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Anonymous No.96012571 [Report]
/btg/ BattleTech General
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Anonymous No.96012577 [Report]
>tfw the old Red, White and Blue mechs of the Davion Guards kill Dracs and Cappies
Anonymous No.96012719 [Report] >>96012807 >>96012843 >>96012918 >>96012998 >>96013007
There should be way more artillery mechs in the setting, artillery is the king of the battlefield, mechs are the queen of the battlefield, and conventional artillery would not last long without the ability to shoot and scoot like a mech has.
Anonymous No.96012807 [Report] >>96012895 >>96014345
>>96012719
Mechs seem not the best use for artillery.
Anonymous No.96012843 [Report]
>>96012719
Bring back the Huntress
Anonymous No.96012895 [Report]
>>96012807
Mechs are the best use for any vehicle you don’t want to lose and need to be able to use anywhere, which artillery certainly qualifies
Anonymous No.96012918 [Report] >>96014164
>>96012719
A fair few variants exist the problem is the pilots just can't resist the urge to perform pelvic thrusts each time they fire!
Anonymous No.96012998 [Report] >>96013157
>>96012719
The artillery Karnov does a better job shooting and scooting than a mech does. Using a mech as artillery feels kind of a waste of a mech, since the only thing mechs do better than tanks that really matters for artillery is mobility, and artillery generally isn't expected to be very mobile anyway.
Anonymous No.96013007 [Report] >>96013036 >>96013044
>>96012719
Artillery, Aerospace, and Warships hard counter mechs and aren't used much to allow a game built around mechs to flourish
Anonymous No.96013036 [Report] >>96013072 >>96013082 >>96013488 >>96013526
>>96013007
You couldn’t be more wrong. Artillery, aerospace, and warships aren’t a counter to mechs, rather, they need mechs to perform their roles.

Artillery mounted on mechs is far more mobile, stable, and has the potential to actually take a bit of return fire, thus it will always win the artillery duel between two batteries of arty exchanging counter-artillery fire.

Aerospace fighters are basically just suicidal dive bombers that crash into the ground the second they get scratched, and there are anti-air mechs that are more than happy to scratch them. Only LAMs possess the capability to both provide air support and staying power alike.

Warships likewise are immensely vulnerable without the numerous mechs at their disposal providing cover and fighting in space alongside. A warship without its mechs is like an aircraft carrier without its escort fleet, very vulnerable.
Anonymous No.96013044 [Report]
>>96013007
All of those should be mechs too. They were already halfway there, they just needed to commit.
Anonymous No.96013072 [Report] >>96013084
>>96013036
>and has the potential to actually take a bit of return fire
Just checked in megamek, a 4/6 75 tonner with a sniper and 3 tons of ammo can also pack 5 medium lasers and full armor.
Anonymous No.96013082 [Report] >>96013086
>>96013036
Conventional mechs are borderline useless in void combat even when specifically outfitted for it.
Anonymous No.96013084 [Report] >>96013093
>>96013072
But it’s a conventional vehicle, conventional vehicles will always be fragile because of through-armor crits and mobility kills.
Anonymous No.96013086 [Report] >>96013155 >>96013176
>>96013082
But they’re going to be a lot more common than warships and aerospace fighters which only have a rare niche use.
Anonymous No.96013093 [Report]
>>96013084
Ammo in CT and Head minimizes critical risks
>conventional vehicle
No, it's a mech.
Anonymous No.96013155 [Report] >>96013166
>>96013086
How numerous a piece of equipment is is irrelevant if the environment renders it totally ineffective.
There aren't even any dedicated IS mech variants for void combat until the late jihad and it never becomes common for mechs to have a void combat variant.
Anonymous No.96013157 [Report]
>>96012998
There are three aspects to artillery to mechs do better. Concealment, usage in all terrain, and of course mobility, and mobility is still important since he who moves slower is much more likely to lose the duel, especially with less range between the artillery.
Anonymous No.96013166 [Report] >>96013182 >>96013189
>>96013155
You don’t need a dedicated mech for void combat, all mechs are inherently designed to handle void combat in their construction thanks to their pressurized sealed designs. Be
Anonymous No.96013176 [Report]
>>96013086
Mechs in space are extremely niche. You basically need a structure that is worth boarding, large enough to host mechs, but also relatively immobile so it doesn't accelerate away from its spacemech garrison. Putting an omnimech with a U configuration and a pack of BA on a huge space station can make sense, they can move over the hull and attack boarding shuttles or pincer enemy infantry that has made it inside. But mechs have a pathetic capacity to accelerate, so they're no good in offensive or mobile operations. A warship that lets out mechs will quickly be a warship with a thin cloud of mechs left far behind its wake.
Anonymous No.96013182 [Report]
>>96013166
No, they are designed to be capable of operating on bodies lacking an atmosphere. They are not designed to fight in space except for extremely rare variants and customs.
Conventional mechs are not effective in void combat.
Anonymous No.96013189 [Report] >>96013200
>>96013166
Mechs can survive in space, but their default reaction mass is very small. A spacemech needs at least a ton of liquid storage so its jump jets don't run out 30 seconds into the fight. Ideally also an excess of heat sinks since it's hard to ditch heat in a vacuum.
Anonymous No.96013200 [Report] >>96013209 >>96013215 >>96013230
>>96013189
Even if the mech doesn’t have any jump jets it can still fight atop the warship itself acting as a turret and being far more durable than the aerospace fighters its swatting like bugs
Anonymous No.96013209 [Report] >>96013216
>>96013200
Without jump jets it has no means of moving in space except possibly crawling hand over hand along the hull. If the warship moves even a little bit in the opposite direction of where the mech is, the mech will be left in the void.
Anonymous No.96013215 [Report] >>96013224
>>96013200
Aerospace fighters in space cannot lawndart and are almost as durable as mechs. The reason they die quickly in atmosphere is because they fail PSRs and slam into the dirt. There is no dirt in space.
Anonymous No.96013216 [Report] >>96013228
>>96013209
Warships often have spaces for mechs to attach themselves to secure themselves.
Anonymous No.96013224 [Report] >>96013234 >>96013301 >>96013622
>>96013215
They can’t lawndart but they still have the same weakness of conventional vehicles of being weak to through-armor crits and mobility kills making them immensely more fragile than mechs.
Anonymous No.96013228 [Report] >>96013252 >>96013259
>>96013216
That's a lot of faith you have in a mech's ability to crawl along an armored hull and into a divot. If anything at all goes wrong, that mech is gone until at least after the battle. Possibly forever if they lose track of it.
Anonymous No.96013230 [Report]
>>96013200
The combat role of mechs on a warship is to bypass the weight penalty for carrying too many weapons per facing. Plant as many fat assaults as you can on the hull.
Anonymous No.96013234 [Report]
>>96013224
Let me tell you about TACs.
Anonymous No.96013252 [Report]
>>96013228
Magnetization is a thing, read the novels.
Anonymous No.96013259 [Report] >>96013283 >>96013299
>>96013228
Even if the mech is thrown off it can still maneuver its body to face different directions and fire, which is far better than what would happen to a aerospace fight if its engines were damaged
Anonymous No.96013283 [Report]
>>96013259
If a mech is thrown off, the fight has moved so far along that the only things it would be able to shoot at are things deliberately approaching it.
Anonymous No.96013299 [Report]
>>96013259
Have you forgotten the part where it needs to be specifically outfitted to maneuver in space for extended periods if it has jump jets in the first place.
If it's knocked off without significant fuel reserves it's just going to be tumbling uncontrollably in a random direction.
Anonymous No.96013301 [Report] >>96013324
>>96013224
Almost none of the critical effects on ASF are mobility kills. The vast majority only impose penalties to certain rolls.
Anonymous No.96013324 [Report] >>96013336 >>96013339 >>96013371
>>96013301
Even if it’s not a mobility kill it’s still a single target, whereas every mech is 6 targets. A single hit to an aerospace fighter will put it out of commission whereas you’d have to get very lucky to do that to a mech.
Anonymous No.96013336 [Report]
>>96013324
ASFs have multiple hit locations.
Anonymous No.96013339 [Report] >>96013366
>>96013324
ASF have four locations.
Anonymous No.96013366 [Report] >>96013382
>>96013339
Still far fewer than a mech, and also completely arbitrary.
Anonymous No.96013371 [Report]
>>96013324
A single hit to an aerospace fighter in space will likely dent the armor a bit. It could also impose a +1 or +2 to piloting or gunnery, or reduce its "walking speed" equivalent, or increase the amount of movement points it needs to turn in a certain direction. It could blow up a fuel tank, but probably won't. It cannot bring it down to zero movement unless it blows up that tank and kills it.
Anonymous No.96013382 [Report] >>96013405
>>96013366
Two fewer than a mech. It's also so so so so much faster than a mech that it and it alone dictates the engagement. Any mech in space, even a fast one with a lot of jump jets, is practically immobile compared to literally any ASF. They can do laps around it and still have spare movement to get into its rear arc.
Anonymous No.96013405 [Report] >>96013439
>>96013382
Eh, it’s not going to be able to move faster than a mech can rotate its turret, and for all that speed you get a vehicle that has a 56% higher chance of instagibbing the pilot, there’s a good reason the only nation know for using aerospace fighters got conquered.
Anonymous No.96013439 [Report] >>96013604
>>96013405
There's no instagibbing in space, they can't lawndart. Any mech that has hands (which should be all of the ones you choose to send into space without jump jets) has to pick one arm to bring to bear to the rear arc through torso twists.
Anonymous No.96013465 [Report] >>96013475 >>96013482
I notice a lack of LAMs in this discussion.
Anonymous No.96013475 [Report] >>96013513
>>96013465
Yes now fuck off!
Anonymous No.96013482 [Report] >>96013513 >>96014362
>>96013465
LAMs are like either, but with the addition of extra crit options that could lock it into its form permanently. Their being LAMs isn't actually very relevant in space combat.
Anonymous No.96013488 [Report] >>96013726 >>96013745
>>96013036
>Artillery duels
No one uses singular artillery pieces you bring an entire battery. There's no one on one duel its multiple guns firing BVR, and a lance of only artillery mechs is incredibly vulnerable to everything else because of how little else you can bring due to the size and weight of the artillery.

