get closer aside from inflict wounds/vampiric touch?
consider adding something on a bonus action for the form, maybe disadvantage on saves for necromancy spells in return for dropping the flat damage bonus?
it needs a tad more of the "damn that sounds sick" factor, maybe diseases or debuffs
>>95868593Why do we need nice mindflayers? Fuck this shades of grey shit give me proper good vs evil. Paragons of goodness and virtue who will sacrifice everything to do what's right, and evil manipulative villains who are shamelessly cruel and malicious. Fuck modernity, fuck WoTC, fuck you, and goodnight
>>95869113Lovecraft could hold two thoughts in his head at the same time. Yes, the old god is so unknowable that it defies definitions of good and evil, it's simply on another level that transcends it...but for all intents and purposes it's very fucking evil in a practical sense for any human who woud come across it
>>95866404Abjuration wizard.
>>95869075i think it would be cool if necrolord let you redirect grim harvest hp to your team as you can directly command the flow of life and death
>>95869140I mean, you wouldn't call a hungry lion evil for wanting to eat you, but you'd still fucking shoot it to stop it from actually eating you.
>>95869154Battle Smith Artificer 3 / Aburation Wizard X
>>95869171mindflayers are not mindless and driven by instinct, they are sentient and malevolent
at best they could be temporary allies if they were not mindflayers any longer but alhoons instead, arcane spellcasting mindflayers that reject the hivemind and seek lichdom
they work with the living against the mindflayers so a truce with a band of adventurers wouldnt be out of the question
a pc though? no way
Lernen
md5: fc1265972c23f28f2c2431cb6a3c4239
🔍
>>95869154I played one once as a a dwarf who was the castellan of his fort. Loaded up with all the defensive spells. Dropped down Guards and wards, Snare and Glyph of warding in a defensive scenario, was the most bonkers power I've ever had as a player.
Theming an Anti-mage Abjurer as a mage Duelist from a magocracy environment however who specializes in the combat/sport of it all rather than any academic or esoteric pursuit would be sick and something I haven't seen before. Abjurer/Evoker/War on that one probably.
>>95869231>mindflayers are not mindless and driven by instinctI wasn't saying they are, just making a point that something doesn't need to be "evil" for you to need to fight/kill it for the sake of your own survival, like say the Outer Gods you used as example.
>Moonbeam
>On a failed save, a creature takes 2d10 Radiant damage, and if the creature is shape-shifted (as a result of the Polymorph spell, for example), it reverts to its true form and can't shape-shift until it leaves the Cylinder.
This seems almost evil to use against polymorphed players, but god damn if it isn't tempting consideirng they get free 150+hp which just breaks every encounter where you don't drop it.
>>95869085>why would you want to get more resilient Because you're a 6hp hit die wizard?
>and almost melee focused if you have no reason to get closer aside from inflict wounds/vampiric touch?You're not melee focused? The idea is to adopt undead resilience while siphoning life. The damage bonus is to secure kills for 3x grim harvest heals and huge life transference healing.
>>95869170Fuck. That actually is a cool idea.
>>95869270>have classic kitsune (true form is literally a fox) as a playable race>Moonbeam comes up in an encounterIt gets incredibly potent when it can cause a player to drop all their equipment
If you multiclass arcane trickster to a wizard/sorc you could keep up your sneak attack progression through shadow blade couldn't you? as it is ATs feel a bit barebones in the magic department if you go straight rogue
>>95869270The deal about moonbeam is that it's a very thematic spell, look who gets it.
>druid, ancients paladinpreserver of the natural world
>twilight celric, watcher paladinmonster slayers
it has a specific purpose, and just giving it to anyone nilly willy is lame and gay.
bards also get it, but they only get it because they are lame and gay, so if you want to give it to a bad guy, give it to an evil bard.
>>95869350As someone with multiple foxxo characters I would be amused by this
>[autistic yipping]
>>95869369Only Lore bards get it afaik. So even there it'd be a stretch. So unless you're fighting a deranged monster slayer, like some Gascoigne-character who has succumbed to the beast they'er supposed to fight, or you're fighting the edgy evil druid, then yeah it's pretty gay and really more of a signature Player-spell for Players only option for them to shine.
