← Home ← Back to /tg/

Thread 96023621

373 posts 164 images /tg/
Anonymous No.96023621 >>96024800
/btg/ BattleTech General
The /btg/ is dead! Long live the /btg/!

Capellan Chargers edition

Last Thread: >>96012571

================================
>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Who uses what 'Mechs?
http://masterunitlist.info/
>Xotl's Faction Random Access Tables (June 2021 update)
https://tinyurlcom/fejwk5f2

Unit Design Software Options
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>SSW GitHub Updates
https://github.com/Solaris-Skunk-Werks
>MegaMek Lab
http://megamek.info/

>Megamek - computer version of BT. Play with AI or other players
http://megamek.info/

>How to do Against the Bot? (updated 2-20-2022)
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf/file
(Current 3.21 rule set included in mekhq package)
http://bg.battletech.com/forums/index.php?topic=56065.0
http://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack

>Rookie guides
https://tinyurlcom/ydtr589e
http://pastebin.com/HZvGKuGx

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives
rebrand ly / BTmags
rebrand ly / BTdrop
rebr@nd(Dot)ly CranstonSnordDropBox
rebr@nd(Dot)ly CranstonSnord
rebr@nd(Dot)ly CranstonLogFiles

>2018 to 2020 Battletech PDFs & E-Books
https://tinyurl com/2p8p7cew

>/btg/โ€™s own image board:
http://bgb.booru.org/index.php
>More goodies! Updated 2020-05-17
http://pastebin.com/uFwvhVhE

>Most Wanted PDFs & Epubs
https://pastebin.com/tYpNtHQ9
Anonymous No.96023626
Xin Sheng!
Anonymous No.96023661
Love me Chancellor
Love me Catapults n Ravens
Love me Maskirovka
Simple as
Anonymous No.96023667 >>96023673 >>96024040 >>96024585
Does ComStar have a stockpile or access to any of the Amaris made mechs? Moreover, how strictly are units like that "extinct"?
Anonymous No.96023673 >>96023763
>>96023667
They were using Jackrabbits at Tukayyid in the newer versions of that battle.
Anonymous No.96023686 >>96023706 >>96023708 >>96023711 >>96023870 >>96025325
What stats would you give her /btg/?
Anonymous No.96023706
>>96023686
i dunno.
20 ton mech with an mg, possibly ams, and an ac5? a 10?
might not be bad if it had decent speed.
Anonymous No.96023708
>>96023686
Industrymech with an AC and a recon cam.
Anonymous No.96023711
>>96023686
A medium rifle industrialmech. Titans don't really have much.
Anonymous No.96023763 >>96024040 >>96024274 >>96025079
>>96023673
Okay. What about the other IS factions? Are they too rare for unicorn status for the IS houses? Can my guys use them?
Anonymous No.96023870 >>96023879
>>96023686
Count as Urbanmech?
Anonymous No.96023879
>>96023870
An idea that transcendent time and space.
No matter where you are, there is always an unrbanmech.
Anonymous No.96024040 >>96024083 >>96024274 >>96027626
>>96023763
>>96023667
Depends. Some, like the Jack rabbits, survived in small numbers, so you might see a machine popping up here and there.
Others, like the Dragoon, are explicitly noted as being completely extinct, with all extant examples hunted down and destroyed and the factory toolings smashed beyond recovery at the end of the Amaris War. Do some research.
Anonymous No.96024083 >>96024271 >>96024274 >>96024475 >>96025078
>>96024040
>explicitly noted as being completely extinct, with all extant examples hunted down and destroyed and the factory toolings smashed beyond recovery
For what purpose?
>Do some research
I saw what you noted on sarna I was just wondering what people had experienced otherwise at their table and how flexible house-ruling it is.
Anonymous No.96024271 >>96024429
>>96024083
>For what purpose
The Dragoon was a symbolic mech of House Amaris, its extermination was part of the act of purging any remnants of the usurpers regime.
As for house rules, talk it out with your friends. What happens and is allowed at one table may not be at another.
Anonymous No.96024274 >>96024585
>>96023763
Jackrabbits pretty much go extinct again after the Jihad though there is nothing to say they can't be taken as salvage. There isn't really anything on them including upgrade that is hard to produce. That said it comes more a case of whether you'd want to use one and more a question of why you'd use one? Same thing with the Primitive Phoenix that is being produced.
>>96024040
>Dragoon is completely extinct
Except when they show up in the hands of some random Comstar guy cause reasons.
>>96024083
>For what purpose?
Butthurt
Anonymous No.96024429
>>96024271
>its extermination was part of the act of purging
Many such cases.
Anonymous No.96024475
>>96024083
>For what purpose?
So that you can't have fun.

Never mind that you can find pretty much any mech by digging five foot under.
Anonymous No.96024585 >>96024733
>>96023667
>>96024274

To follow up. Comstar preferred to take common things or less common SLDF things out of storage. They were explicitly scraping the bottom of the barrel with the Blessed Order in 3134 and that's why you see a Dragoon in there.

Also, a clarification on extinct. It means less than 5 in active service, which doesn't count cached machines. This is how a bunch of mercs dug up a few Rampages on Antallos or that one guy on New Dallas found a Gladiator.
Anonymous No.96024599 >>96024752 >>96024918
Very fun game last night
Spider survived alpha strike from Thor, just barely
Anonymous No.96024733
>>96024585
>less than 5 in active service
Huh. Good to know. I guess that leaves some small wiggle room for unaccounted for units such as pirates, unregistered mercs, comstar asspulls, ect.
Anonymous No.96024752 >>96024858
>>96024599
Are you playing hexless? Gross.
Anonymous No.96024800 >>96024912
>>96023621 (OP)
The Demomlisher II doesn't really make sense as a Lyran tank. This thing reeks of poorfag cope, it makes much more sense as a Capellan tank or a Periphery tank.
Anonymous No.96024858 >>96024883 >>96024937
>>96024752
Alpha Strike
Anonymous No.96024883 >>96025324
>>96024858
GTFO
Anonymous No.96024912 >>96024936 >>96024976
>>96024800
It's a clicktech design. Of course it's retarded.
Anonymous No.96024918 >>96024971 >>96025081
>>96024599
Cool board anon, any other pictures?
Anonymous No.96024936
>>96024912
Any heavy tank design is inherently going to be retarded. Nobody who knows what tanks are actually good for in Battletech thinks its a good idea to make an expensive, heavily armored tank. A good tank ought to be cheap, lightly armored, but with a powerful weapon for its weight class, a glass cannon so to speak.
Anonymous No.96024937 >>96025324
>>96024858
Netepic isn't Battletech.
Anonymous No.96024971 >>96025657
>>96024918
hereโ€™s one where you can see most of the terrain
Anonymous No.96024976
>>96024912
Technically its a MW4 design so its even more retarded.
Anonymous No.96025078 >>96025095 >>96029262
>>96024083
So technically there is a small amount of wiggle room on the Dragoon, but it is very very small.
The story goes that as the Amaris war progressed, the SLDF did salvage and use Dragoons, but after the war Kerensky had them all destroyed along with their factory line, since they're symbolic of the enemy. The SLDF did the same thing to the Toro. In this case though, it is explicit that there were a handful outside of SLDF control. They were all destroyed by the first succession war's end. Comstar had at least one, because a Word of Blake precentor had it customized and piloted it in the Jihad.

All together, that means it's possible the SLDF missed one or two and there could be a couple of wrecks laying around in the ruins of first succession war battles.
Anonymous No.96025079 >>96025110
>>96023763
Generally speaking, most Amaris mechs kinda went the way of the dodo outside of ComStar stockpiles. And the reason for that is the same reason why theyโ€™ll likely never really make a comeback, at least not for very long, and itโ€™s because they all have a stigma to them BECAUSE of the strong Amaris connection. Amaris is still seen as being the obligatory bad guy who ruined everything for everyone. Why would you want to associate yourself with THAT legacy?

And boom! Just like that semi-decent to good mechs might as well be radioactive. And yes people do care about that stuff.

So thatโ€™s a big reason why mechs like the Jackrabbit and Dragoon disappear so quickly.

Like, did you know that the dragoon was supposed to build off the Mercuryโ€™s modular design? Yeah, engineers thought to take it a step further and not only have the arms be modular for easy repair, but they were planning on having different arms with different weapon loadouts so that the Dragoon could be custom tailored for each mission. Sound familiar? Anyway due to the war they never did get around to developing any arm variants beyond the default and after the war nobody wanted to field dragoons because that was an Amaris mech so the whole chassis just disappeared before even halfway through the first succession war.
Anonymous No.96025081 >>96025657 >>96025680
>>96024918
Anonymous No.96025095 >>96025126
>>96025078
>a Word of Blake precentor had it customized and piloted it in the Jihad.

