>>95907239I can see the potential for this working, but it would require you coming across something that would help you pull this off instead of just succumbing to this fate to something you did not intend to deal with, likely while getting the aforementioned thing, like some self-fulfilling prophecy.
Additionally, it is not out of the question that you could massively screw up with the overmind part. Do you really want to risk it and overcome in infamy the guy who had released the Uruk into the world to begin with?
>>95907310I absolutely do not intend it to be a trap. However, I also don't want anything to be considered a mandatory pick.
It should be relatively hard for 0^0 to deal with you even without it, because your own chosen death protects you - she can't accidentally contradict it, or else it would be game over for her.
That's part of why I'm thinking to definitively make it so that 0^0 shouldn't know which choices you'll end up making in your build, so she won't be able to just force your death to come after all other destinies are resolved. Since she won't know what it is, she'll have to figure it out manually and not risk it.
And if you also have Death of the Author on, that would make it all the harder for her. Since only the fates you've chosen in the CYOA will come for you, none of those she'll write in after the "game" starts.
But I'm not sure if that's the way I want to go with yet.
>>95907328Well, I already have a CYOA set in a dark underground setting, so I did not want to just make a repeat of that. But I understand.
>>95907344Ah.
It's actually "Weird Survival". We-1RD-7ur5-AL.
Because that witness guy who saw magic and got away in the mission? That's you, the protagonist of Magical Girl Witness CYOA. Work (and whole idea) in progress.
Different worlds in the cluster are going to be more related to local magical girl powers than world-shattering outcomes. Unless I change my mind, if I even get to making it at all.