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Thread 96043460

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Anonymous No.96043460 >>96043818 >>96043835 >>96045636 >>96045821 >>96062037 >>96075617 >>96147570 >>96180011 >>96200417
BRP Thread
Anyone try out Age of Vikings yet? From what I have seen, it is really well done. The bestiary is really limited though, but you can slot in almost anything from CoC or other BRP books. Most of the recent historical stuff for CoC has been pretty bad, but this actually surprised me with how nice everything is presented and how detailed the historical stuff is.

General BRP thread I guess.
Anonymous No.96043818 >>96043835
>>96043460 (OP)
Generals are cancer
Anonymous No.96043835 >>96043970 >>96045403
>>96043460 (OP)
I think the basic roleplaying game book is generally enough and nothing else really is needed you’re paying for convenience and interesting reading material to be a springboard to start your imaginations.
>>96043818
Generals are good for tg. They prevent tg from being even more swamped in 40k threads anon.
Anonymous No.96043970 >>96044001
>>96043835
I'm going to make three different 40K threads to spite you.
Anonymous No.96044001 >>96044019
>>96043970
I mean you'll only be proving the statement that generals are good for tg by showing what happens when there are no containment generals and wasting your own time, but you do you man.
Anonymous No.96044019
>>96044001
I'm going to single-handedly bring back "Excuse me commissar" posting. Just you wait.
Anonymous No.96045403
>>96043835
Some of the BRP books are nice for inspiration like you said. Age of vikings does have some changes to the health and skill system though. There are also some new magic types that are pretty neat. You have runecasting for more traditional spells and a more shaman like magic that is slower and generally has more influential effects. I am a sucker for historical fantasy though. I really recommend cthulhu invictus, the newer golden goblin one, if anyone wants a really well researched splat book.
Anonymous No.96045505 >>96045522
It's more like RuneQuest than it isn't
Until they put out the RuneQuest "Fantasy Roleplaying" basic edition later, which is going to be more like Vikings from what I've read of the playtest.

They KEPT HIT LOCATIONS from RQ, though. So your fancy D20s you bought from Q-Workshop are still good.
Anonymous No.96045522 >>96075321
>>96045505
I just went to mythras for my runequest needs. Chaosium keeps fucking up the universe and releases for it.
Anonymous No.96045636 >>96045840
>>96043460 (OP)
I know some people will crucify my for this but I honestly, legitimately think Chaosium could get great mileage out of a new version of the 2nd ed Worlds of Wonder. Boxed set, good production values (it's back in vogue nowadays, people buy that shit), like 4 genre-specific BRP booklets, maybe 30 pages max each (basic rules, genre rules, maybe a sample adventure?) - fantasy, science fiction, horror, superheroes. Maybe a tiny extra booklet with just the core rules. Lots of ads for other products ("liked the fantasy ruleset? Try Glorantha; liked the horror ruleset? Try Call of Cthulhu"; etc.).

I think it could really help.
Anonymous No.96045821
>>96043460 (OP)
>a giant mountain-sized demon made of lava
>some Karen grabs a spear and rushes to show the demon who is the boss here angrily yelling at a hubby who doesn't look to keen on "backing her up in public" in the unfolding scenario
kek
Anonymous No.96045840 >>96045965
>>96045636
I feel like it would need a condensed or paperback version of the BRP rules like you said. A lot of starter box sets really only work to bring people into the hobby rather than get the attention of people already in the hobby.

I think chaosium should branch out a bit. They could easily try a super-spy themed thriller game with a lot of the rules already present in their other stuff. The problem is that modern chaosium seems intent on sanding down any edges or anything that could possibly be controversial. A lot of their writers seem obsessed with subversion or avoiding tropes. It is why so many of their historical books are either bland or just bad. Glorantha keeps getting moved to more traditional fantasy.
Anonymous No.96045965
>>96045840
That's my point, Worlds of Wonder was designed from the ground up to be a gateway product. It was 3 booklets of 16-32 pages IIRC (I have them shoved somewhere), a very stripped down, generic "fantasy" game, a sci fi game, and a supers game (why they didn't include a horror game when C&C was just lying there is beyond me), and the point was you'd play those then they'd point you to Glorantha/Pendragon/Elric/C&C/Superworld/Ringworld whatever else it was they had going at the time. Since the big problem now is attracting new players rather than preserving old ones, I think this could work really well.
Anonymous No.96049949
Some of the skill challenges in BRP games get pretty funny. A game I had where everyone was hunting down a vampire lead to an older character with barely any strength full nelsoning a vampire which allowed another person to stab him with a stake. It ruined the whole buildup but was really funny.
Anonymous No.96049977
BRAP thread?
Anonymous No.96050922 >>96053292 >>96053445
Has anyone used the open license with the new BRP rulebook yet? How difficult is it working with chaosium for stuff like that.
Anonymous No.96053292
>>96050922
A new game with that was literally just released.
Anonymous No.96053445 >>96060148 >>96068500
>>96050922
There's no "working with Chaosium" on making your own BRP based product.
You write it, you include the attribution, and you're good to go.
Chaosium give you the permission to publish whatever the hell you want with their percentile system.

They might have an issue if you made a child sexual abuse simulator, but, that said, they also have no guarantee that any book published under BRP will be good, either.