It would probably not work RAI against most BBEGs like dragons, demons or whatever since if they shapeshift to their monstrous form, then that's their true form and it wouldn't drop, only if they shapeshifted to a human or something would it revert them back to their monster-form.
>>95869403>Only Lore bards get it afaik.New bard gives it the whole druid, cleric, and wizard spell list at 10th level. But yea.
>>95869364>rogue mage subclass>can't cast spells silently despite it being a feature for other classes in the game >don't revise it in the updates edition because "Arcane tricksters are constantly at the top of our most highly rated classes"metamagic adept feat tax for 2x spells silently a day it is then
>>95869403It would work against werewolves and stuff though. Too bad they're like CR 3 though, I always thought they should have powerful versions making them a mid-level threat which is fitting imo considering what a threat they pose in popculture at large. That's how I've run them at least.
>>95869444>I always thought they should have powerful versions making them a mid-level threat which is fitting imo considering what a threat they pose in popculture at large. That's how I've run them at least.
>>95869506Awesome. Really well designed with the LA move without opportunity attacks to keep it going.
>halting regen with silver weaponsick, I should check out the strahd stuff
>>95869444>I always thought they should have powerful versions making them a mid-level threatThis is kind of true of a lot of creatures and is kind of the inevitable result of being a 20-level game that most people don't play to 20th level.
>>95869545>kind of [...] kind ofI just came back fifteen minutes later and re-read my own post. Fuck me, this is awful.
>>95869339still not sold on it, im not saying to get rid of the grim harvest feature but the amount of selfish healing just seems like overkill
transferring it like anon said is a good idea, but that might step into the druid/cleric niche
the main issue with overheal is having full health and the feature being "wasted", especially since you leaned into it with the other features, so it becomes the main shtick
have you considered leaning deeper into the whole "manipulator of life" through converting either hit dice or your own health into spell casts or slots?
it would be flavourful due to the whole "rot your own soul for power" while keeping the feature healing relevant?
a little gambling on your health pool, while relying on your temp HP stack to keep you running until you heal back to full?
>>95869545meh, many become obsolete as early as at fifth level. if the game was exactly as I wanted it you'd be fighting goblins and werewolves at tenth level and your powerlevel would expand in more complex stuff you could do but keeping within the same ficitonal powerlevel, like a fighter gets a fancy maneuver or tactical guile thing or a wizard is able to cast two spells per turn but the new spells they get access to are only slighter better than level 3 spells or are able to add put a spin on their existing spells like metamagic. anime level shit just isn't that appealing, but playing at level 1-3 is boring for how simple the game is mechanically, but goblin-tier dungeoncrawling is the shit, end of rant.
>>95868492>mist step eldritch knight or a ranged battlemaster with disarm make short work of emif you follow this up by pocketing the arcane focus which you can do with a free action this is so gamebreaking, god damn. and bringing out a second arcane focus they have on them would feel like cheating the players so you're fuged, how do you deal with this exactly
>>95868541>I want to be a variety of human derivative thingok
>I want to be an eldritch horror adventurerno
>>95869806>second arcane focusthats mega gay, if they did something like that you should have the highly intelligent wizard keep the material components for his "get out of jail" spell
or some other bullshit i dunno, a lot of spells only need V and S so the focus is irrelevant
making an enchanted spell enchanted staff is better, because you take away a good chunk of his power, until they say that "restrained" disallows somatic compinents the focus is nigh irrelevant
>>95869694What happens to the game when warlocks and full casters don't exist as players?
>fighter>barb>monk>rogue>paladin>ranger>damage is balanced around extra attack>spell slots are more limited and can't solve all problems>fireball level power is in tier 3I mean, I guess this is just LotR level power with a bit more magic.
I don't think that the superhuman physicality of high level Martial classes is represented very well in DnD.