Modern day aircraft can get taken down by a well placed goose but they still are the dominate force over ground units. You're underestimating how difficult they are to hit as well its not a simple task.

>Warships need mechs on the outside
Probably the dumbest statement I've seen on here that wasnt from manic.
Anonymous No.96013513 [Report] >>96013623
>>96013475
>>96013482
LAMs should be more relevant in a mechs role in space fighting because their rules should be better, herb can suck a dick.
Being able to deploy defensively in space and then deploy them again after landing to fight two roles is massive.
Anonymous No.96013526 [Report] >>96013607
>>96013036
a decent aerospace screen or a singular warship is capable of stopping an invasion before they ever make planetside and the mechs dont get to participate

>but muh mechs on the hull
sure put your cargo on the outside while entering atmosphere
Anonymous No.96013549 [Report] >>96013573 >>96013617 >>96013800
Why does everyone hate this show? Sure it's no Gundam or Exosquad, but so far I am enjoying it.
Anonymous No.96013573 [Report]
>>96013549
No one hates it, its peak toy commercial cartoon
Anonymous No.96013604 [Report]
>>96013439
But most mechs are both very flexible and very quick with their twists, and they have half as many vulnerable points as an ASF while having more weapons
Anonymous No.96013607 [Report]
>>96013526
That’s not true, we’ve seen ASF heavy forces by beaten by mech heavy forces in space before.
Anonymous No.96013608 [Report]
Bring a lance of Patriots. HPPC/AIV with an AMS and TAG. All the arty you want with the ammo tonnage to carry ADA, Guided, and any other type your blackened heart desires.

Because your walking arty battery ALSO being a literal Patriot Air Defense Battery at the same fucking time ensures your immediate region remains clear of anything but a concentrated wave attack from a squadron or more.

And being able to TAG for yourself or your buddies so that you can fire Guided AIV in close when some annoying lights break through your ground screen is peak efficiency.
Anonymous No.96013617 [Report]
>>96013549
It's neither bad or good enough for anybody to hold any particular opinion about it.
As for fans of the game, that it became a canon propaganda show that Clanner Sibko kids canonically quote at each other and that Malthus was seething about the character assassination made all the difference.
Anonymous No.96013622 [Report]
>>96013224
Not to mention even in space an ASF will still lawndart into an asteroid or warship, and will careen off into space if its engines are hit.
Anonymous No.96013623 [Report] >>96013644 >>96013673
>>96013513
LAMs make sense as police units but against a dedicated mech or aerospace fighter they should be getting creamed.
Anonymous No.96013644 [Report]
>>96013623
LAM’s make sense because they give you some of the durability of a mech while still providing air cover. ASF’s are too expensive and fragile to really be useful.
Anonymous No.96013673 [Report] >>96013687 >>96013698
>>96013623
>LAMs make sense as police units
I'm trying to think of circumstances that would require the police to have transforming giant robot space shuttle supersonic fighter crafts, but I'm drawing blank.
Anonymous No.96013687 [Report]
>>96013673
They were used as quick response counter-terrorism units in the Star League era.
Anonymous No.96013698 [Report] >>96013730
>>96013673
Space stations and belter habitats could probably use them. ASF can get wherever it needs to go, then airmech or mech mode can loiter however long it takes.
Anonymous No.96013726 [Report] >>96013745 >>96014585
>>96013488
>and a lance of only artillery mechs is incredibly vulnerable to everything else because of how little else you can bring due to the size and weight of the artillery.
Pound for pound an arty mech actually is far more efficient than a conventional mech

>Modern day aircraft can get taken down by a well placed goose but they still are the dominate force over ground units.
Only because of SEAD, stealth, and anti-radar BVR weapons, which the 1980’s writers for Battletech weren’t aware of so they don’t exist in the setting.
Anonymous No.96013730 [Report] >>96013751
>>96013698
You'd generally be policing the insides of space habitats.
Anonymous No.96013745 [Report]
>>96013726
>>96013488
>Pound for pound an arty mech actually is far more efficient than a conventional mech
*Than conventional arty
Anonymous No.96013751 [Report]
>>96013730
Not if you're looking for smugglers, pirates, or any caches, stashes, or secret bases they may have out in the asteroid fields.
Anonymous No.96013800 [Report] >>96013939
>>96013549
Saying that it was a show within the universe is stupid and retarded. That's the only thing I hate about it. Thank the reddit-tier cowards that were to afraid to enjoy it for what it is and needed to layers of cynicism and irony over the show so they could mock it to show how far above it they are.
Might as well just say the Grey Death Legion books are in universe propaganda too. Everything is in universe propaganda! Nothing can be enjoyed sincerely or taken seriously. Gotta be snarky twats about it.
>Sure it's no Gundam
Good. Gundam sucks.
>or Exosquad
Exosquad and the Battletech cartoon can stand side by side as equals.
Anonymous No.96013939 [Report] >>96014069
>>96013800
The creators of exosquad directly said gundam was an inspiration. Battletech fans really love to like guys who like things they hate. Where do you think they all get the ideas from?
Anonymous No.96013989 [Report] >>96014029 >>96014077 >>96014745 >>96014835
Allow me to introduce the SM1 Tank Destroyer:

I don’t know if anyone has looked into this thing, but let me tell you it’s story:

so in 3060, Clan Nova Cat engineers, after what I assume to be a crazy peyote & paint thinner bender, looked at the Hetzer and thought “we could do better”. So they pulled off the wheels and made it a GEV, replaced the AC20 with an Ultra-AC20, and lastly, slapped on a turret with 4 machine guns (to keep infantry away).

So it finally went into full production in 3068 and since then… only 2 major factions have ever shown an interest in this angry swamp boat, Clan Nova Cat and the Draconis Combine.

Can’t imagine why.

Apparently it’s earned the nickname “the suicide sled” by solahmas of clan Nova Cat due to the bulletproof glass bubble cockpits making them feel uncomfortably exposed

Anyway, has anyone tried using one of these yet?
Anonymous No.96014029 [Report] >>96014087
>>96013989
Can’t imagine most would, tank destroyers are a niche within a niche.
Anonymous No.96014069 [Report] >>96014104 >>96014204 >>96016826
>>96013939
>The creators of exosquad directly said gundam was an inspiration
And? That doesn't make Gundam suddenly good. BTW, what do you think Gundam's creators were inspired by? Let me guess, Gundam was a totally original idea and the creators weren't inspired by anything else. Saying someone was inspired by something else is such a low reach as it is.
Gundam sucks. I've tried watching enough of it by now and I'm just not having it. 08th MS Team was the best Gundam ever got and even that was just okay. Go figure that all the Gundam fans insist it's actually the worst one. Just shows their horrible taste.
I will rewatch Exosquad, Battletech, and Robotech before I ever watch another Gundam show.
Anonymous No.96014077 [Report]
>>96013989
who are you who do not know your history?
Anonymous No.96014087 [Report] >>96014240
>>96014029
Don’t let the designation fool you, it’s just as capable of hunting mechs as it is tanks.
Anonymous No.96014104 [Report] >>96014620
>>96014069
robotech at least inspired easily my second favourite "loose cannons with giant robots" setting, with the battletech-contemporary palladium RPG where they just made shit up and gave us leftover model sheets turned slavshit battlemechs for thirdworld gangsters teamed up with giant motherfuckers doing the IJA holdout thing, and the glory days of the Mecha Mujihaddeen against alien crab robots in the ruins of three consecutive apocalypses
Anonymous No.96014164 [Report]
>>96012918
>is the pilots just can't resist the urge to perform pelvic thrusts each time they fire!
It really drives them IN~SAN~AN~ANE!
Anonymous No.96014191 [Report]
Whoever made the last two OPs, you are using an older version.