It's a welcome change to all the sloppy "OSR" content that just re-skins BECMI.
Anonymous No.96060148 >>96062071
>>96053445
>They might have an issue if you made a child sexual abuse simulator
DAMN
Anonymous No.96062037 >>96062148 >>96063257 >>96108106
>>96043460 (OP)
So it’s the dude who was running a post apoc nausicaä and morrowind inspired mythras campaign since last October

A lot of shit has happened since the last time I posted and the PC’s went on a heroquest to drink the spice agony causing waters of life and get raw milk surgery https://www.youtube.com/watch?v=tXjD5ruqJMo
And were tormented by visions and nightmares some shared some, secrets only their characters know coming out of that ordeal rather scarred and fatigued

I assure you that the nausicaa like giantess PC discovering that she had a femboy baron harkonen like figure in her ancestral memory was essential to the plot, and honestly he has been a pretty pretty useful person in subsequent intrigue I’m also decently sure that the only ones out of my players that read here allready know or have some inking with this
Anonymous No.96062071 >>96094005
>>96060148
I wonder if the japanise could push the line and make a BRP supplement similar to a Ryo kamiya game?
Or one of those edgy RPGmaker games you see in DLsite

Heck with call of chuthulu they allready have and there is fuck tons of shit laying untranslated
Anonymous No.96062148
>>96062037
If you want to hear about previous shenanigans the group got up to look here >>95075594 in the archives
It’s been months

I seriously love most of my players they have been great, tonight more intrigue in the city of disco pits has been scheduled
Anonymous No.96063257 >>96063407 >>96070791
>>96062037
I was planning on running an elder scrolls game or a prehistory caveman game using mythras. Any advice on how to run mythras over the regular BRP system?
Anonymous No.96063407 >>96071440
>>96063257
Just read the mythras ruleset and use their rules for combat instead.
Most other things are the same.
Tbh just the mythras imperative file should be enough for you to get started on a game. Especially if you dont care about using magic
Anonymous No.96068449 >>96070818
Speaking of mythras. How does a superhero game using BRP or destined go? It seems like it could really only do low power settings.
Anonymous No.96068500
>>96053445
>They might have an issue if you made a child sexual abuse simulator,
That's reasonable request - I'm willing to give up the sexual part.
Anonymous No.96070791 >>96071440
>>96063257
There have been a few elder scrolls hacks with mythras that you can borrow shit from,
I like the magic system in glormerskas hack but with how cultures and careers are handled I prefer base mythras
Anonymous No.96070818
>>96068449
According to friends that have played it honestly it’s an amazing system for comics from the iron age of comics such as the darkness and ghostrider, or even shit like blade and the underworld series
You can also splice magic systems and content in from both base from base mythras and other supplements just fine too
Anonymous No.96071440 >>96075175
>>96070791
>>96063407
Thanks for the advice. Do you have any names of the other elder scrolls hacks? Glormerskas seems neat, but it is a big jump from the base game. I might just use the base system rules to make it easier and allow everyone in the group to learn the main system first.
Anonymous No.96075175 >>96075180
>>96071440
NTA but there's this one (https://archive.4plebs.org/tg/thread/48193247/#q48196436) for RQ6 (which is now called Mythras) I used that for inspiration as well as Glömmerska's for my own campaign. Ended up not using the magic system in Glömmerska's though. Just used spells from Classic Fantasy instead.
Anonymous No.96075180
>>96075175
>Just used spells from Classic Fantasy instead.
As well as Folk Magic, Animism and Theism from the base game.
Anonymous No.96075321 >>96202325
>>96045522
Chaosium is so fucking bad is hard to believe. The fuckers apart of being slow (than I'm a merciful lad, I understand if you want to wai and deliver quality) are terrible editos, they books are a mess. I was unfortunate enough to still believe in them two years or so ago and bought the prosopedia and man, typos, shitty formating, and the art was terrible...
They have the worst parts of indies and the worst parts of a boomer company.
Anonymous No.96075617 >>96078858 >>96079168 >>96082539
>>96043460 (OP)
What are the best Mythras Hombrew (settings, house rules, adventures, etc)
Anonymous No.96078858 >>96094485
>>96075617
Probably just sticking with Chaosium.
The Design Mechanism guys seem to always be halfing trouble when adapting the settings for modern audiences, like that Mythic book that got pee poll upset ofer cultural problematics.
Also that fonts seem way smoller after loosing the loicense for 6e Runequest.
Hopefuly they can fix those prablems if seventh edition ever gets reeleased
Anonymous No.96079168
>>96075617
Do you mean what are their best products or homebrews seen so far? For design mechanism products; monster island and the classic fantasy books are some of the most useful. Mythic polynesia also has some material that is easy to adapt to other settings. I know that one of the setting guide books has alchemy and enchantment as new magic schools, but I have little experience with them.

