>>96017498I didn't present any sort of argument towards your wish that FatGM was more influential. I wish it was too, not because I've read it, I haven't yet, but because fantasy on the whole tends to be a bit incestuous.
Part of that is due to the influence of Tolkien, to be sure, but that's just it. It's Tolkien's influence and not his actual work itself.
There's actually not a lot of Tolkien-isms in D&D sincerely. There are Elves, Dwarves, and Hobbits and their associated tropes which D&D cribbed and helped codify obviously. But other than that what else is there?
Sincerely, because I don't see it.
Classes are either so generic that it's beyond stupid to say they originated from Tolkien or specifically ripped off from elsewhere. With the exception of the ranger I suppose. (Wizards - Vance, Sorcerers - Merlin/Demigods, Warlocks - Faustus, Monks - Wuxia/Xianxia, Barbarians - Conan, Paladins - Matter of France/Britain etc.)
The setting is rooted in vague notions of Polytheism, taking a bit from both Greek and Norse mythologies, with a few nods and winks to various Christian figures (Various demons and prophets mostly). Drastically unlike Tolkien's setting with obvious overarching Christian themes with Eru Ilu'vatar and Morgoth.
LotR and The Hobbit are also both about the common man, the horrors of war, and the importance of goodness triumphing over evil. D&D is about heroes of the mythic variety with elements of American self-made man mentality. (hence why the heroes are not explicitly demigods). Heroes tend to good out of circumstance or for personal gain. Hell D&D is rooted in wargaming which is explicitly about idolizing how cool war and combat can be.
I could go on but I'm out of characters.
I hear this whole "D&D is just Tolkien" take all the time and it's frustrating because D&D is absolutely not just Tolkien with the serial numbers filed off. It took a few things from him and ran with them in a completely different direction.