Use this one instead: >>95985840
Anonymous No.96014204 [Report] >>96014297
>>96014069
>Robotech
*Macross
Anonymous No.96014240 [Report] >>96014248
>>96014087
Not with that piddly little gun it won’t
Anonymous No.96014248 [Report]
>>96014240
Since when is a UAC20 considered “piddly”
Anonymous No.96014297 [Report] >>96014373 >>96014749 >>96017174
>>96014204
No. Robotech.
Anonymous No.96014330 [Report] >>96015506
Even Robotech fell to the furry menace.
Anonymous No.96014345 [Report] >>96014367
>>96012807

Yes and no.

Artillery Mechs make sense mostly on the strategic level. While any mobile artillery can shoot-n-scoot, a Naga can keep pace with a bunch of Tumber Wolves and Mad Dogs over any terrain, which e.g. a Padilla can't.

The problem, of course, is that Mechs are expensive, and you can count the number of times you need strategic mobility on the ground in BT on one hand. Also, thos doesn't really show up in the rules, but notionally Mechs can more easily move to high ground and gain significant ra ge advantages.

So artillery Mechs are very expensive for a fairly niche use.

They only really make sense for elite units, where flexibility is very important and cost isn't an issue.
Anonymous No.96014362 [Report]
>>96013482
The perfect application for LAMs is lightning raids and covert ops.

They can come in and leave under their own power, while also being Mechs on the ground.

In particular, they can take off and land in very different places, making them much harder to catch.
Anonymous No.96014367 [Report] >>96014401
>>96014345
Mechs are cheaper on a strategic level than artillery is tbf.
Anonymous No.96014373 [Report] >>96014596
>>96014297
Your cat is disgusted by your choice of dvds
Anonymous No.96014401 [Report] >>96014412
>>96014367
How so?
Anonymous No.96014412 [Report] >>96014477
>>96014401
To transport an artillery mech you need only transport one man.

To transport an artillery vehicle, you need to transport the loader, the gunner, the driver, the commander, mechanics for the vehicle, fuel trucks and their crew, and the associated support crew.

All told the cost of a single artillery vehicle would cost you dozens of times as much to transport across space, and it would ultimately be less effective than a mech.
Anonymous No.96014414 [Report] >>96014520 >>96014588
Counterpoint: Artillery sucks and is always worse than just having a mech run over and shoot something.
Anonymous No.96014477 [Report] >>96014665
>>96014412
You can't transport fortifications through space and yet they are still used. Almost as if that was not the only metric of usefulness.
Anonymous No.96014520 [Report] >>96014628
>>96014414
>a mech run over and shoot something.
Correction, run over and SUPLEX something.
Anonymous No.96014585 [Report] >>96014615 >>96014645 >>96014659 >>96014676
>>96013726
>the 1980’s writers for Battletech weren’t aware of so they don’t exist in the setting.
That's why the game needs a complete reboot to bring it up to modern standards. And make it play faster. And not need big record sheets. And not need dozens of dice rolls per unit per turn.
Anonymous No.96014588 [Report] >>96014698
>>96014414
With well-supported artillery, you could turn that mech into a crater before it even knows what’s going on.
Anonymous No.96014596 [Report] >>96014809
>>96014373
So many feelings and you choose to be upset.
Anonymous No.96014615 [Report]
>>96014585
>That's why the game needs a complete reboot to bring it up to modern standards
Kys
Anonymous No.96014620 [Report]
>>96014104
>glory days of the Mecha Mujihaddeen against alien crab robots
explain further
Anonymous No.96014628 [Report]
>>96014520
Oh, so that's how these get made.
Anonymous No.96014645 [Report] >>96014684
>>96014585
Anonymous No.96014659 [Report]
>>96014585
There is no need, there are several more modern mech game system available that can use your existing minis.
Swap out the engine and keep everything else. Even Onepagerules showed interest in taking a crack at battletech.
Anonymous No.96014665 [Report] >>96014710
>>96014477
Fortifications require 0 manpower to “operate”. Plus earthworks cost 0 supplies.
Anonymous No.96014676 [Report]
>>96014585
No, that’s retarded. Why introduce modern technology only to come up with some convoluted reason for why it doesn’t matter and isn’t useful against mechs?
Anonymous No.96014684 [Report]
>>96014645
did you find this meme in a fucking star league cache?
Anonymous No.96014698 [Report] >>96014840
>>96014588
Artillery does fuckall damage. Any mech that is hauling artillery is a waste. If you need multiple supporting units for a mech to kill another mech, that's a bad mech.
Anonymous No.96014710 [Report] >>96014721 >>96014728
>>96014665
Unmanned and undefended obstacles are useless, haven't you paid attention to anything in the last 40 years?
Anonymous No.96014721 [Report] >>96014740 >>96014774
>>96014710
Correct, which is why most people don’t use fortifications at all. This isn’t WW1, static defenses aren’t very useful and even infantry are mostly obsolete.
Anonymous No.96014728 [Report]
>>96014710
The succession wars ended and we are again getting civilian use fusion drives, why do you ask?
Anonymous No.96014740 [Report] >>96014778
>>96014721
There's a different between obsolete and vulnerable.
Anonymous No.96014745 [Report] >>96014872
>>96013989
Let me tell you the real world story of this machine.

So, in late 2002, clicktech made stupid plastic shit in its first set of minis. This was one of the most common and hated tanks that was even more common than useless Agromechs.

Then, in TRO:3075, published in 2008 when clicktech died, it was canonized and given official stats. But nobody cared because it was clicktech DA trash.

The end.
Anonymous No.96014749 [Report]
>>96014297
Macross is a better robotech.
Anonymous No.96014774 [Report]
>>96014721
I have seen whole mech lances running for cover from obsolete airborne infantry with inferno grenades.
Anonymous No.96014778 [Report] >>96014843
>>96014740
Correct. 90% of the functions of infantry are now filled by mechs. The remaining 10% are niche and easily countered.
Anonymous No.96014809 [Report] >>96015165
>>96014596
Just articulating how your cat feels about you.
Anonymous No.96014835 [Report] >>96014929
>>96013989
I dont know how to explain it but in a game where there is an eclectic.mix of aesthetics Dark Age clickytech designs just dont fit in. Why does it have 2 WWII bomber cockpits. This thing is just weird, we already had the Saladin and all this thing brings different is machine guns. In a universe where every design goes by a name it only got a chassis serial despite being made by the clans who dont even bother with chassis serials.
Anonymous No.96014840 [Report]
>>96014698
Arrow IV delivers the highest-damage weapon wherever you want it. Total tonnage compares favorably with AC/20s, even, and TAG has better range even before you're taking into account TAGing with a Donar.
Anonymous No.96014843 [Report] >>96014851
>>96014778
Oh man, you would get destroyed in a real battletech game by that 10% of yours.
Anonymous No.96014851 [Report] >>96014958
>>96014843
I have one word for you: Flamethrowers.
Anonymous No.96014872 [Report]
>>96014745
Anonymous No.96014929 [Report]
>>96014835
> Why does it have 2 WWII bomber cockpits. This thing is just weird,

I don’t know, doesn’t seem any stranger to me than the Battlemaster’s own giant glass dome, or the B-29-inspired cockpit of the MadCat.
Anonymous No.96014958 [Report] >>96014963
>>96014851
So not only you have to sacrifice tonnage and BV on your universal war machine, you also have to spend turns neutralizing supposedly useless infantry opposition that costs a fraction of the BV.
Sounds hardly optimal to me.
Anonymous No.96014963 [Report] >>96014994 >>96015013
>>96014958
Those infantry are far more expensive than the mech was, something BV doesn’t represent.
Anonymous No.96014994 [Report] >>96015011
>>96014963
>Those infantry are far more expensive than the mech was,
Wut
Anonymous No.96015011 [Report] >>96015018 >>96015034
>>96014994
It costs about 30 times as much to transport a platoon of infantry than it does a mech, and a mech will easily clear out a platoon.
Anonymous No.96015013 [Report]
>>96014963
And yet every planetary garrison can afford infantry while not all can afford mechs.
Anonymous No.96015018 [Report] >>96015032
>>96015011
Infantry platoons are a renewable resource.
Anonymous No.96015026 [Report] >>96015064 >>96015115 >>96015154 >>96015184
It's 4th of july and I have not seen a single red white and blue mech yet.
Anonymous No.96015032 [Report]
>>96015018
Not as renewable as mechs, you can’t salvage a slain infantry platoon like you can a mech
Anonymous No.96015034 [Report] >>96015058 >>96015105
>>96015011
I don't think that is true.
Anonymous No.96015058 [Report] >>96015113 >>96015119
>>96015034
The biggest cost of transportation in the setting comes from transporting people, since there’s no reliable cryosleep everyone has to have their life support provided for the entire long journey, which is why the mechs all emphasize having the least amount of crew possible and why having a vehicle such as a mech that can perform the role of a tank, infantry, aircraft, and submarine all in one is preferable over specialized vehicles.
Anonymous No.96015064 [Report] >>96015073 >>96015077 >>96015201
>>96015026
Because America is dead, so nobody feels like celebrating. To watch the world's largest democracy dive happily into a dictatorship is a tragedy, not something to be happy about. The 4th of July will be known as America's birthday and it's date of death.
>You yanks even have your own army of brownshirts answerable to nobody but the executive, now that ICE has basically the same military budget as fucking Canada
Anonymous No.96015073 [Report]
>>96015064
*Yawn*
Anonymous No.96015077 [Report] >>96015115
>>96015064
Mate you’re in a Battletech thread, you won’t see much support for democracy here lol, this is a monarchist setting
Anonymous No.96015105 [Report] >>96015145 >>96017688
>>96015034
Cost Calculations For One (1)Jump Platoon (Laser)
>Weapons 1,484,924.24
>Armor 6,930
>Multiplier x 13
>Field Gun N/A
Total Cost: 19,394,105.126

How many Mechs can you bring for the cost of one (1) laser platoon? Infantry has fuckall for maintenance costs, while Mechs require Techs and spare parts and have a higher operating cost. But buying (or transporting) infantry is hideously expensive.