Homebrew stuff is hard to say, as everything made for BRP over they ears can also be used for mythras and vice versa. IF you don't mind taking the time, you can even modify some warhammer rpg releases and adapt the content for BRP/mythras.
Anonymous No.96082539 >>96086037
>>96075617
I liked Thennla, but it never got much support. I think the devs planned to come up with books for the Jekkarene Theocracy and the Assabians but never got around to it.
Anonymous No.96086037
>>96082539
It looks like they are working on books for their mythic line of stuff from what I have seen.
Anonymous No.96094005 >>96094446
>>96062071
Chaosium seems to be trying to rebuild the old Runequest playerbase/expand from the big CoC Japanese playerbase they already have, so who knows. Maybe they'd let them to do what they want.
Anonymous No.96094446 >>96118521
>>96094005
Chaosium are retarded and not a serious people, I talked with Sandy some times about it and its incredible how bad some stuff was. Not bad people but extremely bad at business, it boggles my mind they still are operative.
Anonymous No.96094485
>>96078858
Are you having a stroke?
Anonymous No.96098652 >>96099211 >>96099289 >>96107596 >>96111732 >>96119208 >>96147598
Looking to try BRP but my group is not big on fantasy. Are there any supplements for modern day or historical games? Our sweet spot is the 1800s, especially right around industrialization.
Anonymous No.96099211 >>96099289
>>96098652
Mythras has a free firearms supplement that adds rules for guns and more modern weaponry. The base BRP book already has quite a bit of a sandbox worth of options to fit whatever setting you want. It is really easy to convert vehicle rules for ships, future tech, etc. Worlds united is a pulp fiction supplement for BRP or mythras, and it alongside mosnter island can be thrown into any campaign you want more fantastical or prehistoric monsters.

I don't know much about m-space, but I heard that is really solid as well. It is built of and compatible with mythras or BRP. I would pick that if you want something less pulp and more hard scifi.
Anonymous No.96099289 >>96107544 >>96118523
>>96099211
>>96098652
I am sorry. I had a complete brainfart dipshit moment and misread your post as you wanting science fiction for some reason. Some of the points still stand with the standard BRP rulebook, the newest edition, having a lot of variety and support for time periods. You can mix this with some supplements for CoC, the wild west supplement or the investigators handbook, for time periods around the mid to late 1800s. The mythras fireamrs and vehicle book are both free and useful for modern campaigns. There is also destined which is a superhero themed book that could easily be adapted for more mundane or steam/dieselpunk settings, but I have little experience running that to be honest.
Anonymous No.96107544 >>96108643
>>96099289
Sounds like it's doable, at least. I picked up the quick start guide, but it seems like there's some information missing. What do the numbers in parentheses next to skill names mean?
Anonymous No.96107596
>>96098652
You could just play Call of Cthulhu (6e or 7e, they're essentially the same) it's BRP with some very minor modifications. in fact you could take a monster from any BRP bestiary, drop it into a CoC encounter and it will work perfectly.
Anonymous No.96108106
>>96062037
>I assure you that the nausicaa like giantess PC discovering that she had a femboy baron harkonen like figure in her ancestral memory was essential to the plot
wait what?
Anonymous No.96108643
>>96107544
It is the starting value of the skill before any points are put into it.. If you want a basic free ruleset, there is mythras imperative. The quick start guide is not a full set of rules. You would have to get the BRP universal game engine book. A new edition/print came out for it recently.
Anonymous No.96111732
>>96098652
>BRP for modern day or historical games
... Call of Cthulhu?
Anonymous No.96118521 >>96131375
>>96094446
They're just old and out of touch
Anonymous No.96118523
>>96099289
Mythras Imperative has sci-fi stuff
Anonymous No.96119208 >>96137545
>>96098652
BRP has plenty of historic spin-offs
apart from which were already mentioned
you might want to take a look at these although the settings are a bit predating your sweet spot of 1800s
but I bet at least the napolionic wars era setting could use these rules pretty much with little to no modifications
https://www.drivethrurpg.com/en/product/97899/clockwork-and-chivalry-2nd-edition-core-rulebook
https://www.drivethrurpg.com/en/product/103994/renaissance-deluxe

the later one has a free core rulebook PDF as well which is always a plus
Anonymous No.96131375 >>96134335 >>96137506
>>96118521
But they go all in in shitty politics, I tried to read some of the new RQ books and man, the art is so bad, not in quality, but design, all dumpy.
Read the Shores of glorantha one, gays every two pages one. I'm fatigued about all that shit, they aren't even Old in a good way, in an 80's way.
Anonymous No.96134335 >>96136955 >>96137446
>>96131375
I love gays and I love shitty politics. Sorry.
Anonymous No.96136955 >>96137446 >>96142006
>>96134335
Yeah, then don't wonder why no normal person goes for runquest, people are more than fed up with all that shit.
Anonymous No.96137446 >>96137506 >>96137939 >>96142006
>>96134335
Fucks sake it’s the RQ bumpfag trying to keep the thread on neceomatic life support
Honestly though it’s kinda pathetic

>>96136955
Honestly modern chaosium sucks and is a mess of a company now
It’s got too many different people in house and is becoming one of the bigger RPG publishing houses these days
Heck it even has mike meals here

If you want a company that can actually put out a solid product, check out the design mechanism and mythras instead
Heck a few pepole I know prefer it for glorantha
Anonymous No.96137506 >>96137939 >>96138521 >>96145343
>>96131375
>>96137446
The quality of their historical works is also suffering tremendously. They focus on the most asinine of topics over things of actual historical value. They tend to avoid anything controversial or just sidestep it. It is why I am surprised that Age of Vikings was so well done when pendragon and most of the CoC supplements have been shit that dedicated huge chunks of a book for stuff like drag. Pendragon does suffer mostly from a lack of any historical text entirely though. It felt like a very piece meal game.

