>>96266375
well to give a quick rundown no fuck it i might as well explain boosts and core powers destined doesn't have the usual point buy that a lot of supers systems have
you have got a number of core powers depending on your tier, most often 4 core powers such as super strength turning invisible a melee attack super speed flight regeneration or stretching
these can be used without power points out of the box
now for what boosts do they allow you to push your power in certain ways at the cost of power points, which are assumed to recover relatively quickly at an hourly rate
basically they are a honed use of a power such as with invisibility turning invisible again immediately after attacking, halting all of your falling momentum with teleporting, mind controlling someone with telepathy, stretching yourself to better dodge an attack or, doing a ground pound with super strength
each of the 49 core powers has around six or so boosts written for them
now with limits
they can apply to either the hero or the heroes powers
there are a bunch of pre written limits that can apply to any power such as activation time or a power point cost to activate the power, a bunch that can apply to the hero such as blindness or a weakness to a certain substance
and around three to four sample limits for each core power, such as bull in a china shop for super strength, only being able to teleport through a specific substance such as darkness for teleporting, or being easily overwhelmed for an enhanced sense
the book has fairly loose but still quite good guidelines for making the fuck up new boost and limits and encourages you to do so
at the usual tier of play you start with around five limits.
to start with boosts after character creation you are pretty much encouraged to put limits on shit