In the Dark Age by the old school Comstar. It was part of the revived First Division.
Anonymous No.96025110
>>96025079
We see something similar with the celestials after the Jihad too, with them all being destroyed except a few museum pieces. Tucker Harwell famously saw the last known Archangel on display on Terra in the late-3130's.
Anonymous No.96025126 >>96025186
>>96025095
The fun thing about that one is that it has an actual production designation (05C, rather than being called Dragoon Jacob Kenyon) and is listed on the MUL as Comstar available. Not Comstar and Unique, just Comstar. It's probably just an oversight, but taken RAW means they actually made more than a dozen of them.
Anonymous No.96025186
>>96025126
Has to be an oversight because the Stoners don't get them after they kill the Blessed Order under Fortress, and they used everything they could in their final days.
Anonymous No.96025324 >>96025490
>>96024883
>>96024937
>nogames
Anonymous No.96025325 >>96025340 >>96025490
>>96023686
This was asked months ago.
C&C's mechs are generally some of the less impressive mechs in sci fi.
Anonymous No.96025340 >>96025428
>>96025325
Probably because C&C is one of the only settings to treat its tanks with more reverence than its mechs (for the most part).
Anonymous No.96025428 >>96025490 >>96025623
>>96025340
It doesn't feel like there's even a justification for mechs in C&C in the first place. Most settings with mechs try to provide a justification for their existence but in C&C it's just "here's a tank on legs, don't ask why".
Anonymous No.96025490 >>96025515 >>96025588
>>96025324
>anti-fun fag is alpha shite player
Explains so much
>>96025325
I came up with a 40 ton 4/6 mover with an AC/10 w/3 tons of ammo, MG w/0.5 tons of ammo and C.A.S.E. with pretty much max armor when toying with it but depends how advanced or basic you want to make it.
>>96025428
Tiberium and mechs are cool m'kay?
Anonymous No.96025515 >>96025545 >>96025590
>>96025490
Is the titan ever shown moving faster than a running human? Because a running human is 1 speed in BT terms.
Anonymous No.96025545 >>96025590
>>96025515
Yes on roads especially tunnels it will go a lot faster than infantry. Cause Tib Sun is a weird ass game engine
Anonymous No.96025586 >>96025590 >>96025605 >>96025614 >>96025624 >>96025762
Hey, lore question:

In Clan society, how exactly do new clans come into existence?

Because I am of the understanding that while originally 20 clans were formed, and despite several clans being wiped out in the years following, BT the time of the invasion more than 20 clans existed. So there must be a situation(s) that can occur that results in a new clan being founded.

So Iโ€™m curious.
Anonymous No.96025588
>>96025490
nta but how is the person who actually plays games โ€œanti funโ€
you must touch the grass
Anonymous No.96025590
>>96025515
>>96025545
Actually on that note I think all infantry in Tib Sun are at least power armor light cause they legit run just as fast as most vehicles in the game, even ones depicted in cutscenes as going faster than them.
>>96025586
>how exactly do new clans come into existence?
Author fiat
Anonymous No.96025605 >>96025624
>>96025586
Gather enough support from your clan and petition the current ilkhan to permit it.
Batchal your Khan if he doesnt like it.
I think there was some sort of idea of keeping the clans 'balanced' so if one grew to big they would split but i cant remember the source on that.
Anonymous No.96025614
>>96025586
The only actually new clan founded was the Stone Lions who were a rebrand of the Homeworld Hell's Horses. It's more like a rebrand while castigating remnants than anything else. Every other clan is ratcheting the number down.

Well, I guess Jade Wolf was also kinda a thing for 5 minutes but that was also a rebrand of Falcons after they Absorbed the Wolves.

And also the Sea Foxes rebranding to Diamond Sharks and then back to Sea Fox.

The point is, you only really lose clans after Nicky. It's just that they change names sometimes...
Anonymous No.96025623 >>96025721 >>96025780
>>96025428
>It doesn't feel like there's even a justification for mechs in C&C in the first place
That's actually something I really like about it. The mechs...are outdated. Tanks are the new cool thing and the mechs are the old thing showing their age.

To put it in Battletech terms, imagine if the scenario were flipped, and it was the Merkava being shown off as being able to destroy the Mackie in a demonstration instead, displaying the power of the new power of tanks...
Anonymous No.96025624
>>96025586
>>96025605
This.
There were never any "new clans".
Just new alliances and new names.
Anonymous No.96025657
>>96024971
>>96025081
Bro this is hella sick! GJ!!!! Are those prints or what? Would love to get my hands on some of these.

I especially like the sky bridge things and the mech hangar looking thing. I enjoy that you painted them a drab enough colour that the mechs really pop out. And the green + red mat also does great complimentary contrast. Excellent work!
Anonymous No.96025680 >>96025698 >>96025790
>>96025081
That rock formation in the middle looks a bit phallic?
Anonymous No.96025698
>>96025680
ah, anon craves the embrace of his father's penis, ja?
Anonymous No.96025721 >>96025801
>>96025623
>The mechs...are outdated
Ok but what did mechs ever do better to justify their existence.
Tanks existed before them and never stopped being used by GDI or nod.
Anonymous No.96025751 >>96030005
I was digging through my old stuff today and found some boxes of fimo minis I made when I was a little kid.

I had made a homebrew TTRPG system that had Front Mission 1 style mech construction rules, and the enemies were giant zerg, kavu (from mtg) and other stuff.

do any other anons have hand made mechs?
Anonymous No.96025755
IS names > Clan names
Anonymous No.96025756 >>96030005
Anonymous No.96025762
>>96025586
There doesnโ€™t seem to be a formal process because it is not business ad usual.
But it had happened a couple of times. The Stone Lions were created whole cloth out of those CHH elements that never went to the IS. CSA took them over but declared them a new Clan rather than absorbing them.
Anonymous No.96025780 >>96025857
>>96025623
>the Merkava being shown off as being able to destroy the Mackie in a demonstration instead, displaying the power of the new power of tanks...
>hey so this 60 year old variant of a 200 year old tank just destroyed our completely unproven brand new prototype vehicle that only we have have built or even thought of building
>welp
Anonymous No.96025790
>>96025680
got your mouth watering?
Anonymous No.96025801 >>96025866 >>96025889
>>96025721
They had a lot of the usual advantages of mechs, good in rough terrain, higher elevation for firing and spotting enemies, etc.

But turns out they actually were overengineered, maintenance heavy, cost inefficient, and damage to the legs would topple them (C&C mechs never had the capacity to hop on one foot and continue to fight like Battletech mechs can).

It's better to think of the C&C mechs as being more akin to a Wunderwaffen experiment that the GDI later decided was actually retarded.
Anonymous No.96025857
>>96025780
Well, in this case I was more imagining the mech being the old vehicle and the tank being the unproven prototype. After all, mechs are a lot more intuitive to humans than tanks are.
Anonymous No.96025866 >>96025880
>>96025801
>more akin to a Wunderwaffen experiment that the GDI later decided was actually retarded
Cool, except they didn't. They continued to field and upgrade mechs as an integral part of their arsenal.
>never had the capacity to hop on one foot and continue to fight like Battletech mechs can
BT mechs only have the theoretical capacity to do this with a supernaturally skilled pilot and most of the novels treat a one legged mech as effectively unable to walk, let alone fight.
Anonymous No.96025880 >>96025894 >>96025908 >>96025950 >>96027104
>>96025866
>BT mechs only have the theoretical capacity to do this
One of the primary advantages of a BT mech is that it's much harder to mobility kill than a conventional vehicle. In fact, you can destroy up to 50% of a BT mech (2 arms and a leg) and it will still be combat effective, which you definitely cannot do with a tank.
Anonymous No.96025889 >>96026022
>>96025801
>C&C mechs never had the capacity to hop on one foot and continue to fight like Battletech mechs can
They do in C&C3?
Anonymous No.96025894 >>96025921
>>96025880
Unless the pilot is skilled enough to stand up with one leg, a mech missing both arms and a leg can't do much of anything, because you need to use one arm to prop yourself up to fire while prone.
Anonymous No.96025908
>>96025880
I want you to start up a megamek game and see how good your pilot needs to be to reliably fight and walk on one leg.
>you can destroy up to 50% of a BT mech (2 arms and a leg) and it will still be combat effective
Seriously, see how this plays out in megamek.
Anonymous No.96025921 >>96026245 >>96026270 >>96026694
>>96025894
Unless you're using some really weird mech most pilots would have that skill, after all one of the advantages of a mech over a tank is that the mech is much easier to control and requires a lot less training.
Anonymous No.96025928
It's like someone trained an AI to talk about battletech but used manic's posts.
Anonymous No.96025950
>>96025880
>2 arms and a leg
More like both arms and both side torsos
Anonymous No.96026022 >>96026073 >>96026151
>>96025889
Well one of the reasons they aren't used as much in Tiberium wars is because all it took was a commando running up to a leg and throwing a satchel charge to send the mech toppling over. And their mechs don't have arms like BT mechs do so they couldn't push themselves back upright.
Anonymous No.96026073 >>96026088
>>96026022
>And their mechs don't have arms like BT mechs do so they couldn't push themselves back upright.
Meanwhile the Juggernauts could do that?
Anonymous No.96026088
>>96026073
Only when it has the use of both of its legs.
Anonymous No.96026151 >>96026170
>>96026022
>all it took was a commando running up to a leg and throwing a satchel charge to send the mech toppling over
what happens to a tank when a commando runs up to it and throws a satchel charge on it
Anonymous No.96026170 >>96026193
>>96026151
Might take out a track, but the tank still functions as a turret after that, and the track is easier to repair than the mech's leg is (C&C doesn't have biological legs for its mechs like BT does their mechs are harder to maintain and repair)
Anonymous No.96026173 >>96026250
You know, we need to hear more stories out of the IS that exemplifies how, thanks to the Neofeudal setting, the inner sphere is functionally run by immature, spoiled children with near unlimited power and little to no functional oversight.

And it doesnโ€™t even need to be between the great houses.