The REAL question is why warfare can happen at all. A planet should always, 100% of the time, be able to muster so many troops they can drown any attacker in bodies, because the cost and rarity of transportation acts as a bottleneck on the amount of troops with which you can attack. Offensive Warfare should be impossible.
Anonymous No.96015113 [Report] >>96015324
>>96015058
And yet age of war happened, so where is a will there is a way.
Anonymous No.96015115 [Report]
>>96015077
Hey mate, don't look at me. >>96015026 is the one who brought up a yank holiday in a Battletech thread.
Anonymous No.96015119 [Report] >>96015130 >>96015169 >>96015212
>>96015058
Those rules are written to punish the sort of person who wants to bring a company worth of infantry squads to a lance level campaign game. In setting everyone brings huge amounts of infantry to invasions, they just tend to be attached to the actually famous mech units.
Anonymous No.96015130 [Report] >>96015159
>>96015119
And this bias is why the rules shouldn't be considered canon.
Anonymous No.96015145 [Report] >>96015158 >>96015205
>>96015105
Tbf a mech really barely has any maintainence costs. The fusion engine can go for decades without refueling, and Myomer has no servos, pistons, or gears so it will almost never break. A mech, ironically, is one of the simplest vehicles to build and maintain. Even infantry requires constant food and water and waste management and shelter.
Anonymous No.96015154 [Report]
>>96015026
man I'm so fucked up on fireworks and breakfast bourbon and biscuits and gravy, not even to mention the mosquitos and the heaviest possible lunch burgers that I couldn't paint one if I wanted to
Anonymous No.96015158 [Report]
>>96015145
I mean, like, buying replacement armor and weapons when they get shot off. Replacing infantry is much cheaper.
Anonymous No.96015159 [Report]
>>96015130
Novels are the highest form of canon. Whenever the rules and the novels disagree, the novels trump the rules.
Anonymous No.96015165 [Report] >>96015532
>>96014809
Oh yeah, he totally hates me. Look man, if you want to see more cat pics, just say so. You can drop this passive aggressive crap.
Anonymous No.96015169 [Report] >>96015341
>>96015119
>In setting everyone brings huge amounts of infantry to invasions
This isn’t true at all, lol, in the Battle of Tukayyid mechs outnumbered conventional vehicles by 5 to 1, I can’t imagine infantry had much more of a presence.
Anonymous No.96015184 [Report] >>96015197 >>96015231 >>96015784 >>96016472
>>96015026
Here you go.
Anonymous No.96015197 [Report] >>96015213
>>96015184
Did you paint that in the last 25 minutes?
Anonymous No.96015201 [Report] >>96015838
>>96015064
Learn how to use greentext properly you TDS infected dummy.
Anonymous No.96015205 [Report]
>>96015145
Mech needs refills of coolant and jump jet reaction mass. Myomer gets damaged so often mechs carry some spare bundles at all times. Laser weapons need to be refocused, not to mention all the ammo based weapons. It's a very complicated system with lots of maintenance if not mothballed.
Anonymous No.96015212 [Report] >>96015283
>>96015119
> Those rules are written to punish the sort of person who wants to bring a company worth of infantry squads to a lance level campaign game.

You do know that a company is 4 platoons and the default size of an infantry unit is a platoon?
So a full company is just 4 infantry bases.
Anonymous No.96015213 [Report] >>96016472 >>96017111 >>96017293
>>96015197
No. I'm not going to paint today.
Anonymous No.96015227 [Report] >>96017111 >>96017293
Merica.
Anonymous No.96015231 [Report] >>96015250
>>96015184
You do not get extra armor pips no matter how much paint you use.
Anonymous No.96015235 [Report] >>96015784 >>96016472 >>96017111 >>96017293
Ey! Let me Ax you sumthin.
Anonymous No.96015250 [Report] >>96015286
>>96015231
And you do not get any happier no matter how many times you complain about my mechs.
Anonymous No.96015283 [Report] >>96015331 >>96015339
>>96015212
It's perfectly legal to have a base representing six guys, four of which have auto rifles and two of which have SRM launchers, for a total of 20 BV.

If you show up to a game with a significant number of such bases, I will simply not play with you.
Anonymous No.96015286 [Report]
>>96015250
You don't know that.
Anonymous No.96015324 [Report]
>>96015113
The age of war ran on war crimes. You only need to transport enough troops to take the part of the world you didn't nuke, or the moon you didn't drop airborne rabies on or whatever other fucked up shit the Sarna Supremacy could cook up.
Anonymous No.96015331 [Report]
>>96015283
That is perfectly reasonable, it would take forever to do anything.

It's a meme but seriously, never be that guy.
Anonymous No.96015339 [Report]
>>96015283
Dude, that’s just six dudes, their attacks are averaged together into a single shot, a single machine gun burst will average enough damage to wipe the whole squad.

You just sound like a massive crybaby.
Anonymous No.96015341 [Report] >>96015401
>>96015169
I would like to see a source for that figure. Even though the clans did not bring any vehicles, they were outnumbered by the comguard, who were famous for bringing a lot of non mech stuff.

Anyway, here are some paragraphs about another big battle.
Anonymous No.96015401 [Report] >>96015441 >>96015465
>>96015341
The main thing to remember about those huge groups of conventional troops is that most of them are reserves and garrisons. They're the guys who are spread out for miles around far behind the front lines, screening supply trucks, monitoring for infiltrators, guarding staging areas and spaceports, shooting deserters, and being ready to fight over places the attacker isn't actually going to attack, but could have. When the invaders smash all the mechs and take the capital, the officers flee or hide and the grunts go home and hope nobody bothers checking militia records.
Anonymous No.96015441 [Report] >>96015454
>>96015401
Each RCT has 3 regiments of conventional armor and 5 regiments of Infantry. So the AFFS brought 40 regiments of infantry to Tikonov. How? I don't know, but they did.
Anonymous No.96015454 [Report] >>96015478 >>96015511
>>96015441
Isn't that when they crippled their economy by conscripting every jumpship in their borders? Probably clogged up both jump points.
Anonymous No.96015465 [Report] >>96015499 >>96015511
>>96015401
I have to believe that the AFFS didn't send 45 regiments of infantry to tikonov for their own amusement, and it didn't cost them 30 times what it cost to send the mechs.
Anonymous No.96015478 [Report] >>96015511
>>96015454
>Isn't that when they crippled their economy by conscripting every jumpship in their borders?

Yes. That's exactly how they did it.
Anonymous No.96015499 [Report] >>96015511
>>96015465
You need people to hold the ground you take, and that's what those conventional regiments are for. You don't leave a Marauder in front of city hall when the rest of the regiment advances to the next invasion milestone, you bring up an infantry regiment and tell them to shoot anyone carrying a weapon and arrest anyone out after dark.
Anonymous No.96015506 [Report] >>96021382
>>96014330
Not a furfag myself, but it's not that out of place. The Proto Culture/Masters seeded tons of worlds with different genetic experiments after all.
Anonymous No.96015511 [Report] >>96015524 >>96015551
>>96015454
>>96015465
>>96015478
>>96015499

I'm more interested in how they got them from the jump point to the planet. IIRC a condor that can only carry 1/3rd of a regiment. That means that 40 Invader class jumpships were necessary to move the infantry regiments.
Anonymous No.96015524 [Report] >>96015546 >>96015561
>>96015511
You can load infantry as cargo if you give them respiratory gear. They probably all got carried in mules with masks and shit.

