>>95905967 DIVINE BEINGS AND DEITIES
Origin Beings Interpretations
Valar & Maiar Angelic rulers of the world. The Seven (Faith of the Seven), R’hllor, The Lord of Light, The Drowned God
Chaos Gods Manifestations of raw human and daemon emotion. Tzeentch (The Great Other), Khorne (The Storm Lord), Slaanesh (Lust, Beauty), Nurgle (The Stranger)
Old Ones Ancient godlike engineers who shaped early life. Known in Lizardman and Eastern myth as the "First Shapers"
Elven Gods Fragments or personifications of the original Ainur. Isha (Mother), Asuryan (The Father), Khaine (The Shadow of War)
The Old Gods Weirwood-bound spirits of forest and time. Possibly fractured Maiar, or linked to the Old Ones’ nature programs
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PLANES OF EXISTENCE
1. The Mortal World – Mythralis itself
Where all the factions, creatures, and peoples dwell.
2. The Warp / The Realm of Chaos
A mutable, timeless ocean of magic and emotion.
Home to Chaos Gods, Daemons, and dream-echoes.
Wizards and greenseers touch it via dreams, prophecy, or direct channeling.
3. The Spirit World / Dreaming
A reflection of the mortal world in myth and thought.
Elves, Children of the Forest, and some Valyrians navigate this space in trance.
The Flame of Truth seen by Red Priests originates here.
4. The Underworld / Land of the Dead
Ruled in parts by Nagash (Lord of Undeath) and visited by souls before judgment.
Sometimes frozen, sometimes burning, always shadowed.
Wights, barrow-kings, and spirits escape from its cracked gates.