Like imagine the absurdity of the whole situation if, say, house MoneyBags is at war with House Gobshite because the one of House MoneyBagsโ€™ personal dropships made an unauthorized landing on top of the private gardens of Lord Gobshite, prompting him to accuse Lord MoneyBags of being a, quote: โ€œretarded inbred hic that canโ€™t find his ass with both hands and a mirrorโ€. Well Lord MoneyBags is threatening to invade if Lord Gobshite doesnโ€™t apologize, and heโ€™s way too proud and too stubborn to do any such thing, and the Archon isnโ€™t intervening because they just donโ€™t care. So in this mess mechs of the private armies along with mercenary companies are getting hired to bolster forces in preparation for the conflict.
Anonymous No.96026176
How many times do the novels even show a mech standing again after losing a leg?
Anonymous No.96026193 >>96026206 >>96026824
>>96026170
>Might take out a track,
Actually the tank explodes is what happens.
Anonymous No.96026206
>>96026193
Well, yes, because tanks in BT are ultimately meant to be cheap and disposable so they don't have much armor.
Anonymous No.96026245
>>96025921
What's the roll for that?
Anonymous No.96026250 >>96026311 >>96031768
>>96026173
>made an unauthorized landing on top of the private gardens of Lord Gobshite
I kind of think MoneyBags was itching for a fight if that was the case.
Anonymous No.96026270 >>96026340
>>96025921
It's a +5 roll. Most pilots are not regularly passing that check.
Anonymous No.96026311
>>96026250
Lord MoneyBags insisted that the helmsman was drunk and confused at the time. Obviously nobody buys that story, But whenever confronted Lord MoneyBags just doubles down.
Anonymous No.96026340 >>96026694 >>96026824
>>96026270
Well that can be more attributed to the shitty training of the pilots than anything else.
Anonymous No.96026694 >>96026749
>>96025921
>>96026340
>one of the advantages of a mech over a tank is that the mech is much easier to control and requires a lot less training.
>Well that can be more attributed to the shitty training of the pilots than anything else.
Which is it?
A portion of the population can never be mechwarriors because they can't properly interface with neurohelmets. Those who wash out of mech training end up as vehicle crew. So while training an entire crew for a vehicle might require more cumulative training (which happens in parallel, not sequentially), any mechwarrior will require more training than any individual vehicle crewman.
Anonymous No.96026749 >>96026757
>>96026694
>any mechwarrior will require more training than any individual vehicle crewman.
Whether or not you can interface with a neurohelmet has everything to do with biology and nothing to do with training. Basically you either can or you can't and so it's not like they're wasting any time on additional training for people who can't do it anyways, and once you find out if someone is compatible it's no more difficult to train them to use the mech than it is to teach them to use their own body.
Anonymous No.96026757 >>96026788 >>96027000
>>96026749
It takes 1-1.5 years to learn to train someone to a mech as a 5/6 pilot.
Anonymous No.96026788 >>96026884 >>96027000
>>96026757
Hell of a lot less than the 2 and a half years it takes to train a full tank crew.
Anonymous No.96026824 >>96030076
>>96026340
> shitty training
You kidding me? At +5 piloting check even 3/4 clan pilots would need a 9+ to pass, which is statistically low.

>>96026193
Eh, not necessarily. See, while with mechs the only reliable way to get critical hits is to go internal, with combat vehicles itโ€™s actually a lot easier and more frequent to end up having the drive system damaged or destroyed and even take critical hits long before ever getting to the vehicleโ€™s internal structure.

The big thing with ground combat vehicles is that even with a metric fuck ton of armor, they are more susceptible to internal damage, less maneuverable (different drive systems have different terrain restrictions that they outright canโ€™t move through that mechs can), and carry fewer weapons overall than a mech. Their advantages are that they are relatively inexpensive compared to many mechs (though not always, Von Luckner), can have turrets to allow a full 360 degree fire arc, and the lower profile makes it easier for them to hide in rugged terrain and set up ambushes.
Anonymous No.96026884 >>96026995
>>96026788
That happens in parallel, not sequentially. You don't need to wait for the commander to finish training to start training the driver. It takes 1 months (novels) to 1 year (AToW) to train someone to operate a conventional vehicle.
Anonymous No.96026995
>>96026884
Still requires all the resources to train a full crew of 4 instead of just the one pilot. Plus You have to give the crew basic training too, since nobody is going to use experienced crew on some shitty disposable tank.
Anonymous No.96027000 >>96027019 >>96027355
>>96026757
>>96026788
It actually takes 2 years to train a green mechwarrior per AToW.
Anonymous No.96027019 >>96027089
>>96027000
Still less than the cumulative training required for a full tank crew.
Anonymous No.96027089
>>96027019
A. Only for vehicles greater than 35 tons or greater.
B. From scratch in a single year you can train a vehicle crew. A mechwarrior will not be fully trained for two.
Anonymous No.96027104 >>96027113
>>96025880
Vehicles greatly suffer from critical hits more than anything with 5/6 possible outcomes resulting in the vehicle being taken out of combat
Anonymous No.96027113
>>96027104
Yep, and of course certainly helps that most people don't use the optional aiming rules.
Anonymous No.96027355 >>96027365
>>96027000
Is it easier to train a person from birth to use a mech over a tank though according to the RPG?
Anonymous No.96027365 >>96027412
>>96027355
Well that's cause tanks are unnatural designs. There's a good reason nature has never came up with a tank before.
Anonymous No.96027412 >>96027453
>>96027365
>Rhino
>Tortoise
>Triceratops
>Pill Bug
>Armadillo
No, nature has never ever made a tank, that would be preposterous.
Anonymous No.96027453 >>96027468
>>96027412
Those are all mechs, not tanks.
Anonymous No.96027468 >>96027542
>>96027453
Mechs are a form of tank, retard.
Anonymous No.96027477 >>96027563 >>96027577 >>96029234 >>96038469
JFC this thread is so boring do any of you play games or at least paint anything
Anonymous No.96027542
>>96027468
Incorrect. To be a tank it has to have a turret and tracks. Turrets and tracks are not found in nature, and battlemechs almost never have them.
Anonymous No.96027563
>>96027477
What? Like a golden shogun of Blake?

No, I donโ€™t have anything like that. I donโ€™t believe in painting.
Anonymous No.96027577
>>96027477
I am painting some fresh nazis right this very moment.
Anonymous No.96027626 >>96027637
>>96024040
>Others, like the Dragoon, are explicitly noted as being completely extinct, with all extant examples hunted down and destroyed and the factory toolings smashed beyond recovery at the end of the Amaris War. Do some research.

Of course, the TRO write ups are all in-universe intelligence reports and occasionally, just occasionally, intelligence officers get stuff wrong. So if someone suddenly starts fielding several supposedly extinct units, then the guy who said "they are all gone" was clearly wrong and the difference needs to be explained. That way you can put them on your table or in a piece of fiction and it can be perfectly okay to do so.
Anonymous No.96027637 >>96027662
>>96027626
Right because it would be pretty fucking stupid to make rules for a game piece that isn't supposed to ever be used.
If it has stats, it's meant to be on the game table.
Anonymous No.96027662 >>96027681
>>96027637
Nothing stops you from playing an Amaris Civil War game.
Anonymous No.96027681 >>96027818
>>96027662
Likewise nothing is stopping me from using any mech I want that was produced before 3025 in a 3025 game.
Anonymous No.96027818 >>96029803
>>96027681
Yep. That can sometimes make for some amusing scenarios.

Like fighting the clans in proliferation cycle mechs, and winning.

I canโ€™t imagine the humiliation a clan pilot would experience if they lost their MadCat to a Mackie or Ymir.
Anonymous No.96028128 >>96028255 >>96028326
Tiny luftwaffe elemental babes in their itty-bitty yellow polkadot beach outfits.
Anonymous No.96028255 >>96028284
>>96028128
Are those 3d printed? They don't look nearly as bad as the usual CGL slop.
Anonymous No.96028284
>>96028255
Yes, 3d printed.
They'd be even better if I did them in a colour other than yellow, it's on a bit thick.
Anonymous No.96028326 >>96028360
>>96028128
Excellent painting! Elementals are tough to paint IME.
Anonymous No.96028360 >>96028370
>>96028326
Tough isn't the right word at the moment, doing the balkenkreuz on the chests and it is ridiculous, they'll be far from perfect.
Anonymous No.96028370
>>96028360
I see above that these are 3D printed; I have only painted the CGL ones โ€” or attempted to, and I can barely see anything about them detail-wise.
Anonymous No.96028431 >>96028479
Has anyone here ever used Mech Mechanical Jump Boosters?
And if so, how did you like them?
Do they produce heat like JJs do?
Anonymous No.96028479 >>96030071
>>96028431
They have too many downsides for what they are. But they don't generate heat.
Anonymous No.96028535 >>96030036 >>96038518
Just got bases left now.
Anonymous No.96028630 >>96028787 >>96029410
Here's a Thorn I just finished. Love these guys, great for filling out a low-ish bv lance.
Anonymous No.96028787 >>96028913 >>96028960 >>96038552
>>96028630
I always hated how the mini/artwork has an SRM6 just sitting there that is never included in any of its loadouts.
Anonymous No.96028913
>>96028787
Huh, never noticed that. Very weird.
Anonymous No.96028954 >>96029037
Game needs more troop transport mechs.
Anonymous No.96028960
>>96028787
Yeah, I always just assume it's a series of coolant ports or something, like on the orion.
Anonymous No.96029037 >>96029043
>>96028954
>Game needs more troop transport mechs.
It's illegal by game rules to transport infantry in mechs. BA get a pass because omnis.
Anonymous No.96029043 >>96029051 >>96029158 >>96029559 >>96038586
>>96029037
Which is a huge gap that they should've fixed by now. I mean I know they're trying to make infantry more useless than they already are but still.
Anonymous No.96029051 >>96029112 >>96029158 >>96038586
>>96029043
Being able to plink mechs(and tanks honestly) to death with ARs makes them more useful than they ever should have been.
Anonymous No.96029112 >>96038586
>>96029051
This. TW gave them a huge buff when in-universe most of them scatter like roaches to the average bugmech. Only the elite and/or craziest units are scary with dudes.
Anonymous No.96029158 >>96029557 >>96031778
>>96029043
>>96029051
It'd be a good niche for quads and we could get MG emplacements like the tequila gunner. Picture super-heavy quads with battle armor manned turrets hanging off like dino riders.
Anonymous No.96029199 >>96029768
Downloads page updated with record sheets through Third Star League Strike Team

https://battletech.com/game-downloads/
Anonymous No.96029234 >>96029403 >>96029465 >>96029553 >>96029564
>>96027477
>do any of you play games or at least paint anything

