Thread 95914561 - /tg/ [Archived: 1174 hours ago]

Anonymous
6/20/2025, 8:11:40 PM No.95914561
fortnite
fortnite
md5: 265c97385c58f3ada4b2cc652c8e09f9🔍
How would I start making a fortnite style TTRPG
Replies: >>95914639 >>95915447 >>95915626 >>95915933 >>95916377 >>95918018 >>95919121 >>95919996 >>95920825 >>95927178 >>95927988
Anonymous
6/20/2025, 8:23:16 PM No.95914639
>>95914561 (OP)
just play marbles and dominoes
Anonymous
6/20/2025, 10:26:21 PM No.95915447
>>95914561 (OP)
I've done this in Cyberpunk 2020, the PCs got kidnapped and dropped into an active war zone in Mexico, with special chipware that delivered painful shocks if they didn't stay within a semi-rapidly shrinking area, and only one team would be extracted, everyone else would be left to die from the chips. Drones and POV footage from those with cybereyes was uploaded for corpo viewers for entertainment and gambling.
Replies: >>95915827
Anonymous
6/20/2025, 10:46:31 PM No.95915626
>>95914561 (OP)
what specific aspects of Fortnite are you trying to emulate?
Replies: >>95915753
Anonymous
6/20/2025, 11:01:00 PM No.95915753
>>95915626
The actual universe and lore and some aspects of the gameplay. Actually probably lean more to the side of save the world mode with a mix of creative, so they would be building epic forts and like defending from waves of bad guys and going over to their base to fuck things up yknow
Replies: >>95916140 >>95918058
Anonymous
6/20/2025, 11:10:17 PM No.95915827
>>95915447
That actually sounds sick as fuck. Did it go well?
Replies: >>95918218
Anonymous
6/20/2025, 11:21:53 PM No.95915933
>>95914561 (OP)
I would say don't do it, but if you must, then GURPS.
Anonymous
6/20/2025, 11:48:27 PM No.95916140
>>95915753
Sounds more like a wargame or a board game, if I'm being honest.
Replies: >>95918058
Anonymous
6/21/2025, 12:20:42 AM No.95916377
a1_thumb.jpg
a1_thumb.jpg
md5: e031e5c87f2d2548e1c1e0fdce5bcbd4🔍
>>95914561 (OP)
Pick a universal system and go nuts, anon.
Anonymous
6/21/2025, 5:11:24 AM No.95918018
>>95914561 (OP)
It's pretty easy to do a battle royale, in just about any system.
For Fortnite aesthetically, go with Mutants & Masterminds, FATE, or Savage Worlds.
Anonymous
6/21/2025, 5:19:56 AM No.95918058
Four-rums-letterbox
Four-rums-letterbox
md5: fd2316704419c40886b5e73b8cf065c0🔍
>>95915753
>>95916140
So... Brikwars?!
Replies: >>95918168
Anonymous
6/21/2025, 5:44:26 AM No.95918168
>>95918058
Brikwars.
Replies: >>95918183
Anonymous
6/21/2025, 5:49:17 AM No.95918183
epic_800
epic_800
md5: 522f1fdb8c869139e5a1ca21ccdc5f2d🔍
>>95918168
BRIKWARS!!!!!!
Anonymous
6/21/2025, 5:56:15 AM No.95918218
>>95915827
Oh yeah, I used it as the means to get the PCs working together, anything they managed to find in Mexico, they got to keep. So after that they had a hidden cache of military grade shit for emergencies.
Anonymous
6/21/2025, 9:47:03 AM No.95919121
>>95914561 (OP)
Magic: The Gathering
Anonymous
6/21/2025, 1:49:42 PM No.95919996
>>95914561 (OP)
Pathfinder 2nd Edition does a good job at taking diverse, interesting concepts and then dumbing them all down beyond recognition in the name of competitive balance.
Anonymous
6/21/2025, 5:07:16 PM No.95920825
>>95914561 (OP)
Are you after help with rules and game mechanics, or are you looking for help with story/narrative/world building?
Replies: >>95925276
Anonymous
6/22/2025, 3:38:33 AM No.95925276
>>95920825
>Fortnite
>story
lol
lmao

>b-but the st-story quests and cut-cutscenes and ev-events
"Things happen and suddenly new crossover fanfic" isn't story.
Anonymous
6/22/2025, 12:04:54 PM No.95927178
IMG_3083
IMG_3083
md5: 75667ffaaae3aaf91ea7fa1ec1663cb1🔍
>>95914561 (OP)
Just use Heroclix game format.
Anonymous
6/22/2025, 3:58:44 PM No.95927988
F_3Z6DYXQAE5uJ_
F_3Z6DYXQAE5uJ_
md5: f3888edd4b41dfcdba02b0bb6b430285🔍
>>95914561 (OP)
It really depends on what parts of fortnite you're wanting. The battle royale aspect or the walls closing in aspect? For the later maybe looks at how nightreign works. That seems a better parallel. Not because of the setting but because of how it works mechanically with RPG type mechanics.

Whatever you do, it will play like a dungeon crawl. You're moving from one point of interest to another with random or planned encounters inbetween.

For a shrinking map:
>have a rough map drawn just to show points of interest and where the players are
>either have it shrink after specific milestones or encounters, or add RNG and roll to reduce the size. Players take damage when outside it.

For battle royale aspect:
>make a list of encounters, have some of them at points of interest on the map and others as random
>make a list for random encounters and number them so you can roll for them, or write them on note cards you can draw.
>don't make them too mindless, have some social interaction with some encounters. Depends on your setting. Are there any reluctant participants in this? Are all the encounters with monsters? Is anyone trying to game the system and pretending they want to negotiate with the party?
>if the map is shrinking have it shrink after key encounters or specific numbers of them.

Have an end goal in mind. Do they fight until they're the only team left, or is there a boss waiting for them at the center of the storm? It may only be mechanically like fortnite. Maybe the whole planet is crumbling and you're racing to the last shuttle off world with only enough room for a few people. Whatever you're actually wanting.