>>95992272 (OP)>5e, yesterdayIt was second session of my first time DMing. I wrote what was supposed to be a one shot (continuing from the previous DM's one) but ended up being enough material for 3 sessions. Ended up improvising to end things at 2.
Basically, they were after The the Collector (a mind flayer) that ran a black market (the last DM's hook).
First session started with a minor combat encounter followed by a lot of role playing with weird critters and several. They managed to sneak into an auction and steal a minor artifact unnoticed, even though there was a gazer for a security system.
Yesterday's session was a couple more skill checks and two combat encounters almost back to back (just a short rest in between).
First combat was inside a vault containing a bunch of souls in jars, where they fought a Mind Witness and two Beholder Zombies. They made short work of it but the Goblin Warlock went down. That wasted some of their resources.
Then they went after the Collector and had to fight a Death Kiss, two Beholder Zombies, one with only a paralysis ray the other with only the destruction ray, a mind controlled Young Green Dragon, and the Collector himself (a D&D 2024 Mind Flayer Arcanist with 2014's Illithid Arcanist spell list) alongside his artifact that could control the room to sprout tentacles to hold them in place and send blasts of psionic energy as well as protect the Collector.
The party played smart, half of the group taking care of the mobs, while the other half rushed forward towards the Collector, while being followed by the Young Green Dragon, essentially a mindless beast programmed to attack at that point, that really, really wanted to eat the goblin.
They used the thing they stole in the prior session to block the collector from teleporting out when he realized things weren't going his way, defeated him, then had to flee the crumbling dameplane.
Pretty standard fare, but pretty fun overall.