Everybody who does those things is probably off doing those things, donโ€™t you think? Hereโ€™s a couple of Novas I finished up this weekend.
Anonymous No.96029262
>>96025078
There's a DA Dragoon variant that was the personal ride of a Comstar Demi-Precentor.
Anonymous No.96029403 >>96029439 >>96030584
>>96029234
Those are amazing, not a mistake in sight.
Anonymous No.96029410
>>96028630
Woah, that's super cool looking. I like the white and orange color scheme
Anonymous No.96029439 >>96029457 >>96029485 >>96034241 >>96035464 >>96035470
>>96029403
Well except the Nova itself. I mean 12 CERML and only enough double heat sinks for half. Justโ€ฆ itโ€™s just a meltdown waiting to happen.
Anonymous No.96029457 >>96035464
>>96029439
It doesn't matter if you slag your mech or boil yourself alive, so long as you win your trial!
-some dead clanner, probably
Anonymous No.96029465 >>96029492
>>96029234
Iโ€™d expect, like both you and I, that having painted and or played, people could post a few pics here and talk about those things.
Anonymous No.96029485
>>96029439
Those are the E and S variants, neither has 12 lasers.
Anonymous No.96029492 >>96029554
>>96029465
I don't know what you're still complaining about, 4 anons posted painted minis since your first post on this topic.
Anonymous No.96029553
>>96029234
>actually showing the ams on the model

Hot.
Anonymous No.96029554 >>96029574
>>96029492
Donโ€™t be so blatantly obtuse.
Anonymous No.96029557
>>96029158
It's a niche probably for something other than battletech where the mechs are a bit too big and strong but I liked how ring of red had infantry hanging off your mech and supporting it, and using your mech to wipe out the others infantry to cut off their support was a valuable tactic. A mech was only as good as its infantry support stopping it from getting mobbed with tripwires and grenades.
Anonymous No.96029559
>>96029043
Can you imagine the ride in a Mech's cargo container?
Anonymous No.96029564 >>96030584 >>96030601
>>96029234
The CSR Nova is beautiful. I want to paint that scheme next but Iโ€™m a bit intimidated by the yellow lines. My latest challenge was painting water ripples for Spina Khanate,
Anonymous No.96029574 >>96029582
>>96029554
No, you.
Seriously, 4 new painted mechs from anons is a good amount for an entire thread, much less in reply to one bitchy anon.
Anonymous No.96029582 >>96029587
>>96029574
post mechs or games or stfu
Anonymous No.96029587 >>96029608
>>96029582
I did you faggot, and you're still bitching anyway.
Map Campaign Anon No.96029604 >>96029646
No new pictures right now, but I've got a game tomorrow night, looks like a company vs company battle of Kurita vs Davion
Anonymous No.96029608 >>96029630
>>96029587
oh lord so you posted on topic but couldnโ€™t resist bitching about it at the same time and are now criticizing someone else for โ€œle bitchingโ€
Anonymous No.96029630
>>96029608
You got what you asked for in spades and can't stop whining that it's not good enough.
You're a woman or a faggot.
Anonymous No.96029646 >>96029661
>>96029604
Do you have a specific era (or even battle) in mind? Specific units?
Map Campaign Anon No.96029661
>>96029646
It's 3025, scenario is the Kuritans dropping in to capture a Davion base for a foothold in an invasion, vaguely but not precisely themed on Galtor. No specific units - each player is bringing 6000 BV and it looks like we'll have three players per side, maybe four.
Anonymous No.96029768 >>96029785
>>96029199
And the Urbanmech LAM. Which was "never going to get one"
Anonymous No.96029785 >>96030034
>>96029768
Where'd you hear that?
Anonymous No.96029803
>>96027818
I feel like a Scorp pilot who got fucked up by that kind of antique wouldn't be humiliated at all, and instead become obsessed with capturing that particular pilot and mech since they are clearly on the correct wavelength
Anonymous No.96029919
So what makes for a cool tank?

I think the problems tanks run into, is that we actually do have examples of IRL tanks. So we know what designs do work and what designs don't work, and we know when a tank design is good vs just retarded. There's almost an 'uncanny valley' effect going on, where you can see something clearly made to be a tank, but it just ends up looking wonky because it has a bunch of other stuff being tacked on, whereas mechs aren't based in reality anyways so they can be whatever design you want them to be.

The other half of it, I'd imagine, is that the roles of tanks in Battletech sorta prevents them from being cool. They're cannon fodder. The Patton is a very good design for a tank, it's reasonable, rational, well balanced, honestly this gets a 10/10 from me as far as fictional tank design goes, it's more logical than 98% of fictional tanks while still having that futuristic flare.....

.....but I'll never think the Patton is COOL because, let's face it, this thing is going to get its ass whipped and wiped off the board the second a mech so much as looks at it sideways. It's fragile, immobile, and weak, its only virtue is being relatively cheap, and it's never cool to be cheap and disposable.
Anonymous No.96029975 >>96029985
Why has OP reverted to old troves?
Anonymous No.96029985
>>96029975
Psychological warfare.
Anonymous No.96030005
>>96025751
>>96025756
These have a lot of soul, anon. Reminds me of my old sprue mechs I made to plat Battletech back when the minis where all but unobtanium. Wish I had kept those now.
Anonymous No.96030034
>>96029785
From either Ray or Loren themselves - whoever was opposed to the whole thing - almost immediately after it was released.
Anonymous No.96030036
>>96028535
Mien Fuhrer these are beautiful. Your freehand skill is insane, ngl.
Anonymous No.96030071 >>96030230 >>96030259
>>96028479
I played around with it out of curiosity. So one thing I noticed is it seems cheaper tonnage wise for an Assault than IJJ+PW is.
I was able to build a 100 tone Awesome clone with 1/2/8 and 13 DHS to sink the PPCs in a 3-2-3 pattern without issue, purely with IS tech. Max armor and an SPL instead of SL since I had the extra half ton, but I had to drop the hands to make it all fit.
If you make it Mixed Tech, you can make a pretty disgusting Assault Pulse Boat.
you can't really use this at all for regular games, but it seems like it has a niche in campaigns, if you want a faster Assault/Heavy mech than what IJJ+PW will get you.
Anonymous No.96030076
>>96026824
Actually combat vehicles can carry more guns for their weight than mechs do, since they don't have to dedicate as much weight to mandatory components, and while they must be able to sink all the heat from their energy weapons (which is sometimes less efficient than mechs, since sometimes not being heat-neutral isn't an issue) they outright ignore the heat generated by other weapons. That's why you can have stuff like the double-AC/20 Demolisher or triple-gauss Alacorn.
The big downside of vehicles is that while they can theoretically pack more guns and more armor per hit location than mechs, they're susceptible to motive-hits, get destroyed when they lose all structure in any hit location (while mechs can lose limbs and even torso sections and still keep fighting), and are more restricted by terrain (VTOLs are an exception to that, and if the map is full of depth 1+ water hovercraft are going to have a much easier time moving than mechs. Woods fuck over most vehicles, though, while mechs just get slightly slowed down).
Anonymous No.96030230 >>96030251
>>96030071
The downside of not being able to change your facing while jumping can be pretty brutal. Your 1/2/8 needs two entire turns standing completely still to rotate its legs 180 degrees. Any situation where you need to jump in towards enemies becomes risky when they always know where your rear arc will be.
Anonymous No.96030251 >>96030259
>>96030230
Damn I didn't consider that, that does put a damper on it.
Anonymous No.96030259 >>96030352
>>96030251
>>96030071
You could mitigate that by making it a tripod mech, since they have 360 degree torso twist
Anonymous No.96030352 >>96030360
>>96030259
I've never actually used tripod Mechs, so I didn't know that was a thing. That's pretty neat.
Wait can Superheavies use Jump Boosters?
Anonymous No.96030360 >>96030371
>>96030352
No, superheavies can't use jump boosters or jump jets. But you can make standard weight tripods, such as the Triskelion, Battle Tripod, Scout Tripod, and Harvester Tripod
Anonymous No.96030371 >>96030506
>>96030360
>No, superheavies can't use jump boosters or jump jets.
Aw, lame. What's the point of having special unit types if they're heavily restricted and you can't play around with the builds.
>But you can make standard weight tripods, such as the Triskelion, Battle Tripod, Scout Tripod, and Harvester Tripod
So a fast jumping Tripod Assault actually has potential then. Would the Jump Boosters just fill all three legs and work like Bipedal Mechs otherwise?
Anonymous No.96030506 >>96030949 >>96031235
>>96030371
>The Troglodyte was designed as an experiment a new design paradigm, pairing the Triskelion's tripod layout with blakist-designed Mechanical Jump Boosters.
>Weighing in at 100 tons, the Troglodyte uses the smallest possible fusion engine that can propel it, a low cost 100-rated standard engine. Built on a lightweight and slim composite structure, the Troglodyte is protected by nineteen tons of standard armor.
>For armament, the Troglodyte was equipped with a gauss rifle for long range combat, paired with a mammoth LBX-AC20 with three tons of ammunition to give it reasonable combat endurance. To give it some independence from ammunition supplies, it's equipped with a quartet of Medium X-Pulse Lasers which it can fire accurately while on the move.
>One of the major selling points of the Troglodyte was its low projected price tag. Estimated at 8,163,333 C-Bills, the Trog was potentially the cheapest mech in its entire class. It paired this low price tag with the near unique ability to leap 150 meters in a single bound while weighing and being armored as much as an Atlas.
>Despite these on-paper advantages, the Troglodyte didn't find a producer. The many unique parts required and the lack of compatibility with other mechs due to its tripod design and mechanical jump boosters lead to no manufacturer adopting the design.
Anonymous No.96030584 >>96030601
>>96029403
Thanks!