They could have easily done a revamp of cthulhu invictus but instead licensed it out to another studio for whatever reason. I wish sandy gave more insight about the company because what he said so far is already pretty funny.
Anonymous No.96137545 >>96148626
>>96119208
How are the additions for clockwork and chivalry and that cthulhu supplement? Are the clockwork rules neat or just tacked on?
Anonymous No.96137939
>>96137506
He is shitposting in twitter half the days, ask him, he has told me some stuff about chaosium and oh boy.
>>96137446
Anon Chaosium has ever sucked donkey balls, its why I'm surprised it still stands, but then I remember they have the chtulu stuff...
Anonymous No.96138521
>>96137506
Sandy ruined his chance to get back in with running multiple Kickstarters into the ground and insulting backers in interviews for whating to know where their product was.
Anonymous No.96142006
>>96136955
>>96137446
There wasn't even bait on that pole
Anonymous No.96145343 >>96148626
>>96137506
You know I’m glad I stuck with the design mechanism after all these years so I don’t have to deal with this shite
Anonymous No.96147570
>>96043460 (OP)
BRP is the best system out there, by far. It's a shame none of its fantasy variants ever took off. Mythras mogs the everloving fuck out of DND/PF.
Anonymous No.96147598
>>96098652
CoC. The Cthulhu shit makes up maybe 5% of the actual rules and is easily dropped for a straight historical/fantasy game.
Anonymous No.96148626 >>96149532
>>96137545
I read a little about clockwork and chivalry, and it seems the biggest issue is that some later renditions of the ruleset the creators made fix some issues. Is that true? The brp system is usually pretty straight forward and universal. Is the clockwork stuff just re-flavored magic or more based on earlier runequest engineering?

>>96145343
If it makes you feel any better, the golden goblin press cthulhu invictus series, and their other CoC stuff, is really good. Cthulhu dark ages and the wild west supplement are also ok. They are a little light but still are pretty good for reference stuff.

One of the worst and most unnecessary books is probably gaslight. You can just get the investigators handbook instead since it covers the same material or close to it. Chaosium cosntantly gets negative reviews of cthulhu by gaslight taken down.
Anonymous No.96148794 >>96150100 >>96150129
are there any good Cybernetic Rules for BRP too make combat beast fuck cyborgs?
Anonymous No.96149532 >>96150100
>>96148626
>One of the worst and most unnecessary books is probably gaslight
Ah yes, the Victorian UK setting book which has more pages talking about gay people than it does the Victorian-era UK. Reminds me of the Georgian era book where the writer's blacked fetish is prominent (literally refers to a black NPC as a quote "animal" and "stud" who fucks all the village's married women).
Anonymous No.96150100 >>96198699
>>96149532
Is that really in the Regency book for CoC? I heard that one and the french revolution book had some weird fetish shit, but that is out there. The berlin wicked city supplement has some weird stuff as well.

I still want to know why Cthulhu invictus got outsourced. I also want to know why there has never been an ancient Greece or Egypt supplement for CoC as well considering how often those civilizations sprout up in campaigns.

>>96148794
I don't believe there is a cybeprunk supplement. I have seen people discuss reflavoring mutations or powers from the base BRP book and destined/mythras imperative, but not much else besides that. I remember that ther was a third party supplement at one point called machinery and gears or something like that, but I am not sure if it still sold or the quality of it.
Anonymous No.96150129 >>96151504 >>96153159
>>96148794
M Space
Anonymous No.96151504 >>96153159
>>96150129
Seconding, particularly the M space companion
The cybernetics rules I’m using for my shitbrew mythras post apoc campaign are mostly lifted from there with some personal modifications
Anonymous No.96153159 >>96159414 >>96172485
>>96151504
>>96150129
Is m-space pretty solid and complete? I hear mixed things about some sections being half-assed. I wanted to run a worlds united game at some point, but m-space seems to be compatible and might add some interesting rules.
Anonymous No.96159414 >>96172485
>>96153159
it's closer to a collection of loose junk but boy is a lot of that stuff pretty nice
less a solid and complete game but it has a bunch of nice creation tools along with the rest of mythras
Anonymous No.96165879 >>96165916 >>96172392
Does BRP have any fan-favorite houserules or hacks?
Anonymous No.96165916
>>96165879
It's not really a houserule/hack, and it might be common sense to you, but you don't have to have your players roll for everything single fucking thing. Sometimes you can just say "okay you have 60 percent, it takes you six hours to find the clue in the library" or have whoever has the highest science/spot hidden/persuade or whatever get the clue in the scene. A lot of the "your chances or success are too low in percentile games" comes from GMs/Keepers making the PCs roll for fucking everything.
Anonymous No.96168507 >>96169969 >>96252311 >>96259192
Some of my friends want to really do a shonen anime type game. I was thinking doing a shitbrew with brp since we played CoC before and they know the basics of the system already. Anyone got some ideas on how to make it work?
Anonymous No.96169969
>>96168507
Its not brp but it is a d100 based game called Art of Wuxia that has kung fu stuff.
Anonymous No.96172392
>>96165879
Full auto weapons need heavy adjustments. The mythras rules for full auto are a bit better. The mythras firearms rules are free as well. I also recommend letting people dodge gun shots and ranged attacks in some way if you want people to survive longer.
Anonymous No.96172485 >>96173742
>>96153159
>>96159414
I kind of figured. Does it have power armor rules, or is it just mechs and prosthetics. I had an idea to make an alien race of goop people who use power armor.
Anonymous No.96173742 >>96174812
>>96172485
Yeah and they are pretty simple, said armour has an armour point rating and they provide a damage mod and a brawn skill, replacing the users own base damage mod
Armour penalty is very high since armour rating is also quite high for the set and if you want you may want to cap the users action points, or impose difficulty grade penalties to certain tests but this is optional
Anonymous No.96174306
how was the old super world?
how well would a supers game with the big gold book work?
Anonymous No.96174812 >>96174923
>>96173742
Is it in a separate book besides the companion and base book? I was not able to see it, but I might be blind.
Anonymous No.96174923
>>96174812
M space is it’s own book
It also has weird as fuck formatting