>>95869967needs more feats, less magic.
>>95869972Explicitly feats, or more ASIs?
>>95869967>superhuman physicality of high levelProbably because this isn’t a super hero game
>>95869989>superhuman = super heroall non-evil dnd parties are functionally super heroes by their capability, deeds, and ethics
>>95869984Feats, ASI's are boring as hell. Having explicit abilities you can do that are more grounded are great. People pick the same 4 feats every time because we only get maybe 2 or 3 per campaign.
Spell sniper is a cool idea for a feat, but who wants to take spell sniper over fey touched?
pic realted is cool
>>95869967That's because the rules are shit at even representing real-world athletic accomplishments.
>>95870041>Casually carries 299lbs on my person wherever i go
>>95870096Yeah, now let's talk about running speed.
Any good homebrew alternatives to the Dhampir's bite feature? I don't like it aesthetically.
>>95870135what about it? thats a really common theorycrafting topic online. people love to see how fast you can make a character, like breaking the sound barrier fast my dude.
>>95869850When you put it like that it doesn't seem too bad if they can still cast many spells.
>making an enchanted spell enchanted staff is better, because you take away a good chunk of his powerI don't understand what this means, do you mean that he should have a magic staff as a backup as a focus in addition to his stolen arcane focus as a backup, but not just another spell focus backup in his inventory?
>>95870191And what level do you have to be to pull that off?
>>95869934Pretty much. I still think people would play full casters if they didn't have cantrips and had to use limited spells and capped out in spells as powerful as 3rd level. They'd still be dealing ten times the damage to a group of enemies with a fireballl that a fighter would need ten turns to catch up with to deal equal damage.
>>95870213New players would. But D&D drones want world-altering powers and a million spells on them at any given time.
>>95870213>>95870250That LotR book that came out recently has some really neat and simple feats.
finesse without calling it finesse, so they don't qualify fro sneak attack.
>>95870472last one, there is also an elven feat that's basically steady aim.
Are there any decent publications for 5e that are just ultra-lean character building rules? Just a basic "Fighter, Thief, Cleric, Wizard" and "Human, elf, dwarf, orc" I have a friend who will do all this esoteric shit picking one level here and one level there and cite 4 different rulebooks for why a level 2 fighter should be able to cast fireball. Can't switch to a different ruleset without the table griping constantly.
>>95870096Obese people do this every day. Lift/Push/Drag is woefully inaccurate in 5e too
>>95870550>and cite 4 different rulebooksGet better exaggerations.
but really, you just list what books the table gets to use as DM.
>PHB, XGE, TCE, dm me about anything else specifically.allowing any and all books is an easy way to get a headache.
>>95870552>fat people are super heroes and never tire from the weight they carrysure thing
>>95870550just move to the 2024 edition and say nothing else from the past is in the game. cuts down a lot of the excess stuff and still feels 'fair' because it is newly released
>>95870580I'm just saying the athletic benefits STR purports to give is not actually impressive for real world athletes, let alone the wunderkind that PCs are supposed to be
>>95870592most of the casual feats of strength are pretty significant, but I do agree they aren't hitting the world record dead lift weights of current day strongmen (outside of goliaths w/ powerful build). We shouldn't suggest though that being able to carry a fat person for an entire day isn't significant though.
>>95870640I wouldn't have a problem if there was a mechanic (even an optional one) for letting people exert themselves past their limit, but there just isn't. RAW, the most any mortal can aspire to is STR 24 which is a drag limit of 720 lbs, which sounds like a lot to the pencilnecks who have never lifted anything in their lives, but its just not very impressive. Timber and farmer's carry records alone imply a human STR score of like 25-30 for world-class strongbois
>>95870681would lifting the Húsafell Stone and carrying it be a lift or a carry?
>there's no mechanicisn't that the point of the skill system w/ that being a strength check and you'd add in your athletics if you have expertise or prof to attempt something beyond your normal limit?
>>95870722It would be both, and strictly speaking the mechanic is "you can only move 5 feet a round if you are carrying beyond your limit" which is honestly even more ridiculous than a hard no.