Don't forget that there's 3X dropships for the number of jumpships too.
Anonymous No.96015532 [Report]
>>96015165
Good, good!
Preparations for CaturTech is nearly complete!
Anonymous No.96015546 [Report] >>96015588
>>96015524
an invader can carry 3 dropships. 1 jumpship to the regiment.
Anonymous No.96015551 [Report]
>>96015511
Probably a lot of drafted civilian transports. The later waves aren't in a lot of danger of being shot down.
Anonymous No.96015561 [Report] >>96015603
>>96015524
I think trying to keep thousands of men alive in respirators with no food or water for weeks at a time wouldn't go the way you think it would.
Anonymous No.96015588 [Report] >>96015602
>>96015546
The Fedsuns had every jumpship they could get their hands on. One jumpship per regiment is a pipe dream when they have a bunch of Scout and Merchant class jumpers with less than three collars.
Anonymous No.96015602 [Report] >>96015605
>>96015588
50% of all jumpships are Invaders in 3025
Anonymous No.96015603 [Report] >>96015611
>>96015561
Average transit time is 5 days and 5 days so week and a half is more accurate. Also, not hard with Battletechnology.
Anonymous No.96015605 [Report] >>96015617
>>96015602
And way more than 50% of all jumpships in Fedsun space was involved in that war. They did not pick and choose only the ones with the highest collar capacity.
Anonymous No.96015611 [Report] >>96015619 >>96015636
>>96015603
For one jump. Mustering millions of men within one jump of the border is a smoothbrain move.
Anonymous No.96015617 [Report]
>>96015605
Half the jumpships were carrying a regiment. The other half were carrying 2/3rds of a regiment.
Anonymous No.96015619 [Report] >>96015630
>>96015611
>is a smoothbrain move.
Usually more like 2-3 jumps, but that's only tacking on another 5 days of charge each time.
Anonymous No.96015630 [Report] >>96015640
>>96015619
The invasion of Tikonov involved RCTs that had previously been stationed on the Drac border. You're not keeping millions of men alive on bottle gas in unpressurized cargo holds for weeks at a time. Not even days at a time.
Anonymous No.96015636 [Report]
>>96015611
>Mustering millions of men within one jump of the border is a smoothbrain move.

>Operation Rat
Genius!
>Operation Sunshower
Retarded
>Operation ilKhan
Brilliant!
Anonymous No.96015640 [Report] >>96015709
>>96015630
Since the entire thing was specified in the 4th War Atlas, I imagine the mechanism will be found there.
Anonymous No.96015684 [Report] >>96015730
slapping troopship-grade accommodations and life support into existing cargo carriers doesn't exactly strike me as difficult, though given battletech's nature it would have most assuredly been an turn-of-the-20th-century emigrant liner sort of experience for everyone involved
Anonymous No.96015688 [Report] >>96015792
For a player who has gotten the gist of the rules, but is still new, what would you consider to be your top pieces of advice for games? I have a few friends learning and I'm moderate at best. Some examples I was thinking of

-Moving is good. Not only do you get TMM, but the penalty for walking/running can be "earned back" if you get into a better range band. The only mechs that should be standing still is ones with awkward range bands who have a nice woods/partial cover (i.e. LRM boats)
-Initiative determines the flow of the game since the guy who wins initiative gets the last move. On turns where you lose initiative, be more cautious - this is a good turn to hide that overheating jumper. On turns where you win, get aggressive.
-Prey on weaknesses. Kick the guy with the injured legs. Attack from the side where they have the least armour.
-Remember you can walk backwards.
Anonymous No.96015709 [Report] >>96015739
>>96015640
According to that, on average they had more than 3 dropships per jumpship, which implies some real unicorn nonsense with either actual warships or something like Liberty class jumpships that are supposed to be extinct even before the star league became a thing. Except it's also established that this particular fleet is made up of commandeered civilian transports, which absolutely would not have any of the few things which can carry more than 3 dropships at a time.
Anonymous No.96015730 [Report] >>96015797
>>96015684
It wouldn't be hard, but it would be slow. You're not just installing bunk beds in a cargo container, you're also installing air and water and power, laundry and food services, etc. It might end up like a homeless shelter on top of a YMCA shower room with a school cafeteria on the side, but that still involves installing a lot of pipes and drains and vents and junction boxes.
Anonymous No.96015739 [Report] >>96015764
>>96015709
Starlords are "rare" because state militaries and megacorps buy up the production and don't sell the ones that were made in the star league era. They aren't unicorns.
Anonymous No.96015764 [Report]
>>96015739
I feel like Star lords are rare among commandeered civilian transports in the second wave that had been held back to replace the military transports damaged or in need of maintenance after the first wave.
Anonymous No.96015784 [Report]
>>96015184
>>96015235
Patriotic.
Anonymous No.96015792 [Report]
>>96015688
Thanks for the advice draconis booty enjoyer.
Anonymous No.96015797 [Report] >>96015822 >>96015825
>>96015730
I don't disagree, but I do think that it is a thing that would be feasible to do on the necessary scale in the timeframe in question for a nation willing to fuck it's merchant navy like they're starring in a sixth-rate NTR comic to do it
Anonymous No.96015822 [Report]
>>96015797
They didn't find out the need to transport infantry in 3027.

A bunch of backround details flat out require some kind of drop ship capable of moving thousands of people around at once. Any colonization is impossible using only canon designs, for instance.

Just ignore the silly supplies rules and use infantry bays, you can fit multiple infantry regiments on a single mule, and RCTs are exactly the kind of formations that would have such things permanently attached.
Anonymous No.96015825 [Report] >>96015917
>>96015797
It's a question of shipyard capacity. At this time most yards are limping along, barely able to make even simple dropships at scale. I don't know if there even is a dropship equivalent of field level refits, but I feel like that's what you'd need cargo->infantry bay to be for it to be feasible on that scale. If it's the kind of work you can get local engineers and technicians to do at any spaceport then maybe. If you have to take it back to a proper shipyard, then I think it's a lot less feasible.
Anonymous No.96015838 [Report]
>>96015201
>I don't have a counterargument so I'll get mad at your post formatting instead
Anonymous No.96015917 [Report] >>96015936
>>96015825
it really isn't something that would need a shipyard.
when you get down to it, you're effectively converting a flying warehouse into a flying barracks; there's no need for hull piercings beyond perhaps a handful of pipes, no serious structural alterations, no changing out of the reractior or engines or anything.
really, it's no different than a freighter getting set up to carry cargo in crates break-bulk style via space forklifts VS space TEUs VS bulk grain or POL tanking or what have you
Anonymous No.96015936 [Report] >>96015959
>>96015917
You're essentially setting up to carry livestock that can complain, so the big thing is beefing up atmospherics. You're going from a system that might struggle to handle 30 people to trying to handle 300.
Anonymous No.96015944 [Report] >>96015968
How to move large numbers of infantry around without eating up all the jump collars seems like the kind of the the SLDF would have solved during the reunification war at the absolute latest.
Anonymous No.96015959 [Report]
>>96015936
yes, but that is entirely a question of availability of the necessary machinery, since if you have it, doing the necessary plumbing and HVAC work is something that is well within the reach of local talent pretty well anywhere, especially since you are doing it to military standards.
Like, I professionally work on turning this or that bit of random-assed industrial space from what it is into whatever the new owner/renter wants, and frankly it is not hard, and wouldn't take long if the local bossman was willing to slap cash on the table to get it done before anything else, let alone legal obligations from the way the IS is organized
Anonymous No.96015968 [Report] >>96016032
>>96015944
yeah. turning effectively any BT ship into a fever dream clowncar of a troopship is a trivial endeavour, and must necessarily be so for colonization or any of the population movements that have canonically happened to be a thing
Anonymous No.96016018 [Report] >>96016219 >>96016289
I miss the retard clans bros; the mandrills, the hellions, at least Goliath Scorpion is still kicking
Anonymous No.96016032 [Report] >>96016055
>>96015968
I mean tbf most planets have populations in like, the thousands, the setting is a barely populated shithole with scant resources.
Anonymous No.96016055 [Report] >>96016076 >>96016184
>>96016032
not any more, the "current"* crop of writers have seen fit to append 2D6 zeroes to the old numbers for any given planet's population, presumably so that they have enough folks around to back up the standing policy of every TRO entry requires millions of civvies to be randomly and pointlessly killed in any given company-strength fight in order to give benny rome or who the fuck ever a boner that they clinically cannot get otherwise, for unknown but evident reasons