Anyway for super heavy power armour or exosuit up to 15 AP a -20 armour penalty
Maybe 10 or 12 is much more reasonable, characters wearing such a suit will be night impenetrable to small arms fire unless they are attacked with armour piercing weapons
damage mod provided ranges from 1d6 to 1d12

If you want to be reasonable with the armour rating and not have the wearer be an indestructible tank
Have the suit provide 6 to 9 AP instead and a -10 armour penalty
And have it also provide a damage mod

I’ve mostly been using the M space companion because I run post apoc stuff and it has all the cyber ware but it’s been a while since I’ve looked at regular M space
It’s a bit strange compared with base myhtras but has some good guides on creating alien creatures
Anonymous No.96180011 >>96181668 >>96181896 >>96182350 >>96185329
>>96043460 (OP)
There's no better system out there than BRP or its offshoots imo. It is just unbridled kino and refuses to break no matter how much you tweak and change it. Shit's solid as a diamond.
Anonymous No.96181668
>>96180011
I don’t know why but it’s unreasonably a solid and versatile for those that know how to work it
Anonymous No.96181896
>>96180011
It's definitely my main squeeze, but GURPS is a close runner-up.
Anonymous No.96182350
>>96180011
One thing I like is you can design monsters that make players question what the fuck they are looking at?
yet are still able to combat with quick wit, in ways the would make greg proud

Last time I ran fantasy ran a chimera four armed snake man with a fire breathing goat head mini boss pair
Runequest and mythras are one of the few games that can simultaneously evoke immense fear yet also equally great laughter in players
They were completely bewildered yet at the same time had a lot of fun

Today for my sci fi post apoc campaign I will be designing stitched together strog like cyborg zombies

A question for people here
If you were playing a sci fi campaign and saw a cyborg ghoul, with two heads one original head and one robot head placed in around the neck
Which one would you attack first?
The robot head might be a bit more durable and has no teeth
Anonymous No.96185329 >>96185574 >>96187728
>>96180011
I'm always confused when pople say "the system refuses to break" no matter how much you change it. How much of the game can you change before it's no longer the same game? Is the game so simple mechanically that it lacks an identity?
Anonymous No.96185574
>>96185329
It means that it is pretty easy to tack on or add another mechanic without altering the core balance of the game. There are so many different supplements or additions that make combat more advanced, add new character options, new equipment, or even new spell/psychic categories while the game stays similar. The d100 system allows a lot of stuff to be balanced on the fly and provides an easy way to compare gear or stuff you added to see if it works. The game works for almost any type of game as well. Action, pulp, investigation, realism, fantasy, etc., all work with the system.
Anonymous No.96187728 >>96188744 >>96189728
>>96185329
It's hard to describe, but it's flexible enough to allow you to basically make an entirely different game out of it, but the core DNA is strong enough that you'll always be able to see the BRP gears underneath. Runequest, Mythras, Pendragon, Call of Cthulhu, Magic World, Delta Green, 7th Sea 1E, and this Vikings game all play very differently from each other, but they all use the same underlying system. What ends up happening a lot for people who've run BRP a long time is that you pretty much end up with "your" specific version of it tailored to your style and the games you like to run, and honestly that's how it should be IMO. You're buying a universal system, it should become whatever you want it to be, compared to GURPS or Savage Worlds where, while flexible, can't be modified nearly as much as BRP without breaking shit, and you'll always feel like "I'm playing GURPS Horror/Savage Worlds Medieval" instead of "I'm playing Call of Cthulhu/Mythras".
Anonymous No.96188744
>>96187728
7th sea was roll and keep, not brp.
Anonymous No.96189728
>>96187728
You know at times looking at shit like stombringer and the whole family the system very much feels like a shared collection of ideas
D100 with skills, roll under your skill improve skills incrementally
Standard array of stats like STR SIZ and POW
Damage modification based on SIZ and STR or other derived stats, or hit locations rolled on a d20

Most games under the BRP umbrella follow those rules and genre trends such as the standard characteristics ranges with 18 being the regular human max, and 3d6 or 2d6+6 being rolled for most characteristics
I’m looking at you call of Cthulhu 7e, you traitor

But other than that the games and their interpretations of the rules were pretty diverse despite being tied together by a bunch of common similarities
I will say that these associated collection of ideas often shared between BRP games are pretty solid
Even if the Individual games level of polish may vary and the shared similarities between things make them incredibly easy to port across
Anonymous No.96195302
What is the BRP equivalent of "The Book of Erotic Fantasy?"
Anonymous No.96198699
>>96150100
I got the Berlin book a while back, hoping it was going to be something like Babylon Berlin the TV show. Instead, the majority of it describes different types of prostitution in post-Erster Weltkieg Berlin as if they were mobs you were gonna roll for random encounters, complete with tables. Shit was bizarre. It's nearly half the book, with three adventures filling out the back half.