>>96029564
Funny, Spina Khanate is actually on *my* to-do list, it looks like a fun scheme. If you didnโ€™t want to do yellow pinstripes for CSR you could always just do a couple small yellow panels instead, Iโ€™ve seen those turn out well.
Anonymous No.96030600
I just noticed the urbie lam recordsheets have been posted on the official website.

And whilst I'm happy that there's more lam sheets I genuinely hate the urban mech and all it's surrounding memes.
Anonymous No.96030601 >>96031222
>>96029564
>>96030584
Those waves and the color gradient both look really good there, btw. You did a good job on both.
Anonymous No.96030768 >>96030788 >>96030924 >>96031168
How do I rape map campaign anon
Anonymous No.96030788
>>96030768
You must access the spirit realm where he hides by tying yourself to a car battery and walking into a large body of water, ideally the atlantic ocean. Count backwards from seven hundred out loud and do not surface until you reach zero.
Map Campaign Anon No.96030924 >>96030943 >>96031069
>>96030768
Very carefully.
Anonymous No.96030943
>>96030924
>gentle rape
Anonymous No.96030949
>>96030506
kek not gonna lie, I actually really like this.
Anonymous No.96031069 >>96031190
>>96030924
post discord faggot-kun
bottom-anon No.96031168 >>96031424
>>96030768
share a hotel room with him and it'll happen naturally.
Anonymous No.96031190 >>96031409 >>96031739
>>96031069
I don't think ill do that actually. Have a cat instead.

Will post pictures from the game tonight.
Anonymous No.96031222 >>96031470 >>96031902
>>96030601
Thanks I really appreciate that!
Hereโ€™s how they turned out
Anonymous No.96031235
>>96030506
>assault urbie
Anonymous No.96031270 >>96031470 >>96031902
CSV Alpha Galaxy
Anonymous No.96031281 >>96031305 >>96031470 >>96031647 >>96031902
and finally โ€ฆ go Birds!
Anonymous No.96031305 >>96031318
>>96031281
Those Falcons look amazing.
Anonymous No.96031318
>>96031305
Thank you so much I have been wanting to paint classic CJF for years but the project always got pushed aside somehow until now so I worked pretty hard on them
Anonymous No.96031409
>>96031190
but I love u
Anonymous No.96031424 >>96034484
>>96031168
how do I share a hotel room with bottom-anon
Anonymous No.96031470 >>96031631
>>96031222
>>96031270
>>96031281
these are sick
Anonymous No.96031631
>>96031470
Thanks!
Anonymous No.96031647
>>96031281
Damn, that's good. I tried painting some Delta Galaxy but got so fed up with painting yellow, even in the relatively small highlights, so I just swapped to Gamma Galaxy (part of that is also I like the "camo + highlight color" schemes, even if they kind of defeat the point of camo).
Anonymous No.96031739
>>96031190
Do you have a link to your campaign shit again? I lost it
Anonymous No.96031768 >>96032737
>>96026250
Unless he was under attack from a third party, it's an act of war and MoneyBags should be facing censure from all the other Lords. Except Lord KnowNothing, natch.
Anonymous No.96031778
>>96029158
Trouble is the waste heat on mechs would fry those snipers like an egg on a skillet.
Anonymous No.96031805 >>96032737
>bottom-anon has a gf
>NEA has AIDs
>MCA is straight

it's so over
Anonymous No.96031865 >>96031875 >>96032312
Aside from the charger, which assault mech do you consider to be the worst?
Anonymous No.96031875 >>96032002 >>96032026 >>96032042 >>96032312 >>96035347
>>96031865
Banshee. Most assault mechs are actually good, but the Banshee sucks.
Anonymous No.96031902 >>96031941 >>96032164
>>96031222
>>96031270
>>96031281
Damn bro, you did both of the next clan paint schemes I was aiming for (Spina Khanate and CJF Delta Galaxy). Damn good job on both, what green(s) and yellow did you use for CJF?

Hereโ€™s another pic of the Novas with some Stormcrow friends.
Anonymous No.96031941 >>96031982 >>96031989 >>96035360
>>96031902
I had to look very closely to see that those are indeed two stormcrows, looks like they're all different variants of the same mechIdentical legs, arms and cockpits with only very slight differences on the torsos.
Anonymous No.96031982 >>96032012 >>96032690
>>96031941
Itโ€™s the curse of the MWO models re-using so many parts between omnimechs, and the Nova and Stormcrow looking pretty similar to begin with so theyโ€™re almost entirely recycled.
Anonymous No.96031989
>>96031941
Starting to think cursed paintjobs is the only way to tell the CGL Nova and Stormcrow apart?
Anonymous No.96032002
>>96031875
agreed, did have some luck playing it as a heavy line brawler but not an ideal choice, for bawler or assault
Anonymous No.96032012
>>96031982
They don't look at all similar if the nova is modeled correctly (shoulder hips)
Anonymous No.96032026
>>96031875
Most of the S variants with the smaller engine are fine. I suppose you could argue that makes them not a banshee, but as long as it's 95 tons and has a silly face, that's enough for me.
Anonymous No.96032042 >>96032178
>>96031875
I like the one with the big funny axe.
Anonymous No.96032164 >>96032557
>>96031902
well like I say, I have been wanting to do CSR beta galaxy for a while myself but still working it out in my head
I really made CJF delta greens and yellows way too hard on myself so def donโ€™t bother following my route (i did post paint names in detail a couple weeks ago) but I will say Striking Scorpion is a good place to start
All three of these stars also got n oil wash, my first time trying it
Anonymous No.96032178
>>96032042
Oh man I am looking forward to Gothic
Anonymous No.96032264 >>96032270 >>96035194
>Snord isn't a Goliath Scorpion bloodname
this will never not bother me
Anonymous No.96032270
>>96032264
Snords Fords n' Swords
Anonymous No.96032300
Did we ever get skill ratings for the more notable pirates before they got clanned?
Anonymous No.96032312 >>96035372
>>96031865
>>96031875
The fact didn't say Mauler kind of sums up the line of thinking. Banshee and Charger both have their uses even if you were just to factor in the basic variant especially in introtech.
Mauler when it is available about the only positive thing you can say about it is that the BV is low and you might get lucky with some crits. Has piss poor armor for its tonnage, XL so quite easy to knock out, not enough heatsinks so has to volley fire ER Larges if it decides to use them and slow as fuck. Some later variants are better but when it first appears its trash.
Anonymous No.96032544 >>96032579 >>96032599 >>96032730
What's the best era to play in?
Anonymous No.96032557
>>96032164
If it helps at all, the teal recipe I use is a 2:1 ratio of Sotek Green to Kabalite Green. I base with a coat of Army Painter Deep Azure first and then go over with that mix above which injects a little more green tint into the mix. The yellow trim is Averland Sunset.
Anonymous No.96032579 >>96032592
>>96032544
3029 so you don't have to deal with Clanshite fucking up the math
Anonymous No.96032592 >>96032657
>>96032579
It has been over 30 years, it is time to move on
Anonymous No.96032599
>>96032544
3061, all the best toys of succwars and clan invasion plus heavy gauss rifles.
Anonymous No.96032657 >>96032737
>>96032592
I did move on. It didn't make the math any better.

The whole point of the BT setting is that the tech SUCKS. "Oh, no, these special boys have tech that works!" Lick my sack, mary sue
Anonymous No.96032690
>>96031982
I never really found the two of them that similar in MWO. The Crow has a way lankier silhouette and stands much higher while the Nova likes to prowl. Pretty much just their legs look similar to me even though they're obviously using the same design cues.
Anonymous No.96032730
>>96032544
Reunification War is surprisingly fun.
FedCom Civil War is also interesting if you play IS vs IS
Anonymous No.96032737 >>96032792
>>96031768
>Unless he was under attack from a third party, it's an act of war and MoneyBags should be facing censure from all the other Lords.
Yeah, while it IS stupid, its exactly this sort of petty shit a higher ranking Noble will hopefully step in to mediate before Mechs start dropping.

>>96031805
>>NEA has AIDs
...Wut?