*well, last twenty years
Anonymous No.96016076 [Report] >>96016090 >>96016128
>>96016055
Well that's retarded, kinda killing the space feudalism vibe.
Anonymous No.96016083 [Report] >>96016088 >>96016089 >>96016100 >>96016810
Can you guys, like, shit on my first mini ever, i want to get better. This is what i can show after 4 hours.
Anonymous No.96016088 [Report]
>>96016083
Anonymous No.96016089 [Report] >>96016104 >>96016189
>>96016083
Looks fine, better from the back. Do some panel lining or a wash and you're set.
Anonymous No.96016090 [Report]
>>96016076
If you read the very first source books you will find that the one village planets were always a meme.
Anonymous No.96016100 [Report] >>96016164
>>96016083
Try the picture without flash, natural lighting with a solid background like a sheet of foam or paper.
Natural sunlight from a window if your interior lighting leaves the picture too dark.
Anonymous No.96016104 [Report] >>96016137 >>96016143 >>96016150
>>96016089
How can i improve the front? Can i go with one wash or do i need two because of the color seperation?
Anonymous No.96016128 [Report]
>>96016076
repeat the oldfag's mantra with me:
>it makes no sense, and it's not going to
Anonymous No.96016137 [Report] >>96016190
>>96016104
The back looks better because it has more details breaking up the flat expanses of grey or blue. Depends on what wash you use. You could just water down a dark grey to the consistency of a wash and panel line with that across both colors.
Anonymous No.96016143 [Report] >>96016190
>>96016104
It's an urbanmech, so it's a perfect mech to experiment on. I've found the best way to learn to paint is to just try something and see if it works and then adapt from there.
Anonymous No.96016150 [Report]
>>96016104
No one can tell because the flash has washed the picture out so badly.
Anonymous No.96016164 [Report] >>96016171 >>96016199 >>96016214
>>96016100
I cant give you sunligt for atleast 6 hours but this is my best take with a single neutral light.
Anonymous No.96016171 [Report]
>>96016164
paint is too thick, use a wash, and do some dry brushing and highlight
Anonymous No.96016184 [Report]
>>96016055
>back up the standing policy of every TRO entry requires millions of civvies to be randomly and pointlessly killed
I mean, I'd be down with millions being killed if they don't support Trump, but pointless killing is just wank by the writers.
Anonymous No.96016189 [Report] >>96016203
>>96016089
>better from the back
Stop describing bottom anon.
Anonymous No.96016190 [Report]
>>96016143
I plan to rub him down with handsanitizer and try again till i get a handle on things before i paint a 'real' mech
With the feedback so far i think i will try what >>96016137 recommended with different washes and then see what works with which color
Anonymous No.96016199 [Report]
>>96016164
That already looks better with just a change in lighting
Anonymous No.96016203 [Report]
>>96016189
I never said fat and ugly from every angle.
Anonymous No.96016214 [Report]
>>96016164
clean the mold lines before painting, looks at those legs
Anonymous No.96016219 [Report]
>>96016018

Mandrills unironically had one of the best write-ups in the old Field Manual, flavorful and soulful as fuck.

Any Mandrill or Spirit is a friend of mine.
Anonymous No.96016288 [Report] >>96016755 >>96017753
Few paint touch ups needed. Went with a desert tan base with a burnt red for right arm and leg. Planning some random white panels and a dark blue for the canopies. Hope the color scheme isn't already in use. Really wish I was better at spotting mold lines.
Anonymous No.96016289 [Report]
>>96016018
technically the hellions still exist, just within the scorpion empire. Connor Rood was a Rad Dood.
Anonymous No.96016290 [Report] >>96016305
are yellow markings universal to designate the commander of a lance/star? are there alternatives? like a flag bearer?
Anonymous No.96016305 [Report] >>96016341
>>96016290
There's nothing universal, and often Lance commanders aren't visually distinct. I don't mark mine because that doesn't lock me into which mini is the CO
Anonymous No.96016331 [Report] >>96016377 >>96016515 >>96016585
>AGoAC box
>I prefer Commando, Thunderbolt, and Battlemaster
>opponent prefers Locust, Catapult, and Awesome
>neither of us cares about either medium mech.
For a false pretense of balance, who should get the Shadowhawk and who should get the Wolverine?
Anonymous No.96016341 [Report] >>96016479 >>96016772
>>96016305
i guess i can still do it without someone at my local table screaming bloody murder at me if i ever get brave enough to show up to one of these events? Because i kinda like the idea
Anonymous No.96016377 [Report]
>>96016331
I'd put the Shadow Hawk on the team with the Awesome, pretty much entirely because it's the team with the Awesome.
Anonymous No.96016472 [Report] >>96016551 >>96016704 >>96016830
>>96015184
>>96015213
>>96015235
Your minis inspired me to take a try :D
I think I end up ruining every mech I try with washes. Advice pls
Anonymous No.96016479 [Report]
>>96016341
You can mark them however you like. You just don't have to. No one will get annoyed
Anonymous No.96016515 [Report]
>>96016331
Give the Wolverine to the team with the Awesome theyre a little light on mechs that do well up close.
Anonymous No.96016551 [Report]
>>96016472
Reapply the colors under the wash, but avoid the low zones. You can get rid of the "coffee stain" look without undoing what the wash was meant to do.
Anonymous No.96016585 [Report]
>>96016331
Just don't use them.
Anonymous No.96016704 [Report]
>>96016472
I like it.
Anonymous No.96016755 [Report] >>96017753 >>96017777
>>96016288
So many people do the one red arm thing, at least you added a leg.
Anonymous No.96016772 [Report]
>>96016341
Unless you are using a specific scheme and saying something like "This is meant to be the 2nd lance of the 3rd company of the 6th syrtis fusilers circa 2830..." Nobody will care how you paint your mechs beyond getting them roughly the right color. If you're not trying to recreate a historical unit, just do whatever.
Anonymous No.96016810 [Report]
>>96016083
For a first mini, that’s not too shabby. Nice even coats and nothing that looks like you slopped over the lines from one color to the next. I say hit it with a wash and then dry brush to brighten the edges a bit if panel lining isn’t your thing. Another step that goes a long way is cockpit glazing, it’s naturally a spot that draws a lot of attention so you’ll want to make sure you get a good gradient on there.
Anonymous No.96016826 [Report]
>>96014069
The gates to "I only like anime when it's bootlegged, I hate all the things my favorite creators loved" hell are locked from the inside.
Anonymous No.96016830 [Report] >>96016849 >>96016882 >>96016921 >>96017033
>>96016472
A Timberwolf is nice.

But nobody is doing the most American mech in Red, White, and Blue?

The Longbow!?

The mech that is a walking embodiment of the national anthem? I mean come on! What’s more American, what’s more Fourth of July than a mech that can spray ALL THE MISSILES every round!? It brings a tear to my eye and a song in my heart, “OH say can you see, by the dawn’s early light…”
Anonymous No.96016849 [Report] >>96016899
>>96016830
>Missiles
>USA Anthem
I recall the line being about rockets, not missiles.
The atlas with the boombox is the mech for it.
Anonymous No.96016882 [Report] >>96016951
>>96016830
I uhm, primed my longbow black.
Anonymous No.96016899 [Report] >>96016994
>>96016849
> I recall the line being about rockets, not missiles.
Close enough!
Anonymous No.96016921 [Report] >>96018018
>>96016830
Because its named after an iconic British weapon. It doesnt even have the most missiles for its class. It also needs to be an Arrow IV because we love cruise missiles so much. Probably a Patriot if anything
Anonymous No.96016951 [Report]
>>96016882
STEALTH LONGBOW!
Anonymous No.96016994 [Report] >>96017018
>>96016899
Unpatriotic.
Anonymous No.96017018 [Report] >>96017034
>>96016994
Agree to disagree!
Anonymous No.96017033 [Report] >>96017040
>>96016830
>all the missiles