>>95870752Ability Check (p10) Examples: Make a Check To...
Strength Lift, push, pull, or break something.
So would lifting the Husafell stone be very easy, easy, medium, hard, very hard, or nearly impossible?
>>95870550>>95870578Are you both retarded? There's no issue with allowing all rulebooks.
>>95870550I know you said you don't want to switch to a different game, but what you're describing is Shadowdark exactly. It's extremely 5E-player friendly. The core rules of the game are nearly exactly the same. Just tell them you're playing 5E with Shadowdark's character system.
>>95866404I'll join on the Watcher Paladin vote- Dispel Magic, Counterspell, Aura of Protection(!), Watcher's Will. Plus you can do a lot of single target damage via Divine Smite to make those Concentration saves tougher.
Their only missing part is that they don't get Silence (Nor do Abjuration Wizards for that matter). Silence would make this perfect, Paladins normally have pretty high Strength so you could throw down a Silence spell, get into melee range with the caster and if they want to escape the silence they have to run away and if they don't disengage they take an opportunity attack which you could use to grapple. Keeping the foe locked in the 20 Foot Sphere of no casting. The way you could get Silence is by multiclassing Bard 3 or using a setting specific feat.
>>95871139Tonal consistency.
>>95870550>I have a friend who will do things that I dislike>but I can't talk to him about it or hash out some kind of compromiseEven if you did find a book that did what you wanted, the problem would resurface somewhere else down the line.
>>95870460>>95870472>>95870480Seems very cool. What campaigns would someone play in LoTR though, the story concluded and has its own characters. Would you just do side missions or maybe an alternative history?
>>95858493 (OP)Looking for a map of the ruined village of Sessrenglade. Capital of one of the lost dales. aven´t found one yet and am starting to doubt that one even exists
help me build a whip barbarian cause i need to use this as an icon
>>95871875grab slasher, choose if you want more strength and heavier attacks, or to lean into that picture's aesthetics and use unarmored defense with more dexterity. You could start with Tough as its a decent barb feat, and savage attacker is pretty much useless on a 1d4 roll. You aint getting much of a boost of damage with that feat. Alert also isn't that bad
from there, you can grab speedy/sentinel for mobility / control, depending on how your drop your stats either of those could help out. as you're using a whip, you'd probably not be getting great weapon master, Charger could work, but its a bit harder to get off constantly. If youre going Strength heavier, you can't really go wrong with Berserker, but if you're going Dex heavy, Berserker's Frenzy won't apply won't help. Zealot would be decent if you want to push Damage w/ the Dex side, but the Tree Version is probably the best controller which wouldn't be too bad while leaning into the slow/slashing combo.
>>95871969I'm playing a fighter, 2 levels in, is dipping satan warlock for temp hp+armor of agathys a good idea? I want to do it more for narrative reasons but if there's some combo to pull off its welcome i guess
>>95872251>>95871969Didn't mean to quote sry anon
>>95872251I'm assuming 2014 Fiend Warlock as you'd need a 3 lv dip for the 2024 version. It could be fine, you are pushing back your Fighter Subclass / their Extra Attack for some temp HP at CHA mod + warlock level so like 1+1 hp if you've just got 13 Charisma. Additionally, you don't get any of the attacking bonuses if youre using the 2014 version as you can't use Charisma to attack and Eldritch blast needs another warlock level plus higher charisma.
Personally, I think its a little too little for the trade off, considering you could grab EK at lv 3 with Fighter and get access to spellcasting and still kind of fit the narrative reason / not stall out your fighter progression
>>95872251Do you have a party member that can polymorph you? Are you playing by 2024 rules? If yes, you can cast AoA,get polymorphed to something with a lot of HP, and then you'll keep AoA up for the entire pool of temp HP
I'd still consider waiting until after you get Extra Attack at level 5 since another attack is a big deal. Plus polymorph isn't available yet at level 3
>>95872315>>95872251>Tfw I'm currently playing a Fiend Warlock and will take a Fighter dip at level 6I'm doing it for medium armour, shield and probably the defence fighting style since I am lacking AC.
