Thread 95872085 - /tg/ [Archived: 907 hours ago]

Anonymous
6/14/2025, 10:55:26 PM No.95872085
Screenshot 2025-06-14 at 15-54-30 c8411ccd7e44baede1746545eab128e35d322c34d9363796b9ecbec06ac820b6.png (PNG Image 598 ร— 895 pixels)
What are some games with in depth combat systems?
Replies: >>95872098 >>95877789 >>95878234 >>95883864 >>95884084 >>95884181 >>95888549 >>95888687 >>95888760 >>95888827 >>95889112 >>95892261 >>95892261
Anonymous
6/14/2025, 10:56:54 PM No.95872097
Bandit
Bandit
md5: 9b589caadf451d638fe00f4f14749c6b๐Ÿ”
GURPS is all you need friend
Replies: >>95872140 >>95872260 >>95872330 >>95877598 >>95878227 >>95879108 >>95894880
Anonymous
6/14/2025, 10:57:03 PM No.95872098
subabysse_cover_by_lorenzomastroianni_d6cza4q-fullview
>>95872085 (OP)
blue planet
polaris
subabysse
Replies: >>95888549
Anonymous
6/14/2025, 11:04:58 PM No.95872140
>>95872097
>puckee image
>gurps suggestion
really gets my imagination going, imagine being a newfag and not being able to recognize this as a shitpost
Anonymous
6/14/2025, 11:25:21 PM No.95872260
1691446665018096
1691446665018096
md5: 55abeccb22c3bce50375e9c472c58704๐Ÿ”
>>95872097
Anyone have that meme image of GURPS with the shotgun, and the 1000 subtables and matrices for handling all the rules and intricacies?
Replies: >>95872289 >>95877738 >>95884181
Anonymous
6/14/2025, 11:29:41 PM No.95872289
>>95872260
To be fair, there are none, besides the range table but that's pretty normal for RPGs. Shotguns are a little more complicated than most guns, but not by THAT much. They just get more hits in point blank.
Anonymous
6/14/2025, 11:37:33 PM No.95872330
1539386804690
1539386804690
md5: 331cb5dabe48a5f6778b47678afb47c2๐Ÿ”
>>95872097
>puckee
>GURPS
Replies: >>95892261
Anonymous
6/15/2025, 8:03:46 PM No.95877598
>>95872097
what the hell is that guy's left hand up to?

hot dog thumb
Replies: >>95877830
Anonymous
6/15/2025, 8:31:35 PM No.95877738
>>95872260
Are you confusing GURPS with Phoenix Command? Shotguns in GURPS only need the range table everything else uses, and the rate of fire bonus table which applies to anything that fires more than one projectile.
The only extra rule compared to any other firearm is to multiply the damage when in very close range, but in practice you just use the slug damage for that.
Anonymous
6/15/2025, 8:41:50 PM No.95877789
>>95872085 (OP)
Aces and Eights and Lo5R come to mind
Replies: >>95884190
Anonymous
6/15/2025, 8:46:45 PM No.95877830
>>95877598
bumpfaggo....
Anonymous
6/15/2025, 9:45:17 PM No.95878227
>>95872097
A permaban is what you need, puckee.
Replies: >>95888766
Anonymous
6/15/2025, 9:46:17 PM No.95878234
>>95872085 (OP)
What genre?
Anonymous
6/15/2025, 11:56:44 PM No.95879108
>>95872097
Work on your art
Anonymous
6/16/2025, 6:39:00 PM No.95883864
>>95872085 (OP)
Phoenix Command Combat System
Anonymous
6/16/2025, 7:11:52 PM No.95884084
>>95872085 (OP)
RIFTS.
Hand to Hand martial arts
Roll with Impact
Gun combat
Missile combat
Autododge
Psychic combat
Magic combat
Dog fighting
Anonymous
6/16/2025, 7:25:16 PM No.95884181
>>95872085 (OP)
Any BRP game (Mythras, Runequest, Call of Cthulhu).

>>95872260
>gurps has great combat!!!1
Meanwhile the gurps devs themselves have said that shotguns, magic, and vehicles are all unplayably bad as-written and can't be assed to even try to fix them.
Replies: >>95888735
Anonymous
6/16/2025, 7:26:23 PM No.95884190
>>95877789
>Aces and Eights
Aces & Eights has a really fun combat system but it gets very dull after a while. It reminds me of HL2 overdoing the physics puzzles. The "shot clock" is a gimmick.
Anonymous
6/17/2025, 9:43:24 AM No.95888549
potvq_cover
potvq_cover
md5: 7516b76408bba1f7ed723a7f85b6b2bd๐Ÿ”
>>95872085 (OP)
>>95872098
Oh, in depth not at depth nvm
Anonymous
6/17/2025, 10:33:07 AM No.95888687
>>95872085 (OP)
Shadowrun with all the optional rules is pretty in-depth.