>>96032657
>The whole point of the BT setting is that the tech SUCKS. "Oh, no, these special boys have tech that works!"
No, Clanners are WORSE than that; They somehow improved on bleeding edge tech the major stellar powers couldn't even maintain.
It's like Atlantis rolled up on medieval Europe!
Anonymous No.96032792 >>96032901
>>96032737
>...wut?

didn't he get married or something
Anonymous No.96032856 >>96032956 >>96033008 >>96033294
Never really understood the point of heavy tanks. Too fragile to survive long against a mech, too expensive to spam, could've used the points for a mech instead.
Anonymous No.96032901 >>96032945
>>96032792
It used to be very common for fags to marry clueless woman so they could have a plausible deniability card to being fags.
Anonymous No.96032944 >>96032968 >>96034484
Based and finished, nice to have these out of the way after sitting half finished for more than 6 months.
Anonymous No.96032945 >>96032953
>>96032901
Is that why bottom-anon got a gf???
Anonymous No.96032953
>>96032945
>gf
It's highly doubtful, it's either imaginary or a young troon being groomed.
Anonymous No.96032956 >>96032975
>>96032856
What are you talking about? You can have essentially two Schreks for a single Awesome? Since they have only got 5 locations to distribute armor they are a lot tougher than you'd think. Its basically crits that fuck tanks more than anything.
Anonymous No.96032968 >>96033064
>>96032944
They turned out great! Awesome work
Anonymous No.96032975 >>96033232 >>96033284
>>96032956
>You can have essentially two Schreks for a single Awesome?
Sure but an Awesome will still take out two Schreks unless the Schreks get really lucky with a hit. Armor is wasted on tanks because all it takes is a single hit to take them out.
Anonymous No.96033008 >>96033105
>>96032856
Shitty backwater planets need a mech equivalent so they build giant impractical tanks that would never ever work IRL instead
Anonymous No.96033064 >>96033073
>>96032968
The yellow on these is a shade lighter than on the heavy star which is slightly bothersome
Anonymous No.96033073
>>96033064
Group pic?
Anonymous No.96033105 >>96033232 >>96033244
>>96033008
That doesn't really explain the Demolisher II. Why would the Lyran Commonwealth bother with making some shitty poorfag cope heavy tank when they clearly have the wealth to just make more mechs instead?
Anonymous No.96033232 >>96033259
>>96032975
That's assuming you are going to be guaranteed constant crits which isn't always the case. Yeah its more likely but not entirely clear cut as you'd think. If the Awesome closes to melee its game over for the standard PPC Schrek but it still has to worry about PSR's from 2+ PPC hits at a time which is surprisingly likely.

If I was though to bring a Schrek here I'd also be going for the AC version as it is a bit more capable.
>>96033105
Most factories can produce tanks but not all factories can easily produce mechs.
Plus being Lyrans they need something for the peasants to use
Anonymous No.96033244 >>96033251 >>96033259
>>96033105
Demolisher II was made by the Fedsuns because they needed a new urban combat vehicle that wasn't a mech, because those serve a niche (mechs are tall in urban combat), so they just upgraded the original Demolisher which was designed to REPLACE MECHS during the succession wars because they were running out of mechs
Anonymous No.96033251
>>96033244
Wait I'm retarded it was the lyrans
Anonymous No.96033259 >>96033275
>>96033232
Eh, desu with conventionals having two possible crits (both TACs and motive crits) plus being completely incapable of melee just seems like they're never worth the cost.

>>96033244
>Urban combat vehicle
>Using a fucking TANK
Goddamn that's idiotic
Anonymous No.96033275 >>96035399
>>96033259
>goddamn that's idiotic

Yes. This is battletech. You know what else is idiotic? 100 ton tanks, period. Just roll with it
Anonymous No.96033284 >>96033321 >>96033360
>>96032975
Depends on terrain. In densely forested maps with good cover an awesome will be able to control the engagement and pick the schreks off one after the other. In open terrain where everyone can move and shoot freely the game will most likely end with 1 destroyed schrek, 1 immobilized schrek, and a dead awesome.
Anonymous No.96033294 >>96033344
>>96032856
Do you know a cheaper way to bring 3xPPCs that dont have to volley fire at all?
Anonymous No.96033321 >>96033343
>>96033284
>In densely forested maps with good cover
The tank won't be able to move in that terrain.
Anonymous No.96033343
>>96033321
Exactly. The Mech is going to completely control the engagement.
Anonymous No.96033344 >>96033532
>>96033294
If I'm bringing PPCs onto the battlefield I'm attaching them to something that won't explode the second somebody sneezes at it.
Anonymous No.96033360 >>96033555
>>96033284
So how do we settle this, find someone with excess free time to run this 10x in megamek and post results?
Anonymous No.96033524
What is "winner tops?"
Anonymous No.96033532
>>96033344
If you were a competent tactician, then nothing should be getting close enough to your PPC platforms to sneeze on it in the first place.
Anonymous No.96033555
>>96033360
>10x
Too much noise, make it atleasr 1000 to 10000
Anonymous No.96033620 >>96033643 >>96033700 >>96033769 >>96033827
wut?
Anonymous No.96033643 >>96033681
>>96033620
He's the hero we need, not the hero we deserve.
Anonymous No.96033681 >>96034644
>>96033643
I'm pretty sure LAMs can't equip chain drapes since they go in more than one body location.
Anonymous No.96033689 >>96033804 >>96033887 >>96034004
Wonder why it's Advanced, not Standard
Anonymous No.96033700 >>96033859 >>96033876
>>96033620
So, they are building up for LAM Kickstarter now?
Anonymous No.96033728 >>96033838 >>96033839 >>96034406 >>96034409 >>96034696 >>96034971
Say hi to nuKintaro
Anonymous No.96033769
>>96033620
LGS has had one of these on the shelf forever. Maybe I should grab it for shits and giggles now.
Anonymous No.96033804
>>96033689
It's listed on Mordel as Standard rules, not sure what thats worth
Anonymous No.96033827
>>96033620
Believe or not Iโ€™m walking on air
I never thought I could be so free-ee-ee
Flying away on a wing and a prayer
Who could it be?
Believe it or not itโ€™s just me.
Anonymous No.96033838
>>96033728
Really dont like how the LRM has a hatch it looks weird
Anonymous No.96033839 >>96035883
>>96033728
What is with the ears?
Anonymous No.96033859 >>96033876
>>96033700
Or Aerotech
Anonymous No.96033876
>>96033700
>>96033859
I think they just gave them updated art to match all the mechs for the anniversary release
Anonymous No.96033887 >>96033976
>>96033689
Artemis I'd assume.
Anonymous No.96033976 >>96034004
>>96033887
Artemis is standard.
Anonymous No.96034004
>>96033976
>>96033689
Not in Star League era, it's era dependent.
Anonymous No.96034215 >>96034302 >>96035433
It's the 3rd succession war, you're playing in a campaign, and the GM plonks down a heavy that you dread having to face. What is it?
Anonymous No.96034241 >>96035464
>>96029439
WITNESS ME
Anonymous No.96034302 >>96035414
>>96034215
WHM-6D
Anonymous No.96034406 >>96034545
>>96033728
>old art is wonky
>new art is generic
BT is pretty consistent when it comes to being bad at making something looks appealing
Anonymous No.96034409 >>96034529 >>96034545
>>96033728
Say hi to MWO Kintaro
bottom-anon No.96034484 >>96034491 >>96035385
>>96031424
You don't.

>>96032944
Ur elementals are way too big
Anonymous No.96034491 >>96035163
>>96034484
But I love you :(
Anonymous No.96034529 >>96034743
>>96034409
MWO Kintaro is so much better than what we got here.
Anonymous No.96034545 >>96035344 >>96037076
>>96034406
>>96034409
kawamori designs reign supreme
Anonymous No.96034616 >>96034648 >>96035163
One of my players had a suggestion for handheld additional weapons:
-Only one handheld weapon per mech.
-One arm is selected as the primary arm, one is selected as the supporting arm.
-Requires the mech to have two functioning hand actuators to shoot.
-Use searchlight rules to check if the weapon is destroyed when the primary arm is hit.
-Always blocks all other weapons in the primary arm.
-When fired, blocks all other weapons except those mounted in the head and legs.
-Weighs up to 15% of the mech's weight.
-Only one-shot versions of missile weapons allowed.
-All energy weapons must be fully sinked, so a handheld medium laser would be 4 tons.
-Ballistic weapons are limited to 1/2 ton of ammo, suffer an ammo explosion if the weapon is hit and destroyed per searchlight rules.
-Can be jettisoned
-A crit to the primary hand actuator prevents the weapon from being jettisoned.

It seems not terribly game breaking, like an Atlas with a 5 shot AC/10 that might explode in its hands whenever that arm is shot, or a quickdraw with an OS-LRM15.
Anonymous No.96034644 >>96034765
>>96033681
I still think that's really fucking stupid. How can anyone possibly justify a cape using up that many crit slots?
Anonymous No.96034648 >>96034679
>>96034616
Seems a bit too nerfed to be useful, even with the expanded carry weight.
Anonymous No.96034679
>>96034648
Seems extremely niche. Like if you're using a Charger, being able to lug around an AC/5 would actually be an improvement, but it seems like it's not worth it for the majority of mechs.
Anonymous No.96034696
>>96033728
I love the new design
Anonymous No.96034743 >>96034795 >>96034906
>>96034529
No way, it's too blocky. The only pgi designs that ever surpassed the cgl designs were the Centurion and Marauder 2.
Anonymous No.96034765
>>96034644
Well it covers the arms, legs and torso (rear) locations, so it's a pretty big cape. Taking up two groups of 3 slots in the side torsos is reasonable.
Anonymous No.96034795
>>96034743
Shame the actual 3D model is such a fatty.
Anonymous No.96034906 >>96035005
>>96034743
I like the founders edish catapult
Anonymous No.96034971
>>96033728
Oh! Thatโ€™s what that isโ€ฆ

I like it.
Anonymous No.96035005
>>96034906
...
bottom-anon No.96035163 >>96035295
>>96034616
This is hot garbage and I'm failing to see what would make you want to ever do this? It's campaign play, so just give the players something cool that's strong and the GM can adjust as needed. It's not a big deal for you to tweak rules after their introduction if the players start breaking the system.