My group hit level 5 in today's session and fucked up some cultists in a temple, it was fun.
>>95871857I mean, even during the War of the Rings there was a lot happening that wasn't covered by fellowship POVs. Erebor, Dale, Lake-Town, and the Mirkwood elven kingship were under seige, for instance.
>Archfey
>Celestial
>Fathomless
>Fiend
>Genie
>Great Old One
>Hexblade
>Undying
Are there any potential patron entities you can think of that wouldn't fit very well into any of the above categories?
>>95872409Primus/Secundus or other sentient constructs
>>95872483Dragon can fit any actually both fey and undead elder dragons are insanely powerful
>>95872614Dragons are neither fey nor undead, the fuck are you talking about?
>>95871969Control focused with sentinel slow mastery together with tree barb seems fun and out of the loop of how barbs usually play(rage and attack, repeat)
gonna go for it thanks anon!
>>95872483> Dragon Patron>That moment when Bilbo has to blow smoke up Smaug's ass when he's discovered trying to steal his loot, but he has to enter a pact in order for the deception to work so he can leave with his skin intact and is now just winging it and periodically having to return to him with more stuff to his hoard on downtime
>>95872409Despite the name Undying Light has nothing to do with Undying and it doesn't fit into Celestial either
>>95872409Dragons are what immediately spring to mind. Although dracoliches were given as an example of undead/undying patrons, I think.
>>95860738Annoying the GM
Most settings don't explain what Fey are
Are they that planes Nature Spirits? Elves in other forms? Angels of Nature?
>>95872890I get that you can't get around systematizing stuff in a game but, nothing kills the immersion and vibes of a mystical creature than players using spells to wonder if something is a fey or a fiend. The creepy folklore being just became something plastic.
best place to find pirated shit for 2014 or 2024 rules?
>>95869694>spoilersthis is what I was hoping shadowdark would be, but it's so simplified to the point where you don't make any meaningful choices for character creation and levelups and in combat you just roll for attack and that's it. Basically just lvl 1 in 5e but for an entire game.
>>95868541Custom lineage with telepathic/telekinetic feat.
Does Hunger of Hadar add Darkness to the area or is it just purely a black void that nothing can see out of and into?
I have too many people I want to invite to my campaign.
Is 6 too many for a newbie DM (but experienced player) to handle?
>>95873356>Does Hunger of Hadar add Darkness to the areano
>>95873386Lovely, thanks.
>>95873356In 2014 it's black void. In 2024 it's darkness.
>>95873407Oh I am incredibly retarded, I have just been reading arguments about the 2014 version when I should have looked at my 2024 book.
> A 20-foot-radius Sphere of Darkness appears
>>95873426Why would I, a Warlock, ever use Darkness if I have Hunger of Hadar?
>Party membersFuck em, they can heal.
Should sufficiently large enough creatures have the cleave weapon mastery if they're using a weapon?
for example, ogres and their oversized greatclubs?
>>95873458Weapon mastery is a property of skill, not size.
Just like you wouldn’t get a free mastery for being enlarged or something
>>95873512Yes, yes, but the idea that such a large object covers a lot of area.
Increasing their damage to 2d12 just for the sake of giving them a weapon with the cleave mastery seems like over kill. it could be a monster trait like
>Giant Sweeping Strikes. When the Ogre hits a creature with a melee attack roll using it's weapon, it can make a melee attack roll with the weapon against a second creature within 10 feet of the first that is also within it's reach. On a hit, the second creature takes the weapon's damage, but don't add teh Ogre's ability modifier to that damage unless that modifier is negative. The Ogre can make this extra attack only once per turn.it makes the enemy stronger, but can be avoided with proper positioning once the players learn it's a mechanic, it's just an idea.
>>95873458I’d make it just an ability the monster has rather than a weapon mastery. You can make it verbatim the cleave ability or just make it that he can hit multiple enemies and still add the ability score bonus.
