Anonymous
7/11/2025, 10:01:00 AM No.96062311
What is the trick to writing your own adventures as a DM that don't suck! I have been DMing for over 6 years now and have never learned how to operate without a module.
Is it worth looking at quests in RPGs like oblivion for advice on how to run non-dungeon crawl adventures that have complexity, aren't predictable and have multiple equally decent choices?
My problem is the only adventures I can come up with are - 'Party has to go retrieve the jewel ring for the mayor of the city in the goblin caves.' How do I get good at making this more exciting?
The game I'm imagining looks like a cross between breaking bad and xena. Because the games I've noticed which hooks players are ones where action is always happening, their meeting many flavourful NPCs and the story is progressing in an mostly unpredictable but exciting manner.
Is it worth looking at quests in RPGs like oblivion for advice on how to run non-dungeon crawl adventures that have complexity, aren't predictable and have multiple equally decent choices?
My problem is the only adventures I can come up with are - 'Party has to go retrieve the jewel ring for the mayor of the city in the goblin caves.' How do I get good at making this more exciting?
The game I'm imagining looks like a cross between breaking bad and xena. Because the games I've noticed which hooks players are ones where action is always happening, their meeting many flavourful NPCs and the story is progressing in an mostly unpredictable but exciting manner.
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