Still shitty. But in-depth.
Anonymous
6/17/2025, 10:42:12 AM No.95888735
>>95884181
Listen, Call of Cthulhu is my favorite ttrpg of all time, it really does not have an in depth combat system.
Anonymous
6/17/2025, 10:47:05 AM No.95888760
Campaign for North Africa 6
Campaign for North Africa 6
md5: 06895ed9ae0003d59778a86c676de782๐Ÿ”
>>95872085 (OP)
>games with in depth combat systems?
Pic related. The Campaign for North Africa
Replies: >>95888770
Anonymous
6/17/2025, 10:48:36 AM No.95888766
>>95878227
Calling him out just gets you a temporary ban. He's either a janny or fucking one.
Replies: >>95893310
Anonymous
6/17/2025, 10:49:06 AM No.95888770
ASL condensed rules
ASL condensed rules
md5: 9193e90a0713b294fef1c93d6a017006๐Ÿ”
>>95888760
Or, if you're looking for Autistic Simulation Levels, there's a game for that.
Anonymous
6/17/2025, 11:10:26 AM No.95888827
>>95872085 (OP)
Dnd 4e
Anonymous
6/17/2025, 12:29:22 PM No.95889112
>>95872085 (OP)
Uhm chuddy... discussing games is not very wholesome useless worldbuilding questions of you. Do better this is /tg/ we have higher standards here.
Replies: >>95889195
Anonymous
6/17/2025, 12:57:13 PM No.95889195
>>95889112
Are you going to contribute to a thread you do approve of, or just keep bitching about the ones you donโ€™t, you fetid nigger?
Replies: >>95892409
Anonymous
6/17/2025, 8:55:08 PM No.95892261
5663pge195s61 - copie
5663pge195s61 - copie
md5: 998a218538509cf1c1ebbaebfacb21df๐Ÿ”
>>95872085 (OP)
>>95872330
>puckee
Ok, I'm biting
I've read this word twice today, and absolutely never before in my entire life. What does it mean?
>>95872085 (OP)
Mythras for swordfight
Cyberpunk 2020 for gunfight
Both are fairly elegant and very playable
Both don't have HP pools strictly speaking and allow you to target individual limbs
Mythras allows you to do stuff like:
>Be charged by a monster, stand your ground and have it getting impaled on your spear
>Straight ignore someone's shield because you are a troll hitting him with a tree trunk
>Throw sand in someone's face
>Block every arrows sent your way without breaking a sweat because you have a large shield
>Different weapons don't just have different stats, but fairly different combat dynamics
Cyberpunk 2020 does:
>Guns are appropriately lethal. A single hit from the smallest gun in the game can kill a normal unarmed human, but they are not instant death buttons either.
>It's harsh, but it doesn't feel completely unfair. Character dies routinely, but usually when it happens you saw it coming. Basically: if you ever get in a fair fight, it means someone fucked up during prep.
>You can have a big chunk of the gun autism you want. There's a fuckload of different ones, you can load different types of ammo and stuff.
Replies: >>95892290 >>95892299 >>95893102 >>95893310
Anonymous
6/17/2025, 8:59:24 PM No.95892290
>>95892261
Cyberpunk is really great, but I think there's a lot of weirdness with armor. Good armor is way too cheap, and ironically contributes to the rocket tag problem, as lower calibre guns are basically useless, so everyone has to be packing oneshot sticks. Even so, there are indeed a lot of options, and the considerations for combat are certainly a lot of fun.
Anonymous
6/17/2025, 9:00:16 PM No.95892299
>>95892261
>I've read this word twice today, and absolutely never before in my entire life. What does it mean?
a particular autist that spams/spammed his commissioned art all across the board (and has definitely inspired shitposters to do the same, pretending to be him, ), in general OPs, as a false delivery in the drawthread, as dumps in the character art threads (which were made unusable for a while because of this), and attached to one-sentence argument starter threads
Anonymous
6/17/2025, 9:15:17 PM No.95892409
>>95889195
Rent free.
Anonymous
6/17/2025, 10:46:10 PM No.95893102
il_300x300.2285925362_s2tf - copie
il_300x300.2285925362_s2tf - copie
md5: f6c633b3c80fe41bc76accaf1f9d6662๐Ÿ”
>>95892261
I have to add though
Although I've never been in a gunfight (...thank God), I did a good bit of paintball and the dynamic of gunfights in ttrpgs (and wargames) never seemed quite right to me.
The thing they completely miss is how... dynamic it feels. You are not there, standing, trying to roll to shoot a static target: you pop-up in and out of cover, trying to pin your opponent, force him to stay behind cover unable to shoot back without seriously risking to be hit, before he does the same to you.
Or you manage to sneak up on him and land a surprise hit.
The only game that manages suppression remotely well is Black Ops, by Osprey (a wargame):
>Shooting to suppress is a much easier roll, but what it does is put a marker on the target unit.
>If the target unit gives up on its activation, or retreat a bit, nothing happens and the marker is removed.
>If the unit decides to face the fire, that's when a roll is made to see if it hits.
It's a step in the right direction, but still.
Hell, I don't think I've seen a single game where you can even *choose* how much you want to stay behind cover.
Anonymous
6/17/2025, 11:13:07 PM No.95893310
Puckee pretending on the draw thread that his paid commission was a fulfilled request by a draw anon
>>95892261
Puckee is a redditor who has been spamming his art commissions on /tg/ for a few years now, his threads are usually low quality questions just to get his commissioned art on the catalog. He even tried passing his commission as a delivery on the draw thread but was busted. The "bandit" picture he posted is one of his more common art commissions he spams, nearly a 100 times in fact.
https://desuarchive.org/tg/search/image/ZhTzBHkDSXcl13pCikfLvw/
Also as >>95888766 points out, calling his spam out has resulted in a janny removing the posts and banning posters.
Replies: >>95894880
Anonymous
6/18/2025, 3:27:20 AM No.95894880
>>95872097
Get raped and murdered, puckee.
>>95893310
He has a pet mod, yes. They actually filtered his name to try and protect him. What a fucking joke this place has become, a mod on dedicated 24 hour duty protecting some spammer with autism from reddit.