>>96034491
:(
Anonymous No.96035194
>>96032264
Snords and Seekers get into fights where they both shriek, "It belongs in a museum!"
Anonymous No.96035274
bottom-anon No.96035295 >>96035493
>>96035163
unless you're talking about a pvp campaign... which u probably r..

Idk. disregard I'm a giant retard that sucks cocks
Anonymous No.96035344 >>96035448
>>96034545
Except for the locust, the feet all look stupid as fuck.
There are elements of these designs that are great, but a lot of arms are also too ridiculously round and bulky.
Anonymous No.96035347
>>96031875
heresy. BNC-3S is the second best introtech assault behind AWS-8Q
Anonymous No.96035360 >>96035376
>>96031941
stormcrow prime might be the most op optimal efficient one...

cut C and I/l model are more cool.
Anonymous No.96035372
>>96032312
this is why you gotta play in 3145.
MAL-4R, my guy.
Anonymous No.96035376 >>96035408
>>96035360
Stormcrow I is best because it's like a medium Timber Wolf.
Anonymous No.96035385 >>96035961
>>96034484
Your fat ugly ass is way too big.
Anonymous No.96035399
>>96033275
The united states, germany and the UK already field 60-70 ton tanks.
100 is just a number, the vehicle weighs whatever it must to meet the demands of performance and specification.
Anonymous No.96035408
>>96035376
yes. the one with a pair of fat lrm packs, and some large lasers. bread and butter sweet gravy.
Anonymous No.96035414
>>96034302
Why?
Anonymous No.96035433 >>96035514
>>96034215
Stalker 4P
Anonymous No.96035448
>>96035344
I think those elements overshadow the goofy feet and arms for most of them. The rifleman is the standout for me. Super arcadey.
Anonymous No.96035464 >>96035494
>>96034241
>>96029457
>>96029439
Honestly, for as much as I throw shade at the Nova Prime, itโ€™s actually one that I like. And itโ€™s the very fact that itโ€™s such silly, absurd, and cartoonishly overboard mech that I find so fun about it. Same reason I also like the Fire Falcon Prime, they were told to build a scout mech, and what they produced was a fast, lightly armored mech, with more firepower than some entire lances. And when they made the Nova, someone clearly asked โ€œwell what if we strapped a Medium Laser to every hard point this thing has?โ€ And they just ran with it, resulting in a walking Chernobyl just waiting for some moron of a pilot to get too carried away.
Anonymous No.96035470 >>96035484 >>96035569
>>96029439
That's so that when one side is blown off you don't actually lose any firepower.
Anonymous No.96035484 >>96035519
>>96035470
Also Shoulder Hips meant it didn't have a Torso Twist.
Anonymous No.96035493 >>96035961
>>96035295
hey bottom is your gf a troon
Anonymous No.96035494 >>96035516 >>96035524 >>96035532 >>96035538
>>96035464
What's there to like about it? You literally can't use all the lasers, swapping some of those Mediums for Larges at the very least would have some theoretical purpose but as standard it is just carrying dead weight.
Anonymous No.96035514
>>96035433
>The shortbus stalker? Why would anyone be scared of that?
>Think about it
Actually with its quirks you could fire both large lasers and both SRM 6s and only build movement heat.
Anonymous No.96035516 >>96035576
>>96035494
> What's there to like about it?
Itโ€™s Silly!
Thatโ€™s whatโ€™s so fun about it!
Whereโ€™s your sense of humor?
Anonymous No.96035519
>>96035484
That's true, you can't run around to its weak side when it's configured like that.
Anonymous No.96035524
>>96035494
> You literally can't use all the lasers,
Yes you can. Itโ€™s probably going to be the last thing the Nova does. But it absolutely can.
Anonymous No.96035532 >>96035569
>>96035494
>muh minmaxxing
>muh alphastrike
Confirmed retard that doesn't play the game
Anonymous No.96035538 >>96035569 >>96035572
>>96035494
Gee anon, I have no idea why anyone would like a 5/8/5 hunchback that uses Clan ER mediums, one of the best weapons in the game.

Maybe with a research grant we can investigate together whether weapons or mech parts sometimes become damaged or destroyed in this game.
Anonymous No.96035569 >>96035597
>>96035470
>>96035538
>It's for when you lose an arm!
Planning to lose is how you lose.
>>96035532
My proposition is the opposite of alpha striking, it's bracketing
Anonymous No.96035572
>>96035538
but i can drive a 6/9 hunchback with all clan weapons. including an cuac20.
Anonymous No.96035576 >>96035863
>>96035516
There's a difference between silly and stupid.
Anonymous No.96035584 >>96035780 >>96035834 >>96035961
>a 50T LAM in AirMech Mode with 2 Clan ER large lasers moving at 15 hexes per turn walks into the bar and grabs your lancemates' ass
What do?
Anonymous No.96035597 >>96035610
>>96035569
Your proposition is not knowing how a design works or what it's role is
Enjoy your (you)
Anonymous No.96035610
>>96035597
>pointless suicide is purpose
Enjoy your retardation.
Anonymous No.96035780 >>96035881
>>96035584
Ignore it until it fails a piloting check and skids out. Not like it can hit anything +3/+4 to hit mod for using airmech movement.
Anonymous No.96035834 >>96035881 >>96035901
>>96035584
It's 1 hex behind my lancemate? I shoot at it with a -4 to hit from 15 hexes away.
Anonymous No.96035863 >>96035879 >>96035933
>>96035576
Itโ€™s not always such a clear cut difference.

Like you can say that itโ€™s a stupid design all you want, hell, Iโ€™ll even acknowledge that itโ€™s not a good design.

And yet, the thought of this thing jumping behind some assault mech and shouting โ€œtaste the rainbow motherfucker!โ€ Before it frags itself and whateverโ€™s in front of it in an unnecessary alpha strike never fails to put a smile on my face.
Anonymous No.96035879
>>96035863
May I introduce you to the Crusader 6T?
Anonymous No.96035881 >>96035911
>>96035780
>piloting check for moving

K. And I can just fire out of your range, hitting every 2-3 rounds.

>>96035834
No, never less than 18 hexes away.
Anonymous No.96035883
>>96033839
Added on by ComStar so that the Nips would take to it more readily.
Anonymous No.96035901
>>96035834
This looks amazing on its own, absolutely filthy in a c3 lance.
Anonymous No.96035911
>>96035881
>hitting every 2-3 rounds
Assuming a 3 gunnery on your part, and even assuming medium range, even if you cruise you're looking at 8s if I stand still, 10s if I'm in anything but a 3/5. That's ~17% per large, that's far worse than a hit every 2 or 3 rounds.
>No, never less than 18 hexes away.
Nevermind, make that ~3%. LAMs are shit under current rules, sorry. I don't like it either.
Anonymous No.96035933 >>96035986 >>96036013
>>96035863
>itโ€™s not a good design
That's putting it mildly. the Urbanmech is "not a good design", but a mech which causes itself to nuclear meltdown if you fire all the weapons is a fucktastic pants-shitting asinine design.
bottom-anon No.96035961 >>96035973
>>96035584
T-IT-N14R Grand Titan Vengeance.

>>96035385
Thanks.
>>96035493
I don't have a gf.

>Nova discussion
Novas are based and if you think otherwise you're a secondary.

6 c-erml per arm and enough DHS to use one arm. BA on the torsos. 5/8/5.

plus you shoot all the lasers if you manage to get behind someone.
Anonymous No.96035973 >>96036011
>>96035961
>twice my tonnage

Can I bring two?
bottom-anon No.96035975
you can also run the Nova T config and get 6 chem lasers per arm heat neutral if you're a bitch
Anonymous No.96035986 >>96036011
>>96035933
> a mech which causes itself to nuclear meltdown if you fire all the weapons is a fucktastic pants-shitting asinine design.
exactly! Itโ€™s such a terrible design that itโ€™s actually hilarious.

Even funnier is that in peak Clanner engineering, when they went to design the supernova, they looked at the nova, and learned nothing!

The Fire Falcon has the same theme of โ€œWAY TOO MANY WEAPONSโ€ but is still usable so itโ€™s actually a silly clan mech you donโ€™t feel bad fielding.

The Stone Rhino is also comical because of its lore, they forced an impossible, impractical mech design to work just to spite a man thatโ€™s been dead for centuries. Itโ€™s funny in its absurdity.
Anonymous No.96035997
MAL-4R
HTM-30T
DRG-12K
HBK-C

Dracs in 3145
bottom-anon No.96036011 >>96036028 >>96036063
>>96035973
No. You picked one unicorn so I pick one unicorn.

>>96035986
You're a retard.

Supernova is a Clan KGC. It can diddle with 4 ERLL a turn or go to +8 or +20 if it really wants to. 3LL per arm is nothing to sneeze at if it needs to twist so it can always put half it's firepower into it's rear arc.