We live in the age of the Bane 3.
Anonymous No.96017034 [Report]
>>96017018
Fuckin' commie.
Anonymous No.96017040 [Report]
>>96017033
This one with hex launchers is the best aesthetic for it of all the options I've seen.
Anonymous No.96017111 [Report] >>96017160 >>96017293
>>96015213
>>96015227
>>96015235
>America
Anonymous No.96017160 [Report] >>96017228 >>96017293
>>96017111
Nah, it's clearly a Russian flag scheme.
Anonymous No.96017174 [Report] >>96017196 >>96017211 >>96017522
>>96014297
Sad thing is, robotech/harmony gold have been way more hostile to battletech than bandai have ever been. Bandai was happy to leave things alone once the rights were settled and had been fine enough with them releasing battletech stuff in japan, including even some of the original mecha designers working on it. Harmony gold, on the other hand, had actively kept trying to shut them down long after it was clear they had no case.
It's really bizarre how often boomers and grogs try to portray this as some western alliance against the japanese when there's literally no ire at all being directed back, it's a purely one-direction conflict. Harmony gold surely is your greatest ally.
Anonymous No.96017196 [Report] >>96017256
>>96017174
I mostly agree with you, though I can't say I've ever heard anyone unironically defend Harmony Gold, or make the legal troubles in particular a "West vs East" thing.
It is funny how some of the original Japanese creators actually seem to like BT and even did work on it though.
Anonymous No.96017211 [Report] >>96017217 >>96017257
>>96017174
The Japanese release didn't use the Unseen though, because even then they knew that would have been a headache. Instead they went to Studio Nue and had them do new art.
Anonymous No.96017217 [Report] >>96017223 >>96017256 >>96017257
>>96017211
Anonymous No.96017223 [Report] >>96017230 >>96017256 >>96017257
>>96017217
Anonymous No.96017228 [Report]
>>96017160
>Nah, it's clearly a Russian flag scheme.
>mutt doesn't know his masters colours
Anonymous No.96017230 [Report] >>96017236 >>96017257
>>96017223
As a certified Pegasus enjoyer, I really want to have this as actual models.
Anonymous No.96017236 [Report] >>96017257 >>96017919
>>96017230
Anonymous No.96017256 [Report] >>96017338
>>96017196
Oh for sure, it's specifically this "robotech and battletech, not macross and dougram! gundam is the devil!" anti-japan attitude when there is absolutely no fight happening on this front and a vicious handkerchief knife duel happening on the other side.
The japs have always just said "wow, more mechs! so cool!" while the hamburgers are screaming into a red-faced rage from the anime their shit is based on just sort of existing without even any judgement of them.
>>96017217
>>96017223
The main mechs are nice but I've always been a big fan of the standee designs they made. They're a little more dumpy looking in an appealing way. Actually battletech has some really nice art only on standees in general.
Anonymous No.96017257 [Report] >>96017331
>>96017236
>>96017230
Gotta admit, those japtech tanks look stylish as hell.
>>96017223
>>96017217
>>96017211
iirc didn't they take the Japtech mech designs and make them canon solaris Mechs?
Anonymous No.96017293 [Report]
>>96015213
>>96015227
>>96015235
>>96017111
>>96017160
Vertical stripes = Frons
Anonymous No.96017331 [Report]
>>96017257
They did, but after the Unseen debacle, all outside art was sent to the realm of wind and ghosts forever. There shouldn't be any legal issues with using japtech designs since it was work for hire made specifically for Battletech and not based on anything else, but so far they haven't touched it again.
Anonymous No.96017338 [Report]
>>96017256
I do like that Crab. I don't think I would have ever guessed that was supposed to be an Urbanmech though.
Anonymous No.96017522 [Report]
>>96017174
Most anime-hating nerds are unironically near 50 at this point.
Anonymous No.96017688 [Report]
>>96015105
To be fair infantry is the only unit type in battletech to include logistics and training in their base C-bill costs. I can't imagine it's very cheap to train an 8/8 nobody to 4/5 in mech piloting either
Anonymous No.96017753 [Report] >>96017777
>>96016288
Looking good, will look striking in play
>>96016755
picrel
Anonymous No.96017772 [Report]
wip spina
Anonymous No.96017777 [Report] >>96018055 >>96019075
>>96016755
>>96017753
Red shoulder is the best.
Anonymous No.96017919 [Report] >>96018136 >>96018179
>>96017236
I like most of the NueTech redesigns, but I don't care much for the tanks. Tank experts always say those multi-tread designs are a terrible idea and the weirdly "aerodynamic" look doesn't really suit it.
Anonymous No.96018018 [Report]
>>96016921
Longbow does have a variant with two Arrow IV launchers
Anonymous No.96018055 [Report] >>96018179
>>96017777
Checked and Reporting In
Anonymous No.96018136 [Report] >>96018193
>>96017919
The main problem of two separate tracks on each side of the tank is maintenance. The advantage being it gives your vehicle a chance to negate one or two mobility kills from detracking. Going from combat vehicle to target practice due to detracking is one of the most common ways tanks are knocked out.
It at least doubles the maintenance required for the tracks, and the difficulty of maintaining the track system is multiplied by the weight of the vehicle. This task has gotten pretty difficult in recent decades for a number of western MBTs because weight creep has gotten tanks such as the abrams, challenger 2 and leopard 2 as heavy or heavier than the heaviest operational tanks in history.
Once your vehicle is heavy enough you basically need an engineering vehicle to help its crew with certain tasks.
If you can trivialize track replacement through equipment you can guarantee your tanks will have access to, like maybe heavy lifter robots or maintenance exoskeletons carried by the tank, it becomes a pretty feasible design choice that approaches "sure, why not".
It's the kind of thing you'd expect technologically advanced industrial powerhouses to be able to pull off, like the lyran commonwealth.
Anonymous No.96018179 [Report] >>96018190 >>96018225
>>96018055
Nice models, but where's that terrain from? It's super clean.
>>96017919
Quad tracks is overrated, but bid fat tracks with a supplementary middle track is highly underrated.
Anonymous No.96018190 [Report] >>96018268 >>96018382
>>96018179
>fat tracks with a supplementary middle track
Any visual examples?
Anonymous No.96018193 [Report] >>96018241 >>96018537
>>96018136
>It at least doubles the maintenance required for the tracks
You talking shit about the tracks, but think of the drive train.
Anonymous No.96018225 [Report]
>>96018179
Outland Models, extremely reasonably priced
Anonymous No.96018241 [Report]
>>96018193
Hetzer convertible.
Anonymous No.96018268 [Report] >>96018291
>>96018190
nta but off the top of my head there's the crucio from starcraft and the rhino from halo
Anonymous No.96018291 [Report] >>96018299
>>96018268
Are you sure? Because both of those have 6 tracks.

I think they meant something like this:
Anonymous No.96018299 [Report]
>>96018291
wouldn't that also count as quad tracks?
Anonymous No.96018311 [Report] >>96018336 >>96018355
What book should I be looking in if I want to determine how much time it takes to repair armor or reload weapons? I'm not so much concerned about the cost.
Anonymous No.96018336 [Report] >>96018351 >>96018355
>>96018311
Campaign operations
Anonymous No.96018351 [Report] >>96018355
>>96018336
I looked in campaign ops and it wasn't there.
Anonymous No.96018355 [Report]
>>96018311
>>96018336
>>96018351
Master Repair Table: Strategic Operations
Anonymous No.96018382 [Report] >>96018403 >>96018408 >>96018442
>>96018190
It's a miyazaki tank thing. Yabarn jin also uses it a lot. I just think it looks neat, particularly on super heavy tanks.
Anonymous No.96018403 [Report] >>96018416
>>96018382
God's, I wish I had managed to purchase that model when it was available. Worst part is seeing #28 sloppers butchering the kit to make "grimcore" tanks.
Anonymous No.96018408 [Report]
>>96018382
Char 2C is that you?
How would you stat her?
Anonymous No.96018416 [Report]
>>96018403
I kept putting it of thinking I didn't really need it and it was out of scale and whatever, and fuck me I could've bought the first release with full crew, let alone paying triple just for the short barrel version.
It'll come back at some point, hopefully. The japanese do like their releases.
Anonymous No.96018442 [Report]
>>96018382
that is one fine ass franken-tank.
Miyazaki designs never seem to disappoint.
Anonymous No.96018537 [Report]
>>96018193
With myomer, something like a drive rod would be more feasible for tanks, especially fusion engine tanks that have all the power to spare for it.
Anonymous No.96018597 [Report] >>96018635 >>96018989 >>96019094
Do the Dracs build any good combat vehicles?
Anonymous No.96018635 [Report] >>96018989
>>96018597
The Saladin/Saracen/Scimitar trio are built in Drac space.
Their most iconic vehicle is probably the Tonbo, but it's a support vehicle rather than a combat vehicle.
Anonymous No.96018989 [Report]
>>96018597
Tokugawa is a solid battle tank, in addition to the hover trio mentioned in >>96018635
Bulldog enterprises is also Drac based, and they build the bulldog and manticore.
The Schiltron is one of the few C3M vehicles, and can really pack a punch.
Anonymous No.96019075 [Report] >>96019123
>>96017777
Huh... When you think about it votoms are just protomechs done right.
Anonymous No.96019094 [Report] >>96019190
>>96018597
are those japanese soldiers? they remind me of kurita troops from art in the early sourcebooks.
Anonymous No.96019123 [Report]
>>96019075
VOTOMS are assault BA that sacrificed armour and guns to go faster than any other BA.
Anonymous No.96019190 [Report] >>96019215
>>96019094
The image is from “The Pacific” miniseries, specifically this scene is IJA defenders in the ruins of the airfield at Palau. The battle is notable for a rare instance of the Japanese using a platoon of tanks to counter attack the US Marines as they attempted to cross the runway.


It reminds you of early Drac infantry for the obvious reason that the illustrations were using WW2 Japan as a reference.
Anonymous No.96019215 [Report] >>96019239
>>96019190
That's neat. Is the series good?
I'm guessing Drac helmets were inspired by Star Wars or something.
Anonymous No.96019239 [Report]
>>96019215
The series was meant to be a companion to Band of Brothers, but for the pacific theater. The production value is extremely high.
Unfortunately unlike BoB which was based on one book and followed the same group of men, The Pacific is based on two books by two different Marines (Sledge and Leckie) , and also follows the story of John Basilone.

So it comes across as very disjointed as a whole, though it is probably the most accurate depiction of land combat in the PTO that will ever be made. That theater was far more brutal than the fighting in the western front in Europe, and the show makes that clear.
Anonymous No.96019261 [Report] >>96019272
Oh and in case anyone didn’t know, House Kurita traces its lineage back to IJN Admiral Kurita, who is famous for turning his fleet away from the direction of the main battle at Leyte, a decision is still highly controversial today.
Anonymous No.96019272 [Report] >>96019365 >>96019393 >>96019478 >>96021969
>>96019261
Based and interesting.