Even if I had a party of ulta-coomers, no one is going to RP getting their dick wet in a 40 year old homeless woman (a "grasshopper") that got randomly spawned. I also can't see any DM wasting his time by calling for such a roll.

Perhaps the worst part is that the research was pretty atrocious. It's clear that the only books the author was reading were the relevant studies on Berliner prostitution during that time period, and relying on "just-so" knowledge Wikipedia articles, and the general info intros of those studies for literally everything else. Even then, the prostitution books are sourced pretty terribly, both contextless and copied quite closely. Not quite to the level of plagiarism, but if I was the original researcher I probably would've sent Chaosium a takedown letter.

I have absolutely no idea who the book was supposed to be for. Such is modern CoC(K),
Anonymous No.96200417
>>96043460 (OP)
I notice that both longtime BRP players and ones with their wits about understand it and are fine with it
But when I first got into running BRP derived systems such as mythras or runequest 6 as it was called a good 10+ years ago, before the advent of d&d 5e

One thing I noticed is that several week. Long healing times seemed like an alien concept to d&d and pathfinder players

Weirdly one of the groups of players that liked realistic injuries was women who were into tolkien and outdoorsman activities
Who strangely seemed to enjoy the trauma of other PC’s getting injured and having to make realistic solutions that a medic or doctor would make instead of magiking away the injury

Players I found in subsequent years would be more fine with these kinds of wound systems
Anonymous No.96200678 >>96201011
Reading through Mythras Imperative now, and I have a minor quibble with the system, even though I understand the design intent behind it:

I abhor that Opposed Rolls are not settled by who rolled lower, but who rolled higher. I understand that it is easier to tell at a glance that one roll is higher than another when both succeed, but it feels completely counter to other d100 rolls being roll-under. Calculating margins (by subtracting your roll from your skill) would take slightly longer, I agree, but I'd rather have to do a bit of math than try to roll high and low and the same time.

It also puts into question what a good d100 roll is. There are four levels of success: Critical Success, which is rolling one-tenth or less of your skill; Success, which is rolling under or equal to your skill; Failure, which is rolling above your skill; and Fumble, which is rolling 99 or 00. Success and Failure both encompass a wide range of values, but the closer the rolled number is to a Critical Success or Fumble, the closer it feels that the PC was to that outcome, even if they didn't actually achieve it. This is natural and makes intuitive sense given that Mythras is a roll-under system. We will describe things slightly differently even if there is no mechanical difference. With the way Opposed Rolls works, however, we can no longer assume lower is closer to ideal, or that higher is closer to the worst possible outcome. We now want to "barely" succeed, rather than "definitively" succeed.

I don't like it. Are there any houserules that "solve" this?
Anonymous No.96201011 >>96201021
>>96200678
Switch criticals to being matched instead of low numbers. That way, the higher your skill the higher your chance of crits, you don't need to do any math to determine what a crit is, and it makes more sense with the black rules.
Anonymous No.96201021
>>96201011
Blackjack rules, i.e. highest without going over your skill.
Anonymous No.96201221 >>96202230
If I wanted to add some more horror elements to a game or come up with new cults, would you guys recommend Cults of Cthulhu or Silent legions as a resource to make new cults, creatures, or gods?
Anonymous No.96202230
>>96201221
Silent Legions, I thought Cults of Cthulhu was pretty stupid.
Anonymous No.96202325 >>96203897
>>96075321
Is this something that CoC avoids somehow? I’ve never experienced any of that with CoC content.
Anonymous No.96203897
>>96202325
CoC has the advantage of being 7 editions deep, where each edition is more of a refinement of rules rather than anything else. You mainly notice the issues of poor organizations, and poor content, with some of the newer supplements they put out. Only once in a rare blue moon do they fix stuff before a physical release. It took a lot of bitching for the monster compendium to get fixed before release for example, and that book had huge mistakes like reprinting templates of other monsters in place of monsters later in the book. A lot of the editors, not even just a chaosium problem, don't really do their job that diligently. A lot of the writers use newer releases as a puff peace for their opinions at chaosium.
Anonymous No.96206165 >>96209392 >>96217292
how does age of vikings compare with pendragon? from what i gather AoV took a couple of things like passions/winter phase. is it just a RQ skin with icelandic stuff?
Anonymous No.96209392 >>96217292
>>96206165
It apparently is what the next edition of runequest will be and play like. It has a lot going for it that can easily be moved to other BRP systems. THe one thing I will say is that things can kill you fster than CoC even, as your health is low. Age of vikings is a full BRP d100 system vs pendragon.
Anonymous No.96215757
How's your game going, Anon?
Anonymous No.96217292 >>96219150
>>96206165
>>96209392
Is it any good for generic fantasy settings?
Anonymous No.96219150 >>96226106
>>96217292
The main draw of age of vikings is using it as a historical document. It would work well if you wanted to rip rune magic and its other forms of magic from it to put into something like mythras, but age of vikings is heavily tied to the theme.
Anonymous No.96226106 >>96228073
>>96219150
So how does chaosium Vikings compare with the mythic Britain line and all the products there?

