>>95952993Tentative unit list, not including Daemons and Traitor Imperial Vehicles.
HQ:
* Demagogue - A "dark archpriest" flavored character. Provides buffs, some based on which Mark of Chaos they bear.
* Sorcerer-King - Psyker character.
* Renegade Champion - The martial-focused champion.
* Half-Daemon - Inspired by the old Daemon Crossbreed reward, the Exalted Daemonhost of Warhammer Fantasy 6e, and Ax'seana the Thrice-Possessed; a Chaos Champion who has fused with a daemon rather than merely becoming its vessel. Maybe works better as an upgrade than an independent character.
* Heretek Archmagos - Cyborg mad scientist with warp-powered unholy devices.
Elites:
* Blessed Ones - Mortal worshippers of Chaos who have been imbued with supernatural strength, speed and durability through the favor of the Dark Gods. (Chosen?) Chaos Warriors in 40K, basically.
* Great Mutants - Bigger, stronger, tougher, nastier versions of the Mutant unit. Minotaurs, Ogres, Trolls, etc.
* Witch Cabal - A conclave of heretical psykers and sorcerers, working as a unit to collectively work warpcraft with greater power/safety than they could alone.
* Death Cultist - Assassin-champions who regard the act of murder as a holy sacrament. Based on the old Witch Hunters Death Cultist unit. Can be built with either a melee or a ranged focus.
Troops:
* Heretics - The backbone of the Lost & the Damned. Highly customizable with gear and skills, so you can build units to represent everything from frenzied cultists hopped up on faith (and combat stimms) outfitted with martyr collars to hardened professional warriors who were raised on the nightmarish Daemon Worlds.
* Mutants - Physically customizable, and that's before you add a Mark of Chaos. Not sure if Beastmen should be folded into these guys or not.
* Chaos Zombies - Representing everything from the iconic poxwalkers of Nurgle to mind-blasted chem-thralls of Slaanesh, these are cheap chaff meant to drown the enemy in bodies.
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