It's built to hold ground.
Anonymous No.96036013 >>96036075
>>96035933
There are other criteria to judge things on than whether it can alpha strike. The nova prime is not optimized but that doesn't mean it's bad.
Anonymous No.96036028 >>96036075
>>96036011
It would be a coinflip: more sure Lrm15 vs unsure 2x er last

I love coinflips
Anonymous No.96036063 >>96036089
>>96036011
> 3LL per arm is nothing to sneeze at
Neither is 6 CERML, and the Nova can juggle 7 lasers and stay heat neutral. but you missed the little detail that the biggest failing of the Nova is that it can nuke itself if it alpha strikes, and the Supernova does nothing to fix this. And itโ€™s genuinely comical, real looney tunes shit! And I wouldnโ€™t change a thing.
bottom-anon No.96036075
>>96036013
Playing this game with optimized mechs makes the game less fun.

>>96036028
bottom-anon No.96036089 >>96036196 >>96036250
>>96036063
so can a vulture or timby. what's your point? only cucks play heat neutral mechs.

is that ur point?

u just wanted to tell everyone ur a cuck?

get in the cage.
Anonymous No.96036196
>>96036089
not only a disgusting gay tr00ny g00fball
but a filthy NONCE.
Anonymous No.96036250
>>96036089
H-hot
Anonymous No.96036462 >>96036497 >>96036574 >>96036580 >>96036592 >>96037470
Why does everyone dislike ilkhan era? It has a neat premise if nothing else.
Anonymous No.96036497
>>96036462
It's just pretty poorly written desu
Anonymous No.96036574
>>96036462
Change for the sake of change isnt a premise, it's also very antibattletech.
Anonymous No.96036580
>>96036462
clan fatigue
the clans winning with the writers being unable to write a better justification than "they just do" got old after the clan invasion
Anonymous No.96036592 >>96036614 >>96036623 >>96036715 >>96036816 >>96037500 >>96039220
>>96036462
Outside of the fact that mech technology has totally jumped the shark making the era very unfun to play, ilClan is a fundamentally poisoned storyline. It's premise is based on a retarded concept (Dark Age), which was made worse by a retarded retcon (Jihad) and was then willed into being with the most bullshit Clan Wolf fiat story, where all of the disparate Wolf factions put aside their frankly irreconcilable differences and, with their yiff powers combined, defeated the Jade Falcons by virtue of Kahn Hazen being such an evil child abusing retard that she couldn't beat the awesome might of the furforce.

The Spheroid stuff is interesting, a Kurita with both a questionable claim to the throne and a vagina meaning she's going to have a shit load of internal enemies, the Lyrans getting Free Worlds League'd which will be interesting to see how they get out of that, and Liao going on a wining streak but now having an insane Chancellor again. Good stuff with story potential. But because everything is revolving is going to have to revolve around the ilClan, it won't be able to live up to it's full potential. I also don't trust the current team of writers to make the story feel "Battletech-y" if that makes sense.
Anonymous No.96036614
>>96036592
Most of this.

Also, we got a really interesting run-up to a Davion civil war that was then cut-off abruptly in favor of the Dragon's Tongue (was seems to have no real effect aside from a couple scary maps).
Anonymous No.96036623 >>96036673 >>96039220
>>96036592
>I also don't trust the current team of writers to make the story feel "Battletech-y" if that makes sense.

Classic example of inmates running the asylum. They're all fans, with decades of thoughts, biases, and unwritten fanfiction (even the writers, since they had ideas that weren't approved).

At the least, the line dev should be someone uninvested who's only in it for the paycheck. Seriously.
Anonymous No.96036673 >>96036854
>>96036623
Because we need what happened to MtG to happen to Battletech.
Anonymous No.96036715
>>96036592
>Liao going on a wining streak but now having an insane Chancellor again
Danai is crazy?
Anonymous No.96036816 >>96036848 >>96036923
>>96036592
I'm not sure "jumped the shark" is accurate if technology hasn't objectively improved since the clans invented base clantech.
Anonymous No.96036848 >>96036956
>>96036816
I believe anon is referring to just how silly the array of equipment has gotten, particularly in terms of the laundry list of prefixes, some of which are quite retarded, like the Sawed-off (snub nose) PPC
Anonymous No.96036854
>>96036673
What happened to Magic isn't the line devs' faults, it's directives from above. A lot of the folks currently at MtG are fans, but they have to do what Hasbro says.
Anonymous No.96036923 >>96036999 >>96037023 >>96037182
>>96036816
I honestly don't know what you mean by "hasn't objectively improved". Technology has absolutely gotten to the point where 3050 clan tech is surpassed. Shit like ATM's, Snub Nosed PPC's, VSP's, when combined with speed movement technologies like partial wings, improved jump jets, and superchargers mean that mechs with shit loads of high accuracy and high damage weapons can both teleport around the battlefield at mach speed, and have sufficient armor to soak large amounts of return fire, most of which won't be hitting due to the crazy movement modifiers you can build. The Jade Phoenix A is probably the most high profile offender in this category. All this to say nothing of the insane melee builds you can make like the Kontio which is impossible to hit at range due to stealth armor and which has triple strength myomer claws that rip you to pieces at close range, to say nothing of it's lasers. Technology has gotten wildly out of control to the point where it isn't fun anymore.
Anonymous No.96036956 >>96037025
>>96036848
Heavy Improved Clan ER Sawed-off Snub-Nose PPC
Anonymous No.96036997 >>96037001 >>96038022
New thread
>>96036987
>>96036987
>>96036987
Anonymous No.96036999
>>96036923
That sounds batshit crazy, is it as fun as you're hyping it up to be?
Anonymous No.96037001
>>96036997
Are you making the new threads wrong on purpose? Use the updated one not the ancient one.
Anonymous No.96037023
>>96036923
>Technology has absolutely gotten to the point where 3050 clan tech is surpassed
Yet Clan LPL continues to be the most bullshit weapon invented. Stuff like VSPLs are just a sidegrade to regular pulses, and inferior to CLPL.
Anonymous No.96037025
>>96036956
Heavy Improved Reengineered Variable Speed Pulse Anti-personnel Sawed-off Snub-nose Ultra Rotary LB-X Autocannon/20
Anonymous No.96037076
>>96034545
Battlecore Master of Solaris
Anonymous No.96037182 >>96037500
>>96036923
Most of those techs have downsides that make them sidegrades to something else that already exists at best.
Anonymous No.96037470
>>96036462
If we count the Wobbies, this the 4th time a faction has dominated its era in less than 100 years. FedCom lasted less than 50 years. Wobbies lasted less than 50 years. RotS lasted 70. At this point if the wolves stay ilclan it'll be because CGL doesn't want to have to start over again.
Anonymous No.96037500
>>96036592
>with the most bullshit Clan Wolf fiat story

>>96037182
>Most of those techs have downsides that make them sidegrades to something else that already exists at best.
I mean Game-wise that's a good thing.
Anonymous No.96038022
>>96036997
>Links thread before this in OP
Holy shit neck yourself and stop making threads.
Anonymous No.96038469 >>96038482 >>96038487 >>96038500
>>96027477
Yep. I do. I have been playing since the Battledroid days and mostly restict myself to the original unseen mechs from the 3025 TRO and Succession Wars. There are to many mechs introduced in the later eras for me to keep up with and to much retarded and ill thought out powercreep.

I collected most of them dirt cheap off ebay when the latest chonky versions came out and everyone dumped their earlier models for them. Also, I prefer the look of the old janky models, some of them look as if they have been in use for hundreds of years and patched together with scrap and spares found in ruins. I always like the 'mad max' feel to the early Battletech universe, it means every mech is a valuable asset, not something to be wasted on pointless grudge matches. Apart from a few painted in Kurita red and black, I tend to paint most in camo, so they can be used for most houses or merc units.
Anonymous No.96038482
>>96038469
Anonymous No.96038487 >>96038494
>>96038469
LAMs from the short lived Macross Tactics RPG wargame. Models from the original Macross and dougram franchises can be a useful source of models. They also did packs of Archers, Rilemen, Warhammers, Longbows, etc.
Anonymous No.96038494
>>96038487
Some 1/300 plastic Dougram models.
Anonymous No.96038500
>>96038469
Macross Tactics Longbow.
Anonymous No.96038518
>>96028535
Nice!
Anonymous No.96038552
>>96028787
Battletech is famous for not matching the art with the stats. Orion SRM location, Hermes autocannon location, Blackjacks arm lasers, Ostroc SRM4s, Wolverines 1 or 2 head lasers, which torso does the Thunderbolt have the LRM mounted in, Marauder autocannon and Goliath PPC head mounted weapons, Battlemaster double barrel PPC, Stone Rhino Gauss rifle/small lasers, etc. It's always been a thing.
Anonymous No.96038586
>>96029043
>>96029051
>>96029112
Battledroids had a good way of doing infantry - infantry weapons can't harm mechs, so each squad carries a single anti mech weapon, a MG, a small laser, flamer, SRM or LRM launcher. Foot troops had 1MP, while Jeeps are just a faster moving unarmoured vehicle mounted squad. No need to track hits as a hit fron any battlemech scale weapon destroys/scatteres a squad completely. You just place squad counters and pluck them off the board when shot. It cuts down the paperwork a lot and cut out inconsistencies about how battlemech armor is the best armor ever (making rifle cannons useless) but can be scrubbed off with rifles, smgs or even longbows..
Anonymous No.96039220
>>96036623
Yeah and the guy that you're responding to doesn't get that he'd be just as bad. The lore has been taken over by faction fags like this anon>>96036592 who clearly shows his faction biases. You just know his grand fix would be for his faction to be a mary-sue level of power and winning.
Faction fags are the reason the current lore sucks. The solution to this is not to put new faction fags in charge. Unfortunately, the game is currently attracting all the 40K rejects who love their faction fagging and CGL is leaning into the faction fag mentality even further and encouraging it. The situation will only get worse until people realize that the factions are not the star attraction of the setting.