Mythic Britain has an eh acceptable and doesn’t have any major problems base book
However it’s region books and adventures have been fucking amazing And are rich with locales content NPC’s and political intrigue that can be expanded on
Anonymous No.96228073 >>96228423
>>96226106
Age of vikings is really well done. My only issue is that the bestiary is a little small, but that can be fixed with other books or sources. Another set of books you might be interested in is Cthulhu Invictus alongside Britannia and Beyond. They discuss the after effects of Rome invading Britannia and it is really well made. THey can easily be combined with mythic briatain or mythic rome based on the time period.

I heard lyonesse was alright as well for a more weird fantasy game set during king Arthur and Merlin's time, but I also heard that the magic in that setting are very particular and don't work well with base mythras since the lyonesse magic skills are way stronger than the rest. This is more hear say though and I could be wrong.
Anonymous No.96228423 >>96229160
>>96228073
The magic in mythic Britain is weaker than typical base settings thought base can be tuned quite a fooking but
So that’s probably what it doesn’t mesh well with

Perceforest is really well done and has higher magic, being evil is rewarded because with human sacrifice you can recover up to twice your maximum magic points which are normally your POW
It also has a lot of cool shit, like a chimeric creature table and a magical evil forest
Anonymous No.96229160 >>96232058
Could anyone give me a run down of what is in the m-space elevation and the m-space reflux book? What are some of the new tech and weapons offered? I heard one of them had power armor, but are the rules any good?


>>96228423
I never heard of perceforest till now. It sounds interesting. Would you recommend lyonesser over mythic britain? Is perceforest a solid game on it's own without other books?
Anonymous No.96232058 >>96238135
>>96229160
Lyoness is much more different mythic Britain
It seems like authurian high fantasy even more so that perceforst bordering on kitchen sink reading the book but I haven’t read the source material

Though it’s by jack vance
Apparently pepole who have read the books say that this lyonesse adaptation is done really well and jack vances descendants love it
I hope we get a mythras dying earth at some point with living spells
Anonymous No.96238135
>>96232058
Fucking tiny phone screen ate a few words for fucks sake

Anyway if you pick up mythic britian I would recommend you pick up some of the modules it has to offer too
Lyonesse is much more high fantasy if that’s your thing
While mythic britian is historical and closer to the vibes of mount and blade viking conquest

Time period is really different too
Mythic brtian is close to 400 AD with celts saxons and godforsaken angles
Perceforest has later stuff and is closer to 1100s Europe but the forest is still a blight
Lyonesse seems the most high fantasy but I haven’t read the source material
Anonymous No.96238180 >>96238345 >>96242763 >>96244647
How well does basic roleplaying support vehicular combat if it supports vehicles at all?
Anonymous No.96238345 >>96240030
>>96238180
It’s workable, there are rules for vehicle rules in most versions of BRP
With mythras the mythras companion and a few supplements have vehicle rules
M space has some decently different vehicle and space ship rules compared with the ones in base mythras
And I think I like the ones in the mythras companion Luther Arkwright and destined more
Which instead of just having a sack of hit points whenever you take a damaging hit systems in your vehicle such as sensors speed weapons systems and ability to steer start failing

Destined has the best most complete version of these rules and has tons of great shit in there that could be useful even if you are not running a supers game, and honestly I’m considering using some stuff in there with the forbidden Star Wars supplement

Overall I would recommend the design mechanism products over chaosium products
The new version of BRP is a mess, if you still want to assemble a version of the system from scratch pirate some of the older books and plug in the modules for vechiles and hit locations

Also go lookup RQ6 Star Wars
The forbidden supplement has some great shit
Anonymous No.96240030 >>96240498
>>96238345
>The new version of BRP is a mess
There's a new version?
I bought the BRP book from a used bookstore. How do I know if I got the previous or the newer one?
Anonymous No.96240498 >>96241964
>>96240030
The newer version looks like this.
https://www.chaosium.com/basic-roleplaying-universal-game-engine-pdf/

The older one has a more parchment paper look. The newer one is mainly the same, but has some issues. Font size and layout is a bit smaller overall, so it can be harder to read. Formatting in some sections is better, but in others the layout is wonky and how stuff is organized get's weird. The new book has less art and examples of play.

One of the big issues is that chaosium fucked up releasing the phsycial and pdf copy of the new BRP book every single time. They kept basing the changes off the original, so each new rendition will fix a couple issues but leave a crap ton of others that were already fixed in previous printings. The pdf suffers this as well. The best printing from what I remember is 1.02 for the new book, and even then that suffers from some issues regarding some enemies stats being miscalculated.
Anonymous No.96240528 >>96245447
>woman on the cover
Hard pass
Anonymous No.96241964 >>96244647
>>96240498
So am I twenty Canadian dollars wasted or is this just a minor inconvenience that can be worked around despite my copy saying 1.02? Given that enemy stats can be changed for gaming purposes.
Anonymous No.96242763 >>96244045
>>96238180
Unironically the best of any generic system, infinitely better than GURPS and Savage Worlds. It's still iffy and you'll need to houserule shit, but as a baseline no other universal system comes close. You have to tweak and expand it rather than fix a completely broken mess.
Anonymous No.96244045 >>96244647
>>96242763
Does it use hit points? Hit locations? Does damage do different things depending on the tech level and shape of the vehicle, so that it's not one universal critical table trying to cover everything from wagons to motorcycles to steamships to starfighters?
Anonymous No.96244647 >>96245564
>>96241964
The 1.02 copy of the new book is the best one, from what I read at least, out of the bunch. It is still workable. Just check some enemy stats to make sure the damage bonus and some other derived stats are right. The ogre or troll were one of the examples if I remember right. Can't remember which one of the two. One thing to also keep in mind, it doesn't get explained too well, is that the magic schools have different sources to get more power points. Regular magic gets an item the doubles their power point pool effectively, sorcery get's group and sacrifice casting abilities, etc.