What does Graz'zt smells like?
my pc runned into him and of course i failed his alluring charm dc, so will need to be flirty with him on our next game
>>95873987>Graz'zt was the demon prince of pleasure, decadence, and unlimited self-indulgencealcohol, sweat, sex, and grime
>The strongest push weapons are d10 warhammer and heavy crossbow
>there is now d12 push weapon
huh.
Are any of you good with AIslop and shit?
I'd really like it if this pic had a background
>>95874367No? I'm playing 5e, and /tg/ doesn't have an AI thread
>>95874354Take your AI slop and SHOVE IT UP YOUR FUCKING ASS
>>95874393Nobody spoon feed the retard
>>95874393Yea, because AI art isn't related to table-top gaming.
>>95874396>>95874401>>95874402>oh my science, I am going to seethe!KWAB fuck off
>>95874393whats that image have to do with 5e?
>>95874407You don't use pictures to set the tone?
are there any benefits to *not* having a soul?
>>95874574I dunno ask this guy
>>95874406
>>95874574up to your dm, you can ask him to put elements of that in your game,my character is heavy feywild related so he inserted some fey stuff in the game for me dabble around
How can i proper roleplay flaw traits earned through madness mechanics?(yes i am playing out of the abyss) without changing my character completely?
is it too meta gaming the character see that he is losing himself if the flaw is too oposite from his usual self?
>>95874630What is the flaw? More context would be nice.
>How can i proper roleplay flaw traits earned through madness mechanics without changing my character completely?Brother, madness DOES change you. Schizophrenia is one hell of a drug.
>>95874638>What is the flaw?"My own pleasure is of paramount importance. Everything else, including social graces, is a triviality."
my character is selfless and kind
>>95874685To me it sounds like being kind and selfless brings your character pleasure. Their madness would then have them leaning further into their altruism, now often to self-detrimental degrees.
>>95874685Sounds like you're bipolar
>>95874685make it sound like a Saviour complex but make it clear it is to stroke your ego
>>95874696>>95874697>>95874720Three ideas
>take your personality to the extreme, self-sacrifice>portray two different people, the you they know and the alcoholic who is too tried>your personality traits fuel your ego rather than a sense of morality
>>95862349I think part of the problem is that you, as the DM, don't notice the dwindling resources of the party over a series of encounters while they feel it acutely. You might view it as 'stomping' an encounter when the party obliterated the enemies without taking much damage because, for example, the wizard drops a hypnotic pattern, the sorcerer a fireball, and the fighter unleashes his action surge and multiple superiority die against the miniboss. From your perspective, it's almost like the encounter didn't even happen and they should be ready to move on. But your players will know that they've exhausted the best options in their bag of tricks and that they would be in genuine danger of a TPK even if they faced the exact same encounter again.
>>95874771Please state your version number
marci
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>>95868541What if we created a trifecta and add an Aberrant catch all race in line with the Aasimar and Tieflings?
>>95874797Cool, we'll have it tangentially related to the mindflayers, maybe they were humans raised or enslaved by them and they also developed psionic abilities?
>>95874815That's the idea at least.
Maybe you were that guy who was there when a portal to the Far Realm was opened and you got a face full of Far Realm energy to the face.
Maybe you were the "lucky" one who survived a failed ceramorphsis and adventurer's kicked in the door in time before the mindflayers could cut out your brain to experiment.
Maybe you got a bit of Aboleth muck on you but not enough to turn you into a slave.
Maybe grandma decided to call up a bunch of tentacle monsters for a gang-bang and forgot to use wards of protection on her womb.
>>95874843>That's the idea at least.That's the origin story for the githyanki
>>95874860Githyank/Zarai are an established Aberrant race and not catch alls for mutts whose origins can span the gamut.
>>95874860Nobody cares about the backstory they just want to play a squid man.
Here's my new race idea, they're called Gith'laya. They're the descendant of a mind flayer and some other aberrant race of far realm creature, and acts as a catch-alls for mutts whose origins can span the gamut.