We really need an era where the Dracs really are on top and dominate the Inner Sphere. They've always been painted as the "big bad" wanting to conquer the Inner Sphere, but they always fall short.
Anonymous No.96019335 [Report] >>96019397
pre-ordered two copies
Anonymous No.96019365 [Report] >>96019393 >>96023607
>>96019272
> We really need an era where the Dracs really are on top and dominate the Inner Sphere.
Do we?
Because I actually would like to see the era where their overly-aggressive saber-rattling and warmongering finally bites them in the ass in the worst way possible.
Anonymous No.96019393 [Report]
>>96019272
>>96019365
Gentlemen, what we need is for them to finally win a war against the Ghost Bears, but break both factions at the end with the Ghost Bears exterminated or absorbed and the Kuritans lording over a pile of ashes that begins their decline.
Anonymous No.96019397 [Report]
>>96019335
You will get a free tour of the porch if you do.
Anonymous No.96019478 [Report] >>96019854
>>96019272
The Drac’s worst enemy is always the Dracs. Their internal divisions and compartmentalization of power leads to significant infighting and resistance to reforms and outright falsification of results by their various military commanders.


Just like Imperial Japan!
Anonymous No.96019854 [Report] >>96021781 >>96023395
>>96019478
And, just to inject some bit of feudal Japan into the mix. Maybe have impossible to control, undisciplined, glory-chasing mech pilots that will break formation at the drop of a hat if they see any particularly fancy or “important looking” mech on the opposing side, thinking that it might be a commander or champion, or other big wig who, if they are able to defeat single-handedly, would earn them great rewards, accolades, and personal glory. Which Draconis Combine society rewards, so there’s no escaping or stopping this nonsense.
Anonymous No.96019957 [Report] >>96020298
Our LGS bans harassment. Do you include Harassers in your games?
Anonymous No.96020298 [Report]
>>96019957
I prefer the gucci option.
Anonymous No.96020340 [Report]
Have anyone a copy of the 2005 Objective Raids searchable PDF?
Anonymous No.96021382 [Report]
>>96015506
Karbarrans & Garudans. There's also the Amazons (Praxians), Rock People (Spher4ians) and Demon/Monster People )Perytonians). And of course the Robotics (Haydonites)
Anonymous No.96021693 [Report] >>96021756 >>96021924 >>96022706 >>96023450
Okay! Crazy hypothetical here:

Say you are a mechwarrior and your company is hired by House [redacted] to secure the crash site of a downed aerospace craft, and ensure nobody gets near it except House [redacted] personnel while they make arrangements to transport the craft. Now they didn’t give much else except an offer with… way more zeros on it than was really necessary, and a set of coordinates.

And when you get to the crash site this is what you see.

What do you do?

And what do you do when others do show up trying to tell you that you have to leave.
damn right we’re going full X-Files on this shit! I just think it’d be fun to see a merc company that’s highly skilled but has absolute dog shit reputation because most of what they get hired to do they either can’t legally talk about, or is so insane saying out loud that everyone assumes that they are making it up
Anonymous No.96021756 [Report] >>96021896
>>96021693
no intelligent aliens
Anonymous No.96021781 [Report] >>96021935 >>96022198
>>96019854
I always felt it would have been interesting if the Dracs "pretended" to adopt clan customs and get more involved with the clans to get access to their scientists and tech since Drac customs are already pretty similar to Clan customs.
The clans themselves would be eager but also reluctant since the Dracs adopting clan ideology would be proof that the clan way is the best way but the Dracs clearly only doing it for their own gain.
I don't know exactly how it would have worked but its not like it wouldnt be the worse plot point in the bt universe.
Anonymous No.96021861 [Report]
Love me Gundam, Love me
Battletech, Love me Macross, Love me Armored Core. Why do you hate mechs? All big robots are cool man.
Anonymous No.96021896 [Report]
>>96021756
and yet, there it is. Staring you in the face
or is that a summation of your reaction? Deny, deny, deny
Anonymous No.96021924 [Report]
>>96021693
I want to fuck the aliens.
Anonymous No.96021935 [Report] >>96021946
>>96021781
That would have required them to even pretend another culture was equal to theirs, wouldnt happen. I think maybe if they had met the Fire Mandrils there may have been something there since the angry apes were founded by a Drac that got shanghaied along the exodus.
Anonymous No.96021946 [Report] >>96022053 >>96022087
>>96021935
There was kindof something going on with the Nova Cats being within the Drac boarders but they bet on the wrong horse and got genocided
Anonymous No.96021969 [Report]
>>96019272
>We really need an era where the Dracs really are on top and dominate the Inner Sphere.
No to all faction fags.
Anonymous No.96022053 [Report]
>>96021946
Nova Kitties should have just minded their business and at the very least not settled in the nation voted most likely to do an ethnic cleansing in high school
Anonymous No.96022087 [Report] >>96022453
>>96021946
-and this is why one shouldn’t be taking psychedelics as part of your war room meetings.
Anonymous No.96022198 [Report]
>>96021781
Buddy, I can't believe I'm writing this, but you need some Dark Age in your life. The Drac Nova Cats not only sold their production to the Dracs, but also did codevelopment programs of not just machines but crazy genetic stuff like the Mystic Caste.

https://www.sarna.net/wiki/Heretic%27s_Faith
https://www.sarna.net/wiki/Dragon_Rising
Anonymous No.96022453 [Report] >>96022581
>>96022087
To be fair, they bet on the true and rightful heir and that usually works out in Battletech instead of the bastard.
Anonymous No.96022482 [Report] >>96022699
Fun tonight!
Anonymous No.96022581 [Report]
>>96022453
Not like its the first time the bastard won in Drac history, though the other time it was against another bastard.
Anonymous No.96022663 [Report] >>96022684 >>96022689 >>96022695
Last week I asked you guys for a list idea for a Marik lance for a FLGS tournament. You guys suggested an Awesome 9Q, Buccaneer, Archer 4M and Tarantula.

I want to thank you for the advice because I won the tournament, managing to eke out a win against the Capellan player who is probably the best player there.

But I also feel a bit bad because I did so much better than I normally did that I ended up wracking up points by decimating even the weaker players. I had no idea what a fucking devastating duo that specific pairing of Awesome and Archer were together. And no one at the store knew what the hell a Buccaneer was so it kept catching them by surprise.

Is this what Marik men felt after GUERRERO?
Anonymous No.96022684 [Report] >>96022701 >>96022710
>>96022663
>buccaneer: kinda like a nightsky but marik, i guess?

A shame it doesn't have a TSM variant.
Anonymous No.96022689 [Report]
>>96022663
Yes. But also the Buccaneer is more of a Blake mech so praise Blake and pass the ammunition.
Anonymous No.96022695 [Report]
>>96022663
The ARC-4M is literally one of the best Invasion upgrade kits. The Tarantula is a quad spider on speed, and the Buccaneer is a monster.

You could have only done better if you grabbed a Patriot loading nukes.
Anonymous No.96022699 [Report]
>>96022482
>Charger about to King Kong some frontline sibbie scum.

Very nice.
Anonymous No.96022701 [Report] >>96022709
>>96022684
It doesn't really need it, the hatchet is there to support the brace of lasers and SRMs. It's a little extra spice since you want to be less than 3 hexes away from your target anyway.
Anonymous No.96022706 [Report]
>>96021693
Only if it's bird people.

The dudes in Far Country encountered some primitives, but it turns out they're like an uncontested tribe and there was advanced civilization elsewhere in the system.
Anonymous No.96022709 [Report] >>96022719
>>96022701
It doesn't need it, but TSM has no downside and some upside for any melee mech.
Anonymous No.96022710 [Report]
>>96022684

The Buccaneer is basically a Wolfhound for crazy people.
Anonymous No.96022719 [Report]
>>96022709
I'd describe it as more a mech that happens to be in melee often rather than a melee mech. Its main weapons are its guns, but those guns are so short ranged that you might as well take a swipe at the enemy anyway. A turn where you end up 2 hexes away doesn't feel like a wasted turn for a Buccaneer.
Anonymous No.96022797 [Report] >>96023080
Anyone play A Time of War? I feel its so niche.
Anonymous No.96023080 [Report] >>96023332
>>96022797
I have. It's not great; i like 2e better. AToWc(like 3e before it) is incredibly crunchy and fiddly, and not in a good way. The basic mechanics are straightforward enough, but all the extra cruft is bad. The best part of 3e, the hilariously unbalanced lifepaths, were reworked in s way that's balanced but lame and pointless.
Anonymous No.96023332 [Report]
>>96023080
The lifepaths were the most hilarious thing about Mechwarrior. I've always wondered how that would play it with the godtier or shittier rolls?
Anonymous No.96023395 [Report]
>>96019854
Isn't that how old school Combine MechWarriors anyway? Teddy K had to really push teamwork iirc, because Drac Samurai tended to all fight for personal glory.
Great piloting skills, horrible tactics sums up the Dracs pretty well.
Anonymous No.96023450 [Report]
>>96021693
Sounds like fun. But I feel comstar or Capellans would make the most sense for it.
Anonymous No.96023607 [Report]
>>96019365
That's every era already, anon
Anonymous No.96023627 [Report]
new thread
>>96023621

>>96023621

>>96023621