>>96244045
>>96238180
What vehicles do you have in mind? The easy way to do it is to make a vehicle and treat it like a character that gets health, speed, and an armor rating. Work from that template and it is easy. Give each vehicle a maneuver rating that gives a bonus, penalty, or flat 0 that affects the driving skill when dodging or doing maneuvers. That is for more basic vehicles. Stuff like mythras, m-space, and some others have more in depth vehicle creation rules.
Anonymous No.96245447 >>96245510
>>96240528
For BRP it’s kinda cringe as there was always a dude on the cover

But for mythras it’s a tribute to this old as fuck RQ cover
Anonymous No.96245468
>96245447
Honestly though the new BRP cover looks alright even if chaosium scuffed the book somewhat and had to patch it with updates
Anonymous No.96245510 >>96245564
>>96245447
It's not RQ or an RQ clone if there's no femoid on the cover
Anonymous No.96245564
>>96244647
this thing or things like it are the fucking goat
i've with weaponised vehicles i've run vehicle chases with this thing a few of which were airship dogfights and it's worked really well, sometimes you lose cargo, sometimes your weapons systems fail, sometimes your steering becomes more difficult, sometimes you lose your sensor systems or your bulletproof glass window fogs up
most of the time vehicles will be inoperable in some manner before they are blown up. you could even call it limb crippling for vehicles

adds a lot of charm life and chaos to vechile combat
this is the version from destined, the versions from luther arkwright and the mythras companion are similar but different

>>96245510
now that i think about it you are probably right
Anonymous No.96252311 >>96262421
>>96168507
Honestly depending on the power level destined
It does iron age pulp comics really fooking well
Anonymous No.96259192 >>96262421
>>96168507
Destined is probably your best bet. You won't be demigods or anything, but you can make some crazy characters and there are different power levels.
Anonymous No.96262421 >>96266375
>>96252311
>>96259192
i really like the limits system where you can place limits on your powers to get stuff
Anonymous No.96266375 >>96268389
>>96262421
Can you give us the gist of the limits system?
Anonymous No.96268389
>>96266375
well to give a quick rundown no fuck it i might as well explain boosts and core powers destined doesn't have the usual point buy that a lot of supers systems have

you have got a number of core powers depending on your tier, most often 4 core powers such as super strength turning invisible a melee attack super speed flight regeneration or stretching
these can be used without power points out of the box

now for what boosts do they allow you to push your power in certain ways at the cost of power points, which are assumed to recover relatively quickly at an hourly rate
basically they are a honed use of a power such as with invisibility turning invisible again immediately after attacking, halting all of your falling momentum with teleporting, mind controlling someone with telepathy, stretching yourself to better dodge an attack or, doing a ground pound with super strength
each of the 49 core powers has around six or so boosts written for them

now with limits
they can apply to either the hero or the heroes powers
there are a bunch of pre written limits that can apply to any power such as activation time or a power point cost to activate the power, a bunch that can apply to the hero such as blindness or a weakness to a certain substance
and around three to four sample limits for each core power, such as bull in a china shop for super strength, only being able to teleport through a specific substance such as darkness for teleporting, or being easily overwhelmed for an enhanced sense

the book has fairly loose but still quite good guidelines for making the fuck up new boost and limits and encourages you to do so
at the usual tier of play you start with around five limits.

to start with boosts after character creation you are pretty much encouraged to put limits on shit
Anonymous No.96272193 >>96279021
I'm reading Grazelands, clans of the Pure Horse Poeple and just found this:
The vendref of Griffin Stone consider these
creatures to be the apex of human development.
They refer to them as the Children of He
Understands Desire or CHUDs.
Very underwelmed with the Jonstown compendium, it started very hard with the Swords of Central Genertela, but after that some meh one, some reworks of old adventures, lots of mediocre stuff, and now stuff like that. Really tried to get into glorantha because KoDP is pretty rad, but man the rest of it just a chore to read, puns of such embarasing mediocrity (the amount of adventures than are titled for shitty movies is incredible and how the young ones say, cringe), bad edition (I could acept that because they are amateurs, but if you pay...), too modern stuff appearing at what was promised as a bronze age game (elvis in glamour...).
Anonymous No.96279021 >>96280475
>>96272193
That comes from freeforms (LARPs) done in the 1990s (checking) first at Glorantha Con V in 1997, "Life of Moonson" and its companion piece "A Rough Guide to Glamour".
Anonymous No.96280475
>>96279021
... Man the dudes than shilled glorantha to me sure conned me... I wanted this feeling and got Elvis in Not rome.