You can tell they are related to mind flayers because they are purple, and they can grapple you with their tentacles (not pictured), that'll be 49.99 on dndbyond, as part of our new book "slop from the beyond"
>>95873458>>95873773You can definitely do that, but there's no reason you SHOULD.
kek
md5: 11198885af40cfd87d2e92cf073e6146
🔍
i love how no one would play Gith before baldurs gate even tho they are an OP race to play
>>95875018No one actually wants to play as a frog
>>95874771third option does sound something i can work with
i was worried i would need to lean towards horny bard rp with that specific flaw
What options exist for turning weapon damage into healing? as far as I know, it's just dhampir.
>>95875114Sword of life stealing (temp HP)
Lifedrinker invocation (2024 only and you need to spend hit die)
>>95875126Yea, I suppose that's it. Thanks.
>>95873773this is cool anon, always struggled to make a cleave not be too excessive for monsters, this works well. stealin it
>>95875114There is a legendary bow that shot hooming arrows that heals, but isn't a lot of healing
>>95875199and yes you can shoot yourself
>>95874789I'm NTA so in my experience they were at full capacity after a long rest after they ran anyway, but yes you are correct.
>>95862349You players run away?
>>95875282yes. It was right before the climax of the campaign after the identity of the badguy had been revealed to be a shapeshifted dragon and he was smearing their name and had killed their friend and they had learned the location of its lair and I had even explicitly spelled out to them that they could clear the names by bringing him to justice, and they then decided that they should flee to another city and just leave this whole conspiracy plot behind that they had worked for 5 months of irl time to unravel and not avenge their slain friend NPCs, they had even picked up a damn dragonslayer sword, at which point my mask slipped and I did the mortal DM sin of sighing very annoyed going "Please guys, can't you just..." followed by "Look you can go there and do that, but then it becomes a new campaign" and it was just awful.
Players are retarded.
>>95875312DMs are retarded too
>destroy the players one of the anchors to a town (the NPC)>destroy the players the other anchor to a town (their reputation)>your reward: restore your reputation and...?You overestimated how much they care about revenge vs their own lives. That sounds less like running away, and more like giving up.
anyone else instantly lose all interest in joining a campaign when you hear its an adventure module?
I want to play in someones homebrew'd world and feel the energy of originality and improvisation.
>>95875357I haven't played many modules, so I'd be fine to try it. I'd also be willing to replay a module just to see how the DM alters things to keep it fresh.
>>95875326>your reward: restore your reputation and...?kill the dragon? Take his loot? In a dungeons and dragons game? None of the threats they had been up against before this were unbeatable either. And the NPC killing wasn't a spree or anything, it was one dude and the threat of more being killed if they don't stop him. This is the same party who when presented with a heavy dungeon door they had to pry open as they were being attacked by ever approaching threats coming up from the sands around it after feeling tremors decided to stay and fight the ever increasing approaching monsters on the horizon, dwindling their resources further before even stepping into the dungeon before the one reasoanble player in the group told them to get the fuck in there and close the door behind them. Trust me, people who only play videogames have horrible instincts and zero sense of RP sometimes.
>>95875367no doubt but you kinda proved my point
>>95875282Players be dumb, and don't realize that running away is an option (the solution to your sand door encounter)
when players never run it's because they have never lost and don't expect to.
i like to make sure my players run into someone they should not have fucked with within the first few sessions to teach them that running away is a viable tactic and that they are big fish in a small pond.
>>95873457Even if we ignore the damage, why the fuck would you screw your entire party by putting them in darkness? They didn't get to pick you for their dumb adventure.
>>95875478I wouldn't actually put them inside the HoH, as it would make them blind, take damage and slow them.
>>95873457x10 the duration
Can be cast on an object and thus can move with you
Can be cast on an object and launched farther than hadar
You can stand in the darkness without fear of failing, a con save to maintain concentration
Darkness is silent, grasp of hadar is not.
You can actively "cover" the darkness like you would a lantern
Both are very cool spells.